This commit is contained in:
Paul 2001-05-02 18:20:49 +00:00
parent 87a316bcb7
commit 7c26f92d79

View file

@ -257,9 +257,9 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
static IdleAnims s_unarmedIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 100 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 75 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 50 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 7 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5 },
{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
};
@ -284,9 +284,9 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
static IdleAnims s_weaponIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 100 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 75 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 50 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 7 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5 },
{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
};
static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);