This commit is contained in:
Paul 2001-02-01 21:55:22 +00:00
parent 94ca0d101b
commit 7566e24528
3 changed files with 26 additions and 16 deletions

View file

@ -156,19 +156,16 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
int animNo;
if(m_idleTime<5)
{
m_currentIdleAnim=0; // First anim in list is the default idle
// Run the default idle anim a number of times before
// starting to do weird things..
m_currentIdleAnim=0;
}
else
{
if(getNumIdleAnims()>1)
// Alternate random idle anims with the default one
if(m_currentIdleAnim==0&&getNumIdleAnims()>1)
{
// Randomly choose the next anim to run
int lastAnim;
lastAnim=m_currentIdleAnim;
do
{
m_currentIdleAnim=getRndRange(getNumIdleAnims());
}while(m_currentIdleAnim==lastAnim);
m_currentIdleAnim=getRndRange(getNumIdleAnims());
}
else
{
@ -195,7 +192,6 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
m_idleTime++;
}
}
@ -208,12 +204,18 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
static IdleAnims s_unarmedIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 4 },
{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 4 }, // default
{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 10 },
{ ANIM_PLAYER_ANIM_FACEFRONT, ANIM_PLAYER_ANIM_IDLEHOOLA, ANIM_PLAYER_ANIM_FACEBACK, 3 },
{ ANIM_PLAYER_ANIM_FACEFRONT, ANIM_PLAYER_ANIM_IDLEWIGGLEARM, ANIM_PLAYER_ANIM_FACEBACK, 3 },
{ ANIM_PLAYER_ANIM_FACEFRONT, ANIM_PLAYER_ANIM_IDLEHOOLA, ANIM_PLAYER_ANIM_FACEBACK, 5 },
{ ANIM_PLAYER_ANIM_FACEFRONT, ANIM_PLAYER_ANIM_IDLEWIGGLEARM, ANIM_PLAYER_ANIM_FACEBACK, 5 },
{ -1, ANIM_PLAYER_ANIM_IDLELOOK, -1, 1 },
{ -1, ANIM_PLAYER_ANIM_IDLEWIND, -1, 1 },
};
//idlekick
//idlescratch
//? - idlesleep* - wakeup
//idlestretch
//idlewind
static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
IdleAnims *CPlayerStateUnarmedIdle::getIdleAnimsDb(int _animNo)
{
@ -235,7 +237,7 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
static IdleAnims s_coralBlowerIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 4 },
{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 4 }, // default
{ -1, ANIM_PLAYER_ANIM_IDLEBREATHE, -1, 10 },
{ -1, ANIM_PLAYER_ANIM_IDLELOOK, -1, 1 },
};