This commit is contained in:
Daveo 2000-08-29 19:54:22 +00:00
parent e9f123dec7
commit 74ac11a27f
40 changed files with 6829 additions and 0 deletions

76
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/**********************/
/*** Global Defines ***/
/**********************/
#ifndef _GLOBAL_HEADER_
#define _GLOBAL_HEADER_
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <strings.h>
#include <libetc.h>
#include <libgte.h>
#include <libgpu.h>
#include <libsn.h>
#include <libcd.h>
#include <libspu.h>
#include <libapi.h>
#include <inline_c.h>
#include <sys\types.h>
#include "utils\replace.h"
#include <gtemac.h>
/*****************************************************************************/
typedef signed char s8;
typedef signed short s16;
typedef signed long s32;
typedef long long s64;
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned long u32;
typedef unsigned long long u64;
typedef s8 S8;
typedef s16 S16;
typedef s32 S32;
typedef s64 S64;
typedef u8 U8;
typedef u16 U16;
typedef u32 U32;
typedef u64 U64;
/*****************************************************************************/
#define SCRATCH_RAM 0x1f800000
#define FAST_STACK (SCRATCH_RAM+0x3f0)
enum
{
FRACTION_SHIFT = 8,
};
enum DRAW_TYPE
{
DT_NORMAL,
DT_TRANSPARENT,
DT_SUBTRACT,
DT_ADDITION,
DT_MULTIPLY,
};
/*****************************************************************************/
#include "mem\memory.h"
#include "system\gte.h"
#include "utils\cmxmacro.h"
#include "utils\fixed.h"
#include "system\debug.h"
#include "system\info.h"
#include "system\lnkopt.h"
/*****************************************************************************/
#endif

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/****************/
/*** GP Stuph ***/
/****************/
#ifndef __GP_H__
#define __GP_H__
/*****************************************************************************/
extern "C"
{
void SaveGP(void);
u32 ReloadGP(void);
void SetGP(u32 GpVal);
}
/*****************************************************************************/
#endif

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/*=========================================================================
gstate.cpp
Author: PKG
Created:
Project: PRLSR
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#include "system\global.h"
#include "system\gstate.h"
/*****************************************************************************/
static CScene *s_currentScene;
static CScene *s_pendingScene;
int GameState::s_timeSinceLast;
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void GameState::initialise()
{
s_currentScene=NULL;
s_pendingScene=NULL;
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void GameState::think()
{
updateTimer();
if( s_pendingScene )
{
if( !s_currentScene)
{
if( s_currentScene )
{
s_currentScene->Shutdown();
}
s_currentScene=s_pendingScene;
s_pendingScene=NULL;
s_currentScene->Init();
}
}
ASSERT(s_currentScene);
s_currentScene->Control();
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void GameState::render()
{
ASSERT(s_currentScene);
s_currentScene->Render();
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void GameState::setNextScene( CScene *_nextScene )
{
ASSERT(!s_pendingScene);
s_pendingScene=_nextScene;
}
/*****************************************************************************/
CScene * GameState::getCurrentScene()
{
return s_currentScene;
}
/*****************************************************************************/
void GameState::updateTimer()
{
}
/*===========================================================================
end */

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/*=========================================================================
gstate.h
Author: PKG
Created:
Project: PRLSR
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __SYSTEM_GSTATE_H__
#define __SYSTEM_GSTATE_H__
class CScene
{
public:
CScene() {}
virtual ~CScene() {}
virtual void Init()=0;
virtual void Shutdown()=0;
virtual void Render()=0;
virtual bool Control()=0;
virtual char *GetSceneName()=0;
protected:
};
/*****************************************************************************/
class GameState
{
public:
static void initialise();
static void think();
static void render();
static void setNextScene( CScene *_nextScene );
inline static u32 getTimeSinceLast() {return s_timeSinceLast;}
inline static u32 getFramesSinceLast() {return (s_timeSinceLast>>12)+1;}
static void setTimeSpeed( int speed );
static CScene * getCurrentScene();
#if defined(__TERRITORY_USA__) || defined(__TERRITORY_JAP__)
static int getOneSecondInFrames() {return 60;}
#else
static int getOneSecondInFrames() {return 50;}
#endif
private:
// Try and instantiate a GameState and you will fail miserably :)
GameState();
static void updateTimer();
static int s_timeSinceLast;
};
#endif /* __SYSTEM_GSTATE_H__ */
/*===========================================================================
end */

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#ifndef _included_gte_
#define _included_gte_
//
// Store individual components of sv
//
#define gte_stsv_x( r0 ) __asm__ volatile ( \
"mfc2 $12, $9;" \
"sh $12, 0( %0 );" \
: \
: "r"( r0 ) \
: "$12", "memory" )
#define gte_stsv_y( r0 ) __asm__ volatile ( \
"mfc2 $12, $10;" \
"sh $12, 0( %0 );" \
: \
: "r"( r0 ) \
: "$12", "memory" )
#define gte_stsv_z( r0 ) __asm__ volatile ( \
"mfc2 $12, $11;" \
"sh $12, 0( %0 );" \
: \
: "r"( r0 ) \
: "$12", "memory" )
#define gte_stlvl_x( r0 ) __asm__ volatile ( \
"swc2 $9, 0( %0 );" \
: \
: "r"( r0 ) \
: "memory" )
#define gte_stlvl_y( r0 ) __asm__ volatile ( \
"swc2 $10, 0( %0 );" \
: \
: "r"( r0 ) \
: "memory" )
#define gte_stlvl_z( r0 ) __asm__ volatile ( \
"swc2 $11, 0( %0 );" \
: \
: "r"( r0 ) \
: "memory" )
#endif

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/*=========================================================================
INFO.H
Author:
Created:
Project:
Purpose:
Copyright (c) 1998 Climax Development Ltd
===========================================================================*/
#ifndef __SYSTEM_INFO_H__
#define __SYSTEM_INFO_H__
/*----------------------------------------------------------------------
Includes
-------- */
/* Std Lib
------- */
/* Glib
---- */
/* Local
----- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Globals
------- */
/* Vars
---- */
/* Data
---- */
extern char INF_Version[];
extern char INF_Territory[];
extern char INF_FileSystem[];
/* Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __SYSTEM_INFO_H__ */
/*===========================================================================
end */

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#ifndef __SYSTEM_LNKOPT_H__
#define __SYSTEM_LNKOPT_H__
enum FILE_SYSTEM
{
FS_PC =0,
FS_CD
};
enum DEV_KIT
{
DK_SONY_ISA =0,
DK_SONY_PCI,
DK_CLIMAX,
DK_TPWART,
};
struct LNK_OPTS
{
u32 RamSize;
u32 StackSize;
void * OrgAddress;
void * FreeMemAddress;
u32 FreeMemSize;
FILE_SYSTEM FileSystem;
DEV_KIT DevKit;
u32 extraCtorsSize;
void * extraCtorsAddress;
};
extern LNK_OPTS OPT_LinkerOpts;
#endif /* __SYSTEM_LNKOPT_H__ */

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/****************/
/*** PSX Main ***/
/****************/
#include <libmcrd.h>
#include "system\global.h"
#include "fileio\fileio.h"
#include "pad\pads.h"
#include "system\vid.h"
#include "gfx\prim.h"
#include "gfx\tpage.h"
#include "utils\utils.h"
#include "system\gp.h"
// scenes
#include "game\game.h"
#ifndef __SYSTEM_GSTATE_H__
#include "system\gstate.h"
#endif
#ifndef __LOCALE_TEXTDBASE_H__
#include "locale\textdbase.h"
#endif
#define SCREEN_GRAB
/*****************************************************************************/
void SaveScreen(RECT R);
/*****************************************************************************/
void InitSystem() // reordered to reduce black screen (hope all is well
{
ResetCallback();
SaveGP();
SetSp(GetSp()|0x807f0000);
// SetDispMask(0);
MemInit();
// MemCardInit( 1 );
// MemCardStart();
PadsInit();
// MemCardStop();
CFileIO::Init();
TranslationDatabase::initialise(false);
TranslationDatabase::loadLanguage(ENGLISH);
PrimInit();
TPInit();
VidInit();
setRndSeed( VidGetTickCount() );
SetDispMask(1);
GameState::initialise();
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
static int s_time = 0;
void dumpDebugMem();
void MainLoop()
{
while (1)
{
GameState::think();
GameState::render();
while(DrawSync(1));
VSync(0);
VidSwapDraw();
PrimDisplay();
PadUpdate();
DbgPollHost();
#if defined(__VERSION_DEBUG__)
#if defined(__DEBUG_MEM__)
dumpDebugMem();
#endif
#if defined(SCREEN_GRAB)
if (PadGetHeld(0) & PAD_L2)
if (PadGetDown(0) & PAD_START) SaveScreen(VidGetScreen()->Draw.clip);
#endif
// PKG - Moved vram viewer to SELECT on pad 2 for art dev machines
if (PadGetDown(0) & PAD_SELECT) VRamViewer();
#endif
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
int main()
{
CFileIO::GetAllFilePos();
InitSystem();
GameState::setNextScene( &GameScene );
// CXAStream::Init(); // PKG - Stuck here so that it doesn't affect any startup stuff (7/8/00)
MainLoop();
return(0);
}
/*****************************************************************************/
#if defined(SCREEN_GRAB)
#if defined(__VERSION_DEBUG__)
struct sTgaHdr
{
char id; // 0
char colmaptype; // 1
char imagetype; // 2
char fei[2]; // 3
char cml[2]; // 5
char cmes; // 7
short xorig; // 8
short yorig; // 10
short width; // 12
short height; // 14
char depth; // 15
char imagedesc; // 16
};
bool FileExists(char const * Name)
{
int FileHnd;
FileHnd=PCopen((char *)Name,0,0);
if (FileHnd!=-1)
{
PCclose(FileHnd);
return true;
}
else
return false;
}
void SaveScreen(RECT SR)
{
int FileHnd;
static int ScreenNo=0;
sTgaHdr FileHdr;
int W=SR.w;
int H=SR.h;
char Filename[32];
sprintf( Filename, "PRLSR%04d.tga", ScreenNo );
while (FileExists( Filename ) )
{
ScreenNo++;
sprintf( Filename, "PRLSR%04d.tga", ScreenNo );
}
FileHnd=PCcreat((char *)Filename,0);
ASSERT(FileHnd != -1);
//---------------------------------------------------------------------------
// Header
memset(&FileHdr,0 ,sizeof(sTgaHdr));
FileHdr.imagetype= 2; //imagetype
FileHdr.width = W;
FileHdr.height= H;
FileHdr.depth=24;
// FileHdr.imagedesc=24;
PCwrite(FileHnd,(char *)&FileHdr,sizeof(sTgaHdr));
//---------------------------------------------------------------------------
// Data
int x,y;
u16 InBuffer[1024];
u8 OutBuffer[1024*3];
SR.y+=SR.h;
SR.h=1;
for (y=0; y<H; y++)
{
SR.y--;
StoreImage(&SR,(u32*)InBuffer);
for (x=0; x<W; x++)
{
u16 Col;
u8 R,G,B;
Col=InBuffer[x];
R=Col&0x1f;
G=(Col>>5)&0x1f;
B=(Col>>10)&0x1f;
R=R*255/31;
G=G*255/31;
B=B*255/31;
OutBuffer[(x*3)+0]=B;
OutBuffer[(x*3)+1]=G;
OutBuffer[(x*3)+2]=R;
}
PCwrite(FileHnd,(char *)OutBuffer,W*3);
}
//---------------------------------------------------------------------------
PCclose(FileHnd);
}
#endif
#endif

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/******************/
/*** GFx System ***/
/******************/
#include "system/global.h"
#include "system\vid.h"
#include "gfx\prim.h"
#include "fileio\fileio.h"
#ifndef __SPR_UIGFX_H__
#include <uigfx.h>
#endif
/*****************************************************************************/
#define MaxVBFuncs 4
/*****************************************************************************/
static void (*VbFunc)(void);
static VbFuncType VbFuncList[MaxVBFuncs];
static u32 FrameCounter=0,TickCount=0,TickBuffer[2];
static sVidScreen Screen[2];
static int ScreenXOfs=0,ScreenYOfs=0;
static int ScreenW, ScreenH;
static RECT ScreenRect;
/*static*/ int FrameFlipFlag=0;
static int ClearScreen=0;
static u8 *ScreenImage=0;
static const CVECTOR s_defClearCol = {0, 0, 0};
/*****************************************************************************/
/*** Loading Icon Cack *******************************************************/
/*****************************************************************************/
POLY_FT4 LoadPoly[2];
static int LoadX=430;
static int LoadY=161;
static int LoadHalfWidth;
static int LoadIconSide;
static int DrawLoadIcon=0;
static RECT LoadBackRect;
static int LoadBackY;
static int LoadTime=0;
/*****************************************************************************/
// Altered to keep aspect ratio
s8 LoadTab[]=
{
21,21,21,21,20,20,20,20,19,19,19,18,18,17,17,16,15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,17,18,18,19,19,19,20,20,20,20,20,21
};
const int LoadTabSize=sizeof(LoadTab)/sizeof(s8);
/*****************************************************************************/
void LoadingIcon()
{
int Dst;
int rgb;
POLY_FT4 *PolyPtr=&LoadPoly[LoadIconSide];
Dst=LoadTab[LoadTime];
PolyPtr->x0=PolyPtr->x2=LoadX-Dst+LoadHalfWidth+2;
PolyPtr->x1=PolyPtr->x3=LoadX+Dst+LoadHalfWidth+2;
rgb=128-(LoadTab[(LoadTime+LoadTabSize/2)%LoadTabSize]*3);
setRGB0(PolyPtr,rgb,rgb,rgb);
MoveImage(&LoadBackRect,LoadX,LoadY+LoadBackY);
PutDrawEnv(&Screen[FrameFlipFlag^1].Draw);
DrawPrim(PolyPtr);
LoadTime++;
if (LoadTime>=LoadTabSize) LoadTime=0;
if(LoadTime==LoadTabSize/2) LoadIconSide^=1;
}
/*****************************************************************************/
void StartLoad(int _loadX,int _loadY)
{
/*
sFrameHdr *fh;
SpriteBank *spr;
spr=UIGetSharedSpriteBank();
LoadX=_loadX;
LoadY=_loadY;
setPolyFT4(&LoadPoly[0]);
fh=spr->getFrameHeader(FRM__CD);
setXYWH(&LoadPoly[0],LoadX,LoadY,fh->W,fh->H);
setUVWH(&LoadPoly[0],fh->U,fh->V,fh->W,fh->H);
LoadPoly[0].tpage=fh->TPage;
LoadPoly[0].clut=fh->Clut;
setPolyFT4(&LoadPoly[1]);
fh=spr->getFrameHeader(FRM__CDFRONT);
setXYWH(&LoadPoly[1],LoadX,LoadY,fh->W,fh->H);
setUVWH(&LoadPoly[1],fh->U,fh->V,fh->W,fh->H);
LoadPoly[1].tpage=fh->TPage;
LoadPoly[1].clut=fh->Clut;
LoadHalfWidth=fh->W/2;
Screen[0].Draw.isbg=Screen[1].Draw.isbg=0;
PutDrawEnv(&Screen[FrameFlipFlag^1].Draw);
PutDispEnv(&Screen[FrameFlipFlag].Disp);
LoadBackY=Screen[FrameFlipFlag^1].Disp.disp.y;
setRECT(&LoadBackRect,LoadX,LoadY+(LoadBackY^256),fh->W+4,fh->H+4);
LoadTime=0;
DrawLoadIcon=1;
LoadIconSide=0;
*/
}
/*****************************************************************************/
void StopLoad()
{
while(LoadTime)
{
VSync(0);
}
Screen[0].Draw.isbg=Screen[1].Draw.isbg=1;
DrawLoadIcon=0;
}
/*****************************************************************************/
/*** VSync *******************************************************************/
/*****************************************************************************/
extern "C"
{
static void VidVSyncCallback()
{
int i;
FrameCounter++;
TickCount++;
if (DrawLoadIcon) LoadingIcon();
if (VbFunc)
{
VbFunc();
VbFunc = NULL;
}
for (i=0; i< MaxVBFuncs; i++) if (VbFuncList[i]) VbFuncList[i]();
}
}
/*****************************************************************************/
void VidAddVSyncFunc(VbFuncType v)
{
int i;
for (i=0; i<MaxVBFuncs; i++)
{
if (!VbFuncList[i])
{
VbFuncList[i] = v;
return;
}
}
ASSERT(!"Number of Vsync Funcs == MaxVBFuncs");
}
/*****************************************************************************/
void VidRemoveVSyncFunc(VbFuncType v)
{
int i;
for (i=0; i<MaxVBFuncs; i++)
{
if (VbFuncList[i] == v)
{
VbFuncList[i] = NULL;
return;
}
}
ASSERT(!"VSYNC Func Not Found");
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
int VidGetXOfs() {return(ScreenXOfs);}
int VidGetYOfs() {return(ScreenYOfs);}
void VidSetXYOfs(int x,int y) {ScreenXOfs = x; ScreenYOfs = y;}
int VidGetScrW() {return(ScreenW);}
int VidGetScrH() {return(ScreenH);}
sVidScreen *VidGetScreen() {return &Screen[FrameFlipFlag];}
sVidScreen *VidGetDispScreen() {return (VidGetScreen());}
sVidScreen *VidGetDrawScreen() {return &Screen[FrameFlipFlag^1];}
u32 VidGetFrameCount() {return(FrameCounter);}
u32 VidGetTickCount() {return(TickBuffer[FrameFlipFlag^1]);}
void SetScreenImage(u8 *Ptr) {ScreenImage=Ptr;}
u8 *GetScreenImage() {return ScreenImage;}
void ClearScreenImage() {ScreenImage=0;}
/*****************************************************************************/
void ClearVRam()
{
#if defined(__VERSION_DEBUG__) && !defined(__USER_CDBUILD__)
RECT Rect;
//Clear All Videoram
setRECT(&Rect,512,0,512,512);
ClearImage(&Rect,0,0,0);
int X;
for (X=0;X<16;X++)
{
u8 C0=0xff*(X&1);
DrawSync(0); setRECT(&Rect,X*64, 0,1024/16,256); ClearImage(&Rect,C0,0,0xff-C0);
DrawSync(0); setRECT(&Rect,X*64,256,1024/16,256); ClearImage(&Rect,0xff-C0,0,C0);
}
#endif
}
/*****************************************************************************/
void VidScrOn()
{
Screen[0].Draw.isbg = ClearScreen;
Screen[1].Draw.isbg = ClearScreen;
VSync(0); // wait for V-BLANK
SetDispMask(1); // display on
}
/*****************************************************************************/
void VidSetDrawEnv()
{
int x = VidGetScrW();
int y = VidGetScrH();
SetDefDrawEnv( &Screen[0].Draw, 0, 0, x, y );
SetDefDispEnv( &Screen[0].Disp, 0, y, x, y );
SetDefDrawEnv( &Screen[1].Draw, 0, y, x, y );
SetDefDispEnv( &Screen[1].Disp, 0, 0, x, y );
Screen[0].Draw.isbg = ClearScreen;
Screen[1].Draw.isbg = ClearScreen;
Screen[0].Draw.dtd = 1;
Screen[1].Draw.dtd = 1;
VidSetClearColor( s_defClearCol );
SetDrawEnv( &Screen[0].Draw.dr_env, &Screen[0].Draw );
SetDrawEnv( &Screen[1].Draw.dr_env, &Screen[1].Draw );
}
/*****************************************************************************/
void VidSetClearColor( const CVECTOR & col )
{
Screen[0].Draw.r0 = Screen[1].Draw.r0 = col.r;
Screen[0].Draw.g0 = Screen[1].Draw.g0 = col.g;
Screen[0].Draw.b0 = Screen[1].Draw.b0 = col.b;
}
/*****************************************************************************/
void VidSetClearScreen(int Flag)
{
ClearScreen = Flag;
VidSetDrawEnv();
}
/*****************************************************************************/
void VidSetRes(int x, int y)
{
ASSERT( y == 256 );
if ((VidGetScrW() != x) || (VidGetScrH() != y))
{
RECT clrRect;
ScreenW=x;
ScreenH=y;
VidSetDrawEnv();
SetGeomOffset( (x / 2), (y / 2) );
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void VidInit()
{
// Wap up a loading screen
//u8 *screenData=CFileIO::loadFile(SCREENS_LOADING_GFX,"Loading Screen");
// SetScreenImage(screenData);
// VidSetXYOfs( ScreenXOfs, ScreenYOfs );
SetDispMask(0);
#if defined(__TERRITORY_USA__) || defined(__TERRITORY_JAP__)
SetVideoMode( MODE_NTSC );
#else
SetVideoMode( MODE_PAL );
#endif
VSync(0);
VSync(0);
ResetGraph(0);
SetGraphDebug(0);
ClearVRam();
InitGeom();
SetGeomScreen(GEOM_SCREEN_H);
VidSetRes( 512, 256 );
DrawSync(0);
VidSwapDraw();
DrawSync(0);
VidSwapDraw();
DrawSync(0);
SetScreenImage(0);
// MemFree(screenData);
VidScrOn();
// Init VBL
VbFunc = NULL;
for (int i=0; i<MaxVBFuncs; i++) VbFuncList[i] = NULL;
VSyncCallback( VidVSyncCallback );
}
/*****************************************************************************/
int pofx=0;
int pofy=0;
#ifdef __USER_paul__
int ScreenClipBox=1;
#else
int ScreenClipBox=0;
#endif
void VidSwapDraw()
{
DRAWENV *Draw;
DISPENV *Disp;
int LastFrame=FrameFlipFlag;
int ScrH=VidGetScrH()*FrameFlipFlag;
FrameFlipFlag^=1;
TickBuffer[FrameFlipFlag]=TickCount; TickCount=0;
Draw=&Screen[FrameFlipFlag].Draw;
Disp=&Screen[FrameFlipFlag].Disp;
Disp->disp.x=0;
Disp->disp.y=ScrH;
Disp->disp.w=512;
Disp->disp.h=256;
Disp->screen.x=ScreenXOfs;
Disp->screen.y=ScreenYOfs;
Disp->screen.w=256;
Disp->screen.h=256;
PutDispEnv(Disp);
PutDrawEnv(Draw);
// If set, load background screen
if (ScreenImage) LoadImage2(&Screen[LastFrame].Disp.disp ,(u_long*)ScreenImage);
if(ScreenClipBox==1)
{
DrawLine(15,25,512-15,25,255,0,0,0);
DrawLine(15,256-25,512-15,256-25,255,0,0,0);
DrawLine(15,25,15,256-25,255,0,0,0);
DrawLine(512-15,25,512-15,256-25,255,0,0,0);
DrawLine(0,0,511,0,0,255,0,0);
DrawLine(0,255,511,255,0,255,0,0);
DrawLine(0,0,0,255,0,255,0,0);
DrawLine(511,0,511,255,0,255,0,0);
}
if(ScreenClipBox==2)
{
POLY_F4 *f4;
f4=GetPrimF4();
setXYWH(f4,0,0,512,20);
setRGB0(f4,50,50,50);
AddPrimToList(f4,0);
f4=GetPrimF4();
setXYWH(f4,0,256-20,512,20);
setRGB0(f4,50,50,50);
AddPrimToList(f4,0);
f4=GetPrimF4();
setXYWH(f4,512-10,20,10,256-40);
setRGB0(f4,50,50,50);
AddPrimToList(f4,0);
f4=GetPrimF4();
setXYWH(f4,0,20,10,256-40);
setRGB0(f4,50,50,50);
AddPrimToList(f4,0);
}
}
/*****************************************************************************/
/*** VRAM VIEWER *************************************************************/
/*****************************************************************************/
#define UseVRamViewer
#ifdef UseVRamViewer
#include "pad\pads.H"
void VRamViewer()
{
bool Done=0;
sVidScreen *Scr=VidGetScreen();
u16 Pad;
int OldX=Scr->Disp.disp.x,OldY=Scr->Disp.disp.y;
while(!Done)
{
PadUpdate();
DbgPollHost();
#ifdef __USER_ARTDEV__
Pad=PadGetHeld(1);
#else
Pad=PadGetHeld(0);
#endif
#ifdef __USER_paul__
// my finger was hurting..
if((PadGetDown(0) & PAD_SELECT)) Done=1;
#else
if(!(Pad & PAD_SELECT)) Done=1;
#endif
if(Pad&PAD_LEFT) if(Scr->Disp.disp.x) Scr->Disp.disp.x--;
if(Pad&PAD_RIGHT) if(Scr->Disp.disp.x<700) Scr->Disp.disp.x++;
if(Pad&PAD_UP) if(Scr->Disp.disp.y) Scr->Disp.disp.y--;
if(Pad&PAD_DOWN) if(Scr->Disp.disp.y<256) Scr->Disp.disp.y++;
PutDispEnv(&Scr->Disp);
PutDrawEnv(&Scr->Draw);
}
Scr->Disp.disp.x=OldX;
Scr->Disp.disp.y=OldY;
}
#endif

56
source/system/vid.h Normal file
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/******************/
/*** GFx System ***/
/******************/
#ifndef __VID_HEADER_
#define __VID_HEADER_
#include "system\global.h"
/*****************************************************************************/
#define GEOM_SCREEN_H 350
/*****************************************************************************/
typedef void (*VbFuncType)(void);
/*****************************************************************************/
struct sVidScreen
{
DRAWENV Draw;
DISPENV Disp;
};
/*****************************************************************************/
void VidInit();
void VidScrOn();
void VidSetRes(int x, int y);
void VidSetClearScreen(int );
void VidSetClearColor( const CVECTOR & col );
int VidGetXOfs();
int VidGetYOfs();
void VidSetXYOfs(int x,int y);
int VidGetScrW();
int VidGetScrH();
sVidScreen *VidGetScreen();
sVidScreen *VidGetDispScreen();
sVidScreen *VidGetDrawScreen();
u32 VidGetFrameCount();
u32 VidGetTickCount();
void VidSwapDraw();
void VidAddVSyncFunc(VbFuncType v);
void VidRemoveVSyncFunc(VbFuncType v);
void VRamViewer();
void StartLoad(int _loadX=430,int _loadY=202);
void StopLoad();
void SetScreenImage(u8 *Ptr);
u8 *GetScreenImage();
void ClearScreenImage();
#endif