This commit is contained in:
Paul 2001-03-25 20:36:28 +00:00
parent 09d09e136d
commit 6c5e152bb8
33 changed files with 171 additions and 731 deletions

View file

@ -61,7 +61,7 @@
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateBaseIdle::thinkControl(CPlayerModeBasic *_playerMode)
void CPlayerStateBaseIdle::thinkControl(CPlayerModeBase *_playerMode)
{
int controlDown,controlHeld;
controlDown=_playerMode->getPadInputDown();
@ -98,7 +98,7 @@ void CPlayerStateBaseIdle::thinkControl(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateTeeterIdle::enter(CPlayerModeBasic *_playerMode)
void CPlayerStateTeeterIdle::enter(CPlayerModeBase *_playerMode)
{
int edgeType,dir;
int anim;
@ -124,7 +124,7 @@ void CPlayerStateTeeterIdle::enter(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateTeeterIdle::think(CPlayerModeBasic *_playerMode)
void CPlayerStateTeeterIdle::think(CPlayerModeBase *_playerMode)
{
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
thinkControl(_playerMode);
@ -137,7 +137,7 @@ void CPlayerStateTeeterIdle::think(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateIdle::enter(CPlayerModeBasic *_playerMode)
void CPlayerStateIdle::enter(CPlayerModeBase *_playerMode)
{
m_idleTime=0;
m_currentIdleAnim=0;
@ -153,7 +153,7 @@ void CPlayerStateIdle::enter(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateIdle::think(CPlayerModeBasic *_playerMode)
void CPlayerStateIdle::think(CPlayerModeBase *_playerMode)
{
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
@ -169,7 +169,7 @@ void CPlayerStateIdle::think(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBasic *_playerMode)
void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
{
IdleAnims *anims;
int finished=false;