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91231221c5
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8407047a70
4 changed files with 74 additions and 29 deletions
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@ -69,7 +69,7 @@ void CNpcPath::initPath()
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reversePath = false;
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minX = maxX = minY = maxY = 0;
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waypointPtr = NULL;
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decLockout = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -77,6 +77,7 @@ void CNpcPath::initPath()
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void CNpcPath::resetPath()
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{
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lastWaypoint = currentWaypoint = 0;
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decLockout = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -168,6 +169,8 @@ void CNpcPath::setPathExtents()
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bool CNpcPath::incPath()
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{
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decLockout = false;
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if ( !reversePath )
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{
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if ( currentWaypoint < waypointCount )
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@ -233,18 +236,27 @@ bool CNpcPath::incPath()
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPath::decPath()
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bool CNpcPath::decPath()
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{
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if ( currentWaypoint > 0 )
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if ( !decLockout )
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint--;
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}
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else
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint = waypointCount;
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if ( currentWaypoint > 0 )
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint--;
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}
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else
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{
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lastWaypoint = currentWaypoint;
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currentWaypoint = waypointCount;
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}
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decLockout = true;
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return( true );
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}
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return( false );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -30,7 +30,7 @@ public:
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void setPathType( u8 newPathType );
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u8 getPathType();
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bool incPath();
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void decPath();
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bool decPath();
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void resetPath();
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void reversePathDir();
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s32 think( DVECTOR const ¤tPos, bool *pathComplete, bool *waypointChange, s32 *distX, s32 *distY );
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@ -55,6 +55,7 @@ private:
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u8 lastWaypoint;
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s32 minX, maxX;
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s32 minY, maxY;
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bool decLockout;
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u16 *waypointPtr;
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};
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@ -164,6 +164,8 @@ void CNpcSeaSnakeEnemy::postInit()
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m_collTimer = 0;
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m_turnDir = 0;
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m_waitTimer = 0;
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m_collCount = 0;
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m_sign = 1;
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CNpcBossEnemy::postInit();
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}
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@ -555,20 +557,34 @@ void CNpcSeaSnakeEnemy::processMovement( int _frames )
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case COLLISION_TYPE_FLAG_SOLID:
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{
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Pos = oldPos;
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m_heading += 2048;
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if ( m_collCount > 4 )
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{
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m_collCount = 0;
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m_sign = -m_sign;
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}
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else
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{
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m_collCount++;
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}
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m_heading += m_sign * 1024;
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m_heading &= 4095;
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m_npcPath.decPath();
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bool dec = m_npcPath.decPath();
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DVECTOR waypointPos;
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m_npcPath.getCurrentWaypointPos( &waypointPos );
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waypointPos.vy -= 8;
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if ( CGameScene::getCollision()->getHeightFromGround( waypointPos.vx, waypointPos.vy ) < 0 )
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if ( dec )
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{
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// one of the special 'teleport' waypoints
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DVECTOR waypointPos;
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m_npcPath.getCurrentWaypointPos( &waypointPos );
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waypointPos.vy -= 8;
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m_npcPath.incPath();
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if ( CGameScene::getCollision()->getHeightFromGround( waypointPos.vx, waypointPos.vy ) < 0 )
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{
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// one of the special 'teleport' waypoints
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m_npcPath.incPath();
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}
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}
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break;
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@ -892,20 +908,34 @@ void CNpcSeaSnakeEnemy::processClose( int _frames )
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m_sensorFunc = NPC_SENSOR_NONE;
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Pos = oldPos;
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m_heading += 2048;
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if ( m_collCount > 4 )
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{
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m_collCount = 0;
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m_sign = -m_sign;
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}
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else
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{
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m_collCount++;
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}
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m_heading += m_sign * 1024;
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m_heading &= 4095;
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m_npcPath.decPath();
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bool dec = m_npcPath.decPath();
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DVECTOR waypointPos;
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m_npcPath.getCurrentWaypointPos( &waypointPos );
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waypointPos.vy -= 8;
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if ( CGameScene::getCollision()->getHeightFromGround( waypointPos.vx, waypointPos.vy ) < 0 )
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if ( dec )
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{
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// one of the special 'teleport' waypoints
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DVECTOR waypointPos;
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m_npcPath.getCurrentWaypointPos( &waypointPos );
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waypointPos.vy -= 8;
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m_npcPath.incPath();
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if ( CGameScene::getCollision()->getHeightFromGround( waypointPos.vx, waypointPos.vy ) < 0 )
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{
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// one of the special 'teleport' waypoints
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m_npcPath.incPath();
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}
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}
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break;
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@ -112,6 +112,8 @@ protected:
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s16 m_circleHeading;
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s16 m_origHeading;
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s32 m_waitTimer;
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u8 m_collCount;
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s8 m_sign;
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};
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#endif
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