This commit is contained in:
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18d0247548
commit
7f6a1a06b9
20 changed files with 283 additions and 154 deletions
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@ -24,79 +24,97 @@ CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_Qu
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QuadList=_QuadList;
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VtxList=_VtxList;
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Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
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MapWidth=LayerHdr->Width;
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MapHeight=LayerHdr->Height;
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}
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/*****************************************************************************/
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CLayerTile::~CLayerTile()
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{
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if (TileMap2d[0].List) MemFree(TileMap2d[0].List);
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if (TileMap2d[1].List) MemFree(TileMap2d[1].List);
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if (TileTable[0].Table) MemFree(TileTable[0].Table);
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if (TileTable[1].Table) MemFree(TileTable[1].Table);
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}
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/*****************************************************************************/
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sTileMap2d &CLayerTile::GetTileMap()
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sTileTable &CLayerTile::GetTileTable()
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{
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return(TileMap2d[FrameFlipFlag]);
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return(TileTable[FrameFlipFlag]);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// NEED TO UPDATE FOR DIFF MAP POS's
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void CLayerTile::init(VECTOR &MapPos,int Shift,int Width,int Height)
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{
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int Size=Width*Height;
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int MapWidth=GetWidth();
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int MapHeight=GetWidth();
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ASSERT(Width>=SCREEN_TILE_WIDTH);
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ASSERT(Height>=SCREEN_TILE_HEIGHT);
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MapShift=Shift;
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TileMapWidth=Width;
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TileMapHeight=Height;
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MapXYShift=Shift;
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TileTableWidth=Width;
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TileTableHeight=Height;
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for (int Buffer=0; Buffer<2; Buffer++)
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{
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sTileMap2dElem *List=(sTileMap2dElem*) MemAlloc(Size*sizeof(sTileMap2dElem),"2d TileMap");
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TileMap2d[Buffer].List=List;
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TileMap2d[Buffer].MapX=0;
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TileMap2d[Buffer].MapY=0;
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sTileTableElem *Table=(sTileTableElem*) MemAlloc(Size*sizeof(sTileTableElem),"2d TileTable");
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TileTable[Buffer].Table=Table;
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TileTable[Buffer].MapX=0;
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TileTable[Buffer].MapY=0;
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for (int Y=0; Y<Height; Y++)
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{
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for (int X=0; X<Width; X++)
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{
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sTileMapElem *MapPtr=&Map[X+(Y*MapWidth)];
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sTileMap2dElem *ThisElem=&List[X+(Y*Width)];
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sTileTableElem *ThisElem=&Table[X+(Y*Width)];
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// Tile prim
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TSPRT_16 *ThisTile=&ThisElem->Tile;
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sTile *SrcTile=&TileList[MapPtr->Tile];
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setTSprt16(ThisTile);
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setTSprtTPage(ThisTile,SrcTile->TPage);
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ThisTile->r0=128;
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ThisTile->g0=128;
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ThisTile->b0=128;
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ThisTile->clut=SrcTile->Clut;
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ThisTile->u0=SrcTile->uv0[0];
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ThisTile->v0=SrcTile->uv0[1];
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if (!MapPtr->Tile)
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ThisTile->clut=0;
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TSPRT_16 *Prim=&ThisElem->Prim;
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setTSprt16(Prim);
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setTSetShadeTex(Prim,1);
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// Table
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int TableR=(X+1) % Width;
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int TableD=(Y+1) % Height;
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ThisElem->Right=&List[TableR+(Y*Width)];
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ThisElem->Down=&List[X+(TableD*Width)];
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// MapPtr++;
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ThisElem->Right=&Table[TableR+(Y*Width)];
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ThisElem->Down=&Table[X+(TableD*Width)];
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}
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}
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UpdateWholeMap(TileTable[Buffer]);
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}
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}
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/*****************************************************************************/
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void CLayerTile::UpdateWholeMap(sTileTable &ThisTable)
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{
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sTileTableElem *Table=ThisTable.Table;
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sTileMapElem *MapPtr=Map;
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// Calc (wrapped) Map/Table pos
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Table+=CalcTableOfs(ThisTable.MapX,ThisTable.MapY);
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MapPtr+=CalcMapOfs(ThisTable.MapX,ThisTable.MapY);
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for (int Y=0; Y<TileTableHeight; Y++)
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{
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sTileTableElem *TableDown=Table->Down;
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sTileMapElem *MapDown=MapPtr+MapWidth;
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for (int X=0; X<TileTableWidth; X++)
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{
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TSPRT_16 *Prim=&Table->Prim;
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/**/ sTile *Tile=&TileList[MapPtr->Tile];
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setTSprtTPage(Prim,Tile->TPage);
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*(u32*)&Prim->u0=*(u32*)&Tile->u0; // copy uv AND clut
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Table->Tile=Tile;
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Table->TileFlags=Tile->TriCount;
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Table++;
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MapPtr++;
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}
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Table=TableDown;
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MapPtr=MapDown;
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}
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}
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/*****************************************************************************/
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@ -108,18 +126,16 @@ void CLayerTile::shutdown()
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/*****************************************************************************/
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int CLayerTile::CalcTableOfs(int X,int Y)
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{
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/**/ X%=TileMapWidth;
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/**/ Y%=TileMapHeight;
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/**/ X%=TileTableWidth;
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/**/ Y%=TileTableHeight;
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/**/ return(X+(Y*TileMapWidth));
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/**/ return(X+(Y*TileTableWidth));
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}
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/*****************************************************************************/
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int CLayerTile::CalcMapOfs(int X,int Y)
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{
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int MapWidth=GetWidth();
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int MapHeight=GetHeight();
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/**/ X%=MapWidth;
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/**/ Y%=MapHeight;
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@ -133,9 +149,9 @@ int MapHeight=GetHeight();
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void CLayerTile::think(VECTOR &MapPos)
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{
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// Update rows and Columns :o)
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sTileMap2d &ThisTable=TileMap2d[FrameFlipFlag];
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int XPos=MapPos.vx>>MapShift;
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int YPos=MapPos.vy>>MapShift;
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sTileTable &ThisTable=TileTable[FrameFlipFlag];
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int XPos=MapPos.vx>>MapXYShift;
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int YPos=MapPos.vy>>MapXYShift;
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int ShiftX=15-(XPos&15);
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int ShiftY=15-(YPos&15);
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@ -158,7 +174,7 @@ int OldY=ThisTable.MapY;
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if (NewY>OldY)
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{ // update bottom row
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UpdateRow(NewX,NewY+SCREEN_TILE_HEIGHT-1,ThisTable);
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UpdateRow(NewX,NewY+SCREEN_TILE_HEIGHT-2,ThisTable);
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}
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else
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if (NewY<OldY)
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@ -169,30 +185,30 @@ int OldY=ThisTable.MapY;
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ThisTable.MapX=NewX;
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ThisTable.MapY=NewY;
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ThisTable.MapX=NewX;
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ThisTable.MapY=NewY;
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}
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/*****************************************************************************/
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void CLayerTile::UpdateRow(int MapX,int MapY,sTileMap2d &ThisTable)
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void CLayerTile::UpdateRow(int MapX,int MapY,sTileTable &ThisTable)
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{
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sTileMap2dElem *Table=ThisTable.List;
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sTileTableElem *Table=ThisTable.Table;
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sTileMapElem *MapPtr=Map;
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//int MapWidth=GetWidth();
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// Calc (wrapped) Map/Table pos
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Table+=CalcTableOfs(MapX,MapY);
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MapPtr+=CalcMapOfs(MapX,MapY);
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for (int i=0; i<SCREEN_TILE_WIDTH-1; i++)
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for (int i=0; i<SCREEN_TILE_WIDTH; i++)
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{
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// Tile prim
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TSPRT_16 *ThisTile=&Table->Tile;
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sTile *SrcTile=&TileList[MapPtr->Tile];
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setTSprtTPage(ThisTile,SrcTile->TPage);
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ThisTile->clut=SrcTile->Clut;
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ThisTile->u0=SrcTile->uv0[0];
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ThisTile->v0=SrcTile->uv0[1];
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TSPRT_16 *Prim=&Table->Prim;
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/**/ sTile *Tile=&TileList[MapPtr->Tile];
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/**/ setTSprtTPage(Prim,Tile->TPage);
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*(u32*)&Prim->u0=*(u32*)&Tile->u0; // copy uv AND clut
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Table->Tile=Tile;
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Table->TileFlags=Tile->TriCount;
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MapPtr+=1;
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Table=Table->Right;
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}
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}
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/*****************************************************************************/
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// As column is smaller than row, it takes the corner tiles on, to balance the flow
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void CLayerTile::UpdateColumn(int MapX,int MapY,sTileMap2d &ThisTable)
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void CLayerTile::UpdateColumn(int MapX,int MapY,sTileTable &ThisTable)
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{
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sTileMap2dElem *Table=ThisTable.List;
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sTileTableElem *Table=ThisTable.Table;
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sTileMapElem *MapPtr=Map;
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int MapWidth=GetWidth();
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// Calc (wrapped) Map/Table pos
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Table+=CalcTableOfs(MapX,MapY);
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for (int i=0; i<SCREEN_TILE_HEIGHT; i++)
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{
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// Tile prim
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TSPRT_16 *ThisTile=&Table->Tile;
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sTile *SrcTile=&TileList[MapPtr->Tile];
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TSPRT_16 *Prim=&Table->Prim;
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/**/ sTile *Tile=&TileList[MapPtr->Tile];
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/**/ setTSprtTPage(Prim,Tile->TPage);
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*(u32*)&Prim->u0=*(u32*)&Tile->u0; // copy uv AND clut
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Table->Tile=Tile;
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Table->TileFlags=Tile->TriCount;
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setTSprtTPage(ThisTile,SrcTile->TPage);
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ThisTile->clut=SrcTile->Clut;
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ThisTile->u0=SrcTile->uv0[0];
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ThisTile->v0=SrcTile->uv0[1];
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MapPtr+=MapWidth;
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Table=Table->Down;
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/*****************************************************************************/
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void CLayerTile::render()
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{
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sTileMap2d &ThisTable=TileMap2d[FrameFlipFlag];
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sTileMap2dElem *Table=ThisTable.List;
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sTileTable &ThisTable=TileTable[FrameFlipFlag];
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sTileTableElem *Table=ThisTable.Table;
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u32 XYPos;
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// Setup shift bits of pos
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@ -245,15 +259,15 @@ u32 XYPos;
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// Render it!!
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for (int TileY=0; TileY<SCREEN_TILE_HEIGHT; TileY++)
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{
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sTileMap2dElem *TableDown=Table->Down;
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sTileTableElem *TableDown=Table->Down;
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u32 XYPosDown=XYPos+YInc;
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for (int TileX=0; TileX<SCREEN_TILE_WIDTH; TileX++)
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{
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TSPRT_16 *Tile=&Table->Tile;
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if (Tile->clut)
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TSPRT_16 *Prim=&Table->Prim;
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if (Prim->clut)
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{
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*(u32*)&Tile->x0=XYPos;
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/**/ AddPrim(OtPtr,Tile);
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*(u32*)&Prim->x0=XYPos;
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/**/ AddPrim(OtPtr,Prim);
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}
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Table=Table->Right;
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XYPos+=XInc;
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/*****************************************************************************/
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void CLayerTile::renderSolid()
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{
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sTileMap2d &ThisTable=TileMap2d[FrameFlipFlag];
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sTileMap2dElem *Table=ThisTable.List;
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sTileTable &ThisTable=TileTable[FrameFlipFlag];
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sTileTableElem *Table=ThisTable.Table;
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u32 XYPos;
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// Setup shift bits of pos
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@ -279,13 +293,64 @@ u32 XYPos;
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// Render it!!
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for (int TileY=0; TileY<SCREEN_TILE_HEIGHT; TileY++)
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{
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sTileMap2dElem *TableDown=Table->Down;
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sTileTableElem *TableDown=Table->Down;
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u32 XYPosDown=XYPos+YInc;
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for (int TileX=0; TileX<SCREEN_TILE_WIDTH; TileX++)
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{
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TSPRT_16 *Tile=&Table->Tile;
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*(u32*)&Tile->x0=XYPos;
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/**/ AddPrim(OtPtr,Tile);
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TSPRT_16 *Prim=&Table->Prim;
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*(u32*)&Prim->x0=XYPos;
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/**/ AddPrim(OtPtr,Prim);
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Table=Table->Right;
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XYPos+=XInc;
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}
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Table=TableDown;
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XYPos=XYPosDown;
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}
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}
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/*****************************************************************************/
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VECTOR asd={0,0,512};
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void CLayerTile::render3d()
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{
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sTileTable &ThisTable=TileTable[FrameFlipFlag];
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sTileTableElem *Table=ThisTable.Table;
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u32 XYPos,XYPos3d;
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MATRIX _Mtx,*Mtx=&_Mtx;
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SetIdent(Mtx);
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Mtx->t[2]=asd.vz;
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gte_SetRotMatrix(Mtx);
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// Setup shift bits of pos
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XYPos=ThisTable.ShiftXY;
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// Calc (wrapped) Start pos
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Table+=CalcTableOfs(ThisTable.MapX,ThisTable.MapY);
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// Render it!!
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for (int TileY=0; TileY<SCREEN_TILE_HEIGHT; TileY++)
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{
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sTileTableElem *TableDown=Table->Down;
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u32 XYPosDown=XYPos+YInc;
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for (int TileX=0; TileX<SCREEN_TILE_WIDTH; TileX++)
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{
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TSPRT_16 *Prim=&Table->Prim;
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if (Prim->clut)
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{ // 2d tile
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*(u32*)&Prim->x0=XYPos;
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/**/ AddPrim(OtPtr,Prim);
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}
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if (Table->TileFlags)
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{ // 3d tile
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u32 SX=(ThisTable.ShiftXY &15);
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u32 SY=(ThisTable.ShiftXY>>16);
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Mtx->t[0]=((TileX-15)*16)+SX;
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Mtx->t[1]=((TileY-10)*16)+SY;
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gte_SetTransMatrix(Mtx);
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RenderBlock(Table->Tile,Table->TileFlags);
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}
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Table=Table->Right;
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XYPos+=XInc;
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}
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}
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/*****************************************************************************/
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// NOTE: Tiles will be sorted by z order (cos they 'should' be simple objects
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// NOTE: Tiles will be split into facing strips, to reduce overdraw :o)
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// NOTE: Matrix already setup for tile
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void CLayerTile::RenderBlock(sTile *Tile,u32 Flags)
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{
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sVtx *P0,*P1,*P2;
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s32 ClipZ=0;
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POLY_FT3 *TPrimPtr=(POLY_FT3*)GetPrimPtr();
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int TriCount=Tile->TriCount;
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sTri *TList=TriList+Tile->TriList;
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u32 T0,T1,T2;
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//--- Tris ---------------------------------------------------------------------------
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while (TriCount--)
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{
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P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2];
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gte_ldv3(P0,P1,P2);
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setPolyFT3(TPrimPtr);
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setShadeTex(TPrimPtr,1);
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setlen( TPrimPtr, GPU_PolyFT3Tag);
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gte_rtpt_b();
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T0=*(u32*)&TList->uv0; // Get UV0 & TPage
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T1=*(u32*)&TList->uv1; // Get UV1 & Clut
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T2=*(u16*)&TList->uv2; // Get UV2
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*(u32*)&TPrimPtr->u0=T0; // Set UV0
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*(u32*)&TPrimPtr->u1=T1; // Set UV1
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*(u16*)&TPrimPtr->u2=T2; // Set UV2
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TList++;
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addPrim(OtPtr,TPrimPtr);
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gte_stsxy3_ft3(TPrimPtr);
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TPrimPtr++;
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}
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SetPrimPtr((u8*)TPrimPtr);
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}
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@ -7,18 +7,20 @@
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/*****************************************************************************/
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struct sTileMap2dElem
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struct sTileTableElem
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{
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TSPRT_16 Tile;
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sTileMap2dElem *Right;
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sTileMap2dElem *Down;
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TSPRT_16 Prim;
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sTile *Tile;
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u32 TileFlags;
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sTileTableElem *Right;
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sTileTableElem *Down;
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};
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struct sTileMap2d
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struct sTileTable
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{
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int MapX,MapY;
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u32 ShiftXY;
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sTileMap2dElem *List;
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sTileTableElem *Table;
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};
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/*****************************************************************************/
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@ -52,19 +54,18 @@ virtual void shutdown();
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virtual void think(VECTOR &MapPos);
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virtual void render();
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void SetMapShift(int Shift) {MapShift=Shift;}
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int GetWidth() {return(LayerHdr->Width);}
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int GetHeight() {return(LayerHdr->Height);}
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protected:
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sTileMap2d &GetTileMap();
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void UpdateWholeMap(sTileTable &ThisMap);
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sTileTable &GetTileTable();
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int CalcTableOfs(int X,int Y);
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int CalcMapOfs(int X,int Y);
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void UpdateRow(int MapX,int MapY,sTileMap2d &ThisMap);
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void UpdateColumn(int MapX,int MapY,sTileMap2d &ThisMap);
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void UpdateRow(int MapX,int MapY,sTileTable &ThisMap);
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void UpdateColumn(int MapX,int MapY,sTileTable &ThisMap);
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void renderSolid();
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void render3d();
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void RenderBlock(sTile *Tile,u32 Flags);
|
||||
|
||||
sLayerHdr *LayerHdr;
|
||||
sTile *TileList;
|
||||
|
@ -73,9 +74,9 @@ protected:
|
|||
sVtx *VtxList;
|
||||
sTileMapElem *Map;
|
||||
|
||||
int MapShift;
|
||||
int TileMapWidth,TileMapHeight;
|
||||
sTileMap2d TileMap2d[2]; // Double Buffered
|
||||
int MapWidth,MapHeight,MapXYShift;
|
||||
int TileTableWidth,TileTableHeight;
|
||||
sTileTable TileTable[2]; // Double Buffered
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************/
|
||||
/*** Action Tile Layer Class ***/
|
||||
/*******************************/
|
||||
/***************************/
|
||||
/*** 3d Tile Layer Class ***/
|
||||
/***************************/
|
||||
|
||||
#include "system\global.h"
|
||||
#include <DStructs.h>
|
||||
|
@ -9,18 +9,18 @@
|
|||
|
||||
|
||||
#include "LayerTile.h"
|
||||
#include "LayerAction.h"
|
||||
#include "LayerTile3d.h"
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
CLayerAction::CLayerAction(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList) : CLayerTile(Hdr,TileList,TriList,QuadList,VtxList)
|
||||
CLayerTile3d::CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList) : CLayerTile(Hdr,TileList,TriList,QuadList,VtxList)
|
||||
{
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
CLayerAction::~CLayerAction()
|
||||
CLayerTile3d::~CLayerTile3d()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -28,18 +28,18 @@ CLayerAction::~CLayerAction()
|
|||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
void CLayerAction::init(VECTOR &MapPos,int Shift,int Width,int Height)
|
||||
void CLayerTile3d::init(VECTOR &MapPos,int Shift,int Width,int Height)
|
||||
{
|
||||
CLayerTile::init(MapPos,Shift);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerAction::shutdown()
|
||||
void CLayerTile3d::shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerAction::render()
|
||||
void CLayerTile3d::render()
|
||||
{
|
||||
// CLayerTile::render();
|
||||
CLayerTile::render3d();
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
/*******************************/
|
||||
/*** Action Tile Layer Class ***/
|
||||
/*******************************/
|
||||
/***************************/
|
||||
/*** 3d Tile Layer Class ***/
|
||||
/***************************/
|
||||
|
||||
#ifndef __LAYER_ACTION_H__
|
||||
#define __LAYER_ACTION_H__
|
||||
#ifndef __LAYER_TILE_3D_H__
|
||||
#define __LAYER_TILE_3D_H__
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
class CLayerAction : public CLayerTile
|
||||
class CLayerTile3d : public CLayerTile
|
||||
{
|
||||
public:
|
||||
CLayerAction(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
|
||||
~CLayerAction();
|
||||
CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
|
||||
~CLayerTile3d();
|
||||
|
||||
void init(VECTOR &MapPos,int Shift,int Width,int Height);
|
||||
void shutdown();
|
||||
|
|
|
@ -11,7 +11,8 @@
|
|||
|
||||
#include "level\level.h"
|
||||
#include "level\layertile.h"
|
||||
#include "level\layerback.h"
|
||||
#include "level\layertilesolid.h"
|
||||
#include "level\layertile3d.h"
|
||||
|
||||
#include "pad\pads.h"
|
||||
|
||||
|
@ -22,8 +23,7 @@ CLevel::CLevel()
|
|||
{
|
||||
TileLayers[i]=0;
|
||||
}
|
||||
DAVE_DBGMSG("sizeof(POLY_FT4)=%i",sizeof(POLY_FT4));
|
||||
DAVE_DBGMSG("sizeof(TSPRT)=%i",sizeof(TSPRT));
|
||||
|
||||
MapPos.vx=0;
|
||||
MapPos.vy=0;
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ sTile *TileList=(sTile*)MakePtr(LevelHdr,LevelHdr->TileList);
|
|||
if (LevelHdr->BackLayer)
|
||||
{
|
||||
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->BackLayer);
|
||||
CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileList, TriList, QuadList, VtxList);
|
||||
CLayerTile *NewLayer=new ("Back Layer") CLayerTileSolid(Layer, TileList, TriList, QuadList, VtxList);
|
||||
NewLayer->init(MapPos,3);
|
||||
TileLayers[CLayerTile::LAYER_TILE_TYPE_BACK]=NewLayer;
|
||||
}
|
||||
|
@ -71,16 +71,17 @@ sTile *TileList=(sTile*)MakePtr(LevelHdr,LevelHdr->TileList);
|
|||
NewLayer->init(MapPos,2);
|
||||
TileLayers[CLayerTile::LAYER_TILE_TYPE_MID]=NewLayer;
|
||||
}
|
||||
/*
|
||||
|
||||
// Action
|
||||
if (LevelHdr->ActionLayer)
|
||||
{
|
||||
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
|
||||
CLayerTile *NewLayer=new ("Action Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
|
||||
NewLayer->init();
|
||||
NewLayer->SetMapShift(0);
|
||||
CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(Layer, TileList, TriList, QuadList, VtxList);
|
||||
NewLayer->init(MapPos,0);
|
||||
TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
|
||||
}
|
||||
|
||||
/*
|
||||
// Fore
|
||||
if (LevelHdr->ForeLayer)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue