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@ -390,6 +390,7 @@ void CProjectile::think(int _frames)
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if ( m_movementType == PROJECTILE_MINE )
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if ( m_movementType == PROJECTILE_MINE )
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{
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{
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CFX::Create( CFX::FX_TYPE_EXPLODE, Pos );
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CFX::Create( CFX::FX_TYPE_EXPLODE, Pos );
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CGameScene::setCameraShake(0,8);
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}
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}
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}
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}
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}
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}
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