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51
source/game/game.cpp
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51
source/game/game.cpp
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/**********************/
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/*** Main Game File ***/
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/**********************/
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#include "system\global.h"
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#include "fileio\fileio.h"
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#include "pad\pads.h"
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#include "system\vid.h"
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#include "gfx\prim.h"
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#include "utils\utils.h"
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#include "game\game.h"
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#include "system\gstate.h"
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#include "gfx\font.h"
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#include "gfx\fdata.h"
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/*****************************************************************************/
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FontBank *CGameScene::s_genericFont;
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/*****************************************************************************/
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CGameScene GameScene;
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/*****************************************************************************/
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// Note, do not load any data in this function
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void CGameScene::Init()
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{
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s_genericFont=new ("CGameScene::Init") FontBank();
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s_genericFont->initialise( &standardFont );
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s_genericFont->setColour( 128, 80, 100 );
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}
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/*****************************************************************************/
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void CGameScene::Shutdown()
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{
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}
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/*****************************************************************************/
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void CGameScene::Render()
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{
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}
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/*****************************************************************************/
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bool CGameScene::Control()
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{
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return 1;
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}
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/*****************************************************************************/
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40
source/game/game.h
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40
source/game/game.h
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/**********************/
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/*** Main Game File ***/
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/**********************/
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#ifndef __GAME_GAME_H__
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#define __GAME_GAME_H__
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#include "system\gstate.h"
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/*****************************************************************************/
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class FontBank;
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class CGameScene : public CScene
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{
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public:
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CGameScene() {};
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virtual ~CGameScene() {};
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void Init();
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void Shutdown();
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void Render();
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bool Control();
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char *GetSceneName() {return "Game";}
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private:
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static FontBank *s_genericFont;
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};
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/*****************************************************************************/
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extern CGameScene GameScene;
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/*****************************************************************************/
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#endif
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