This commit is contained in:
parent
70840d8bc3
commit
8951f10167
9 changed files with 354 additions and 144 deletions
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@ -10,6 +10,9 @@
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#include "LayerTile.h"
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const u32 XInc=16<<0;
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const u32 YInc=16<<16;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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@ -31,9 +34,17 @@ CLayerTile::~CLayerTile()
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if (TileMap2d[1].List) MemFree(TileMap2d[1].List);
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}
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/*****************************************************************************/
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sTileMap2d &CLayerTile::GetTileMap()
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{
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return(TileMap2d[FrameFlipFlag]);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// NEED TO UPDATE FOR DIFF MAP POS's
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void CLayerTile::InitTileMap2d(int InitX,int InitY,int Width,int Height)
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void CLayerTile::init(VECTOR &MapPos,int Shift,int Width,int Height)
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{
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int Size=Width*Height;
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int MapWidth=GetWidth();
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@ -42,19 +53,23 @@ int MapHeight=GetWidth();
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ASSERT(Width>=SCREEN_TILE_WIDTH);
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ASSERT(Height>=SCREEN_TILE_HEIGHT);
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MapShift=Shift;
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TileMapWidth=Width;
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TileMapHeight=Height;
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for (int Buffer=0; Buffer<2; Buffer++)
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{
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sTileMapElem *MapPtr=Map;
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sTileMap2dElem *List=(sTileMap2dElem*) MemAlloc(Size*sizeof(sTileMap2dElem),"2d TileMap");
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TileMap2d[Buffer].List=List;
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TileMap2d[Buffer].MapX=0;
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TileMap2d[Buffer].MapY=0;
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for (int Y=0; Y<Height; Y++)
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{
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for (int X=0; X<Width; X++)
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{
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sTileMapElem *MapPtr=&Map[X+(Y*MapWidth)];
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sTileMap2dElem *ThisElem=&List[X+(Y*Width)];
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// Tile prim
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TSPRT_16 *ThisTile=&ThisElem->Tile;
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@ -67,6 +82,8 @@ int MapHeight=GetWidth();
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ThisTile->clut=SrcTile->Clut;
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ThisTile->u0=SrcTile->uv0[0];
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ThisTile->v0=SrcTile->uv0[1];
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if (!MapPtr->Tile)
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ThisTile->clut=0;
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// Table
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int TableR=(X+1) % Width;
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@ -74,7 +91,7 @@ int MapHeight=GetWidth();
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ThisElem->Right=&List[TableR+(Y*Width)];
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ThisElem->Down=&List[X+(TableD*Width)];
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MapPtr++;
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// MapPtr++;
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}
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}
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@ -83,27 +100,147 @@ int MapHeight=GetWidth();
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}
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/*****************************************************************************/
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void CLayerTile::RenderTileMap2d(int MapX,int MapY)
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void CLayerTile::shutdown()
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{
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sTileMap2dElem *Table=TileMap2d[FrameFlipFlag].List;
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int XShift,YShift;
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}
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/*****************************************************************************/
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int CLayerTile::CalcTableOfs(int X,int Y)
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{
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/**/ X%=TileMapWidth;
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/**/ Y%=TileMapHeight;
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/**/ return(X+(Y*TileMapWidth));
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}
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/*****************************************************************************/
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int CLayerTile::CalcMapOfs(int X,int Y)
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{
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int MapWidth=GetWidth();
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int MapHeight=GetHeight();
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/**/ X%=MapWidth;
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/**/ Y%=MapHeight;
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/**/ return(X+(Y*MapWidth));
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLayerTile::think(VECTOR &MapPos)
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{
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// Update rows and Columns :o)
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sTileMap2d &ThisTable=TileMap2d[FrameFlipFlag];
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int XPos=MapPos.vx>>MapShift;
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int YPos=MapPos.vy>>MapShift;
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int ShiftX=15-(XPos&15);
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int ShiftY=15-(YPos&15);
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ThisTable.ShiftXY=ShiftY<<16 | ShiftX<<0;
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int NewX=XPos>>4;
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int NewY=YPos>>4;
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int OldX=ThisTable.MapX;
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int OldY=ThisTable.MapY;
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if (NewX>OldX)
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{ // update right column
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UpdateColumn(NewX+SCREEN_TILE_WIDTH-1,NewY,ThisTable);
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}
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else
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if (NewX<OldX)
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{ // update left column
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UpdateColumn(NewX,NewY,ThisTable);
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}
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if (NewY>OldY)
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{ // update bottom row
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UpdateRow(NewX,NewY+SCREEN_TILE_HEIGHT-1,ThisTable);
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}
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else
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if (NewY<OldY)
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{ // update top row
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UpdateRow(NewX,NewY,ThisTable);
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}
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ThisTable.MapX=NewX;
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ThisTable.MapY=NewY;
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}
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/*****************************************************************************/
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void CLayerTile::UpdateRow(int MapX,int MapY,sTileMap2d &ThisTable)
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{
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sTileMap2dElem *Table=ThisTable.List;
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sTileMapElem *MapPtr=Map;
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//int MapWidth=GetWidth();
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// Calc (wrapped) Map/Table pos
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Table+=CalcTableOfs(MapX,MapY);
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MapPtr+=CalcMapOfs(MapX,MapY);
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for (int i=0; i<SCREEN_TILE_WIDTH-1; i++)
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{
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// Tile prim
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TSPRT_16 *ThisTile=&Table->Tile;
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sTile *SrcTile=&TileList[MapPtr->Tile];
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setTSprtTPage(ThisTile,SrcTile->TPage);
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ThisTile->clut=SrcTile->Clut;
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ThisTile->u0=SrcTile->uv0[0];
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ThisTile->v0=SrcTile->uv0[1];
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MapPtr+=1;
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Table=Table->Right;
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}
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}
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/*****************************************************************************/
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// As column is smaller than row, it takes the corner tiles on, to balance the flow
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void CLayerTile::UpdateColumn(int MapX,int MapY,sTileMap2d &ThisTable)
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{
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sTileMap2dElem *Table=ThisTable.List;
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sTileMapElem *MapPtr=Map;
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int MapWidth=GetWidth();
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// Calc (wrapped) Map/Table pos
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Table+=CalcTableOfs(MapX,MapY);
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MapPtr+=CalcMapOfs(MapX,MapY);
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for (int i=0; i<SCREEN_TILE_HEIGHT; i++)
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{
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// Tile prim
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TSPRT_16 *ThisTile=&Table->Tile;
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sTile *SrcTile=&TileList[MapPtr->Tile];
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setTSprtTPage(ThisTile,SrcTile->TPage);
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ThisTile->clut=SrcTile->Clut;
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ThisTile->u0=SrcTile->uv0[0];
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ThisTile->v0=SrcTile->uv0[1];
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MapPtr+=MapWidth;
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Table=Table->Down;
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLayerTile::render()
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{
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sTileMap2d &ThisTable=TileMap2d[FrameFlipFlag];
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sTileMap2dElem *Table=ThisTable.List;
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u32 XYPos;
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const u32 XInc=16<<0;
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const u32 YInc=16<<16;
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// Setup shift bits of pos
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XShift=15-(MapX&15);
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YShift=15-(MapY&15);
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XYPos=YShift<<16 | XShift<<0;
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XYPos=ThisTable.ShiftXY;
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MapX>>=4;
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MapY>>=4;
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// Calc (wrapped) Start pos
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/**/ MapX=MapX % TileMapWidth;
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/**/ MapY=MapY % TileMapHeight;
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/**/ Table+=MapX;
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/**/ Table+=MapY*TileMapWidth;
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Table+=CalcTableOfs(ThisTable.MapX,ThisTable.MapY);
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// Render it!!
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for (int TileY=0; TileY<SCREEN_TILE_HEIGHT; TileY++)
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u32 XYPosDown=XYPos+YInc;
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for (int TileX=0; TileX<SCREEN_TILE_WIDTH; TileX++)
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{
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TSPRT_16 *TileData=&Table->Tile;
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*(u32*)&TileData->x0=XYPos;
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/**/ AddPrim(OtPtr,TileData);
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TSPRT_16 *Tile=&Table->Tile;
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if (Tile->clut)
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{
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*(u32*)&Tile->x0=XYPos;
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/**/ AddPrim(OtPtr,Tile);
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}
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Table=Table->Right;
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XYPos+=XInc;
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}
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}
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}
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/*****************************************************************************/
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void CLayerTile::renderSolid()
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{
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sTileMap2d &ThisTable=TileMap2d[FrameFlipFlag];
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sTileMap2dElem *Table=ThisTable.List;
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u32 XYPos;
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// Setup shift bits of pos
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XYPos=ThisTable.ShiftXY;
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// Calc (wrapped) Start pos
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Table+=CalcTableOfs(ThisTable.MapX,ThisTable.MapY);
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// Render it!!
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for (int TileY=0; TileY<SCREEN_TILE_HEIGHT; TileY++)
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{
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sTileMap2dElem *TableDown=Table->Down;
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u32 XYPosDown=XYPos+YInc;
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for (int TileX=0; TileX<SCREEN_TILE_WIDTH; TileX++)
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{
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TSPRT_16 *Tile=&Table->Tile;
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*(u32*)&Tile->x0=XYPos;
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/**/ AddPrim(OtPtr,Tile);
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Table=Table->Right;
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XYPos+=XInc;
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}
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Table=TableDown;
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XYPos=XYPosDown;
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}
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}
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/*****************************************************************************/
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@ -16,7 +16,8 @@ struct sTileMap2dElem
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struct sTileMap2d
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{
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int X,Y;
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int MapX,MapY;
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u32 ShiftXY;
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sTileMap2dElem *List;
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};
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};
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CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_QuadList,sVtx *_VtxList);
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CLayerTile(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
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virtual ~CLayerTile();
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virtual void init()=0;
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virtual void shutdown()=0;
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virtual void render()=0;
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virtual void think(int _frames)=0;
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virtual void init(VECTOR &MapPos,int Shift,int Width=SCREEN_TILE_WIDTH,int Height=SCREEN_TILE_HEIGHT);
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virtual void shutdown();
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virtual void think(VECTOR &MapPos);
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virtual void render();
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void InitTileMap2d(int X,int Y,int Width=SCREEN_TILE_WIDTH,int Height=SCREEN_TILE_HEIGHT);
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int GetWidth() {return(LayerHdr->Width);}
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int GetHeight() {return(LayerHdr->Height);}
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void SetMapShift(int Shift) {MapShift=Shift;}
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int GetWidth() {return(LayerHdr->Width);}
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int GetHeight() {return(LayerHdr->Height);}
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protected:
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void RenderTileMap2d(int X,int Y);
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sTileMap2d &GetTileMap();
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int CalcTableOfs(int X,int Y);
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int CalcMapOfs(int X,int Y);
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void UpdateRow(int MapX,int MapY,sTileMap2d &ThisMap);
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void UpdateColumn(int MapX,int MapY,sTileMap2d &ThisMap);
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void renderSolid();
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sLayerHdr *LayerHdr;
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sTile *TileList;
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sVtx *VtxList;
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sTileMapElem *Map;
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int MapShift;
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int TileMapWidth,TileMapHeight;
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sTileMap2d TileMap2d[2]; // Double Buffered
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};
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@ -24,7 +24,8 @@ CLevel::CLevel()
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}
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DAVE_DBGMSG("sizeof(POLY_FT4)=%i",sizeof(POLY_FT4));
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DAVE_DBGMSG("sizeof(TSPRT)=%i",sizeof(TSPRT));
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MapPos.vx=0;
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MapPos.vy=0;
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CLevel::init()
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{
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// LevelHdr=(sLvlHdr *)CFileIO::loadFile(CHAPTER01_LEVEL01_LVL,"Level Data");
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// TPLoadTex(CHAPTER01_LEVEL01_TEX);
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LevelHdr=(sLvlHdr *)CFileIO::loadFile(LEVEL01_LEVEL01_LVL,"Level Data");
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TPLoadTex(LEVEL01_LEVEL01_TEX);
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LevelHdr=(sLvlHdr *)CFileIO::loadFile(LEVEL04_LEVEL04_LVL,"Level Data");
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TPLoadTex(LEVEL04_LEVEL04_TEX);
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initLayers();
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}
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if (LevelHdr->BackLayer)
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{
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sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->BackLayer);
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CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileList);
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NewLayer->init();
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CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileList, TriList, QuadList, VtxList);
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NewLayer->init(MapPos,3);
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TileLayers[CLayerTile::LAYER_TILE_TYPE_BACK]=NewLayer;
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}
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/*
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// Mid
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if (LevelHdr->MidLayer)
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{
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sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->MidLayer);
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CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
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NewLayer->init();
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NewLayer->init(MapPos,2);
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TileLayers[CLayerTile::LAYER_TILE_TYPE_MID]=NewLayer;
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}
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/*
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// Action
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if (LevelHdr->ActionLayer)
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{
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sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
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CLayerTile *NewLayer=new ("Action Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
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NewLayer->init();
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NewLayer->SetMapShift(0);
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TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
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}
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// Fore
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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extern int MapX;
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extern int MapY;
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int MapSpd=8;
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void CLevel::think(int _frames)
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{
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int padh = PadGetHeld( 0 );
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if (padh & PAD_LEFT) MapX-=MapSpd;
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if (padh & PAD_RIGHT) MapX+=MapSpd;
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if (padh & PAD_UP) MapY-=MapSpd;
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if (padh & PAD_DOWN) MapY+=MapSpd;
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if (padh & PAD_LEFT) MapPos.vx-=MapSpd;
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if (padh & PAD_RIGHT) MapPos.vx+=MapSpd;
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if (padh & PAD_UP) MapPos.vy-=MapSpd;
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if (padh & PAD_DOWN) MapPos.vy+=MapSpd;
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if (MapX<0) MapX=0;
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if (MapY<0) MapY=0;
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if (MapPos.vx<0) MapPos.vx=0;
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if (MapPos.vy<0) MapPos.vy=0;
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for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
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{
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if (TileLayers[i]) TileLayers[i]->think(_frames);
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if (TileLayers[i]) TileLayers[i]->think(MapPos);
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}
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}
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@ -25,6 +25,8 @@ private:
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void initLayers();
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sLvlHdr *LevelHdr;
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VECTOR MapPos;
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// Tile Layers
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CLayerTile *TileLayers[CLayerTile::LAYER_TILE_TYPE_MAX];
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