This commit is contained in:
Charles 2001-06-04 19:01:17 +00:00
parent 85f401edf0
commit 773d29ea89
16 changed files with 129 additions and 11 deletions

View file

@ -19,7 +19,8 @@ void CFXBaseAnim::init(DVECTOR const &_Pos)
{
CFX::init(_Pos);
CurrentFrame=0;
CurrentScale=DataPtr->Scale;
CurrentScaleX=CurrentScaleY=DataPtr->Scale;
CurrentHeading = 0;
MaxFrame=((DataPtr->EndFrame-DataPtr->StartFrame)<<DataPtr->FrameShift)-1;
if (DataPtr->Flags & FXANIM_FLAG_LOOP)
{ // Looping Anim, so let it live forever!
@ -100,7 +101,8 @@ DVECTOR RenderPos;
SpriteBank *SprBank=CGameScene::getSpriteBank();
POLY_FT4 *Ft4=SprBank->printFT4Scaled(renderFrame,RenderPos.vx,RenderPos.vy,0,0,OtPos*0,CurrentScale>>4);
//POLY_FT4 *Ft4=SprBank->printFT4Scaled(renderFrame,RenderPos.vx,RenderPos.vy,0,0,OtPos*0,CurrentScale>>4);
POLY_FT4 *Ft4=SprBank->printRotatedScaledSprite(renderFrame,RenderPos.vx,RenderPos.vy,CurrentScaleX,CurrentScaleY,CurrentHeading,OtPos*0);
Ft4->u1--; Ft4->u3--;
Ft4->v2--; Ft4->v3--;
setShadeTex(Ft4,0);