This commit is contained in:
parent
28a8986db5
commit
72afd3de6c
2 changed files with 263 additions and 0 deletions
221
Utils/MapEdit/LayerTile.cpp
Normal file
221
Utils/MapEdit/LayerTile.cpp
Normal file
|
@ -0,0 +1,221 @@
|
|||
/******************/
|
||||
/*** Layer Tile ***/
|
||||
/******************/
|
||||
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "gl3d.h"
|
||||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include <gl\glut.h>
|
||||
#include "GLEnabledView.h"
|
||||
|
||||
#include "MapEditDoc.h"
|
||||
#include "MapEditView.h"
|
||||
|
||||
#include "Core.h"
|
||||
#include "Layer.h"
|
||||
#include "LayerTile.h"
|
||||
#include "Utils.h"
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
// New Layer
|
||||
CLayerTile::CLayerTile(char *_Name,int Width,int Height,float ZDiv,BOOL Is3d)
|
||||
{
|
||||
SetName(_Name);
|
||||
Map.SetSize(Width,Height);
|
||||
ZPosDiv=ZDiv;
|
||||
Render3dFlag=Is3d;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
// Load Layer
|
||||
CLayerTile::CLayerTile(char *_Name)
|
||||
{
|
||||
ASSERT(1);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
CLayerTile::~CLayerTile()
|
||||
{
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
void CLayerTile::Render(CCore *Core,Vec &MapPos,BOOL Is3d)
|
||||
{
|
||||
if (Is3d && Render3dFlag)
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
Render3d(Core,MapPos);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
else
|
||||
{
|
||||
Render2d(Core,MapPos);
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTile::Render2d(CCore *Core,Vec &MapPos)
|
||||
{
|
||||
float XYDiv=GetLayerZPosDiv();
|
||||
int MapW=Map.GetWidth();
|
||||
int MapH=Map.GetHeight();
|
||||
float StartX=MapPos.x/XYDiv;
|
||||
float StartY=MapPos.y/XYDiv;
|
||||
CTexCache &TexCache=Core->GetTexCache();
|
||||
|
||||
glColor3f(0.5,0.5,0.5);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
for (int YLoop=0; YLoop<MapH; YLoop++)
|
||||
{
|
||||
for (int XLoop=0; XLoop<MapW; XLoop++)
|
||||
{
|
||||
sMapElem &ThisElem=Map.GetTile(XLoop,YLoop);
|
||||
CTile &ThisTile=Core->GetTile(ThisElem.Bank,ThisElem.Tile);
|
||||
|
||||
glLoadIdentity(); // Slow way, but good to go for the mo
|
||||
glTranslatef(StartX+XLoop,StartY-YLoop,MapPos.z);
|
||||
// ThisTile.Render();
|
||||
int c=(XLoop+YLoop)&1;
|
||||
glColor3f(c,1,1);
|
||||
glBegin(GL_QUADS);
|
||||
BuildGLQuad(0,1,0,1,0);
|
||||
glEnd();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTile::Render3d(CCore *Core,Vec &MapPos)
|
||||
{
|
||||
float XYDiv=GetLayerZPosDiv();
|
||||
int MapW=Map.GetWidth();
|
||||
int MapH=Map.GetHeight();
|
||||
float StartX=MapPos.x/XYDiv;
|
||||
float StartY=MapPos.y/XYDiv;
|
||||
CTexCache &TexCache=Core->GetTexCache();
|
||||
|
||||
glColor3f(0.5,0.5,0.5);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
for (int YLoop=0; YLoop<MapH; YLoop++)
|
||||
{
|
||||
for (int XLoop=0; XLoop<MapW; XLoop++)
|
||||
{
|
||||
sMapElem &ThisElem=Map.GetTile(XLoop,YLoop);
|
||||
CTile &ThisTile=Core->GetTile(ThisElem.Bank,ThisElem.Tile);
|
||||
|
||||
glLoadIdentity(); // Slow way, but good to go for the mo
|
||||
glTranslatef(StartX+XLoop,StartY-YLoop,MapPos.z);
|
||||
ThisTile.Render();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTile::RenderGrid(CCore *Core,Vec &MapPos)
|
||||
{
|
||||
float XYDiv=GetLayerZPosDiv();
|
||||
int MapW=Map.GetWidth();
|
||||
int MapH=Map.GetHeight();
|
||||
float StartX=MapPos.x/XYDiv;
|
||||
float StartY=MapPos.y/XYDiv;
|
||||
float OverVal=0.5;
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(StartX,StartY,MapPos.z);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glNormal3f( 1,1,1);
|
||||
glColor3ub(255,255,255);
|
||||
|
||||
for (int YLoop=0; YLoop<MapH+1; YLoop++)
|
||||
{
|
||||
glVertex3f( 0-OverVal, -YLoop+1, 0);
|
||||
glVertex3f( MapW+OverVal, -YLoop+1, 0);
|
||||
}
|
||||
|
||||
for (int XLoop=0; XLoop<MapW+1; XLoop++)
|
||||
{
|
||||
glVertex3f( XLoop, 0+1+OverVal, 0);
|
||||
glVertex3f( XLoop, -MapH+1-OverVal, 0);
|
||||
}
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTile::FindCursorPos(CCore *Core,CMapEditView *View,Vec &MapPos,CPoint &MousePos)
|
||||
{
|
||||
GLint Viewport[4];
|
||||
GLuint SelectBuffer[SELECT_BUFFER_SIZE];
|
||||
int HitCount;
|
||||
int TileID=0;
|
||||
CPoint &CursorPos=Core->GetCursorPos();
|
||||
|
||||
float XYDiv=GetLayerZPosDiv();
|
||||
int MapW=Map.GetWidth();
|
||||
int MapH=Map.GetHeight();
|
||||
float StartX=MapPos.x/XYDiv;
|
||||
float StartY=MapPos.y/XYDiv;
|
||||
|
||||
glGetIntegerv(GL_VIEWPORT, Viewport);
|
||||
glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
|
||||
glRenderMode (GL_SELECT);
|
||||
|
||||
glInitNames();
|
||||
glPushName(-1);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
gluPickMatrix( MousePos.x ,(Viewport[3]-MousePos.y),5.0,5.0,Viewport);
|
||||
View->SetupPersMatrix();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(StartX,StartY,MapPos.z);
|
||||
|
||||
for (int YLoop=0; YLoop<MapH; YLoop++)
|
||||
{
|
||||
for (int XLoop=0; XLoop<MapW; XLoop++)
|
||||
{
|
||||
glLoadName (TileID);
|
||||
glBegin (GL_QUADS);
|
||||
BuildGLQuad(XLoop,XLoop+1,-YLoop,-YLoop+1,0);
|
||||
glEnd();
|
||||
TileID++;
|
||||
}
|
||||
}
|
||||
|
||||
HitCount= glRenderMode (GL_RENDER);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
CursorPos.x=CursorPos.y=-1;
|
||||
|
||||
// Process hits
|
||||
|
||||
GLuint *HitPtr=SelectBuffer;
|
||||
|
||||
if (HitCount) // Just take 1st
|
||||
|
||||
{
|
||||
int HitID=HitPtr[3];
|
||||
CursorPos.x=HitID%MapW;
|
||||
CursorPos.y=HitID/MapW;
|
||||
}
|
||||
glMatrixMode(GL_MODELVIEW); // <-- Prevent arse GL assert
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue