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source/enemy/ndogfish.cpp
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150
source/enemy/ndogfish.cpp
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/*=========================================================================
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ndogfish.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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void CNpc::processIronDogfishMovement( int _frames )
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{
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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if ( m_extendDir == EXTEND_RIGHT )
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{
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s32 xDist = 300 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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}
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else
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{
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s32 xDist = -300 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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}
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}
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}
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else
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{
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processStandardIronDogfishAttack( _frames );
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}
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}
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void CNpc::processStandardIronDogfishAttack( int _frames )
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{
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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s32 xDist = playerPos.vx - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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switch( m_state )
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{
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case IRON_DOGFISH_THUMP_1:
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case IRON_DOGFISH_THUMP_2:
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{
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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// thump player
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m_state++;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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}
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break;
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}
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case IRON_DOGFISH_LASER_EYE_1:
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case IRON_DOGFISH_LASER_EYE_2:
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{
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// fire at user
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m_state++;
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if ( m_state > IRON_DOGFISH_LASER_EYE_2 )
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{
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// return to first state
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m_state = IRON_DOGFISH_THUMP_1;
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}
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break;
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}
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case IRON_DOGFISH_ROLL:
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{
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// charge user
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, 6 );
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}
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else
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{
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state++;
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}
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break;
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}
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}
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}
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void CNpc::processCloseIronDogfishAttack( int _frames )
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{
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// swipe at player
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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