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@ -101,6 +101,7 @@ void CPlayerStateButtBounce::think(CPlayerModeBase *_playerMode)
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void CPlayerStateButtBounceFall::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCEEND);
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PAUL_DBGMSG("[PM__BUTTFALL_VELOCITY]");
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}
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@ -112,6 +113,7 @@ void CPlayerStateButtBounceFall::enter(CPlayerModeBase *_playerMode)
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::think(CPlayerModeBase *_playerMode)
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{
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// _playerMode->buttFall();
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_playerMode->fall();
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}
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