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1 changed files with 6 additions and 6 deletions
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@ -257,9 +257,9 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
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static IdleAnims s_unarmedIdleAnims[]=
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static IdleAnims s_unarmedIdleAnims[]=
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{
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{
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// start frame loop frame end frame loop count
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 100 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 75 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 7 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 50 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5 },
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{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
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};
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};
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@ -284,9 +284,9 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
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static IdleAnims s_weaponIdleAnims[]=
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static IdleAnims s_weaponIdleAnims[]=
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{
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{
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// start frame loop frame end frame loop count
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 100 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 75 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 7 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 50 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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};
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};
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static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);
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static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);
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