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4 changed files with 44 additions and 3 deletions
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@ -103,6 +103,15 @@
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#include "gfx\actor.h"
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int RenderZ=378;//256; Increased to make depth less, and SB more visible
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// Horrible evil bodge 4 Petro, via Gary :o(
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#define USE_GLOBAL_RGB
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#ifdef USE_GLOBAL_RGB
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u8 GlobalRGB[4]={127,127,127,127};
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int GlobalRGBSel=0;
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char *GlobalRGBName[4]={"Sprites","Action","Mid","Other"};
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int GlobalRGBX=200;
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int GlobalRGBY=28;
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#endif
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/*****************************************************************************/
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@ -333,7 +342,24 @@ void CGameScene::render_showing_lives()
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void CGameScene::render_playing()
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{
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// CamMtx.t[2]=ZPos; // Temp
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#ifdef USE_GLOBAL_RGB
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s_genericFont->setTrans(0);
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s_genericFont->setSMode(0);
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for (int i=0; i<3; i++)
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{
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char Buf[32];
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if (i==GlobalRGBSel)
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s_genericFont->setColour(255,255,255);
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else
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s_genericFont->setColour(64,64,64);
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sprintf(Buf,"%s: %i",GlobalRGBName[i],GlobalRGB[i]);
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s_genericFont->print(GlobalRGBX,GlobalRGBY+(i*16),Buf);
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}
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#endif
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if(m_levelHasTimer)
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{
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int timerValue;
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@ -509,6 +535,16 @@ void CGameScene::think_showing_lives(int _frames)
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/*****************************************************************************/
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void CGameScene::think_playing(int _frames)
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{
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#ifdef USE_GLOBAL_RGB
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if (PadGetDown(1) & PAD_UP) GlobalRGBSel--;
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if (PadGetDown(1) & PAD_DOWN) GlobalRGBSel++;
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GlobalRGBSel&=3;
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if(PadGetHeld(1)&PAD_LEFT ) GlobalRGB[GlobalRGBSel]--;
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if(PadGetHeld(1)&PAD_RIGHT ) GlobalRGB[GlobalRGBSel]++;
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GlobalRGB[GlobalRGBSel]&=255;
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#endif
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if(s_readyToExit)
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{
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return;
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