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4 changed files with 106 additions and 26 deletions
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@ -260,7 +260,8 @@ public:
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void setPlayerPos(DVECTOR *_pos) {Pos=*_pos;}
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PLAYERINPUT getPadInputHeld() {return m_padInput;}
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PLAYERINPUT getPadInputDown() {return m_padInputDown;}
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int tryingToPickupWeapon() {return m_tryingToPickupWeapon;}
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int tryingToManuallyPickupWeapon() {return m_tryingToManuallyPickupWeapon;}
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int tryingToAutomaticallyPickupWeapon() {return m_tryingToAutomaticallyPickupWeapon;}
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void inSoakUpState();
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void takeDamage(DAMAGE_TYPE _damage,REACT_DIRECTION _reactDirection=REACT__UP,CThing *_thing=NULL);
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@ -338,7 +339,8 @@ private:
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PLAYERINPUT m_padInput; // Controls that are being held down
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PLAYERINPUT m_lastPadInput; // Last frames controls
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PLAYERINPUT m_padInputDown; // Controls that were pressed this frame
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int m_tryingToPickupWeapon;
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int m_tryingToManuallyPickupWeapon;
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int m_tryingToAutomaticallyPickupWeapon;
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// Various info about the current map
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