This commit is contained in:
Paul 2001-03-25 20:36:28 +00:00
parent 09d09e136d
commit 6c5e152bb8
33 changed files with 171 additions and 731 deletions

View file

@ -65,7 +65,7 @@
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateButtBounce::enter(CPlayerModeBasic *_playerMode)
void CPlayerStateButtBounce::enter(CPlayerModeBase *_playerMode)
{
_playerMode->zeroMoveVelocity();
_playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCESTART);
@ -78,7 +78,7 @@ void CPlayerStateButtBounce::enter(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateButtBounce::think(CPlayerModeBasic *_playerMode)
void CPlayerStateButtBounce::think(CPlayerModeBase *_playerMode)
{
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
@ -93,7 +93,7 @@ void CPlayerStateButtBounce::think(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateButtBounceFall::enter(CPlayerModeBasic *_playerMode)
void CPlayerStateButtBounceFall::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCEEND);
}
@ -105,7 +105,7 @@ void CPlayerStateButtBounceFall::enter(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateButtBounceFall::think(CPlayerModeBasic *_playerMode)
void CPlayerStateButtBounceFall::think(CPlayerModeBase *_playerMode)
{
_playerMode->fall();
}
@ -117,7 +117,7 @@ void CPlayerStateButtBounceFall::think(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateButtBounceLand::enter(CPlayerModeBasic *_playerMode)
void CPlayerStateButtBounceLand::enter(CPlayerModeBase *_playerMode)
{
// DVECTOR pos;
//
@ -132,7 +132,7 @@ void CPlayerStateButtBounceLand::enter(CPlayerModeBasic *_playerMode)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateButtBounceLand::think(CPlayerModeBasic *_playerMode)
void CPlayerStateButtBounceLand::think(CPlayerModeBase *_playerMode)
{
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{