This commit is contained in:
parent
9386d1e96c
commit
68bf62003e
15 changed files with 259 additions and 46 deletions
10
makefile.gaz
10
makefile.gaz
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@ -144,6 +144,16 @@ pad_src := pads
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paul_src := paul \
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scenesel
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pickups_src := pickup \
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pbubmix \
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pglasses \
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phealth \
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pjlammo \
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plife \
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pquest \
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pshoes \
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pspatula
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player_src := demoplay \
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panimsfx \
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player \
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14
makefile.gfx
14
makefile.gfx
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@ -303,6 +303,7 @@ GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
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#----------------------------------------------------------------------------
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# Ingame graphic effects
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# Also contins pickup graphics at the moment..
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#----------------------------------------------------------------------------
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INGAMEFX_GFX_DIR := $(GRAF_DIR)/ingamefx
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INGAMEFX_GFX_OUT_DIR := $(DATA_OUT)/ingamefx
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@ -310,10 +311,15 @@ INGAMEFX_GFX_OUT_DIR := $(DATA_OUT)/ingamefx
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INGAMEFX_GFX_NONTRANS :=
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INGAMEFX_GFX_NONTRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_NONTRANS),$(INGAMEFX_NONTRANS_DIR)/$(FILE))
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INGAMEFX_GFX_TRANS := +bubble_1.bmp +bubble_2.bmp +bubble_3.bmp
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INGAMEFX_GFX_TRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_TRANS),$(INGAMEFX_GFX_DIR)/$(FILE))
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PICKUP_GFX_DIR := $(GRAF_DIR)/pickups
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PICKUP_GFX := +spatula +pants +health100 +health50 +health25 +glint1 +glint2 +glint3 +glint4 \
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+jellyammo +bubblemixture +glasses +shoe +teeth
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PICKUP_GFX_IN := $(foreach FILE,$(PICKUP_GFX),$(PICKUP_GFX_DIR)/$(FILE).bmp)
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INGAMEFX_GFX_TEX_IN := ${INGAMEFX_GFX_NONTRANS_IN} ${INGAMEFX_GFX_TRANS_IN}
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INGAMEFX_GFX_TRANS := +bubble_1 +bubble_2 +bubble_3
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INGAMEFX_GFX_TRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_TRANS),$(INGAMEFX_GFX_DIR)/$(FILE).bmp)
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INGAMEFX_GFX_TEX_IN := ${INGAMEFX_GFX_NONTRANS_IN} ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN}
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INGAMEFX_GFX_TEX_OUT := $(INGAMEFX_GFX_OUT_DIR)/ingamefx.Spr
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INGAMEFX_GFX_REP_FILE := $(REPORT_DIR)/ingamefx.rep
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INGAMEFX_GFX_HDR_FILE := $(INC_DIR)/ingamefx.h
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@ -325,7 +331,7 @@ cleaningamefx :
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ingamefx: $(INGAMEFX_GFX_TEX_IN)
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$(INGAMEFX_GFX_TEX_OUT) : $(INGAMEFX_GFX_TEX_IN)
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@parkgrab -z+ ${INGAMEFX_GFX_TRANS_IN} -z- ${INGAMEFX_GFX_NONTRANS_IN} -b+ -t:29,1,1 -l:$(REPORT_DIR)/ingamefx.lbm -o:$(INGAMEFX_GFX_TEX_OUT) -k:$(INGAMEFX_GFX_REP_FILE)
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@parkgrab -z+ ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN} -z- ${INGAMEFX_GFX_NONTRANS_IN} -b+ -t:29,1,1 -l:$(REPORT_DIR)/ingamefx.lbm -o:$(INGAMEFX_GFX_TEX_OUT) -k:$(INGAMEFX_GFX_REP_FILE)
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@$(MV) -f $(INGAMEFX_GFX_OUT_DIR)/ingamefx.h $(INGAMEFX_GFX_HDR_FILE)
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GRAF_DIRS_TO_MAKE += $(INGAMEFX_GFX_OUT_DIR)
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@ -108,7 +108,7 @@ void CBubbleMixturePickup::render()
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fh=sprites->getFrameHeader(FRM__BUBBLEMIXTURE);
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x=Pos.vx-ofs.vx-(fh->W/2);
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y=Pos.vy-ofs.vy-(fh->H/2)+((msin(m_sin)*bubmix_bobscale)>>12);
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sprites->printFT4(fh,x,y,0,0,2);
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sprites->printFT4(fh,x,y,0,0,PICKUPS_OT_POS);
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CBasePickup::render();
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}
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@ -55,7 +55,7 @@
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CSpatulaPickup::render()
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void CGlassesPickup::render()
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{
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DVECTOR ofs;
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SpriteBank *sprites;
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@ -64,13 +64,24 @@ void CSpatulaPickup::render()
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ofs=getRenderOffset();
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sprites=getSpriteBank();
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fh=sprites->getFrameHeader(FRM__SPATULA);
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fh=sprites->getFrameHeader(FRM__GLASSES);
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x=Pos.vx-ofs.vx-(fh->W/2);
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y=Pos.vy-ofs.vy-(fh->H/2);
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sprites->printFT4(fh,x,y,0,0,2);
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sprites->printFT4(fh,x,y,0,0,PICKUPS_OT_POS);
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CBasePickup::render();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGlassesPickup::collect(class CPlayer *_player)
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{
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CBasePickup::collect(_player);
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}
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/*===========================================================================
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end */
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@ -41,7 +41,6 @@ public:
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virtual void collect(class CPlayer *_player);
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private:
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};
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@ -110,7 +110,7 @@ void CBaseHealthPickup::render()
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x=Pos.vx-ofs.vx;
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y=Pos.vy-ofs.vy;
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angle=((msin(m_sin)*health_rotatescale)>>12)&4095;
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sprites->printRotatedScaledSprite(fh,x,y,4096,4096,angle,0);
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sprites->printRotatedScaledSprite(fh,x,y,4096,4096,angle,PICKUPS_OT_POS);
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CBasePickup::render();
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}
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@ -39,6 +39,26 @@
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#include "pickups\pspatula.h"
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#endif
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#ifndef __PICKUPS_PJLAMMO_H__
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#include "pickups\pjlammo.h"
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#endif
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#ifndef __PICKUPS_PBUBMIX_H__
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#include "pickups\pbubmix.h"
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#endif
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#ifndef __PICKUPS_PGLASSES_H__
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#include "pickups\pglasses.h"
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#endif
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#ifndef __PICKUPS_PSHOES_H__
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#include "pickups\pshoes.h"
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#endif
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#ifndef __PICKUPS_PQUEST_H__
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#include "pickups\pquest.h"
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#endif
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/* Std Lib
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------- */
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@ -163,7 +183,7 @@ DVECTOR CBasePickup::getRenderOffset()
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/*----------------------------------------------------------------------
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Function:
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Purpose: This is basicially a factory method for making pickups :)
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Purpose: This is basically a factory method for making pickups :)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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@ -191,6 +211,26 @@ CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos)
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pickup=new ("SpatulaPickup") CSpatulaPickup();
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break;
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case PICKUP__JELLY_LAUNCHER_AMMO:
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pickup=new ("JellyLauncherAmmoPickup") CJellyLauncherAmmoPickup();
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break;
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case PICKUP__BUBBLE_MIXTURE:
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pickup=new ("BubbleAmmoPickup") CBubbleMixturePickup();
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break;
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case PICKUP__GLASSES:
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pickup=new ("GlassesPickup") CGlassesPickup();
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break;
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case PICKUP__SQUEAKY_SHOES:
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pickup=new ("ShoesPickup") CShoesPickup();
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break;
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case PICKUP__QUEST_ITEM__TEST:
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pickup=new ("QuestItemPickup") CTestQuestItemPickup();
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break;
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default:
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ASSERT(!"UNKNOWN PICKUP TYPE");
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pickup=new ("Pickup") CBasePickup();
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@ -37,6 +37,11 @@ typedef enum
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PICKUP__25_PERCENT_LIFE,
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PICKUP__LIFE,
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PICKUP__SPATULA,
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PICKUP__JELLY_LAUNCHER_AMMO,
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PICKUP__BUBBLE_MIXTURE,
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PICKUP__GLASSES,
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PICKUP__SQUEAKY_SHOES,
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PICKUP__QUEST_ITEM__TEST, // Needs to be one of these for each quest item ( I think )
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}
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PICKUP_TYPE;
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@ -57,6 +62,11 @@ public:
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virtual void collect(class CPlayer *_player);
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protected:
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enum
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{
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PICKUPS_OT_POS=15,
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};
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class SpriteBank *getSpriteBank() {return m_spriteBank;}
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DVECTOR getRenderOffset();
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@ -82,15 +82,15 @@ void CJellyLauncherAmmoPickup::shutdown()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int rattlespeed=500;
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int rattlescale=90;
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int rattlecount=5;
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int waitcount=10;
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int jlammo_rattlespeed=500;
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int jlammo_rattlescale=90;
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int jlammo_rattlecount=5;
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int jlammo_waitcount=10;
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void CJellyLauncherAmmoPickup::think(int _frames)
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{
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CBasePickup::think(_frames);
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m_rattle+=rattlespeed*_frames;
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if(m_rattle>(rattlecount+waitcount)*4095)m_rattle=0;
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m_rattle+=jlammo_rattlespeed*_frames;
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if(m_rattle>(jlammo_rattlecount+jlammo_waitcount)*4095)m_rattle=0;
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}
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/*----------------------------------------------------------------------
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@ -112,15 +112,15 @@ void CJellyLauncherAmmoPickup::render()
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fh=sprites->getFrameHeader(FRM__JELLYAMMO);
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x=Pos.vx-ofs.vx;
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y=Pos.vy-ofs.vy;
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if(m_rattle<=rattlecount*4095)
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if(m_rattle<=jlammo_rattlecount*4095)
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{
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angle=((msin(m_rattle&4095)*rattlescale)>>12)&4095;
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angle=((msin(m_rattle&4095)*jlammo_rattlescale)>>12)&4095;
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}
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else
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{
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angle=0;
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}
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sprites->printRotatedScaledSprite(fh,x,y,4096,4096,angle,2);
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sprites->printRotatedScaledSprite(fh,x,y,4096,4096,angle,PICKUPS_OT_POS);
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CBasePickup::render();
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}
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@ -110,7 +110,7 @@ void CLifePickup::render()
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x=Pos.vx-ofs.vx-(fh->W/2);
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y=Pos.vy-ofs.vy-(fh->H/2);
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size=256+((msin(m_sin)*life_pulsescale)>>12);
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sprites->printFT4Scaled(fh,x,y,0,0,0,size);
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sprites->printFT4Scaled(fh,x,y,0,0,PICKUPS_OT_POS,size);
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CBasePickup::render();
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}
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@ -25,6 +25,10 @@
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#include "utils\mathtab.h"
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#endif
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#ifndef __PRIM_HEADER__
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#include "gfx\prim.h"
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#endif
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/* Std Lib
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------- */
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@ -62,7 +66,7 @@
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void CBaseQuestItemPickup::init()
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{
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CBasePickup::init();
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// m_sin=0;
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m_pingFrame=0;
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}
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/*----------------------------------------------------------------------
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@ -82,17 +86,28 @@ void CBaseQuestItemPickup::shutdown()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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//int bubmix_bobspeed=10;
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//int bubmix_bobscale=3;
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int quest_pingframes=50;
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int quest_pingwaitframes=100;
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int quest_pingsize=100;
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int quest_pingr=0;
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int quest_pingg=255;
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int quest_pingb=0;
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int quest_pingsegments=16;
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int quest_transmode=1;
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void CBaseQuestItemPickup::think(int _frames)
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{
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CBasePickup::think(_frames);
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// m_sin=(m_sin+(_frames*bubmix_bobspeed))&4095;
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m_pingFrame+=_frames;
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if(m_pingFrame>(quest_pingframes+quest_pingwaitframes))
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{
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// Do sound too.. (pkg)
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m_pingFrame=0;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Purpose: LOTS to optimise here.. (pkg)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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@ -110,6 +125,51 @@ void CBaseQuestItemPickup::render()
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y=Pos.vy-ofs.vy-(fh->H/2);
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sprites->printFT4(fh,x,y,0,0,PICKUPS_OT_POS);
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if(m_pingFrame<quest_pingframes)
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{
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int radius;
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int endr,endg,endb;
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int angle;
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DVECTOR p1,p2;
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int i;
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POLY_G3 *g3;
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POLY_FT3 *ft3;
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x=Pos.vx-ofs.vx;
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y=Pos.vy-ofs.vy;
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radius=(quest_pingsize*m_pingFrame)/quest_pingframes;
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endr=(quest_pingr*(quest_pingframes-m_pingFrame))/quest_pingframes;
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endg=(quest_pingg*(quest_pingframes-m_pingFrame))/quest_pingframes;
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endb=(quest_pingb*(quest_pingframes-m_pingFrame))/quest_pingframes;
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p1.vx=x;
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p1.vy=y+radius;
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for(i=0;i<quest_pingsegments;i++)
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{
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angle=(4095*(i+1))/quest_pingsegments;
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p2.vx=x+((msin(angle)*radius)>>12);
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p2.vy=y+((mcos(angle)*radius)>>12);
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g3=GetPrimG3();
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setXY3(g3,x,y,p1.vx,p1.vy,p2.vx,p2.vy);
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setRGB0(g3,0,0,0);
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setRGB1(g3,endr,endg,endb);
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setRGB2(g3,endr,endg,endb);
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setShadeTex(g3,0);
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setSemiTrans(g3,1);
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AddPrimToList(g3,PICKUPS_OT_POS+1);
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p1=p2;
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}
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// Trans
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ft3=GetPrimFT3();
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setShadeTex(ft3,1);
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setSemiTrans(ft3,1);
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ft3->tpage=(quest_transmode<<5);
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setXY3(ft3,512,512,512,512,512,512);
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AddPrimToList(ft3,PICKUPS_OT_POS+1);
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}
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CBasePickup::render();
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}
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@ -47,6 +47,9 @@ public:
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protected:
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virtual int getFrameNumber()=0;
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private:
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int m_pingFrame;
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};
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class CTestQuestItemPickup : public CBaseQuestItemPickup
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@ -19,7 +19,7 @@
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#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
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#endif
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#include "pickups\pbubmix.h"
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#include "pickups\pshoes.h"
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#ifndef __MATHTABLE_HEADER__
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#include "utils\mathtab.h"
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@ -59,7 +59,7 @@
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBubbleMixturePickup::init()
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void CShoesPickup::init()
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{
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CBasePickup::init();
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m_sin=0;
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@ -71,7 +71,7 @@ void CBubbleMixturePickup::init()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBubbleMixturePickup::shutdown()
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void CShoesPickup::shutdown()
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{
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CBasePickup::shutdown();
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}
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@ -82,12 +82,13 @@ void CBubbleMixturePickup::shutdown()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int bubmix_bobspeed=10;
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int bubmix_bobscale=3;
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void CBubbleMixturePickup::think(int _frames)
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int shoes_bobspeed=100;
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int shoes_bobscale=2;
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int shoes_seperation=4;
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void CShoesPickup::think(int _frames)
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{
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CBasePickup::think(_frames);
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m_sin=(m_sin+(_frames*bubmix_bobspeed))&4095;
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m_sin=(m_sin+(_frames*shoes_bobspeed))&4095;
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}
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/*----------------------------------------------------------------------
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@ -96,19 +97,21 @@ void CBubbleMixturePickup::think(int _frames)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CBubbleMixturePickup::render()
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void CShoesPickup::render()
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{
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DVECTOR ofs;
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SpriteBank *sprites;
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sFrameHdr *fh;
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int x,y;
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int x,y,yoff;
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ofs=getRenderOffset();
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sprites=getSpriteBank();
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fh=sprites->getFrameHeader(FRM__BUBBLEMIXTURE);
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fh=sprites->getFrameHeader(FRM__SHOE);
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x=Pos.vx-ofs.vx-(fh->W/2);
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y=Pos.vy-ofs.vy-(fh->H/2)+((msin(m_sin)*bubmix_bobscale)>>12);
|
||||
sprites->printFT4(fh,x,y,0,0,PICKUPS_OT_POS);
|
||||
y=Pos.vy-ofs.vy-(fh->H/2);
|
||||
yoff=((msin(m_sin)*shoes_bobscale)>>12);
|
||||
sprites->printFT4(fh,x+shoes_seperation,y+yoff,0,0,PICKUPS_OT_POS);
|
||||
sprites->printFT4(fh,x-shoes_seperation,y-yoff,0,0,PICKUPS_OT_POS);
|
||||
|
||||
CBasePickup::render();
|
||||
}
|
||||
|
@ -119,7 +122,7 @@ void CBubbleMixturePickup::render()
|
|||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CBubbleMixturePickup::collect(class CPlayer *_player)
|
||||
void CShoesPickup::collect(class CPlayer *_player)
|
||||
{
|
||||
CBasePickup::collect(_player);
|
||||
}
|
||||
|
|
|
@ -21,10 +21,6 @@
|
|||
|
||||
#include "pickups\pspatula.h"
|
||||
|
||||
#ifndef __MATHTABLE_HEADER__
|
||||
#include "utils\mathtab.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
@ -106,21 +102,20 @@ void CSpatulaPickup::render()
|
|||
SpriteBank *sprites;
|
||||
sFrameHdr *fh;
|
||||
int x,y;
|
||||
int angle;
|
||||
|
||||
ofs=getRenderOffset();
|
||||
sprites=getSpriteBank();
|
||||
fh=sprites->getFrameHeader(FRM__SPATULA);
|
||||
x=Pos.vx-ofs.vx-(fh->W/2);
|
||||
y=Pos.vy-ofs.vy-(fh->H/2);
|
||||
sprites->printFT4(fh,x,y,0,0,1);
|
||||
sprites->printFT4(fh,x,y,0,0,PICKUPS_OT_POS);
|
||||
|
||||
if(m_glint<=255)
|
||||
{
|
||||
fh=sprites->getFrameHeader(spat_glintFrames[m_glint&0x03]);
|
||||
x=x+(((spat_gxy2.vx-spat_gxy1.vx)*m_glint)>>8)+spat_gxy1.vx;
|
||||
y=y+(((spat_gxy2.vy-spat_gxy1.vy)*m_glint)>>8)+spat_gxy1.vy;
|
||||
sprites->printFT4(fh,x,y,0,0,0);
|
||||
sprites->printFT4(fh,x,y,0,0,PICKUPS_OT_POS-1);
|
||||
}
|
||||
|
||||
CBasePickup::render();
|
||||
|
|
|
@ -680,6 +680,82 @@ SOURCE=..\..\..\source\paul\scenesel.cpp
|
|||
SOURCE=..\..\..\source\paul\scenesel.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "pickups"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pbubmix.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pbubmix.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pglasses.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pglasses.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\phealth.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\phealth.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pickup.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pickup.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pjlammo.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pjlammo.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\plife.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\plife.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pquest.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pquest.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pshoes.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pshoes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pspatula.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\pickups\pspatula.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "player"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue