This commit is contained in:
Daveo 2000-08-29 19:54:22 +00:00
parent e9f123dec7
commit 74ac11a27f
40 changed files with 6829 additions and 0 deletions

97
source/system/gstate.cpp Normal file
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/*=========================================================================
gstate.cpp
Author: PKG
Created:
Project: PRLSR
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#include "system\global.h"
#include "system\gstate.h"
/*****************************************************************************/
static CScene *s_currentScene;
static CScene *s_pendingScene;
int GameState::s_timeSinceLast;
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void GameState::initialise()
{
s_currentScene=NULL;
s_pendingScene=NULL;
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void GameState::think()
{
updateTimer();
if( s_pendingScene )
{
if( !s_currentScene)
{
if( s_currentScene )
{
s_currentScene->Shutdown();
}
s_currentScene=s_pendingScene;
s_pendingScene=NULL;
s_currentScene->Init();
}
}
ASSERT(s_currentScene);
s_currentScene->Control();
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void GameState::render()
{
ASSERT(s_currentScene);
s_currentScene->Render();
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void GameState::setNextScene( CScene *_nextScene )
{
ASSERT(!s_pendingScene);
s_pendingScene=_nextScene;
}
/*****************************************************************************/
CScene * GameState::getCurrentScene()
{
return s_currentScene;
}
/*****************************************************************************/
void GameState::updateTimer()
{
}
/*===========================================================================
end */