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9bf72a6ef7
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74f055d6d9
3 changed files with 28 additions and 29 deletions
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@ -71,6 +71,7 @@ CPaulScene s_paulScene;
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#include "gfx\bubicles.h"
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#endif
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#include <sprites.h>
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#if __FILE_SYSTEM__==PC
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#if !defined(__USER_CDBUILD__)
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@ -120,6 +121,8 @@ void InitSystem() // reordered to reduce black screen (hope all is well
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GenericSpriteBank.load(SPRITES_SPRITES_SPR);
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CGameScene::setSpriteBank(&GenericSpriteBank);
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SetUpLoadIcon(GenericSpriteBank.getFrameHeader(FRM__TOKEN));
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// StartLoad();
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GameState::initialise();
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CSoundMediator::initialise();
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@ -7,6 +7,7 @@
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#include "gfx\prim.h"
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#include "fileio\fileio.h"
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/*****************************************************************************/
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#define MaxVBFuncs 4
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@ -29,7 +30,7 @@ static const CVECTOR s_defClearCol = {0, 0, 0};
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/*****************************************************************************/
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/*** Loading Icon Cack *******************************************************/
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/*****************************************************************************/
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POLY_FT4 LoadPoly[2];
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POLY_FT4 LoadPoly;
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static int LoadX=430;
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static int LoadY=161;
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static int LoadHalfWidth;
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@ -53,7 +54,7 @@ void LoadingIcon()
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{
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int Dst;
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int rgb;
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POLY_FT4 *PolyPtr=&LoadPoly[LoadIconSide];
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POLY_FT4 *PolyPtr=&LoadPoly;
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Dst=LoadTab[LoadTime];
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@ -70,35 +71,28 @@ POLY_FT4 *PolyPtr=&LoadPoly[LoadIconSide];
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LoadTime++;
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if (LoadTime>=LoadTabSize) LoadTime=0;
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if(LoadTime==LoadTabSize/2) LoadIconSide^=1;
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// if(LoadTime==LoadTabSize/2) LoadIconSide^=1;
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}
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/*****************************************************************************/
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void StartLoad(int _loadX,int _loadY)
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void SetUpLoadIcon(void *_fh)
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{
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/*
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sFrameHdr *fh;
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SpriteBank *spr;
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spr=UIGetSharedSpriteBank();
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LoadX=_loadX;
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LoadY=_loadY;
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setPolyFT4(&LoadPoly[0]);
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fh=spr->getFrameHeader(FRM__CD);
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setXYWH(&LoadPoly[0],LoadX,LoadY,fh->W,fh->H);
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setUVWH(&LoadPoly[0],fh->U,fh->V,fh->W,fh->H);
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LoadPoly[0].tpage=fh->TPage;
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LoadPoly[0].clut=fh->Clut;
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setPolyFT4(&LoadPoly[1]);
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fh=spr->getFrameHeader(FRM__CDFRONT);
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setXYWH(&LoadPoly[1],LoadX,LoadY,fh->W,fh->H);
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setUVWH(&LoadPoly[1],fh->U,fh->V,fh->W,fh->H);
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LoadPoly[1].tpage=fh->TPage;
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LoadPoly[1].clut=fh->Clut;
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sFrameHdr *fh=(sFrameHdr*)_fh;
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setPolyFT4(&LoadPoly);
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setXYWH(&LoadPoly,LoadX,LoadY,fh->W,fh->H);
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setUVWH(&LoadPoly,fh->U,fh->V,fh->W,fh->H);
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LoadPoly.tpage=fh->TPage;
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LoadPoly.clut=fh->Clut;
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LoadHalfWidth=fh->W/2;
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setRECT(&LoadBackRect,LoadX,LoadY+(LoadBackY^256),fh->W+4,fh->H+4);
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}
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/*****************************************************************************/
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void StartLoad(int _loadX,int _loadY)
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{
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LoadX=_loadX;
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LoadY=_loadY;
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Screen[0].Draw.isbg=Screen[1].Draw.isbg=0;
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@ -106,12 +100,10 @@ SpriteBank *spr;
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PutDispEnv(&Screen[FrameFlipFlag].Disp);
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LoadBackY=Screen[FrameFlipFlag^1].Disp.disp.y;
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setRECT(&LoadBackRect,LoadX,LoadY+(LoadBackY^256),fh->W+4,fh->H+4);
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LoadTime=0;
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DrawLoadIcon=1;
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LoadIconSide=0;
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*/
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}
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/*****************************************************************************/
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@ -357,7 +349,11 @@ int ScrH=VidGetScrH()*FrameFlipFlag;
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PutDrawEnv(Draw);
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// If set, load background screen
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if (ScreenImage) LoadImage2(&Screen[LastFrame].Disp.disp ,(u_long*)ScreenImage);
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if (ScreenImage)
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{
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LoadImage(&Screen[LastFrame].Disp.disp ,(u_long*)ScreenImage);
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DrawSync(0);
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}
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if(ScreenClipBox==1)
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@ -32,7 +32,6 @@ struct sVidScreen
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extern int FrameFlipFlag;
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/*****************************************************************************/
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void VidInit();
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void VidScrOn();
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@ -59,6 +58,7 @@ void VidRemoveVSyncFunc(VbFuncType v);
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void VRamViewer();
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void SetUpLoadIcon(void *fh);
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void StartLoad(int _loadX=430,int _loadY=202);
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void StopLoad();
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