This commit is contained in:
parent
9386d1e96c
commit
68bf62003e
15 changed files with 259 additions and 46 deletions
14
makefile.gfx
14
makefile.gfx
|
@ -303,6 +303,7 @@ GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
|
|||
|
||||
#----------------------------------------------------------------------------
|
||||
# Ingame graphic effects
|
||||
# Also contins pickup graphics at the moment..
|
||||
#----------------------------------------------------------------------------
|
||||
INGAMEFX_GFX_DIR := $(GRAF_DIR)/ingamefx
|
||||
INGAMEFX_GFX_OUT_DIR := $(DATA_OUT)/ingamefx
|
||||
|
@ -310,10 +311,15 @@ INGAMEFX_GFX_OUT_DIR := $(DATA_OUT)/ingamefx
|
|||
INGAMEFX_GFX_NONTRANS :=
|
||||
INGAMEFX_GFX_NONTRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_NONTRANS),$(INGAMEFX_NONTRANS_DIR)/$(FILE))
|
||||
|
||||
INGAMEFX_GFX_TRANS := +bubble_1.bmp +bubble_2.bmp +bubble_3.bmp
|
||||
INGAMEFX_GFX_TRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_TRANS),$(INGAMEFX_GFX_DIR)/$(FILE))
|
||||
PICKUP_GFX_DIR := $(GRAF_DIR)/pickups
|
||||
PICKUP_GFX := +spatula +pants +health100 +health50 +health25 +glint1 +glint2 +glint3 +glint4 \
|
||||
+jellyammo +bubblemixture +glasses +shoe +teeth
|
||||
PICKUP_GFX_IN := $(foreach FILE,$(PICKUP_GFX),$(PICKUP_GFX_DIR)/$(FILE).bmp)
|
||||
|
||||
INGAMEFX_GFX_TEX_IN := ${INGAMEFX_GFX_NONTRANS_IN} ${INGAMEFX_GFX_TRANS_IN}
|
||||
INGAMEFX_GFX_TRANS := +bubble_1 +bubble_2 +bubble_3
|
||||
INGAMEFX_GFX_TRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_TRANS),$(INGAMEFX_GFX_DIR)/$(FILE).bmp)
|
||||
|
||||
INGAMEFX_GFX_TEX_IN := ${INGAMEFX_GFX_NONTRANS_IN} ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN}
|
||||
INGAMEFX_GFX_TEX_OUT := $(INGAMEFX_GFX_OUT_DIR)/ingamefx.Spr
|
||||
INGAMEFX_GFX_REP_FILE := $(REPORT_DIR)/ingamefx.rep
|
||||
INGAMEFX_GFX_HDR_FILE := $(INC_DIR)/ingamefx.h
|
||||
|
@ -325,7 +331,7 @@ cleaningamefx :
|
|||
ingamefx: $(INGAMEFX_GFX_TEX_IN)
|
||||
|
||||
$(INGAMEFX_GFX_TEX_OUT) : $(INGAMEFX_GFX_TEX_IN)
|
||||
@parkgrab -z+ ${INGAMEFX_GFX_TRANS_IN} -z- ${INGAMEFX_GFX_NONTRANS_IN} -b+ -t:29,1,1 -l:$(REPORT_DIR)/ingamefx.lbm -o:$(INGAMEFX_GFX_TEX_OUT) -k:$(INGAMEFX_GFX_REP_FILE)
|
||||
@parkgrab -z+ ${INGAMEFX_GFX_TRANS_IN} ${PICKUP_GFX_IN} -z- ${INGAMEFX_GFX_NONTRANS_IN} -b+ -t:29,1,1 -l:$(REPORT_DIR)/ingamefx.lbm -o:$(INGAMEFX_GFX_TEX_OUT) -k:$(INGAMEFX_GFX_REP_FILE)
|
||||
@$(MV) -f $(INGAMEFX_GFX_OUT_DIR)/ingamefx.h $(INGAMEFX_GFX_HDR_FILE)
|
||||
|
||||
GRAF_DIRS_TO_MAKE += $(INGAMEFX_GFX_OUT_DIR)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue