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2 changed files with 86 additions and 0 deletions
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@ -19,14 +19,30 @@
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#include "level\layercollision.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncingBarrelHazard::init()
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{
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CNpcHazard::init();
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m_lastWaypoint = Pos;
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m_rotation = 0;
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m_rockRotation = 0;
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m_rockDir = true;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncingBarrelHazard::processMovement( int _frames )
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{
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s32 moveX = 0, moveY = 0;
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@ -53,9 +69,36 @@ void CNpcBouncingBarrelHazard::processMovement( int _frames )
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}
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moveX = 3 * _frames;
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if ( waypointHeading == 2048 )
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{
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moveX = -moveX;
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m_rotation -= 256 * _frames;
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m_rotation &= 4095;
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}
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else
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{
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m_rotation += 256 * _frames;
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m_rotation &= 4095;
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}
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if ( m_rockDir )
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{
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m_rockRotation += 30 * _frames;
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if ( m_rockRotation > 256 )
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{
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m_rockDir = false;
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}
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}
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else
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{
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m_rockRotation -= 30 * _frames;
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if ( m_rockRotation < -256 )
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{
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m_rockDir = true;
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}
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}
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Pos.vx += moveX;
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@ -80,3 +123,41 @@ void CNpcBouncingBarrelHazard::processMovement( int _frames )
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Pos.vy = m_lastWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncingBarrelHazard::render()
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{
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CHazardThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = m_rockRotation;
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rotation.vy = 0;
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rotation.vz = m_rotation;
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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}
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@ -22,10 +22,15 @@ class CNpcBouncingBarrelHazard : public CNpcHazard
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{
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public:
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void init();
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void render();
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protected:
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void processMovement( int _frames );
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DVECTOR m_lastWaypoint;
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s16 m_rotation;
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s16 m_rockRotation;
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u8 m_rockDir;
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};
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#endif
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