This commit is contained in:
Charles 2001-05-15 20:21:05 +00:00
parent 9fb3df3054
commit 76a722c5ec
9 changed files with 197 additions and 10 deletions

View file

@ -31,6 +31,10 @@
#include "projectl\prnpcspr.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -45,10 +49,24 @@ void CNpcSquidDartEnemy::render()
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
// bodge
if ( m_reversed )
{
renderPos.vx += 32;
}
else
{
renderPos.vx -= 32;
}
renderPos.vy -= 6;
// bodge
int frame = FRM_SQUIDDART_SWIM0001 + ( m_frame >> 8 );
SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
//setRGB0( SprFrame, 255, 128, 255 );
/*s32 XMax = SprFrame->x1 - origRenderPos.vx;
@ -64,7 +82,8 @@ void CNpcSquidDartEnemy::render()
s32 YMin = SprFrame->y0 - renderPos.vy;
setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
// bodge
setCollisionCentreOffset( 0, 0 ); //( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
}
}
}
@ -99,3 +118,65 @@ s32 CNpcSquidDartEnemy::getFrameShift( int _frames )
{
return( ( _frames << 8 ) >> 2 );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
bool CNpcSquidDartEnemy::processSensor()
{
switch( m_sensorFunc )
{
case NPC_SENSOR_NONE:
return( false );
default:
{
if ( playerXDistSqr + playerYDistSqr < 20000 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_circleCentre.vx = Pos.vx + ( playerXDist >> 1 );
m_circleCentre.vy = Pos.vy + ( playerYDist >> 1 );
m_startAngle = ratan2( Pos.vy - m_circleCentre.vy, Pos.vx - m_circleCentre.vx );
m_startAngle &= 4095;
m_circleRadius = isqrt2( playerXDistSqr + playerYDistSqr ) >> 1;
m_circleCentre.vx = Pos.vx - ( ( m_circleRadius * rcos( m_startAngle ) ) >> 12 );
m_circleCentre.vy = Pos.vy - ( ( m_circleRadius * rsin( m_startAngle ) ) >> 12 );
m_angularDistance = 0;
return( true );
}
else
{
return( false );
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSquidDartEnemy::processClose( int _frames )
{
s16 m_currentAngle;
m_currentAngle = ( m_startAngle + m_angularDistance ) & 4095;
m_heading = ( m_currentAngle + 1024 ) & 4095;
Pos.vx = m_circleCentre.vx + ( ( m_circleRadius * rcos( m_currentAngle ) ) >> 12 );
Pos.vy = m_circleCentre.vy + ( ( m_circleRadius * rsin( m_currentAngle ) ) >> 12 );
m_angularDistance += 64 * _frames;
if ( m_angularDistance > 4095 )
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
}
}