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4814b1ff13
commit
7bcf305c41
8 changed files with 54 additions and 82 deletions
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15
makefile.gfx
15
makefile.gfx
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@ -85,7 +85,7 @@ GFX_DATA_OUT += $(TRANS_OUT_DAT)
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UI_GFX_DIR := $(GRAF_DIR)/ui
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UI_GFX_DIR := $(GRAF_DIR)/ui
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UI_GFX_OUT_DIR := $(DATA_OUT)/ui
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UI_GFX_OUT_DIR := $(DATA_OUT)/ui
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UI_GFX_FONT := font sbfontan
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UI_GFX_FONT := font
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UI_GFX_FONT_IN := $(foreach FILE,$(UI_GFX_FONT),$(UI_GFX_DIR)/$(FILE).anm)
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UI_GFX_FONT_IN := $(foreach FILE,$(UI_GFX_FONT),$(UI_GFX_DIR)/$(FILE).anm)
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UI_GFX_NONTRANS :=
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UI_GFX_NONTRANS :=
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@ -105,7 +105,7 @@ cleanui :
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ui: $(UI_GFX_TEX_IN)
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ui: $(UI_GFX_TEX_IN)
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$(UI_GFX_TEX_OUT) : $(UI_GFX_TEX_IN)
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$(UI_GFX_TEX_OUT) : $(UI_GFX_TEX_IN)
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@parkgrab -c+ -z+ $(UI_GFX_FONT_IN) ${UI_GFX_TRANS_IN} -c+ -z- ${UI_GFX_NONTRANS_IN} -b+ -t:30,2,1 -l:$(REPORT_DIR)/ui.lbm -o:$(UI_GFX_TEX_OUT) -k:$(UI_GFX_REP_FILE)
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@parkgrab -c+ -z+ $(UI_GFX_FONT_IN) ${UI_GFX_TRANS_IN} +c- -z- ${UI_GFX_NONTRANS_IN} -b+ -t:31,1,1 -l:$(REPORT_DIR)/ui.lbm -o:$(UI_GFX_TEX_OUT) -k:$(UI_GFX_REP_FILE)
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@$(MV) -f $(UI_GFX_OUT_DIR)/uigfx.h $(UI_GFX_HDR_FILE)
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@$(MV) -f $(UI_GFX_OUT_DIR)/uigfx.h $(UI_GFX_HDR_FILE)
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GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
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GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
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@ -134,7 +134,7 @@ cleaningamefx :
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ingamefx: $(INGAMEFX_GFX_TEX_IN)
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ingamefx: $(INGAMEFX_GFX_TEX_IN)
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$(INGAMEFX_GFX_TEX_OUT) : $(INGAMEFX_GFX_TEX_IN)
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$(INGAMEFX_GFX_TEX_OUT) : $(INGAMEFX_GFX_TEX_IN)
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@parkgrab -c+ -z+ ${INGAMEFX_GFX_TRANS_IN} -c+ -z- ${INGAMEFX_GFX_NONTRANS_IN} -b+ -t:28,1,1 -l:$(REPORT_DIR)/ingamefx.lbm -o:$(INGAMEFX_GFX_TEX_OUT) -k:$(INGAMEFX_GFX_REP_FILE)
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@parkgrab -z+ ${INGAMEFX_GFX_TRANS_IN} -z- ${INGAMEFX_GFX_NONTRANS_IN} -b+ -t:29,1,1 -l:$(REPORT_DIR)/ingamefx.lbm -o:$(INGAMEFX_GFX_TEX_OUT) -k:$(INGAMEFX_GFX_REP_FILE)
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@$(MV) -f $(INGAMEFX_GFX_OUT_DIR)/ingamefx.h $(INGAMEFX_GFX_HDR_FILE)
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@$(MV) -f $(INGAMEFX_GFX_OUT_DIR)/ingamefx.h $(INGAMEFX_GFX_HDR_FILE)
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GRAF_DIRS_TO_MAKE += $(INGAMEFX_GFX_OUT_DIR)
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GRAF_DIRS_TO_MAKE += $(INGAMEFX_GFX_OUT_DIR)
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@ -150,10 +150,13 @@ FRONTEND_GFX_OUT_DIR := $(DATA_OUT)/frontend
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FRONTEND_GFX_NONTRANS := sky.bmp
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FRONTEND_GFX_NONTRANS := sky.bmp
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FRONTEND_GFX_NONTRANS_IN := $(foreach FILE,$(FRONTEND_GFX_NONTRANS),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_NONTRANS_IN := $(foreach FILE,$(FRONTEND_GFX_NONTRANS),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_TRANS := +bg1.bmp +island.bmp +sblogo.bmp
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FRONTEND_GFX_TRANS := +bg1.bmp
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FRONTEND_GFX_TRANS_IN := $(foreach FILE,$(FRONTEND_GFX_TRANS),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_TRANS_IN := $(foreach FILE,$(FRONTEND_GFX_TRANS),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_TEX_IN := ${FRONTEND_GFX_NONTRANS_IN} ${FRONTEND_GFX_TRANS_IN}
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FRONTEND_GFX_TRANS_NO_ROT := +island.bmp +sblogo.bmp
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FRONTEND_GFX_TRANS_NO_ROT_IN := $(foreach FILE,$(FRONTEND_GFX_TRANS_NO_ROT),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_TEX_IN := ${FRONTEND_GFX_NONTRANS_IN} ${FRONTEND_GFX_TRANS_IN} ${FRONTEND_GFX_TRANS_NO_ROT_IN}
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FRONTEND_GFX_TEX_OUT := $(FRONTEND_GFX_OUT_DIR)/frontend.Spr
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FRONTEND_GFX_TEX_OUT := $(FRONTEND_GFX_OUT_DIR)/frontend.Spr
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FRONTEND_GFX_REP_FILE := $(REPORT_DIR)/frontend.rep
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FRONTEND_GFX_REP_FILE := $(REPORT_DIR)/frontend.rep
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FRONTEND_GFX_HDR_FILE := $(INC_DIR)/frontend.h
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FRONTEND_GFX_HDR_FILE := $(INC_DIR)/frontend.h
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@ -164,7 +167,7 @@ cleanfrontend :
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frontend: $(FRONTEND_GFX_TEX_IN)
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frontend: $(FRONTEND_GFX_TEX_IN)
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$(FRONTEND_GFX_TEX_OUT) : $(FRONTEND_GFX_TEX_IN)
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$(FRONTEND_GFX_TEX_OUT) : $(FRONTEND_GFX_TEX_IN)
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@parkgrab -c+ -z+ ${FRONTEND_GFX_TRANS_IN} -c+ -z- ${FRONTEND_GFX_NONTRANS_IN} -b+ -t:29,1,1 -l:$(REPORT_DIR)/frontend.lbm -o:$(FRONTEND_GFX_TEX_OUT) -k:$(FRONTEND_GFX_REP_FILE)
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@parkgrab -r- -z+ ${FRONTEND_GFX_TRANS_NO_ROT_IN} -r+ -z+ ${FRONTEND_GFX_TRANS_IN} -z- ${FRONTEND_GFX_NONTRANS_IN} -b+ -t:30,1,1 -l:$(REPORT_DIR)/frontend.lbm -o:$(FRONTEND_GFX_TEX_OUT) -k:$(FRONTEND_GFX_REP_FILE)
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@$(MV) -f $(FRONTEND_GFX_OUT_DIR)/frontend.h $(FRONTEND_GFX_HDR_FILE)
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@$(MV) -f $(FRONTEND_GFX_OUT_DIR)/frontend.h $(FRONTEND_GFX_HDR_FILE)
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GRAF_DIRS_TO_MAKE += $(FRONTEND_GFX_OUT_DIR)
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GRAF_DIRS_TO_MAKE += $(FRONTEND_GFX_OUT_DIR)
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@ -75,12 +75,15 @@
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---- */
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---- */
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///////////////
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///////////////
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int seaw=10;
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int seaw=1;
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int seah=70;
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int seah=50;
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int seaspeed=20;
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int seaspeed=20;
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int seagap=120;
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int seagap=120;
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int seascale=4000;
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int seascale=4200;
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int seascalegrow=-50;
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int seascalegrow=-50;
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int colourbase=64;
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int colourscale=4000;
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int colourpostscale=10;
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int sval=0;
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int sval=0;
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///////////////
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///////////////
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@ -102,7 +105,7 @@ void CFrontEndMainTitles::init()
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m_smallFont->setJustification(FontBank::JUST_CENTRE);
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m_smallFont->setJustification(FontBank::JUST_CENTRE);
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m_bigFont=new ("MainTitle BigFont") FontBank();
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m_bigFont=new ("MainTitle BigFont") FontBank();
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m_bigFont->initialise(&largeFont);
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m_bigFont->initialise(&standardFont);
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m_bigFont->setJustification(FontBank::JUST_CENTRE);
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m_bigFont->setJustification(FontBank::JUST_CENTRE);
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m_bigFont->setColour(PRESS_START_TEXT_R,PRESS_START_TEXT_G,PRESS_START_TEXT_B);
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m_bigFont->setColour(PRESS_START_TEXT_R,PRESS_START_TEXT_G,PRESS_START_TEXT_B);
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@ -139,6 +142,10 @@ int posnum=5;
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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int isx=39;
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int isy=3;
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int isw=100;
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int ish=56;
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void CFrontEndMainTitles::render()
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void CFrontEndMainTitles::render()
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{
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{
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sFrameHdr *fh;
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sFrameHdr *fh;
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@ -166,7 +173,8 @@ void CFrontEndMainTitles::render()
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setSemiTrans(ft4,true);
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setSemiTrans(ft4,true);
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}
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}
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renderSea();
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renderSeaSection(m_sprites->getFrameHeader(FRM__ISLAND),isx,HORIZON_LEVEL+isy,isw,ish);
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renderSeaSection(m_sprites->getFrameHeader(FRM_SKY),0,HORIZON_LEVEL,512,256-HORIZON_LEVEL+SEA_OVERLAP);
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switch(m_mode)
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switch(m_mode)
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{
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{
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@ -210,7 +218,7 @@ CFader::setFadingOut();
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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POLY_FT4 *CFrontEndMainTitles::prepareSeaPortionFT4(sFrameHdr *_fh,int _x,int _y,int _w,int _h)
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POLY_FT4 *CFrontEndMainTitles::prepareSeaPortionFT4(sFrameHdr *_fh,int _x,int _y,int _w,int _h,int _rgb)
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{
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{
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int u,v,w,h;
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int u,v,w,h;
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POLY_FT4 *ft4;
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POLY_FT4 *ft4;
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@ -224,7 +232,7 @@ POLY_FT4 *CFrontEndMainTitles::prepareSeaPortionFT4(sFrameHdr *_fh,int _x,int _y
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ft4=GetPrimFT4();
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ft4=GetPrimFT4();
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setShadeTexPolyFT4(ft4);
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setShadeTexPolyFT4(ft4);
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setShadeTex(ft4,0);
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setShadeTex(ft4,0);
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setRGB0(ft4,64,64,64);
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setRGB0(ft4,_rgb,_rgb,_rgb);
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ft4->u0=u;
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ft4->u0=u;
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ft4->u1=u+w;
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ft4->u1=u+w;
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@ -247,31 +255,36 @@ POLY_FT4 *CFrontEndMainTitles::prepareSeaPortionFT4(sFrameHdr *_fh,int _x,int _y
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CFrontEndMainTitles::renderSea()
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typedef struct
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{
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int x,y;
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int colour;
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} SeaGrid;
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void CFrontEndMainTitles::renderSeaSection(sFrameHdr *_fh,int _x,int _y,int _w,int _h)
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{
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{
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sFrameHdr *fh;
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int xloop,yloop;
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int xloop,yloop;
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int xstep,ystep;
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int xstep,ystep;
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int x,y;
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int x,y;
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int scale;
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int scale;
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POLY_FT4 *ft4;
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POLY_FT4 *ft4;
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int grid[seaw+1][seah+1][2];
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SeaGrid grid[seaw+1][seah+1];
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int waveval;
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int waveval;
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// Grow the grid
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// Grow the grid
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xstep=(512<<8)/seaw;
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xstep=(_w<<8)/seaw;
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ystep=((256-HORIZON_LEVEL+(2048/(seascale+(seascalegrow*seah))))<<8)/seah;
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ystep=(_h<<8)/seah;
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y=HORIZON_LEVEL<<8;
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y=_y<<8;
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waveval=sval;
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waveval=sval;
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scale=seascale;
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scale=seascale;
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for(yloop=0;yloop<seah+1;yloop++)
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for(yloop=0;yloop<seah+1;yloop++)
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{
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{
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x=0;
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x=_x<<8;
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for(xloop=0;xloop<seaw+1;xloop++)
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for(xloop=0;xloop<seaw+1;xloop++)
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{
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{
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grid[xloop][yloop][0]=(x>>8)+0;
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grid[xloop][yloop].x=(x>>8)+0;
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grid[xloop][yloop][1]=(y>>8)+(msin(waveval)/scale);
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grid[xloop][yloop].y=(y>>8)+(msin(waveval)/scale);
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grid[xloop][yloop].colour=colourbase+((msin(waveval)/colourscale)*colourpostscale);
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x+=xstep;
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x+=xstep;
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}
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}
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y+=ystep;
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y+=ystep;
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@ -279,15 +292,7 @@ void CFrontEndMainTitles::renderSea()
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waveval=(waveval+seagap)&4095;
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waveval=(waveval+seagap)&4095;
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}
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}
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// Hmm.. let's stick the top line to the horizon shall we?
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for(xloop=0;xloop<seaw+1;xloop++)
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{
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grid[xloop][yloop][1]=HORIZON_LEVEL;
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}
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// Draw it
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// Draw it
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fh=m_sprites->getFrameHeader(FRM_SKY);
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//fh=m_sprites->getFrameHeader(FRM__SBLOGO);
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xstep=(256<<8)/seaw;
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xstep=(256<<8)/seaw;
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ystep=(256<<8)/seah;
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ystep=(256<<8)/seah;
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y=0;
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y=0;
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@ -296,15 +301,15 @@ void CFrontEndMainTitles::renderSea()
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x=0;
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x=0;
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for(xloop=0;xloop<seaw;xloop++)
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for(xloop=0;xloop<seaw;xloop++)
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{
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{
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ft4=prepareSeaPortionFT4(fh,x>>8,y>>8,xstep>>8,ystep>>8);
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ft4=prepareSeaPortionFT4(_fh,x>>8,y>>8,xstep>>8,ystep>>8,64);//grid[xloop][yloop].colour);
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ft4->x0=grid[xloop ][yloop ][0];
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ft4->x0=grid[xloop ][yloop ].x;
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ft4->y0=grid[xloop ][yloop ][1];
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ft4->y0=grid[xloop ][yloop ].y;
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ft4->x1=grid[xloop+1][yloop ][0];
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ft4->x1=grid[xloop+1][yloop ].x;
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ft4->y1=grid[xloop+1][yloop ][1];
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ft4->y1=grid[xloop+1][yloop ].y;
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ft4->x3=grid[xloop+1][yloop+1][0];
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ft4->x3=grid[xloop+1][yloop+1].x;
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ft4->y3=grid[xloop+1][yloop+1][1];
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ft4->y3=grid[xloop+1][yloop+1].y;
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ft4->x2=grid[xloop ][yloop+1][0];
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ft4->x2=grid[xloop ][yloop+1].x;
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ft4->y2=grid[xloop ][yloop+1][1];
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ft4->y2=grid[xloop ][yloop+1].y;
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AddPrimToList(ft4,1000);
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AddPrimToList(ft4,1000);
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x+=xstep;
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x+=xstep;
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}
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}
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@ -46,7 +46,7 @@ private:
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enum
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enum
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{
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{
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LOGO_CENTRE_Y=74,
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LOGO_CENTRE_Y=74,
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GAME_TITLE_TEXT_CENTRE_Y=120,
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GAME_TITLE_TEXT_CENTRE_Y=100,
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GAME_TITLE_TEXT_R=128,
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GAME_TITLE_TEXT_R=128,
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GAME_TITLE_TEXT_G=128,
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GAME_TITLE_TEXT_G=128,
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GAME_TITLE_TEXT_B=128,
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GAME_TITLE_TEXT_B=128,
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@ -57,8 +57,9 @@ private:
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PRESS_START_TEXT_B=100,
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PRESS_START_TEXT_B=100,
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HORIZON_LEVEL=160,
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HORIZON_LEVEL=160,
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SEA_OVERLAP=50, // Sea is drawn to this many pixels below screen bottom
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ISLAND_LEFT_X=40,
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ISLAND_LEFT_X=40, // Island position
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ISLAND_BOTTOM_Y=HORIZON_LEVEL+10,
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ISLAND_BOTTOM_Y=HORIZON_LEVEL+10,
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};
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};
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@ -68,8 +69,8 @@ private:
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MODE__SELECT_OPTION,
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MODE__SELECT_OPTION,
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};
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};
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POLY_FT4 *prepareSeaPortionFT4(struct sFrameHdr *_fh,int _x,int _y,int _w,int _h);
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POLY_FT4 *prepareSeaPortionFT4(struct sFrameHdr *_fh,int _x,int _y,int _w,int _h,int _rgb);
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void renderSea();
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void renderSeaSection(struct sFrameHdr *fh,int _x,int _y,int _w,int _h);
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void renderPressStart();
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void renderPressStart();
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@ -86,43 +86,6 @@ s16 standardFontTab[]=
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};
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};
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FontData standardFont( UI_UIGFX_SPR, standardFontTab, 9, 1,1, 4 );
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FontData standardFont( UI_UIGFX_SPR, standardFontTab, 9, 1,1, 4 );
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s16 largeFontTab[]=
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{
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-1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1,
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/* ! " # $ % & ' */ -1,FRM_SBFONTAN_0037,FRM_SBFONTAN_0038, -1,FRM_SBFONTAN_0052,FRM_SBFONTAN_0039,FRM_SBFONTAN_0040,FRM_SBFONTAN_0036,
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/* ( ) * + , - . / */ FRM_SBFONTAN_0042,FRM_SBFONTAN_0043,FRM_SBFONTAN_0041, -1,FRM_SBFONTAN_0047,FRM_SBFONTAN_0044,FRM_SBFONTAN_0053,FRM_SBFONTAN_0050,
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/* 0 1 2 3 4 5 6 7 */ FRM_SBFONTAN_0026,FRM_SBFONTAN_0027,FRM_SBFONTAN_0028,FRM_SBFONTAN_0029,FRM_SBFONTAN_0030,FRM_SBFONTAN_0031,FRM_SBFONTAN_0032,FRM_SBFONTAN_0033,
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/* 8 9 : ; < = > ? */ FRM_SBFONTAN_0034,FRM_SBFONTAN_0035,FRM_SBFONTAN_0045,FRM_SBFONTAN_0046, -1, -1, -1,FRM_SBFONTAN_0048,
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/* @ A B C D E F G */ -1,FRM_SBFONTAN_0000,FRM_SBFONTAN_0001,FRM_SBFONTAN_0002,FRM_SBFONTAN_0003,FRM_SBFONTAN_0004,FRM_SBFONTAN_0005,FRM_SBFONTAN_0006,
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/* H I J K L M N O */ FRM_SBFONTAN_0007,FRM_SBFONTAN_0008,FRM_SBFONTAN_0009,FRM_SBFONTAN_0010,FRM_SBFONTAN_0011,FRM_SBFONTAN_0012,FRM_SBFONTAN_0013,FRM_SBFONTAN_0014,
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||||||
/* P Q R S T U V W */ FRM_SBFONTAN_0015,FRM_SBFONTAN_0016,FRM_SBFONTAN_0017,FRM_SBFONTAN_0018,FRM_SBFONTAN_0019,FRM_SBFONTAN_0020,FRM_SBFONTAN_0021,FRM_SBFONTAN_0022,
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||||||
/* X Y Z [ \ ] ^ _ */ FRM_SBFONTAN_0023,FRM_SBFONTAN_0024,FRM_SBFONTAN_0025,FRM_SBFONTAN_0054,FRM_SBFONTAN_0049,FRM_SBFONTAN_0055, -1, -1,
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||||||
/* ` a b c d e f g */ -1,FRM_SBFONTAN_0056,FRM_SBFONTAN_0057,FRM_SBFONTAN_0058,FRM_SBFONTAN_0059,FRM_SBFONTAN_0060,FRM_SBFONTAN_0061,FRM_SBFONTAN_0062,
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|
||||||
/* h i j k l m n o */ FRM_SBFONTAN_0063,FRM_SBFONTAN_0064,FRM_SBFONTAN_0065,FRM_SBFONTAN_0066,FRM_SBFONTAN_0067,FRM_SBFONTAN_0068,FRM_SBFONTAN_0069,FRM_SBFONTAN_0070,
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|
||||||
/* p q r s t u v w */ FRM_SBFONTAN_0071,FRM_SBFONTAN_0072,FRM_SBFONTAN_0073,FRM_SBFONTAN_0074,FRM_SBFONTAN_0075,FRM_SBFONTAN_0076,FRM_SBFONTAN_0077,FRM_SBFONTAN_0078,
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|
||||||
/* x y z { | } ~ . */ FRM_SBFONTAN_0079,FRM_SBFONTAN_0080,FRM_SBFONTAN_0081, -1, -1, -1, -1, -1,
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|
||||||
/* € <20> ‚ ƒ „ … † ‡ */ -1, -1, -1, -1, -1, -1, -1, -1,
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|
||||||
/* ˆ ‰ Š ‹ Œ <20> Ž <20> */ -1, -1, -1, -1, -1, -1, -1, -1,
|
|
||||||
/* <20> ‘ ’ “ ” • – — */ -1, -1, -1, -1, -1, -1, -1, -1,
|
|
||||||
/* ˜ ™ š › œ <20> ž Ÿ */ -1, -1, -1, -1, -1, -1, -1, -1
|
|
||||||
/* ¡ ¢ £ ¤ ¥ ¦ § */ -1, -1, -1, -1, -1, -1, -1, -1,
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|
||||||
/* ¨ © ª « ¬ ® ¯ */ -1, -1, -1, -1, -1, -1, -1, -1,
|
|
||||||
/* ° ± ² ³ ´ µ ¶ · */ -1, -1, -1, -1, -1, -1, -1, -1,
|
|
||||||
/* ¸ ¹ º » ¼ ½ ¾ ¿ */ -1, -1, -1, -1, -1, -1, -1, -1,
|
|
||||||
-1,-1,
|
|
||||||
/* À Á Â Ã Ä Å Æ Ç */ FRM_SBFONTAN_0084,FRM_SBFONTAN_0085,FRM_SBFONTAN_0086,FRM_SBFONTAN_0087,FRM_SBFONTAN_0088,FRM_SBFONTAN_0089,FRM_SBFONTAN_0090,FRM_SBFONTAN_0091,
|
|
||||||
/* È É Ê Ë Ì Í Î Ï */ FRM_SBFONTAN_0092,FRM_SBFONTAN_0093,FRM_SBFONTAN_0094,FRM_SBFONTAN_0095,FRM_SBFONTAN_0096,FRM_SBFONTAN_0097,FRM_SBFONTAN_0098,FRM_SBFONTAN_0099,
|
|
||||||
/* Ð Ñ Ò Ó Ô Õ Ö × */ FRM_SBFONTAN_0100,FRM_SBFONTAN_0101,FRM_SBFONTAN_0102,FRM_SBFONTAN_0103,FRM_SBFONTAN_0104,FRM_SBFONTAN_0105,FRM_SBFONTAN_0106,FRM_SBFONTAN_0107,
|
|
||||||
/* Ø Ù Ú Û Ü Ý Þ ß */ FRM_SBFONTAN_0108,FRM_SBFONTAN_0109,FRM_SBFONTAN_0110,FRM_SBFONTAN_0111,FRM_SBFONTAN_0112,FRM_SBFONTAN_0113,FRM_SBFONTAN_0114,FRM_SBFONTAN_0115,
|
|
||||||
/* à á â ã ä å æ ç */ FRM_SBFONTAN_0116,FRM_SBFONTAN_0117,FRM_SBFONTAN_0118,FRM_SBFONTAN_0119,FRM_SBFONTAN_0120,FRM_SBFONTAN_0121,FRM_SBFONTAN_0122,FRM_SBFONTAN_0123,
|
|
||||||
/* è é ê ë ì í î ï */ FRM_SBFONTAN_0124,FRM_SBFONTAN_0125,FRM_SBFONTAN_0126,FRM_SBFONTAN_0127,FRM_SBFONTAN_0128,FRM_SBFONTAN_0129,FRM_SBFONTAN_0130,FRM_SBFONTAN_0131,
|
|
||||||
/* ð ñ ò ó ô õ ö ÷ */ FRM_SBFONTAN_0132,FRM_SBFONTAN_0133, -1, -1, -1, -1, -1, -1,
|
|
||||||
/* ø ù ú û ü ý þ ÿ */ -1, -1, -1, -1, -1, -1, -1, -1,
|
|
||||||
};
|
|
||||||
FontData largeFont( UI_UIGFX_SPR, largeFontTab, 19, 1,1, 6 );
|
|
||||||
|
|
||||||
|
|
||||||
/*----------------------------------------------------------------------
|
/*----------------------------------------------------------------------
|
||||||
|
|
|
@ -59,7 +59,7 @@ public:
|
||||||
|
|
||||||
// Available fonts
|
// Available fonts
|
||||||
extern FontData standardFont; // Crappy old PR font
|
extern FontData standardFont; // Crappy old PR font
|
||||||
extern FontData largeFont; // Large SB font
|
|
||||||
|
|
||||||
/* Data
|
/* Data
|
||||||
---- */
|
---- */
|
||||||
|
|
|
@ -278,7 +278,7 @@ void CGUIObjectWithFont::init(CGUIObject *_parent,GUIId _id)
|
||||||
{
|
{
|
||||||
CGUIObject::init(_parent,_id);
|
CGUIObject::init(_parent,_id);
|
||||||
m_fontBank=new ("GUIObjectWithFont:fontBank") FontBank();
|
m_fontBank=new ("GUIObjectWithFont:fontBank") FontBank();
|
||||||
m_fontBank->initialise(&largeFont);
|
m_fontBank->initialise(&standardFont);
|
||||||
m_fontBank->setJustification(FontBank::JUST_CENTRE);
|
m_fontBank->setJustification(FontBank::JUST_CENTRE);
|
||||||
m_fontBank->setOt(getOt());
|
m_fontBank->setOt(getOt());
|
||||||
m_fontBank->setColour(DEFAULT_FONT_R,DEFAULT_FONT_G,DEFAULT_FONT_B);
|
m_fontBank->setColour(DEFAULT_FONT_R,DEFAULT_FONT_G,DEFAULT_FONT_B);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue