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@ -10,7 +10,11 @@
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Copyright (c) 2001 Climax Development Ltd
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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===========================================================================*/
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/*
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Sprite/object control - Thrown objects, so need curved path, :o(
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FX
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*/
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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Includes
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Includes
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@ -73,21 +77,21 @@
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// Available actors
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// Available actors
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enum
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enum
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{
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{
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ACTOR_SPONGEBOB,
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FMA_ACTOR_SPONGEBOB,
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ACTOR_MM,
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FMA_ACTOR_MM,
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ACTOR_BB,
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FMA_ACTOR_BB,
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ACTOR_GARY,
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FMA_ACTOR_GARY,
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NUM_ACTORS
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FMA_NUM_ACTORS
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};
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};
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// Actor animation types
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// Actor animation types
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enum
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enum
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{
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{
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ANIM_IDLE,
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FMA_ANIM_IDLE,
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ANIM_WALK,
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FMA_ANIM_WALK,
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NUM_ANIMS,
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FMA_NUM_ANIMS,
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};
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};
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// Available script commands
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// Available script commands
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@ -121,7 +125,7 @@ typedef enum
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typedef struct
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typedef struct
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{
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{
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FileEquate m_file;
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FileEquate m_file;
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int m_anims[NUM_ANIMS];
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int m_anims[FMA_NUM_ANIMS];
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} ACTOR_GRAPHICS_DATA;
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} ACTOR_GRAPHICS_DATA;
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@ -156,8 +160,581 @@ typedef struct
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CFmaScene FmaScene;
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CFmaScene FmaScene;
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// A test script..
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/*****************************************************************************/
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// Ch1 FMA
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int s_testScript[]=
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int s_testScript[]=
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{
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_00_DAT,
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_01_DAT,
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_02_DAT,
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_03_DAT,
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// Scene 1 - Shade Shoals
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SC_SNAP_CAMERA_TO, 4*16,16*16,
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SC_WAIT_ON_TIMER, 30,
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// Scene 2 - SB arrives outside Shady Shoals
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,16*16,30*16,96,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_00_DAT,
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// Scene 3 - SB Fixing TV
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,224*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_MM,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,220*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_BB,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,208*16,30*16,
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SC_SNAP_CAMERA_TO, 197*16,16*16,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_WAIT_ON_TIMER, 10,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_WAIT_ON_TIMER, 10,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_WAIT_ON_TIMER, 10,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_01_DAT,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_WAIT_ON_TIMER, 10,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
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SC_WAIT_ON_TIMER, 10,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_WAIT_ON_TIMER, 10,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
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// Scene 4 - Goes to BB, and collects his prize
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,216*16,30*16,16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_02_DAT,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,154,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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// Scene 5 - SB leaves Shady Shoals
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SC_SNAP_CAMERA_TO, 4*16,16*16,
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SC_WAIT_ON_TIMER, 30,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,4*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,144,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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// Scene 6 - Back in shady
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,207*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,212*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_BB,1,
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SC_SNAP_CAMERA_TO, 197*16,16*16,
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SC_WAIT_ON_TIMER, 60,
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// Scene 7 - TV goes pop
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// Scene 8 - Outside, MM & BB SCREEEEEEEEEEEEEEEAM
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SC_SNAP_CAMERA_TO, 4*16,16*16,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_03_DAT,
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SC_STOP
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};
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/*****************************************************************************/
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/*** Intro FMA ***************************************************************/
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/*****************************************************************************/
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int s_FMAIntroScript[]=
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{
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH1_00_DAT,
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH1_01_DAT,
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH1_02_DAT,
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SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH1_03_DAT,
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// Scene 1 - SB & Gary outside house
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,80*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_GARY,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_GARY,84*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_GARY,1,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_GARY,true,
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SC_SNAP_CAMERA_TO, 67*16,16*16,
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SC_WAIT_ON_TIMER, 60,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH1_00_DAT,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,60*16,30*16,60*2,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_GARY,FMA_ANIM_WALK,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_GARY,64*16,30*16,60*3,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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// SC_WAIT_ON_TIMER, 60*2,
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// Scene 2 - Shady shoals with BB & MM
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,11*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,60*16,30*16,60*2,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,17*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_BB,0,
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SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
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SC_SNAP_CAMERA_TO, 4*16,16*16,
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SC_WAIT_ON_TIMER, 60,
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// Scene 3 - SB Arives
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,24*16,30*16,60*2,
|
|
|
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|
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|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_GARY,44*16,30*16,
|
|
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|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_GARY,28*16,30*16,60*3,
|
|
|
|
|
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|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_GARY,
|
|
|
|
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|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_GARY,FMA_ANIM_IDLE,
|
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// Scene 4 - SB talks to em
|
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|
// Scene 5 - MM gives task
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH1_01_DAT,
|
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|
|
// Scene 6 - SB readies to run
|
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
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|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
|
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|
|
SC_WAIT_ON_TIMER, 15,
|
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|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH1_02_DAT,
|
|
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|
SC_WAIT_ON_TIMER, 15,
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// Scene 7 - SB Leaves
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,30,
|
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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// Scene 8 - Back to Gary, for non funny end
|
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SC_SET_ACTOR_FACING, FMA_ACTOR_GARY,0,
|
|
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|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_GARY,30*16,30*16,60,
|
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_GARY,
|
|
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|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH1_03_DAT,
|
|
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|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_GARY,44*16,30*16,60*2,
|
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SC_WAIT_ON_TIMER, 60*5,
|
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SC_STOP
|
|
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|
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|
|
|
};
|
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|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
/*** C1 End FMA **************************************************************/
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|
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|
|
/*****************************************************************************/
|
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|
|
int s_FMAC1EndScript[]=
|
|
|
|
|
|
|
|
{
|
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|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH2_00_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH2_01_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH2_02_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH2_03_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 1 - Shade Shoals
|
|
|
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|
|
|
|
SC_SNAP_CAMERA_TO, 4*16,16*16,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 60*2,
|
|
|
|
|
|
|
|
// Scene 2 - inside Shady Shoals
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,207*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,212*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_BB,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SNAP_CAMERA_TO, 197*16,16*16,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH2_00_DAT,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 3 - SB enter by door
|
|
|
|
|
|
|
|
SC_MOVE_CAMERA_TO, 235*16,16*16,60,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CAMERA_STOP,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,270*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,260*16,30*16,40,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,230*16,30*16,120,
|
|
|
|
|
|
|
|
SC_MOVE_CAMERA_TO, 210*16,16*16,120,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CAMERA_STOP,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH2_01_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// scene 6 - sarnie flys thru the air
|
|
|
|
|
|
|
|
// SC_SPRITE_SHIT
|
|
|
|
|
|
|
|
SC_MOVE_CAMERA_TO, 197*16,16*16,120,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CAMERA_STOP,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 7 - MM Eats sarnie
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,220*16,30*16,40,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_BB,0,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH2_02_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 8 - SB Leaves
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH2_03_DAT,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_STOP
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
/*** C2 End FMA **************************************************************/
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
int s_FMAC2EndScript[]=
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH3_00_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH3_01_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH3_02_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 1 - Shade Shoals
|
|
|
|
|
|
|
|
SC_SNAP_CAMERA_TO, 4*16,16*16,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 60*2,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 2 - inside Shady Shoals
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,207*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,212*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_BB,0,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SNAP_CAMERA_TO, 197*16,16*16,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 60,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 3 - SB enter by door
|
|
|
|
|
|
|
|
SC_MOVE_CAMERA_TO, 235*16,16*16,60,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CAMERA_STOP,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,270*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,260*16,30*16,40,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH3_00_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,220*16,30*16,200,
|
|
|
|
|
|
|
|
SC_MOVE_CAMERA_TO, 197*16,16*16,200,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CAMERA_STOP,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 7 - BB gives new task
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH3_01_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 8 - SB Leaves
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH3_02_DAT,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_STOP
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
/*** C3 End FMA **************************************************************/
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
int s_FMAC3EndScript[]=
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH4_00_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH4_01_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH4_02_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 1 - Shade Shoals
|
|
|
|
|
|
|
|
SC_SNAP_CAMERA_TO, 4*16,16*16,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 2 - SB arrives outside Shady Shoals
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,16*16,30*16,96,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH4_00_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 3 - inside Shady Shoals
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,207*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,212*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_BB,0,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SNAP_CAMERA_TO, 197*16,16*16,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH4_01_DAT,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 4 - SB enter by door, and runs over to them
|
|
|
|
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|
SC_MOVE_CAMERA_TO, 235*16,16*16,60,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CAMERA_STOP,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,270*16,30*16,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,260*16,30*16,40,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,220*16,30*16,200,
|
|
|
|
|
|
|
|
SC_MOVE_CAMERA_TO, 197*16,16*16,200,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CAMERA_STOP,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 5 - MM & BB need to hide here
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
// Scene 7 - BB gives new task
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH4_02_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 8 - SB Leaves
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 20,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_STOP
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
/*** C4 End FMA **************************************************************/
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
int s_FMAC4EndScript[]=
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH5_00_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH5_01_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH5_02_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 1 - Shade Shoals
|
|
|
|
|
|
|
|
SC_SNAP_CAMERA_TO, 4*16,16*16,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 2 - SB arrives outside Shady Shoals
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,16*16,30*16,96,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH5_00_DAT,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH5_01_DAT,
|
|
|
|
|
|
|
|
/* NEED PORTHOLE TO FINISH THIS BABY
|
|
|
|
|
|
|
|
// Scene 3 - inside Shady Shoals
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,207*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,212*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_BB,0,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SNAP_CAMERA_TO, 197*16,16*16,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH4_01_DAT,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 4 - SB enter by door, and runs over to them
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_MOVE_CAMERA_TO, 235*16,16*16,60,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CAMERA_STOP,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,270*16,30*16,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,260*16,30*16,40,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,220*16,30*16,200,
|
|
|
|
|
|
|
|
SC_MOVE_CAMERA_TO, 197*16,16*16,200,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CAMERA_STOP,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 5 - MM & BB need to hide here
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 7 - BB gives new task
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH4_02_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
// Scene 8 - SB Leaves
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 20,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH5_02_DAT,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 20,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,40,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_STOP
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
/*** C5 End FMA **************************************************************/
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int s_FMAC5EndScript[]=
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_00_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_01_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_02_DAT,
|
|
|
|
|
|
|
|
SC_REGISTER_CONVERSATION, SCRIPTS_FMA_CH6_03_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 1 - Shade Shoals
|
|
|
|
|
|
|
|
SC_SNAP_CAMERA_TO, 4*16,16*16,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 30,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 2 - SB arrives outside Shady Shoals
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_SPONGEBOB,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,16*16,30*16,96,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_00_DAT,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 3 - SB Fixing TV
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,224*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_MM,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_MM,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,220*16,30*16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_BB,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_VISIBILITY, FMA_ACTOR_BB,true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,208*16,30*16,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SNAP_CAMERA_TO, 197*16,16*16,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_01_DAT,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_WAIT_ON_TIMER, 10,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,1,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Scene 4 - Goes to BB, and collects his prize
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,216*16,30*16,16,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,
|
|
|
|
|
|
|
|
SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_02_DAT,
|
|
|
|
|
|
|
|
SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,240*16,30*16,154,
|
|
|
|
|
|
|
|
SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
|
|
|
|
|
|
|
|
SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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// Scene 5 - SB leaves Shady Shoals
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SC_SNAP_CAMERA_TO, 4*16,16*16,
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SC_WAIT_ON_TIMER, 30,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_WALK,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,4*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,40*16,30*16,144,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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// Scene 6 - Back in shady
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_MM,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_MM,207*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_MM,0,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_IDLE,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_BB,212*16,30*16,
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SC_SET_ACTOR_FACING, FMA_ACTOR_BB,1,
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SC_SNAP_CAMERA_TO, 197*16,16*16,
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SC_WAIT_ON_TIMER, 60,
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// Scene 7 - TV goes pop
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// Scene 8 - Outside, MM & BB SCREEEEEEEEEEEEEEEAM
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SC_SNAP_CAMERA_TO, 4*16,16*16,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_03_DAT,
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SC_STOP
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};
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/*****************************************************************************/
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// A test script..
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/*
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int s_testScriptold[]=
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{
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{
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SC_REGISTER_CONVERSATION, SCRIPTS_CH1L1_01_DAT,
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SC_REGISTER_CONVERSATION, SCRIPTS_CH1L1_01_DAT,
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SC_SNAP_CAMERA_TO, 0,0,
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SC_SNAP_CAMERA_TO, 0,0,
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@ -181,19 +758,19 @@ int s_testScript[]=
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SC_STOP
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SC_STOP
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};
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};
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*/
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// Actor graphics data
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// Actor graphics data
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const ACTOR_GRAPHICS_DATA s_actorGraphicsData[NUM_ACTORS]=
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const ACTOR_GRAPHICS_DATA s_actorGraphicsData[FMA_NUM_ACTORS]=
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{
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{
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{ ACTORS_SPONGEBOB_SBK, { ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_RUN } }, // ACTOR_SPONGEBOB
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{ ACTORS_SPONGEBOB_SBK, { ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_RUN } }, // ACTOR_SPONGEBOB
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{ ACTORS_MERMAIDMAN_SBK, { ANIM_MERMAIDMAN_IDLEBREATHE, ANIM_MERMAIDMAN_IDLEBREATHE } }, // ACTOR_MM
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{ ACTORS_MERMAIDMAN_SBK, { ANIM_MERMAIDMAN_IDLEBREATHE, ANIM_MERMAIDMAN_IDLEBREATHE } }, // ACTOR_MM
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{ ACTORS_BARNACLEBOY_SBK, { ANIM_BARNACLEBOY_IDLEBREATHE, ANIM_BARNACLEBOY_IDLEBREATHE } }, // ACTOR_BB
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{ ACTORS_BARNACLEBOY_SBK, { ANIM_BARNACLEBOY_IDLEBREATHE, ANIM_BARNACLEBOY_IDLEBREATHE } }, // ACTOR_BB
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{ ACTORS_GARY_SBK, { ANIM_GARY_IDLE, ANIM_GARY_SLITHER } }, // ACTOR_GARY
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{ ACTORS_GARY_SBK, { ANIM_GARY_IDLE, ANIM_GARY_IDLE/*ANIM_GARY_SLITHER*/ } }, // ACTOR_GARY
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};
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};
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ACTOR_DATA m_actorData[NUM_ACTORS];
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ACTOR_DATA m_actorData[FMA_NUM_ACTORS];
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#include "pad\pads.h"
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#include "pad\pads.h"
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@ -225,11 +802,11 @@ void CFmaScene::init()
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CActorPool::Reset();
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CActorPool::Reset();
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actor=m_actorData;
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actor=m_actorData;
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for(i=0;i<NUM_ACTORS;i++)
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for(i=0;i<FMA_NUM_ACTORS;i++)
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|
{
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|
{
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actor->m_gfx=CActorPool::GetActor(s_actorGraphicsData[i].m_file);
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actor->m_gfx=CActorPool::GetActor(s_actorGraphicsData[i].m_file);
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actor->m_active=false;
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actor->m_active=false;
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actor->m_animState=ANIM_IDLE;
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actor->m_animState=FMA_ANIM_IDLE;
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actor->m_animFrame=0;
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actor->m_animFrame=0;
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actor->m_pos.vx=0;
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actor->m_pos.vx=0;
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actor->m_pos.vy=0;
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|
actor->m_pos.vy=0;
|
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|
@ -255,7 +832,7 @@ void CFmaScene::init()
|
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|
|
---------------------------------------------------------------------- */
|
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|
|
---------------------------------------------------------------------- */
|
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|
|
void CFmaScene::shutdown()
|
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|
|
void CFmaScene::shutdown()
|
|
|
|
{
|
|
|
|
{
|
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|
|
for(int i=0;i<NUM_ACTORS;i++)
|
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|
|
for(int i=0;i<FMA_NUM_ACTORS;i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
delete m_actorData[i].m_gfx;
|
|
|
|
delete m_actorData[i].m_gfx;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -285,10 +862,11 @@ void CFmaScene::render()
|
|
|
|
m_level->render();
|
|
|
|
m_level->render();
|
|
|
|
|
|
|
|
|
|
|
|
actor=m_actorData;
|
|
|
|
actor=m_actorData;
|
|
|
|
for(i=0;i<NUM_ACTORS;i++)
|
|
|
|
for(i=0;i<FMA_NUM_ACTORS;i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if(actor->m_active)
|
|
|
|
if(actor->m_active)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
// need clipping here
|
|
|
|
DVECTOR pos;
|
|
|
|
DVECTOR pos;
|
|
|
|
pos.vx=actor->m_pos.vx-m_cameraPos.vx;
|
|
|
|
pos.vx=actor->m_pos.vx-m_cameraPos.vx;
|
|
|
|
pos.vy=actor->m_pos.vy-m_cameraPos.vy;
|
|
|
|
pos.vy=actor->m_pos.vy-m_cameraPos.vy;
|
|
|
@ -323,19 +901,19 @@ void CFmaScene::think(int _frames)
|
|
|
|
#if defined (__USER_paul__) || defined (__USER_daveo__)
|
|
|
|
#if defined (__USER_paul__) || defined (__USER_daveo__)
|
|
|
|
if(PadGetHeld(0)&PAD_UP)
|
|
|
|
if(PadGetHeld(0)&PAD_UP)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
m_cameraPos.vy-=10*_frames;
|
|
|
|
m_cameraPos.vy-=16;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(PadGetHeld(0)&PAD_DOWN)
|
|
|
|
else if(PadGetHeld(0)&PAD_DOWN)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
m_cameraPos.vy+=10*_frames;
|
|
|
|
m_cameraPos.vy+=16;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(PadGetHeld(0)&PAD_LEFT)
|
|
|
|
else if(PadGetHeld(0)&PAD_LEFT)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
m_cameraPos.vx-=10*_frames;
|
|
|
|
m_cameraPos.vx-=16;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(PadGetHeld(0)&PAD_RIGHT)
|
|
|
|
else if(PadGetHeld(0)&PAD_RIGHT)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
m_cameraPos.vx+=10*_frames;
|
|
|
|
m_cameraPos.vx+=16;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
if(m_scriptRunning==false&&PadGetDown(0)&(PAD_CROSS|PAD_START))
|
|
|
|
if(m_scriptRunning==false&&PadGetDown(0)&(PAD_CROSS|PAD_START))
|
|
|
@ -351,7 +929,7 @@ void CFmaScene::think(int _frames)
|
|
|
|
ACTOR_DATA *actor;
|
|
|
|
ACTOR_DATA *actor;
|
|
|
|
|
|
|
|
|
|
|
|
actor=m_actorData;
|
|
|
|
actor=m_actorData;
|
|
|
|
for(i=0;i<NUM_ACTORS;i++)
|
|
|
|
for(i=0;i<FMA_NUM_ACTORS;i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if(actor->m_active)
|
|
|
|
if(actor->m_active)
|
|
|
|
{
|
|
|
|
{
|
|
|
|