This commit is contained in:
parent
11410feeb4
commit
7ad4ef60f4
11 changed files with 344 additions and 70 deletions
|
@ -73,7 +73,8 @@ enemy_src := npc \
|
|||
nocto \
|
||||
nfskull \
|
||||
nsklfish \
|
||||
ngary
|
||||
ngary \
|
||||
nplatfrm
|
||||
|
||||
projectl_src := projectl
|
||||
|
||||
|
|
|
@ -295,16 +295,6 @@ void CNpcEnemy::processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY
|
|||
}
|
||||
}
|
||||
|
||||
void CNpcEnemy::processGenericCircularPath( int _frames )
|
||||
{
|
||||
m_rotation += m_data[m_type].speed;
|
||||
m_rotation %= 4096;
|
||||
|
||||
Pos.vx = m_base.vx + ( ( m_extension * rcos( m_rotation ) ) >> 12 );
|
||||
Pos.vy = m_base.vy + ( ( m_extension * rsin( m_rotation ) ) >> 12 );
|
||||
}
|
||||
|
||||
|
||||
bool CNpcEnemy::isCollisionWithGround()
|
||||
{
|
||||
ASSERT(m_layerCollision);
|
||||
|
|
|
@ -209,7 +209,7 @@ void CNpcEnemy::init()
|
|||
{
|
||||
CEnemyThing::init();
|
||||
|
||||
m_type = NPC_LINEAR_PLATFORM;
|
||||
m_type = NPC_CLAM_STATIC;
|
||||
|
||||
// sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType );
|
||||
// m_skel.Init( Hdr );
|
||||
|
@ -891,13 +891,6 @@ void CNpcEnemy::processMovement(int _frames)
|
|||
break;
|
||||
}
|
||||
|
||||
case NPC_MOVEMENT_FIXED_CIRCULAR:
|
||||
{
|
||||
processGenericCircularPath( _frames );
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NPC_MOVEMENT_MOTHER_JELLYFISH:
|
||||
{
|
||||
processMotherJellyfishMovement( _frames );
|
||||
|
|
|
@ -116,8 +116,6 @@ public:
|
|||
NPC_PENDULUM,
|
||||
NPC_FIREBALL,
|
||||
NPC_SAW_BLADE,
|
||||
NPC_LINEAR_PLATFORM,
|
||||
NPC_CIRCULAR_PLATFORM,
|
||||
NPC_SMALL_JELLYFISH_1,
|
||||
NPC_SMALL_JELLYFISH_2,
|
||||
NPC_ANEMONE_1,
|
||||
|
@ -246,7 +244,6 @@ protected:
|
|||
NPC_MOVEMENT_STATIC = 0,
|
||||
NPC_MOVEMENT_FIXED_PATH = 1,
|
||||
NPC_MOVEMENT_FIXED_PATH_WALK,
|
||||
NPC_MOVEMENT_FIXED_CIRCULAR,
|
||||
NPC_MOVEMENT_MOTHER_JELLYFISH,
|
||||
NPC_MOVEMENT_SUB_SHARK,
|
||||
NPC_MOVEMENT_FLYING_DUTCHMAN,
|
||||
|
@ -357,7 +354,6 @@ protected:
|
|||
void processGenericGetUserDist( int _frames, s32 *distX, s32 *distY );
|
||||
void processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist );
|
||||
void processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY );
|
||||
void processGenericCircularPath( int _frames );
|
||||
bool processGroundCollisionReverse( s32 *moveX, s32 *moveY );
|
||||
|
||||
// small jellyfish functions
|
||||
|
|
|
@ -15,6 +15,10 @@
|
|||
#include "enemy\npc.h"
|
||||
#endif
|
||||
|
||||
#ifndef __ENEMY_NPLATFRM_H__
|
||||
#include "enemy\nplatfrm.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PLAYER_H__
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
@ -59,6 +63,32 @@ CNpcFriend::NPC_FRIEND_DATA CNpcFriend::m_data[NPC_FRIEND_UNIT_TYPE_MAX] =
|
|||
},
|
||||
};
|
||||
|
||||
CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
|
||||
{
|
||||
{ // NPC_LINEAR_PLATFORM
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
NPC_PLATFORM_MOVEMENT_FIXED_PATH,
|
||||
3,
|
||||
//512,
|
||||
2048,
|
||||
true,
|
||||
DAMAGE__NONE,
|
||||
0,
|
||||
},
|
||||
|
||||
{ // NPC_CIRCULAR_PLATFORM
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
NPC_PLATFORM_MOVEMENT_FIXED_CIRCULAR,
|
||||
3,
|
||||
128,
|
||||
false,
|
||||
DAMAGE__NONE,
|
||||
0,
|
||||
},
|
||||
};
|
||||
|
||||
CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
||||
{
|
||||
{ // NPC_FALLING_ITEM
|
||||
|
@ -163,41 +193,6 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
0,
|
||||
},
|
||||
|
||||
{ // NPC_LINEAR_PLATFORM
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_FIXED_PATH,
|
||||
NPC_MOVEMENT_MODIFIER_NONE,
|
||||
NPC_CLOSE_NONE,
|
||||
NPC_TIMER_NONE,
|
||||
false,
|
||||
3,
|
||||
//512,
|
||||
2048,
|
||||
true,
|
||||
DAMAGE__NONE,
|
||||
0,
|
||||
},
|
||||
|
||||
{ // NPC_CIRCULAR_PLATFORM
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
NPC_INIT_CIRCULAR_PLATFORM,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_FIXED_CIRCULAR,
|
||||
NPC_MOVEMENT_MODIFIER_NONE,
|
||||
NPC_CLOSE_NONE,
|
||||
NPC_TIMER_NONE,
|
||||
false,
|
||||
3,
|
||||
128,
|
||||
false,
|
||||
DAMAGE__NONE,
|
||||
0,
|
||||
},
|
||||
|
||||
{ // NPC_SMALL_JELLYFISH_1
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
|
|
|
@ -27,6 +27,10 @@
|
|||
#include "enemy\npc.h"
|
||||
#endif
|
||||
|
||||
#ifndef __ENEMY_NPLATFRM_H__
|
||||
#include "enemy\nplatfrm.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PROJECTL_PROJECTL_H__
|
||||
#include "projectl\projectl.h"
|
||||
#endif
|
||||
|
@ -230,8 +234,8 @@ void CGameScene::initLevel()
|
|||
CConversation::registerConversationScript(SCRIPTS_SPEECHTEST_DAT); // Register one script for testing..
|
||||
|
||||
#ifdef __USER_charles__
|
||||
CNpcEnemy *enemy;
|
||||
enemy=new ("test enemy") CNpcEnemy;
|
||||
CNpcPlatform *enemy;
|
||||
enemy=new ("test enemy") CNpcPlatform;
|
||||
enemy->init();
|
||||
enemy->setLayerCollision( Level.getCollisionLayer() );
|
||||
#endif
|
||||
|
|
|
@ -1336,15 +1336,19 @@ void CPlayer::setPlatform( CThing *newPlatform )
|
|||
{
|
||||
int colHeight;
|
||||
int platformHeight;
|
||||
DVECTOR newPos;
|
||||
DVECTOR testPos;
|
||||
|
||||
m_platform = newPlatform;
|
||||
m_onPlatform = true;
|
||||
m_onPlatform = getCentreCollision();
|
||||
|
||||
if ( m_onPlatform )
|
||||
{
|
||||
newPos = getNewCollidedPos();
|
||||
|
||||
colHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, 16 );
|
||||
|
||||
platformHeight = m_platform->getPos().vy - Pos.vy;
|
||||
platformHeight = newPos.vy - Pos.vy;
|
||||
|
||||
if ( platformHeight > colHeight )
|
||||
{
|
||||
|
@ -1361,7 +1365,7 @@ void CPlayer::setPlatform( CThing *newPlatform )
|
|||
// have collided with a platform
|
||||
|
||||
m_moveVel.vy=0;
|
||||
Pos.vy += colHeight;
|
||||
Pos = newPos;
|
||||
|
||||
if ( !m_prevOnPlatform )
|
||||
{
|
||||
|
@ -1397,7 +1401,7 @@ void CPlayer::setPlatform( CThing *newPlatform )
|
|||
}
|
||||
else
|
||||
{
|
||||
Pos.vx += m_platform->getPos().vx - m_prevPlatformPos.vx;
|
||||
//Pos.vx += m_platform->getPos().vx - m_prevPlatformPos.vx;
|
||||
}
|
||||
|
||||
// Move the camera offset
|
||||
|
@ -1441,6 +1445,33 @@ void CPlayer::setPlatform( CThing *newPlatform )
|
|||
|
||||
m_prevPlatformPos = m_platform->getPos();
|
||||
}
|
||||
else
|
||||
{
|
||||
newPlatform->removeChild( this );
|
||||
}
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayer::shove( DVECTOR move )
|
||||
{
|
||||
int colHeight = m_layerCollision->getHeightFromGround( Pos.vx + move.vx, Pos.vy + move.vy, 1 );
|
||||
|
||||
if( colHeight < 0 )
|
||||
{
|
||||
// target position in within wall, abort
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Pos.vx += move.vx;
|
||||
Pos.vy += move.vy;
|
||||
}
|
||||
}
|
||||
|
||||
/*===========================================================================
|
||||
|
|
|
@ -160,6 +160,7 @@ public:
|
|||
virtual void shutdown();
|
||||
virtual void think(int _frames);
|
||||
virtual void render();
|
||||
virtual void shove(DVECTOR move);
|
||||
|
||||
DVECTOR getCameraPos();
|
||||
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
#include "game\game.h"
|
||||
#endif
|
||||
|
||||
#include "utils\utils.h"
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
||||
|
@ -123,6 +125,21 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
player->clearPlatform();
|
||||
}
|
||||
|
||||
// Player -> Platform collision
|
||||
thing1=s_thingLists[CThing::TYPE_PLATFORM];
|
||||
thing2=s_thingLists[CThing::TYPE_PLAYER];
|
||||
while(thing1&&thing2)
|
||||
{
|
||||
thing1->removeAllChild();
|
||||
if(thing1->canCollide()&&
|
||||
thing1->checkCollisionAgainst(thing2))
|
||||
{
|
||||
thing1->addChild( thing2 );
|
||||
thing1->collidedWith(thing2);
|
||||
}
|
||||
thing1=thing1->m_nextThing;
|
||||
}
|
||||
|
||||
// Player -> Pickup collision
|
||||
thing1=s_thingLists[CThing::TYPE_PICKUP];
|
||||
thing2=s_thingLists[CThing::TYPE_PLAYER];
|
||||
|
@ -277,8 +294,11 @@ void CThing::init()
|
|||
// Add to thing list
|
||||
CThingManager::addToThingList(this);
|
||||
|
||||
setCollisionSize(20,20); // Some temporary defaults.. (pkg)
|
||||
setCollisionSize(200,20); // Some temporary defaults.. (pkg)
|
||||
setCollisionCentreOffset(0,0);
|
||||
m_collisionAngle = 0;
|
||||
m_collisionStickyBoundary = 0;
|
||||
m_centreCollision = false;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
|
@ -313,6 +333,9 @@ void CThing::think(int _frames)
|
|||
DVECTOR PosLast=Pos;
|
||||
PosDelta.vx=Pos.vx-PosLast.vx;
|
||||
PosDelta.vy=Pos.vy-PosLast.vy;
|
||||
|
||||
m_collisionAngle++;
|
||||
m_collisionAngle %= 4096;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
|
@ -343,10 +366,54 @@ void CThing::render()
|
|||
if(area.x1<=511&&area.x2>=0&&
|
||||
area.y1<=255&&area.y2>=0)
|
||||
{
|
||||
DrawLine(area.x1,area.y1,area.x1,area.y2,255,255,255,0);
|
||||
DrawLine(area.x1,area.y2,area.x2,area.y2,255,255,255,0);
|
||||
DrawLine(area.x2,area.y2,area.x2,area.y1,255,255,255,0);
|
||||
DrawLine(area.x2,area.y1,area.x1,area.y1,255,255,255,0);
|
||||
area=getCollisionArea();
|
||||
|
||||
SVECTOR points[4];
|
||||
VECTOR vecPoints[4];
|
||||
|
||||
points[0].vx = area.x1 - Pos.vx;
|
||||
points[0].vy = area.y1 - Pos.vy;
|
||||
|
||||
points[1].vx = area.x1 - Pos.vx;
|
||||
points[1].vy = area.y2 - Pos.vy;
|
||||
|
||||
points[2].vx = area.x2 - Pos.vx;
|
||||
points[2].vy = area.y2 - Pos.vy;
|
||||
|
||||
points[3].vx = area.x2 - Pos.vx;
|
||||
points[3].vy = area.y1 - Pos.vy;
|
||||
|
||||
MATRIX mtx;
|
||||
|
||||
SetIdentNoTrans(&mtx );
|
||||
RotMatrixZ( m_collisionAngle, &mtx );
|
||||
|
||||
ApplyMatrix( &mtx, &points[0], &vecPoints[0] );
|
||||
ApplyMatrix( &mtx, &points[1], &vecPoints[1] );
|
||||
ApplyMatrix( &mtx, &points[2], &vecPoints[2] );
|
||||
ApplyMatrix( &mtx, &points[3], &vecPoints[3] );
|
||||
|
||||
vecPoints[0].vx += Pos.vx - ofs.vx;
|
||||
vecPoints[0].vy += Pos.vy - ofs.vy;
|
||||
|
||||
vecPoints[1].vx += Pos.vx - ofs.vx;
|
||||
vecPoints[1].vy += Pos.vy - ofs.vy;
|
||||
|
||||
vecPoints[2].vx += Pos.vx - ofs.vx;
|
||||
vecPoints[2].vy += Pos.vy - ofs.vy;
|
||||
|
||||
vecPoints[3].vx += Pos.vx - ofs.vx;
|
||||
vecPoints[3].vy += Pos.vy - ofs.vy;
|
||||
|
||||
//DrawLine(area.x1,area.y1,area.x1,area.y2,255,255,255,0);
|
||||
//DrawLine(area.x1,area.y2,area.x2,area.y2,255,255,255,0);
|
||||
//DrawLine(area.x2,area.y2,area.x2,area.y1,255,255,255,0);
|
||||
//DrawLine(area.x2,area.y1,area.x1,area.y1,255,255,255,0);
|
||||
|
||||
DrawLine( vecPoints[0].vx, vecPoints[0].vy, vecPoints[1].vx, vecPoints[1].vy,255,255,255,0);
|
||||
DrawLine( vecPoints[1].vx, vecPoints[1].vy, vecPoints[2].vx, vecPoints[2].vy,255,255,255,0);
|
||||
DrawLine( vecPoints[2].vx, vecPoints[2].vy, vecPoints[3].vx, vecPoints[3].vy,255,255,255,0);
|
||||
DrawLine( vecPoints[3].vx, vecPoints[3].vy, vecPoints[0].vx, vecPoints[0].vy,255,255,255,0);
|
||||
|
||||
area.x1=Pos.vx-10-ofs.vx;
|
||||
area.y1=Pos.vy-10-ofs.vy;
|
||||
|
@ -494,6 +561,8 @@ int CThing::checkCollisionAgainst(CThing *_thisThing)
|
|||
int radius;
|
||||
int collided;
|
||||
|
||||
MATRIX mtx;
|
||||
|
||||
pos=getCollisionCentre();
|
||||
thisThingPos=_thisThing->getCollisionCentre();
|
||||
|
||||
|
@ -505,12 +574,174 @@ int CThing::checkCollisionAgainst(CThing *_thisThing)
|
|||
CRECT thisRect,thatRect;
|
||||
|
||||
thisRect=getCollisionArea();
|
||||
|
||||
// ensure user 'sticks' to platform whilst it is moving along
|
||||
|
||||
thisRect.x1 -= m_collisionStickyBoundary;
|
||||
thisRect.y1 -= m_collisionStickyBoundary;
|
||||
thisRect.x2 += m_collisionStickyBoundary;
|
||||
thisRect.y2 += m_collisionStickyBoundary;
|
||||
|
||||
thatRect=_thisThing->getCollisionArea();
|
||||
|
||||
// rotate thatPos opposite way to this CThing's collision angle, so that we can regard them both as being at 0 rotation
|
||||
|
||||
// get target thing's position
|
||||
|
||||
DVECTOR thatPos = _thisThing->getPos();
|
||||
|
||||
// get target thing's position relative to this thing's position
|
||||
|
||||
SVECTOR relativePos;
|
||||
relativePos.vx = thatPos.vx - Pos.vx;
|
||||
relativePos.vy = thatPos.vy - Pos.vy;
|
||||
|
||||
VECTOR newPos;
|
||||
|
||||
// get target thing's collision area relative to 0
|
||||
|
||||
thatRect.x1 -= thatPos.vx;
|
||||
thatRect.y1 -= thatPos.vy;
|
||||
thatRect.x2 -= thatPos.vx;
|
||||
thatRect.y2 -= thatPos.vy;
|
||||
|
||||
SetIdentNoTrans(&mtx );
|
||||
RotMatrixZ( -m_collisionAngle, &mtx );
|
||||
|
||||
// rotation target relative position back to 0 by this thing's collision angle
|
||||
|
||||
ApplyMatrix( &mtx, &relativePos, &newPos );
|
||||
|
||||
// add on this thing's position to get new target thing's position after rotation around this thing
|
||||
|
||||
newPos.vx += Pos.vx;
|
||||
newPos.vy += Pos.vy;
|
||||
|
||||
// reposition target thing's collision area
|
||||
|
||||
thatRect.x1 += newPos.vx;
|
||||
thatRect.y1 += newPos.vy;
|
||||
thatRect.x2 += newPos.vx;
|
||||
thatRect.y2 += newPos.vy;
|
||||
|
||||
// check to see if bounding boxes collide
|
||||
|
||||
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
|
||||
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
|
||||
{
|
||||
collided=true;
|
||||
|
||||
// check to see if centre point (i.e. where the object is standing) collides too
|
||||
|
||||
if ( ( newPos.vx >= thisRect.x1 && newPos.vx <= thisRect.x2 ) &&
|
||||
( newPos.vy >= thisRect.y1 && newPos.vy <= thisRect.y2 ) )
|
||||
{
|
||||
thisRect=getCollisionArea();
|
||||
_thisThing->setCentreCollision( true );
|
||||
|
||||
// 'render' collision box at correct angle
|
||||
|
||||
SVECTOR testPointsNonRel[4];
|
||||
VECTOR testPoints[4];
|
||||
|
||||
testPointsNonRel[0].vx = thisRect.x1 - Pos.vx;
|
||||
testPointsNonRel[0].vy = thisRect.y1 - Pos.vy;
|
||||
|
||||
testPointsNonRel[1].vx = thisRect.x2 - Pos.vx;
|
||||
testPointsNonRel[1].vy = thisRect.y1 - Pos.vy;
|
||||
|
||||
testPointsNonRel[2].vx = thisRect.x2 - Pos.vx;
|
||||
testPointsNonRel[2].vy = thisRect.y2 - Pos.vy;
|
||||
|
||||
testPointsNonRel[3].vx = thisRect.x1 - Pos.vx;
|
||||
testPointsNonRel[3].vy = thisRect.y2 - Pos.vy;
|
||||
|
||||
SetIdentNoTrans(&mtx );
|
||||
RotMatrixZ( m_collisionAngle, &mtx );
|
||||
|
||||
int i;
|
||||
|
||||
for ( i = 0 ; i < 4 ; i++ )
|
||||
{
|
||||
ApplyMatrix( &mtx, &testPointsNonRel[i], &testPoints[i] );
|
||||
|
||||
testPoints[i].vx += Pos.vx;
|
||||
testPoints[i].vy += Pos.vy;
|
||||
}
|
||||
|
||||
// now find the highest y pos
|
||||
|
||||
// first set highestY to lowest of the four points
|
||||
|
||||
s16 highestY = testPoints[0].vy;
|
||||
|
||||
for ( i = 1 ; i < 4 ; i++ )
|
||||
{
|
||||
if ( testPoints[i].vy > highestY ) // remember y is inverted
|
||||
{
|
||||
highestY = testPoints[i].vy;
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < 4 ; i++ )
|
||||
{
|
||||
int j = i + 1;
|
||||
j %= 4;
|
||||
|
||||
VECTOR highestX, lowestX;
|
||||
|
||||
if ( testPoints[i].vx < testPoints[j].vx )
|
||||
{
|
||||
lowestX = testPoints[i];
|
||||
highestX = testPoints[j];
|
||||
}
|
||||
else
|
||||
{
|
||||
lowestX = testPoints[j];
|
||||
highestX = testPoints[i];
|
||||
}
|
||||
|
||||
if ( highestX.vx == lowestX.vx )
|
||||
{
|
||||
// have to compare heights of both points to get highest
|
||||
|
||||
if ( lowestX.vy < highestY )
|
||||
{
|
||||
highestY = lowestX.vy;
|
||||
}
|
||||
|
||||
if ( highestX.vy < highestY )
|
||||
{
|
||||
highestY = highestX.vy;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( thatPos.vx >= lowestX.vx && thatPos.vx <= highestX.vx )
|
||||
{
|
||||
// current position is above or below this line
|
||||
|
||||
s16 testY;
|
||||
|
||||
testY = lowestX.vy + ( ( thatPos.vx - lowestX.vx ) * ( highestX.vy - lowestX.vy ) ) /
|
||||
( highestX.vx - lowestX.vx );
|
||||
|
||||
if ( testY < highestY )
|
||||
{
|
||||
highestY = testY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
thatPos.vy = highestY;
|
||||
|
||||
_thisThing->setNewCollidedPos( thatPos );
|
||||
}
|
||||
else
|
||||
{
|
||||
_thisThing->setCentreCollision( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -528,5 +759,17 @@ void CThing::processEvent(GAME_EVENT _event,CThing *_sourceThing)
|
|||
// do nothing by default - ignore event
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CThing::shove( DVECTOR move )
|
||||
{
|
||||
Pos.vx += move.vx;
|
||||
Pos.vy += move.vy;
|
||||
}
|
||||
|
||||
/*===========================================================================
|
||||
end */
|
||||
|
|
|
@ -68,12 +68,12 @@ public:
|
|||
typedef enum
|
||||
{
|
||||
TYPE_PICKUP,
|
||||
TYPE_PLATFORM,
|
||||
TYPE_PLAYER,
|
||||
TYPE_PLAYERPROJECTILE,
|
||||
TYPE_NPC,
|
||||
TYPE_ENEMY,
|
||||
TYPE_ENEMYPROJECTILE,
|
||||
TYPE_PLATFORM,
|
||||
TYPE_TRIGGER,
|
||||
|
||||
MAX_TYPE,
|
||||
|
@ -98,6 +98,8 @@ public:
|
|||
|
||||
|
||||
DVECTOR getPos() {return Pos;}
|
||||
virtual void shove(DVECTOR move);
|
||||
CThing *getNext() {return Next;}
|
||||
|
||||
|
||||
virtual void processEvent(GAME_EVENT _event,CThing *_sourceThing);
|
||||
|
@ -135,15 +137,25 @@ protected:
|
|||
void setCollisionSize(int _w,int _h);
|
||||
void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
|
||||
void setCollisionCentreOffset(DVECTOR xy) {m_collisionCentreOffset=xy;}
|
||||
void setCentreCollision(bool newCentreCollision) {m_centreCollision = newCentreCollision;}
|
||||
void setNewCollidedPos(DVECTOR newPos) {m_newCollidedPos = newPos;}
|
||||
void setCollisionStickyBoundary(int boundary) {m_collisionStickyBoundary = boundary;}
|
||||
int getCollisionRadius() {return m_collisionRadius;}
|
||||
CRECT getCollisionArea() {return m_collisionArea;}
|
||||
DVECTOR getCollisionCentre() {return m_collisionCentre;}
|
||||
s16 getCollisionAngle() {return m_collisionAngle;}
|
||||
bool getCentreCollision() {return m_centreCollision;}
|
||||
DVECTOR getNewCollidedPos() {return m_newCollidedPos;}
|
||||
private:
|
||||
DVECTOR m_collisionSize;
|
||||
DVECTOR m_collisionCentreOffset;
|
||||
int m_collisionRadius;
|
||||
int m_collisionStickyBoundary; // for platforms
|
||||
CRECT m_collisionArea;
|
||||
DVECTOR m_collisionCentre;
|
||||
s16 m_collisionAngle;
|
||||
bool m_centreCollision;
|
||||
DVECTOR m_newCollidedPos;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -185,6 +185,14 @@ SOURCE=..\..\..\source\enemy\npcpath.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\nplatfrm.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\nplatfrm.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\nscrab.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue