This commit is contained in:
parent
70840d8bc3
commit
8951f10167
9 changed files with 354 additions and 144 deletions
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@ -18,6 +18,13 @@ sfx/ingame.vb
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sfx/ingame.vh
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backdrop/credits.gfx
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backdrop/sky.gfx
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levels/chapter01/level01/level01.lvl
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levels/chapter01/level01/level01.tex
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levels/chapter01/level04/level04.lvl
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levels/chapter01/level04/level04.tex
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{ SYSTEM_CACHE 4
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}
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ui/uigfx.spr
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@ -85,10 +85,10 @@ gui_src := gbutton \
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gui
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level_src := level \
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layer \
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layertile
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layertile \
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layerback \
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layeraction
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locale_src := textdbase
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mem_src := memory
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@ -226,7 +226,7 @@ LINK_FILES_TO_MAKE := $(CPE_FILE) $(MAP_FILE) $(SYM_FILE)
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$(LINK_FILES_TO_MAKE) : $(LINK_FILE) $(ALL_LIBS_FULL) $(CODE_OBJS_TO_MAKE)
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@$(LNK) $(LNK_FLAGS) @$(LINK_FILE),$(CPE_FILE),$(SYM_FILE),$(MAP_FILE)
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symmunge $(SYM_FILE)
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ifeq ($(USER_NAME),daveo)
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ifeq ($(USER_NAME),daveox)
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@cp stats.txt '$(SIZES_DIR)/$(shell $(DATE) '+%d-%m-%Y_%H-%M-%S')'
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endif
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69
makefile.gfx
69
makefile.gfx
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@ -35,6 +35,37 @@ include $(BUILD_DIR)/outdirs.mak
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TEMP_FILE := $(TEMP_BUILD_DIR)/build.tmp
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#----------------------------------------------------------------------------
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#--- Levels -----------------------------------------------------------------
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#----------------------------------------------------------------------------
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LEVELS_OPTS := -t:8,2,1 -s:256
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LEVELS_IN_DIR := $(GRAF_DIR)/levels
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LEVELS_OUT_DIR := $(DATA_OUT)/levels
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LEVELS_CHAPTERS := CHAPTER01 CHAPTER02 CHAPTER03 CHAPTER04 CHAPTER05
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LEVELS_CHAPTER01 := LEVEL01 LEVEL04
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LEVELS_CHAPTER02 :=
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LEVELS_CHAPTER03 :=
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LEVELS_CHAPTER04 :=
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LEVELS_CHAPTER05 :=
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LEVELS_OUT_DIRS := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(LEVELS_OUT_DIR)/$(CHAPTER)/$(LEVEL) ))
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LEVELS_IN := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(CHAPTER)/$(LEVEL)/$(LEVEL) ))
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LEVELS_OUT := $(foreach LEVEL,$(LEVELS_IN),$(LEVELS_OUT_DIR)/$(LEVEL).lvl)
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levels : $(LEVELS_OUT)
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cleanlevels :
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@$(RM) -f $(LEVELS_OUT)
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@$(ECHO) Cleaned levels
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$(LEVELS_OUT_DIR)/%.lvl : $(LEVELS_IN_DIR)/%.pme
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@$(ECHO) Building $< $@
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@$(MKLEVEL) $< -o:$(dir $(basename $@)) $(LEVELS_OPTS)
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GFX_DATA_OUT += $(LEVELS_OUT)
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#----------------------------------------------------------------------------
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# Text translations
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#----------------------------------------------------------------------------
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@ -113,41 +144,6 @@ $(UI_GFX_TEX_OUT) : $(UI_GFX_TEX_IN)
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GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
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#----------------------------------------------------------------------------
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#--- Levels -----------------------------------------------------------------
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#----------------------------------------------------------------------------
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LEVELS_OPTS := -t:8,1,1 -s:256
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LEVELS_IN_DIR := $(GRAF_DIR)/levels
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LEVELS_OUT_DIR := $(DATA_OUT)/levels
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LEVELS_CHAPTERS := CHAPTER01 CHAPTER02 CHAPTER03 CHAPTER04 CHAPTER05
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LEVELS_CHAPTER01 := LEVEL01
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LEVELS_CHAPTER02 :=
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LEVELS_CHAPTER03 :=
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LEVELS_CHAPTER04 :=
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LEVELS_CHAPTER05 :=
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LEVELS_OUT_DIRS := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(LEVELS_OUT_DIR)/$(CHAPTER))
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LEVELS_ALL_LIST := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(CHAPTER)/$(LEVEL)/$(LEVEL) ))
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LEVELS_LVL_IN := $(foreach LEVEL,$(LEVELS_ALL_LIST), $(LEVELS_IN_DIR)/$(LEVEL).pme )
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LEVELS_LVL_OUT := $(foreach LEVEL,$(LEVELS_ALL_LIST), $(LEVELS_OUT_DIR)/$(LEVEL).lvl )
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LEVELS_ALL_IN := $(LEVELS_LVL_IN)
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LEVELS_ALL_OUT := $(LEVELS_LVL_OUT)
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cleanlevels :
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$(RM) -f $(LEVELS_ALL_OUT)
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levels: $(LEVELS_ALL_IN)
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$(LEVELS_ALL_OUT) : $(LEVELS_ALL_IN)
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$(MKLEVEL) $(LEVELS_ALL_IN) -o:$(LEVELS_OUT_DIR)/chapter01 $(LEVELS_OPTS)
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GFX_DATA_OUT += $(LEVELS_ALL_OUT)
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#----------------------------------------------------------------------------
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# Ingame graphic effects
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#----------------------------------------------------------------------------
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@ -310,8 +306,7 @@ cleanbiglump :
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@$(GLECHO) Cleaned BigLump
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$(BIGLUMP_OUT) : $(BIGLUMP_IN)
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# @$(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
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@$(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)x
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@$(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
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# @$(REDIR) $(TEMP_DIR)/BigLump.Scr $(BIGLUMP_IN)
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# $(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -s:$(TEMP_DIR)/BigLump.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
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@ -10,6 +10,9 @@
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#include "LayerTile.h"
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const u32 XInc=16<<0;
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const u32 YInc=16<<16;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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@ -31,9 +34,17 @@ CLayerTile::~CLayerTile()
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if (TileMap2d[1].List) MemFree(TileMap2d[1].List);
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}
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/*****************************************************************************/
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sTileMap2d &CLayerTile::GetTileMap()
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{
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return(TileMap2d[FrameFlipFlag]);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// NEED TO UPDATE FOR DIFF MAP POS's
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void CLayerTile::InitTileMap2d(int InitX,int InitY,int Width,int Height)
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void CLayerTile::init(VECTOR &MapPos,int Shift,int Width,int Height)
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{
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int Size=Width*Height;
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int MapWidth=GetWidth();
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@ -42,19 +53,23 @@ int MapHeight=GetWidth();
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ASSERT(Width>=SCREEN_TILE_WIDTH);
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ASSERT(Height>=SCREEN_TILE_HEIGHT);
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MapShift=Shift;
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TileMapWidth=Width;
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TileMapHeight=Height;
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for (int Buffer=0; Buffer<2; Buffer++)
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{
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sTileMapElem *MapPtr=Map;
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sTileMap2dElem *List=(sTileMap2dElem*) MemAlloc(Size*sizeof(sTileMap2dElem),"2d TileMap");
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TileMap2d[Buffer].List=List;
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TileMap2d[Buffer].MapX=0;
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TileMap2d[Buffer].MapY=0;
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for (int Y=0; Y<Height; Y++)
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{
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for (int X=0; X<Width; X++)
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{
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sTileMapElem *MapPtr=&Map[X+(Y*MapWidth)];
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sTileMap2dElem *ThisElem=&List[X+(Y*Width)];
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// Tile prim
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TSPRT_16 *ThisTile=&ThisElem->Tile;
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@ -67,6 +82,8 @@ int MapHeight=GetWidth();
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ThisTile->clut=SrcTile->Clut;
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ThisTile->u0=SrcTile->uv0[0];
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ThisTile->v0=SrcTile->uv0[1];
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if (!MapPtr->Tile)
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ThisTile->clut=0;
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// Table
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int TableR=(X+1) % Width;
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@ -74,7 +91,7 @@ int MapHeight=GetWidth();
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ThisElem->Right=&List[TableR+(Y*Width)];
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ThisElem->Down=&List[X+(TableD*Width)];
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MapPtr++;
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// MapPtr++;
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}
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}
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@ -83,27 +100,147 @@ int MapHeight=GetWidth();
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}
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/*****************************************************************************/
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void CLayerTile::RenderTileMap2d(int MapX,int MapY)
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void CLayerTile::shutdown()
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{
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sTileMap2dElem *Table=TileMap2d[FrameFlipFlag].List;
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int XShift,YShift;
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}
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/*****************************************************************************/
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int CLayerTile::CalcTableOfs(int X,int Y)
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{
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/**/ X%=TileMapWidth;
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/**/ Y%=TileMapHeight;
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/**/ return(X+(Y*TileMapWidth));
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}
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/*****************************************************************************/
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int CLayerTile::CalcMapOfs(int X,int Y)
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{
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int MapWidth=GetWidth();
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int MapHeight=GetHeight();
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/**/ X%=MapWidth;
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/**/ Y%=MapHeight;
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/**/ return(X+(Y*MapWidth));
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLayerTile::think(VECTOR &MapPos)
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{
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// Update rows and Columns :o)
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sTileMap2d &ThisTable=TileMap2d[FrameFlipFlag];
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int XPos=MapPos.vx>>MapShift;
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int YPos=MapPos.vy>>MapShift;
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int ShiftX=15-(XPos&15);
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int ShiftY=15-(YPos&15);
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ThisTable.ShiftXY=ShiftY<<16 | ShiftX<<0;
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int NewX=XPos>>4;
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int NewY=YPos>>4;
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int OldX=ThisTable.MapX;
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int OldY=ThisTable.MapY;
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if (NewX>OldX)
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{ // update right column
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UpdateColumn(NewX+SCREEN_TILE_WIDTH-1,NewY,ThisTable);
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}
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else
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if (NewX<OldX)
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{ // update left column
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UpdateColumn(NewX,NewY,ThisTable);
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}
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if (NewY>OldY)
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{ // update bottom row
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UpdateRow(NewX,NewY+SCREEN_TILE_HEIGHT-1,ThisTable);
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}
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else
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if (NewY<OldY)
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{ // update top row
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UpdateRow(NewX,NewY,ThisTable);
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}
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ThisTable.MapX=NewX;
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ThisTable.MapY=NewY;
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}
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/*****************************************************************************/
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void CLayerTile::UpdateRow(int MapX,int MapY,sTileMap2d &ThisTable)
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{
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sTileMap2dElem *Table=ThisTable.List;
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sTileMapElem *MapPtr=Map;
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//int MapWidth=GetWidth();
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// Calc (wrapped) Map/Table pos
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Table+=CalcTableOfs(MapX,MapY);
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MapPtr+=CalcMapOfs(MapX,MapY);
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for (int i=0; i<SCREEN_TILE_WIDTH-1; i++)
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{
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// Tile prim
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TSPRT_16 *ThisTile=&Table->Tile;
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sTile *SrcTile=&TileList[MapPtr->Tile];
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setTSprtTPage(ThisTile,SrcTile->TPage);
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ThisTile->clut=SrcTile->Clut;
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ThisTile->u0=SrcTile->uv0[0];
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ThisTile->v0=SrcTile->uv0[1];
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MapPtr+=1;
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Table=Table->Right;
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}
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}
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/*****************************************************************************/
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// As column is smaller than row, it takes the corner tiles on, to balance the flow
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void CLayerTile::UpdateColumn(int MapX,int MapY,sTileMap2d &ThisTable)
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{
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sTileMap2dElem *Table=ThisTable.List;
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sTileMapElem *MapPtr=Map;
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int MapWidth=GetWidth();
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// Calc (wrapped) Map/Table pos
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Table+=CalcTableOfs(MapX,MapY);
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MapPtr+=CalcMapOfs(MapX,MapY);
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for (int i=0; i<SCREEN_TILE_HEIGHT; i++)
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{
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// Tile prim
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TSPRT_16 *ThisTile=&Table->Tile;
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sTile *SrcTile=&TileList[MapPtr->Tile];
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setTSprtTPage(ThisTile,SrcTile->TPage);
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ThisTile->clut=SrcTile->Clut;
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ThisTile->u0=SrcTile->uv0[0];
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ThisTile->v0=SrcTile->uv0[1];
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MapPtr+=MapWidth;
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Table=Table->Down;
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLayerTile::render()
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{
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sTileMap2d &ThisTable=TileMap2d[FrameFlipFlag];
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sTileMap2dElem *Table=ThisTable.List;
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u32 XYPos;
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const u32 XInc=16<<0;
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const u32 YInc=16<<16;
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// Setup shift bits of pos
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XShift=15-(MapX&15);
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YShift=15-(MapY&15);
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XYPos=YShift<<16 | XShift<<0;
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XYPos=ThisTable.ShiftXY;
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MapX>>=4;
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MapY>>=4;
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// Calc (wrapped) Start pos
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/**/ MapX=MapX % TileMapWidth;
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/**/ MapY=MapY % TileMapHeight;
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/**/ Table+=MapX;
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/**/ Table+=MapY*TileMapWidth;
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Table+=CalcTableOfs(ThisTable.MapX,ThisTable.MapY);
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// Render it!!
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for (int TileY=0; TileY<SCREEN_TILE_HEIGHT; TileY++)
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@ -112,9 +249,12 @@ const u32 YInc=16<<16;
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u32 XYPosDown=XYPos+YInc;
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for (int TileX=0; TileX<SCREEN_TILE_WIDTH; TileX++)
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{
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TSPRT_16 *TileData=&Table->Tile;
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*(u32*)&TileData->x0=XYPos;
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/**/ AddPrim(OtPtr,TileData);
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TSPRT_16 *Tile=&Table->Tile;
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if (Tile->clut)
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{
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*(u32*)&Tile->x0=XYPos;
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/**/ AddPrim(OtPtr,Tile);
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}
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Table=Table->Right;
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XYPos+=XInc;
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}
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@ -123,5 +263,35 @@ const u32 YInc=16<<16;
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}
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}
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/*****************************************************************************/
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void CLayerTile::renderSolid()
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{
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sTileMap2d &ThisTable=TileMap2d[FrameFlipFlag];
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sTileMap2dElem *Table=ThisTable.List;
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u32 XYPos;
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// Setup shift bits of pos
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XYPos=ThisTable.ShiftXY;
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// Calc (wrapped) Start pos
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Table+=CalcTableOfs(ThisTable.MapX,ThisTable.MapY);
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// Render it!!
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for (int TileY=0; TileY<SCREEN_TILE_HEIGHT; TileY++)
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{
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sTileMap2dElem *TableDown=Table->Down;
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u32 XYPosDown=XYPos+YInc;
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for (int TileX=0; TileX<SCREEN_TILE_WIDTH; TileX++)
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{
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TSPRT_16 *Tile=&Table->Tile;
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*(u32*)&Tile->x0=XYPos;
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/**/ AddPrim(OtPtr,Tile);
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Table=Table->Right;
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XYPos+=XInc;
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}
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Table=TableDown;
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XYPos=XYPosDown;
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}
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}
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/*****************************************************************************/
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@ -16,7 +16,8 @@ struct sTileMap2dElem
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struct sTileMap2d
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{
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int X,Y;
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int MapX,MapY;
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u32 ShiftXY;
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sTileMap2dElem *List;
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};
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@ -43,22 +44,27 @@ public:
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};
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CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_QuadList,sVtx *_VtxList);
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CLayerTile(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
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virtual ~CLayerTile();
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virtual void init()=0;
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virtual void shutdown()=0;
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virtual void render()=0;
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virtual void think(int _frames)=0;
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virtual void init(VECTOR &MapPos,int Shift,int Width=SCREEN_TILE_WIDTH,int Height=SCREEN_TILE_HEIGHT);
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virtual void shutdown();
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virtual void think(VECTOR &MapPos);
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virtual void render();
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void InitTileMap2d(int X,int Y,int Width=SCREEN_TILE_WIDTH,int Height=SCREEN_TILE_HEIGHT);
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int GetWidth() {return(LayerHdr->Width);}
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int GetHeight() {return(LayerHdr->Height);}
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void SetMapShift(int Shift) {MapShift=Shift;}
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int GetWidth() {return(LayerHdr->Width);}
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int GetHeight() {return(LayerHdr->Height);}
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protected:
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void RenderTileMap2d(int X,int Y);
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sTileMap2d &GetTileMap();
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int CalcTableOfs(int X,int Y);
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int CalcMapOfs(int X,int Y);
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void UpdateRow(int MapX,int MapY,sTileMap2d &ThisMap);
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void UpdateColumn(int MapX,int MapY,sTileMap2d &ThisMap);
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void renderSolid();
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sLayerHdr *LayerHdr;
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sTile *TileList;
|
||||
|
@ -67,6 +73,7 @@ protected:
|
|||
sVtx *VtxList;
|
||||
sTileMapElem *Map;
|
||||
|
||||
int MapShift;
|
||||
int TileMapWidth,TileMapHeight;
|
||||
sTileMap2d TileMap2d[2]; // Double Buffered
|
||||
};
|
||||
|
|
|
@ -24,7 +24,8 @@ CLevel::CLevel()
|
|||
}
|
||||
DAVE_DBGMSG("sizeof(POLY_FT4)=%i",sizeof(POLY_FT4));
|
||||
DAVE_DBGMSG("sizeof(TSPRT)=%i",sizeof(TSPRT));
|
||||
|
||||
MapPos.vx=0;
|
||||
MapPos.vy=0;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
@ -39,10 +40,8 @@ CLevel::~CLevel()
|
|||
/*****************************************************************************/
|
||||
void CLevel::init()
|
||||
{
|
||||
// LevelHdr=(sLvlHdr *)CFileIO::loadFile(CHAPTER01_LEVEL01_LVL,"Level Data");
|
||||
// TPLoadTex(CHAPTER01_LEVEL01_TEX);
|
||||
LevelHdr=(sLvlHdr *)CFileIO::loadFile(LEVEL01_LEVEL01_LVL,"Level Data");
|
||||
TPLoadTex(LEVEL01_LEVEL01_TEX);
|
||||
LevelHdr=(sLvlHdr *)CFileIO::loadFile(LEVEL04_LEVEL04_LVL,"Level Data");
|
||||
TPLoadTex(LEVEL04_LEVEL04_TEX);
|
||||
|
||||
initLayers();
|
||||
}
|
||||
|
@ -59,25 +58,27 @@ sTile *TileList=(sTile*)MakePtr(LevelHdr,LevelHdr->TileList);
|
|||
if (LevelHdr->BackLayer)
|
||||
{
|
||||
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->BackLayer);
|
||||
CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileList);
|
||||
NewLayer->init();
|
||||
CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileList, TriList, QuadList, VtxList);
|
||||
NewLayer->init(MapPos,3);
|
||||
TileLayers[CLayerTile::LAYER_TILE_TYPE_BACK]=NewLayer;
|
||||
}
|
||||
/*
|
||||
|
||||
// Mid
|
||||
if (LevelHdr->MidLayer)
|
||||
{
|
||||
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->MidLayer);
|
||||
CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
|
||||
NewLayer->init();
|
||||
NewLayer->init(MapPos,2);
|
||||
TileLayers[CLayerTile::LAYER_TILE_TYPE_MID]=NewLayer;
|
||||
}
|
||||
/*
|
||||
// Action
|
||||
if (LevelHdr->ActionLayer)
|
||||
{
|
||||
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
|
||||
CLayerTile *NewLayer=new ("Action Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
|
||||
NewLayer->init();
|
||||
NewLayer->SetMapShift(0);
|
||||
TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
|
||||
}
|
||||
// Fore
|
||||
|
@ -111,24 +112,22 @@ void CLevel::render()
|
|||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
extern int MapX;
|
||||
extern int MapY;
|
||||
int MapSpd=8;
|
||||
void CLevel::think(int _frames)
|
||||
{
|
||||
int padh = PadGetHeld( 0 );
|
||||
|
||||
if (padh & PAD_LEFT) MapX-=MapSpd;
|
||||
if (padh & PAD_RIGHT) MapX+=MapSpd;
|
||||
if (padh & PAD_UP) MapY-=MapSpd;
|
||||
if (padh & PAD_DOWN) MapY+=MapSpd;
|
||||
if (padh & PAD_LEFT) MapPos.vx-=MapSpd;
|
||||
if (padh & PAD_RIGHT) MapPos.vx+=MapSpd;
|
||||
if (padh & PAD_UP) MapPos.vy-=MapSpd;
|
||||
if (padh & PAD_DOWN) MapPos.vy+=MapSpd;
|
||||
|
||||
if (MapX<0) MapX=0;
|
||||
if (MapY<0) MapY=0;
|
||||
if (MapPos.vx<0) MapPos.vx=0;
|
||||
if (MapPos.vy<0) MapPos.vy=0;
|
||||
|
||||
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
|
||||
{
|
||||
if (TileLayers[i]) TileLayers[i]->think(_frames);
|
||||
if (TileLayers[i]) TileLayers[i]->think(MapPos);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -25,6 +25,8 @@ private:
|
|||
void initLayers();
|
||||
|
||||
sLvlHdr *LevelHdr;
|
||||
VECTOR MapPos;
|
||||
|
||||
|
||||
// Tile Layers
|
||||
CLayerTile *TileLayers[CLayerTile::LAYER_TILE_TYPE_MAX];
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,10 @@
|
|||
/*************************/
|
||||
/*** Global Structures ***/
|
||||
/*************************/
|
||||
/***********************/
|
||||
/*** Data Structures ***/
|
||||
/***********************/
|
||||
|
||||
#ifndef __DATA_STRUCTS_HEADER__
|
||||
#define __DATA_STRUCTS_HEADER__
|
||||
|
||||
#ifndef __GLOBAL_STRUCTS_HEADER__
|
||||
#define __GLOBAL_STRUCTS_HEADER__
|
||||
|
||||
//***************************************************************************
|
||||
// biped bone IDs
|
||||
|
@ -52,9 +53,9 @@ struct sShortXYZ
|
|||
struct sVtx
|
||||
{
|
||||
s16 vx, vy, vz, pad;
|
||||
|
||||
bool operator==(sVtx const &v1) {return((vx==v1.vx) && (vy==v1.vy) && (vz==v1.vz));}
|
||||
|
||||
#ifdef WIN32
|
||||
bool operator==(sVtx const &v1) {return((vx==v1.vx) && (vy==v1.vy) && (vz==v1.vz));}
|
||||
#endif
|
||||
};
|
||||
|
||||
#define NormalScale 4096
|
||||
|
@ -82,11 +83,12 @@ struct sMat
|
|||
struct sTri
|
||||
{
|
||||
u16 P0,P1,P2; // 6
|
||||
u16 Mat; // 2
|
||||
u16 TPage; // 2
|
||||
u8 uv0[2]; // 2
|
||||
u8 uv1[2]; // 2
|
||||
u8 uv2[2]; // 2
|
||||
}; // 14
|
||||
u16 Clut; // 2
|
||||
}; // 16
|
||||
|
||||
// u8 r0, g0, b0, code; // 4
|
||||
// u8 r1, g1, b1, Mat; // 4
|
||||
|
@ -101,8 +103,8 @@ struct sQuad
|
|||
u8 uv1[2]; // 2
|
||||
u8 uv2[2]; // 2
|
||||
u8 uv3[2]; // 2
|
||||
u16 Mat; // 2
|
||||
u16 Pad; // 2
|
||||
u16 TPage; // 2
|
||||
u16 Clut; // 2
|
||||
}; // 20
|
||||
|
||||
// u8 r0, g0, b0, code; // 4
|
||||
|
@ -131,27 +133,6 @@ struct sBone
|
|||
//***************************************************************************
|
||||
//***************************************************************************
|
||||
//***************************************************************************
|
||||
struct sLvlHdr
|
||||
{
|
||||
sTri *TriList;
|
||||
sQuad *QuadList;
|
||||
sVtx *VtxList;
|
||||
sMat *MatList;
|
||||
int LayerCount;
|
||||
/*int LayerOfs[LayerCount]...*/
|
||||
};
|
||||
|
||||
struct sLayerHdr
|
||||
{
|
||||
int Type;
|
||||
int SubType;
|
||||
int Width;
|
||||
int Height;
|
||||
|
||||
/*int TileData[W][H];....*/
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Tiles
|
||||
|
||||
struct sTileMapElem
|
||||
|
@ -167,33 +148,82 @@ struct sTile
|
|||
u16 QuadList;
|
||||
u16 QuadCount;
|
||||
// 2d Tile
|
||||
u16 Mat2d;
|
||||
s8 XOfs,YOfs;
|
||||
u8 uv2d0[2];
|
||||
u8 uv2d1[2];
|
||||
u8 uv2d2[2];
|
||||
u8 uv2d3[2];
|
||||
// s16 Mat2d;
|
||||
// s8 XOfs,YOfs;
|
||||
u16 TPage;
|
||||
u16 Clut;
|
||||
u8 uv0[2];
|
||||
u8 uv1[2];
|
||||
u8 uv2[2];
|
||||
u8 uv3[2];
|
||||
|
||||
BOOL operator==(sTile const &v1)
|
||||
#ifdef WIN32
|
||||
bool operator==(sTile const &v1)
|
||||
{
|
||||
if (TriCount!=v1.TriCount) return(FALSE);
|
||||
if (TriList!=v1.TriList) return(FALSE);
|
||||
// if (QuadCount!=v1.QuadCount) return(FALSE);
|
||||
// if (QuadList!=v1.QuadList) return(FALSE);
|
||||
if (TriCount!=v1.TriCount) return(false);
|
||||
if (TriList!=v1.TriList) return(false);
|
||||
// if (QuadCount!=v1.QuadCount) return(false);
|
||||
// if (QuadList!=v1.QuadList) return(false);
|
||||
|
||||
if (Mat2d!=v1.Mat2d) return(FALSE);
|
||||
if (uv2d0[0]!=v1.uv2d0[0]) return(FALSE);
|
||||
if (uv2d0[1]!=v1.uv2d0[1]) return(FALSE);
|
||||
if (uv2d1[0]!=v1.uv2d1[0]) return(FALSE);
|
||||
if (uv2d1[1]!=v1.uv2d1[1]) return(FALSE);
|
||||
if (uv2d2[0]!=v1.uv2d2[0]) return(FALSE);
|
||||
if (uv2d2[1]!=v1.uv2d2[1]) return(FALSE);
|
||||
if (uv2d3[0]!=v1.uv2d3[0]) return(FALSE);
|
||||
if (uv2d3[1]!=v1.uv2d3[1]) return(FALSE);
|
||||
if (TPage!=v1.TPage) return(false);
|
||||
// if (Mat!=v1.Mat) return(false);
|
||||
if (uv0[0]!=v1.uv0[0]) return(false);
|
||||
if (uv0[1]!=v1.uv0[1]) return(false);
|
||||
if (uv1[0]!=v1.uv1[0]) return(false);
|
||||
if (uv1[1]!=v1.uv1[1]) return(false);
|
||||
if (uv2[0]!=v1.uv2[0]) return(false);
|
||||
if (uv2[1]!=v1.uv2[1]) return(false);
|
||||
if (uv3[0]!=v1.uv3[0]) return(false);
|
||||
if (uv3[1]!=v1.uv3[1]) return(false);
|
||||
return(TRUE);
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Layers
|
||||
struct sLayerHdr
|
||||
{
|
||||
int Type;
|
||||
int SubType;
|
||||
int Width;
|
||||
int Height;
|
||||
|
||||
/*int TileData[W][H];....*/
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Header
|
||||
struct sLvlHdr
|
||||
{
|
||||
// sTri *TriList;
|
||||
// sQuad *QuadList;
|
||||
// sVtx *VtxList;
|
||||
// sMat *MatList;
|
||||
// sTile *TileList;
|
||||
// int LayerCount;
|
||||
/*int LayerOfs[LayerCount]...*/
|
||||
u32 TriList;
|
||||
u32 QuadList;
|
||||
u32 VtxList;
|
||||
u32 TileList;
|
||||
// Layers
|
||||
u32 BackLayer;
|
||||
u32 MidLayer;
|
||||
u32 ActionLayer;
|
||||
u32 ForeLayer;
|
||||
u32 Pad0;
|
||||
u32 Pad1;
|
||||
u32 Pad2;
|
||||
u32 Pad3;
|
||||
u32 Pad4;
|
||||
u32 Pad5;
|
||||
u32 Pad6;
|
||||
u32 Pad7;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue