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@ -119,7 +119,7 @@ void CNpcSkullStomperEnemy::processClose( int _frames )
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// pause and change direction
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// pause and change direction
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m_timerTimer = 3 * GameState::getOneSecondInFrames();
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m_timerTimer = GameState::getOneSecondInFrames();
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m_extendDir = EXTEND_UP;
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m_extendDir = EXTEND_UP;
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for ( int i = 0 ; i < 20 ; i++ )
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for ( int i = 0 ; i < 20 ; i++ )
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