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86ca3a02db
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22 changed files with 91 additions and 195 deletions
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@ -15,6 +15,8 @@
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Includes
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-------- */
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#include "triggers\trigger.h"
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#include "triggers\tcamlock.h"
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#ifndef __PLAYER_PLAYER_H__
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@ -34,7 +34,7 @@
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Structure defintions
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-------------------- */
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class CCameraLockTrigger : public CTriggerThing
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class CCameraLockTrigger : public CTrigger
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{
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protected:
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virtual void collidedWith(CThing *_thisThing);
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@ -15,6 +15,7 @@
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Includes
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-------- */
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#include "triggers\trigger.h"
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#include "triggers\tlevexit.h"
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#ifndef __GAME_GAME_H__
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@ -34,7 +34,7 @@
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Structure defintions
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-------------------- */
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class CLevelExitTrigger : public CTriggerThing
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class CLevelExitTrigger : public CTrigger
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{
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public:
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#if defined (__USER_art__) || defined (__USER_sbart__)
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@ -15,6 +15,7 @@
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Includes
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-------- */
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#include "triggers\trigger.h"
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#include "triggers\tlook.h"
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#ifndef __PLAYER_PLAYER_H__
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@ -34,7 +34,7 @@
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Structure defintions
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-------------------- */
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class CLookTrigger : public CTriggerThing
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class CLookTrigger : public CTrigger
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{
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protected:
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virtual void collidedWith(CThing *_thisThing);
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@ -15,6 +15,7 @@
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Includes
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-------- */
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#include "triggers\trigger.h"
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#include "triggers\tplatfrm.h"
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#ifndef __GAME_GAME_H__
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@ -38,7 +38,7 @@
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Structure defintions
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-------------------- */
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class CPlatformTrigger : public CTriggerThing
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class CPlatformTrigger : public CTrigger
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{
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public:
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#if defined (__USER_art__) || defined (__USER_sbart__)
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@ -15,6 +15,7 @@
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Includes
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-------- */
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#include "triggers\trigger.h"
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#include "triggers\trestart.h"
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#ifndef __PLAYER_PLAYER_H__
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@ -34,7 +34,7 @@
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Structure defintions
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-------------------- */
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class CRestartPointTrigger : public CTriggerThing
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class CRestartPointTrigger : public CTrigger
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{
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protected:
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virtual void collidedWith(CThing *_thisThing);
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@ -44,7 +44,7 @@
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CTrigger *CTrigger::Create(int Type)
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{
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CTrigger *trigger;
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printf("Trig Type %i\n",Type);
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trigger = (CTrigger*)CThingManager::GetThing(CThing::TYPE_TRIGGER,Type);
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if (!trigger)
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switch( Type )
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@ -66,20 +66,19 @@ printf("Trig Type %i\n",Type);
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// Camera lock trigger
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case TRIGGER_CAMLOCK:
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trigger=NULL;
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trigger=(CCameraLockTrigger*)new ("CameraLockTrigger") CCameraLockTrigger();
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break;
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// In/Out of water triggers
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case TRIGGER_WATER:
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case TRIGGER_INWATER:
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trigger=(CInWaterTrigger*)new ("InWaterTrigger") CInWaterTrigger();
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break;
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case 5:
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case TRIGGER_OUTWATER:
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trigger=(COutOfWaterTrigger*)new ("OutOfWaterTrigger") COutOfWaterTrigger();
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break;
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default:
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trigger=NULL;
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}
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printf("TriggerDone\n");
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ASSERT( trigger);
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trigger->setThingSubType(Type);
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@ -92,7 +91,6 @@ printf("TriggerDone\n");
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CTrigger *CTrigger::Create(sThingTrigger *ThisTrigger)
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{
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CTrigger *trigger=Create(ThisTrigger->Type);
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trigger->setPositionAndSize(ThisTrigger->Pos.X<<4,ThisTrigger->Pos.Y<<4,ThisTrigger->Width<<4,ThisTrigger->Height<<4);
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trigger->setTargetBox(ThisTrigger->TargetPos.X<<4,ThisTrigger->TargetPos.Y<<4,ThisTrigger->TargetSize.X<<4,ThisTrigger->TargetSize.Y<<4);
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@ -102,9 +100,47 @@ CTrigger *trigger=Create(ThisTrigger->Type);
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::init()
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{
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CTriggerThing::init();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::shutdown()
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{
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CTriggerThing::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::think(int _frames)
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{
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CTriggerThing::think(_frames);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::render()
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{
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CTriggerThing::render();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::setPositionAndSize(int _x,int _y,int _w,int _h)
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{
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Pos.vx=_x+(_w/2);
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Pos.vy=_y+(_h/2);
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setCollisionSize(_w,_h);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CTrigger::setTargetBox(int _x,int _y,int _w,int _h)
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{
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m_boxX1=_x;
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m_boxY1=_y;
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m_boxX2=_x+_w;
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m_boxY2=_y+_h;
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}
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trigger.h
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Author: dave
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Created:
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Created: cos paul was too lazy
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Project: Spongebob
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Purpose:
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Purpose: Oh, cos I like the sound of my own typing
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Copyright (c) 2001 Climax Development Ltd
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TRIGGER_RESPAWN,
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TRIGGER_TELEPORT,
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TRIGGER_CAMLOCK,
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TRIGGER_WATER,
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TRIGGER_INWATER,
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TRIGGER_OUTWATER,
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TRIGGER_MAX,
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};
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virtual void init();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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static CTrigger *Create(int Type);
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static CTrigger *Create(sThingTrigger *ThisTrigger);
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virtual void setPositionAndSize(int _x,int _y,int _w,int _h);
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virtual void setTargetBox(int _x,int _y,int _w,int _h);
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protected:
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virtual void collidedWith(CThing *_thisThing){};
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int m_boxX1,m_boxY1,m_boxX2,m_boxY2;
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};
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#endif
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Includes
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-------- */
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#include "triggers\trigger.h"
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#include "triggers\tteleprt.h"
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#ifndef __PLAYER_PLAYER_H__
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Structure defintions
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-------------------- */
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class CTeleportTrigger : public CTriggerThing
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class CTeleportTrigger : public CTrigger
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{
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protected:
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virtual void collidedWith(CThing *_thisThing);
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@ -15,6 +15,7 @@
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Includes
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-------- */
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#include "triggers\trigger.h"
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#include "triggers\twater.h"
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#ifndef __PLAYER_PLAYER_H__
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Structure defintions
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-------------------- */
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class CInWaterTrigger : public CTriggerThing
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class CInWaterTrigger : public CTrigger
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{
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protected:
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virtual void collidedWith(CThing *_thisThing);
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};
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class COutOfWaterTrigger : public CTriggerThing
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class COutOfWaterTrigger : public CTrigger
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{
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protected:
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virtual void collidedWith(CThing *_thisThing);
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