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8ee1f94da5
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7cceaaac22
6 changed files with 50 additions and 24 deletions
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@ -490,7 +490,8 @@ int TileID=0;
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sMapElem ThisElem;
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int SelFlag;
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BOOL ValidTile=TRUE;
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float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
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//float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
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float Scale=CamPos.z/(float)TileBrowserWidth/2.0;
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ThisElem.Flags=0;
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ThisElem.Set=SetNumber;
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@ -594,7 +595,8 @@ void CTileSet::RenderCursor(Vector3 &CamPos,int CursorPos,int SelStart,int SelEn
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int ListSize=Tile.size();
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CPoint Start,End;
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int MaxTile=Tile.size();
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float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
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//float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
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float Scale=CamPos.z/(float)TileBrowserWidth/2.0;
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if (CursorPos<-1 || CursorPos>ListSize) return;
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@ -644,7 +646,8 @@ void CTileSet::RenderGrid(Vector3 &CamPos)
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{
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int ListSize=Tile.size();
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int TileID=1; // Dont bother with blank, its sorted
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float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
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//float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
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float Scale=CamPos.z/(float)TileBrowserWidth/2.0;
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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@ -690,7 +693,8 @@ GLint Viewport[4];
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GLuint SelectBuffer[SELECT_BUFFER_SIZE];
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int HitCount;
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int TileID=0;
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float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
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//float Scale=1.0f/(float)TileBrowserWidth/CamPos.z;
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float Scale=CamPos.z/(float)TileBrowserWidth/2.0;
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glGetIntegerv(GL_VIEWPORT, Viewport);
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glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
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