This commit is contained in:
parent
50e4fb0474
commit
6fbe30d533
2 changed files with 18 additions and 5 deletions
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@ -221,7 +221,7 @@ m_animFrame=0;
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s_screenPos=128;
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s_screenPos=128;
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m_skel.setAng(512);
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m_skel.setAng(512);
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//m_skel.setAngInc(678);
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//m_skel.setAngInc(678);
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#ifdef _STATE_DEBUG_
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#ifdef _STATE_DEBUG_
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@ -232,7 +232,6 @@ m_skel.setAng(512);
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setCollisionSize(25,50);
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setCollisionSize(25,50);
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setCollisionCentreOffset(0,-25);
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setCollisionCentreOffset(0,-25);
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m_skel.setAng(900);
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}
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}
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -256,6 +255,8 @@ void CPlayer::shutdown()
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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int newmode=-1;
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int newmode=-1;
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DVECTOR asdf={9,-26};
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#ifdef _STATE_DEBUG_
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#ifdef _STATE_DEBUG_
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char posBuf[100];
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char posBuf[100];
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#endif
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#endif
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@ -362,6 +363,9 @@ if(PadGetDown(0)&PAD_CIRCLE)
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m_cameraOffset.vx=MAP2D_CENTRE_X+((MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vx))>>8);
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m_cameraOffset.vx=MAP2D_CENTRE_X+((MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vx))>>8);
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m_cameraOffset.vy=MAP2D_CENTRE_Y+((MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vy))>>8);
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m_cameraOffset.vy=MAP2D_CENTRE_Y+((MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vy))>>8);
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m_playerScreenGeomPos.vx=asdf.vx+((MAP2D_BLOCKSTEPSIZE*m_cameraScrollPos.vx)>>8);
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m_playerScreenGeomPos.vy=asdf.vy+((MAP2D_BLOCKSTEPSIZE*m_cameraScrollPos.vy)>>8);
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m_cameraPos.vx=Pos.vx+m_cameraOffset.vx;
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m_cameraPos.vx=Pos.vx+m_cameraOffset.vx;
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m_cameraPos.vy=Pos.vy+m_cameraOffset.vy;
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m_cameraPos.vy=Pos.vy+m_cameraOffset.vy;
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@ -370,24 +374,28 @@ if(PadGetDown(0)&PAD_CIRCLE)
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if(m_cameraPos.vx<0)
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if(m_cameraPos.vx<0)
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{
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{
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m_playerScreenPos.vx+=m_cameraPos.vx*MAP3D_BLOCKSTEPSIZE/MAP2D_BLOCKSTEPSIZE;
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m_playerScreenPos.vx+=m_cameraPos.vx*MAP3D_BLOCKSTEPSIZE/MAP2D_BLOCKSTEPSIZE;
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m_playerScreenGeomPos.vx+=m_cameraPos.vx;
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m_cameraPos.vx=0;
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m_cameraPos.vx=0;
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m_cameraScrollDir=0;
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m_cameraScrollDir=0;
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}
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}
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else if(m_cameraPos.vx>m_mapCameraEdges.vx)
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else if(m_cameraPos.vx>m_mapCameraEdges.vx)
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{
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{
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m_playerScreenPos.vx-=(m_mapCameraEdges.vx-m_cameraPos.vx)*MAP3D_BLOCKSTEPSIZE/MAP2D_BLOCKSTEPSIZE;
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m_playerScreenPos.vx-=(m_mapCameraEdges.vx-m_cameraPos.vx)*MAP3D_BLOCKSTEPSIZE/MAP2D_BLOCKSTEPSIZE;
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m_playerScreenGeomPos.vx-=m_mapCameraEdges.vx-m_cameraPos.vx;
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m_cameraPos.vx=m_mapCameraEdges.vx;
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m_cameraPos.vx=m_mapCameraEdges.vx;
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m_cameraScrollDir=0;
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m_cameraScrollDir=0;
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}
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}
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if(m_cameraPos.vy<0)
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if(m_cameraPos.vy<0)
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{
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{
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m_playerScreenPos.vy+=m_cameraPos.vy*MAP3D_BLOCKSTEPSIZE/MAP2D_BLOCKSTEPSIZE;
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m_playerScreenPos.vy+=m_cameraPos.vy*MAP3D_BLOCKSTEPSIZE/MAP2D_BLOCKSTEPSIZE;
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m_playerScreenGeomPos.vy+=m_cameraPos.vy;
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m_cameraPos.vy=0;
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m_cameraPos.vy=0;
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m_cameraScrollDir=0;
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m_cameraScrollDir=0;
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}
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}
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else if(m_cameraPos.vy>m_mapCameraEdges.vy)
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else if(m_cameraPos.vy>m_mapCameraEdges.vy)
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{
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{
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m_playerScreenPos.vy-=(m_mapCameraEdges.vy-m_cameraPos.vy)*MAP3D_BLOCKSTEPSIZE/MAP2D_BLOCKSTEPSIZE;
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m_playerScreenPos.vy-=(m_mapCameraEdges.vy-m_cameraPos.vy)*MAP3D_BLOCKSTEPSIZE/MAP2D_BLOCKSTEPSIZE;
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m_playerScreenGeomPos.vy-=m_mapCameraEdges.vy-m_cameraPos.vy;
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m_cameraPos.vy=m_mapCameraEdges.vy;
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m_cameraPos.vy=m_mapCameraEdges.vy;
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m_cameraScrollDir=0;
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m_cameraScrollDir=0;
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}
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}
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@ -591,6 +599,7 @@ int healthg=2;
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int livesx=162;
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int livesx=162;
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int livesy=28;
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int livesy=28;
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#ifdef __USER_paul__
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#ifdef __USER_paul__
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int mouth=-1,eyes=-1;
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int mouth=-1,eyes=-1;
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#endif
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#endif
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@ -622,7 +631,9 @@ if(eyes!=-1)
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//DrawLine(xval-7,0,xval-7,255,0,128,255,0);
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//DrawLine(xval-7,0,xval-7,255,0,128,255,0);
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//DrawLine(xval+7,0,xval+7,255,0,128,255,0);
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//DrawLine(xval+7,0,xval+7,255,0,128,255,0);
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m_skel.setPos(m_playerScreenPos);
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// int gx,gy;
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SetGeomOffset(248+m_playerScreenGeomPos.vx,129+m_playerScreenGeomPos.vy);
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// m_skel.setPos(m_playerScreenPos);
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if(panim!=-1)
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if(panim!=-1)
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m_skel.setAnimNo(panim);
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m_skel.setAnimNo(panim);
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else
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else
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@ -630,6 +641,7 @@ if(eyes!=-1)
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m_skel.setFrame(m_animFrame);
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m_skel.setFrame(m_animFrame);
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m_skel.Animate(this);
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m_skel.Animate(this);
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m_skel.Render(this);
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m_skel.Render(this);
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SetGeomOffset(248,129); //(pkg)
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}
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}
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@ -1150,8 +1162,8 @@ int invincibleSponge=false; // NB: This is for debugging purposes only so don't
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#endif
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#endif
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void CPlayer::takeDamage(DAMAGE_TYPE _damage)
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void CPlayer::takeDamage(DAMAGE_TYPE _damage)
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{
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{
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if(!m_invincibleFrameCount|| // Don't take damage if still recovering from the last hit
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if(m_invincibleFrameCount==0&& // Don't take damage if still recovering from the last hit
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m_invinvibilityRingTimer) // Or if we have the invincibility ring on
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m_invinvibilityRingTimer==0) // Or if we have the invincibility ring on
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{
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{
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int ouchThatHurt=true;
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int ouchThatHurt=true;
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@ -252,6 +252,7 @@ private:
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CSkelSpongeBob m_skel;
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CSkelSpongeBob m_skel;
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DVECTOR m_playerScreenPos;
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DVECTOR m_playerScreenPos;
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DVECTOR m_playerScreenGeomPos;
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DVECTOR m_cameraPos;
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DVECTOR m_cameraPos;
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int m_cameraScrollDir;
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int m_cameraScrollDir;
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