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9 changed files with 56 additions and 206 deletions
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@ -305,7 +305,7 @@ s32 CNpcStaticClamEnemy::getFrameShift( int _frames )
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void CNpcStaticClamEnemy::processAnimFrames( int _frames )
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{
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if ( m_animPlaying && !m_isDying )
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if ( m_animPlaying && ( ( m_isDying && m_data[m_type].playDeathAnim ) || !m_isDying ) )
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{
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s32 frameCount;
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