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5f86af045b
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7 changed files with 89 additions and 22 deletions
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@ -88,10 +88,10 @@ void CGameSlotManager::setActiveSlot(unsigned int _slot)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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CGameSlotManager::GameSlot CGameSlotManager::getSlotData()
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CGameSlotManager::GameSlot *CGameSlotManager::getSlotData()
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{
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ASSERT(s_currentGameSlot!=0);
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return *s_currentGameSlot;
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return s_currentGameSlot;
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}
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@ -119,6 +119,7 @@ void CGameSlotManager::eraseGameSlot(unsigned int _slot)
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ASSERT(_slot<=NUM_GAME_SLOTS);
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GameSlot *slot;
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int i,j;
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slot=&s_gameSlots[_slot];
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@ -126,6 +127,13 @@ void CGameSlotManager::eraseGameSlot(unsigned int _slot)
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slot->m_lives=INITIAL_LIVES;
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slot->m_continues=INITIAL_CONTINUES;
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slot->m_maxLevelCompleted=0;
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for(i=0;i<NUM_CHAPTERS*NUM_LEVELS;i++)
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{
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for(j=0;j<8;j++)
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{
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slot->m_spatulaCollectedFlags[i][j]=0;
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}
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}
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}
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@ -38,34 +38,62 @@ public:
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INITIAL_CONTINUES=3,
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NUM_GAME_SLOTS=4,
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NUM_CHAPTERS=5,
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NUM_LEVELS=6,
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};
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typedef struct
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{
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int m_isInUse;
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int m_lives;
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int m_continues;
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int m_maxLevelCompleted;
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unsigned char m_isInUse;
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unsigned char m_lives;
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unsigned char m_continues;
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unsigned char m_maxLevelCompleted;
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unsigned char m_spatulaCollectedFlags[NUM_CHAPTERS*NUM_LEVELS][8]; // Enuf space for 64 spats per level
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int getSpatulaCollectedCount(int _chapter,int _level)
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{
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int i,j,count;
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count=0;
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for(i=0;i<8;i++)
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{
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unsigned char flags=m_spatulaCollectedFlags[(_chapter*NUM_LEVELS)+_level][i];
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for(j=0;j<8;j++)
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{
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if(flags&1)count++;
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flags>>=1;
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}
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}
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return count;
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}
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void collectSpatula(int _chapter,int _level,int _spat)
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{
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m_spatulaCollectedFlags[(_chapter*NUM_LEVELS)+_level][_spat>>3]|=1<<(_spat&7);
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}
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int isSpatulaUncollected(int _chapter,int _level,int _spat)
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{
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return (m_spatulaCollectedFlags[(_chapter*NUM_LEVELS)+_level][_spat>>3]>>(_spat&7))&1?false:true;
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}
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} GameSlot;
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static void init();
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static void init();
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static void setActiveSlot(unsigned int _slot);
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static GameSlot *getSlotData();
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static void setSlotData(GameSlot *_data);
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static void setActiveSlot(unsigned int _slot);
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static GameSlot getSlotData();
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static void setSlotData(GameSlot *_data);
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static void eraseGameSlot(unsigned int _slot);
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static void copyGameSlot(unsigned int _src,unsigned int _dest);
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static void eraseGameSlot(unsigned int _slot);
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static void copyGameSlot(unsigned int _src,unsigned int _dest);
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private:
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static GameSlot s_gameSlots[NUM_GAME_SLOTS];
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static GameSlot *s_currentGameSlot;
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static GameSlot s_gameSlots[NUM_GAME_SLOTS];
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static GameSlot *s_currentGameSlot;
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// These allow the CSaveLoadDatabase total access to the game slots
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static void setSlotData(int _slot,GameSlot *_data);
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static GameSlot getSlotData(int _slot);
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static void setSlotData(int _slot,GameSlot *_data);
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static GameSlot getSlotData(int _slot);
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friend class CSaveLoadDatabase;
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@ -43,6 +43,10 @@
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#include "pickups\pickup.h"
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#endif
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#ifndef __PICKUPS_PSPATULA_H__
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#include "pickups\pspatula.h"
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#endif
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#ifndef __SOUND_SOUND_H__
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#include "sound\sound.h"
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#endif
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@ -73,6 +77,10 @@
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#include "projectl\projectl.h"
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#endif
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#ifndef __GAME_GAMESLOT_H__
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#include "game\gameslot.h"
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#endif
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/*****************************************************************************/
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extern int s_globalLevelSelectThing;
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@ -421,13 +429,24 @@ void CLevel::initThings(int _respawningLevel)
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ItemCount=Hdr->Count;
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ItemList=(sThingItem*)MakePtr(Hdr,sizeof(sThingHdr));
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DVECTOR pos;
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int spatNumber=0;
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for(int i=0;i<ItemCount;i++)
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{
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if(!(_respawningLevel&&(PICKUP_TYPE)ItemList->Type==PICKUP__SPATULA))
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int isSpat=(PICKUP_TYPE)ItemList->Type==PICKUP__SPATULA;
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CBasePickup *newPickup;
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if(!isSpat||CGameSlotManager::getSlotData()->isSpatulaUncollected(0,0,spatNumber))
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{
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pos.vx=ItemList->Pos.X<<4;
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pos.vy=ItemList->Pos.Y<<4;
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createPickup((PICKUP_TYPE)ItemList->Type,&pos);
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newPickup=createPickup((PICKUP_TYPE)ItemList->Type,&pos);
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if(isSpat)
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{
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((CSpatulaPickup*)newPickup)->setSpatulaNumber(spatNumber);
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}
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}
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if(isSpat)
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{
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spatNumber++;
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}
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ItemList++;
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}
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@ -50,6 +50,10 @@
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#include "utils\mathtab.h"
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#endif
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#ifndef __GAME_GAMESLOT_H__
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#include "game\gameslot.h"
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#endif
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/* Std Lib
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------- */
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@ -417,12 +421,12 @@ int CMapScene::isLevelOpen(int _chapter,int _level)
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int CMapScene::getSpatulaCollectedCount(int _chapter,int _level)
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{
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return 0;
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return CGameSlotManager::getSlotData()->getSpatulaCollectedCount(_chapter,_level);
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}
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int CMapScene::getSpatulaAvailableCount(int _chapter,int _level)
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{
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return 30;
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return 99;
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}
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int CMapScene::hasQuestItemBeenCollected(int _chapter,int _level)
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@ -29,6 +29,10 @@
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#include "utils\mathtab.h"
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#endif
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#ifndef __GAME_GAMESLOT_H__
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#include "game\gameslot.h"
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#endif
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/* Std Lib
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------- */
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@ -101,6 +105,7 @@ DVECTOR CSpatulaPickup::getSizeForPlacement()
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void CSpatulaPickup::collect(class CPlayer *_player)
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{
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CBasePickup::collect(_player);
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CGameSlotManager::getSlotData()->collectSpatula(0,0,m_spatulaNumber);
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}
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/*----------------------------------------------------------------------
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@ -46,6 +46,8 @@ public:
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virtual DVECTOR getSizeForPlacement();
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virtual void collect(class CPlayer *_player);
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void setSpatulaNumber(int _number) {m_spatulaNumber=_number;}
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protected:
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virtual void thinkPickup(int _frames);
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virtual void renderPickup(DVECTOR *_pos);
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@ -53,6 +55,7 @@ protected:
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private:
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int m_glint;
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int m_glintRot;
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int m_spatulaNumber;
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};
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class CBalloonAndSpatulaPickup : public CSpatulaPickup
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@ -477,7 +477,7 @@ m_animFrame=0;
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setFacing(FACING_RIGHT);
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respawn();
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m_lives=CGameSlotManager::getSlotData().m_lives;
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m_lives=CGameSlotManager::getSlotData()->m_lives;
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m_lastPadInput=m_padInput=PI_NONE;
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