This commit is contained in:
Paul 2001-04-02 15:48:02 +00:00
parent 5d91df3b7a
commit 6673695cf4
8 changed files with 108 additions and 182 deletions

View file

@ -173,8 +173,8 @@ int s_health;
int s_screenPos;
DVECTOR m_cameraScrollPos={0,600};
int SCREEN_GEOM_CENTRE_X=248;
int SCREEN_GEOM_CENTRE_Y=129;
int SCREEN_GEOM_CENTRE_X=256;
int SCREEN_GEOM_CENTRE_Y=107;
int SCREEN_GEOM_PLAYER_OFS_X=9;
int SCREEN_GEOM_PLAYER_OFS_Y=-26;
@ -211,6 +211,8 @@ CPlayerMode *CPlayer::s_playerModes[NUM_PLAYERMODES]=
&PLAYERMODEFLY, // PLAYER_MODE_FLY
};
int sbanimspeed=1;
/*----------------------------------------------------------------------
Function:
@ -463,8 +465,12 @@ m_fontBank->print(40,40,posBuf);
//!! m_actorGfx.Render(this);
//!! m_currentPlayerModeClass->render();
//!! SetGeomOffset(SCREEN_GEOM_CENTRE_X,SCREEN_GEOM_CENTRE_Y);
DVECTOR Pos={256,128};
m_actorGfx->Render(Pos,m_animNo,m_animFrame,0);
DVECTOR Pos=
{
SCREEN_GEOM_CENTRE_X+m_playerScreenGeomPos.vx-m_actorGfx->getFrameWidth(m_animNo,m_animFrame/2),
SCREEN_GEOM_CENTRE_Y+m_playerScreenGeomPos.vy
};
m_actorGfx->Render(Pos,m_animNo,m_animFrame>>sbanimspeed,m_facing==FACING_RIGHT?0:1);
m_currentPlayerModeClass->render();
}
@ -616,11 +622,7 @@ int CPlayer::getFacing()
}
void CPlayer::setFacing(int _facing)
{
if(m_facing!=_facing)
{
m_facing=_facing;
//!! m_actorGfx.setDir(_facing);
}
m_facing=_facing;
}
@ -672,7 +674,7 @@ void CPlayer::setAnimFrame(int _animFrame)
}
int CPlayer::getAnimFrameCount()
{
return m_actorGfx->getFrameCount(m_animNo);
return m_actorGfx->getFrameCount(m_animNo)<<sbanimspeed;
}
int CPlayer::getAnimNo()
{
@ -868,147 +870,6 @@ PLAYERINPUT CPlayer::readPadInput()
return input;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
void CPlayer::clearPlatform()
{
m_prevOnPlatform = m_onPlatform;
m_onPlatform = false;
}
*/
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
void CPlayer::setPlatform( CThing *newPlatform )
{
int colHeight;
int platformHeight;
DVECTOR newPos;
DVECTOR testPos;
m_platform = newPlatform;
m_onPlatform = getCentreCollision();
if ( m_onPlatform )
{
newPos = getNewCollidedPos();
colHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, 16 );
platformHeight = newPos.vy - Pos.vy;
if ( platformHeight > colHeight )
{
m_onPlatform = false;
}
else
{
colHeight = platformHeight;
}
}
if ( m_onPlatform )
{
// have collided with a platform
m_moveVel.vy=0;
Pos = newPos;
if ( !m_prevOnPlatform )
{
// if( m_currentMode != PLAYER_MODE_BALLOON )
{
m_fallFrames=0;
if(m_currentState==STATE_BUTTFALL)
{
// Landed from a butt bounce
setState(STATE_BUTTLAND);
}
else if(m_currentState==STATE_FALLFAR)
{
// Landed from a painfully long fall
setState(STATE_IDLE);
takeDamage(DAMAGE__FALL);
m_moveVel.vx=0;
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_LAND_AFTER_FALL);
}
else if(m_moveVel.vx)
{
// Landed from a jump with x movement
setState(STATE_RUN);
}
else
{
// Landed from a jump with no x movement
setState(STATE_IDLE);
setAnimNo(ANIM_SPONGEBOB_JUMPEND);
}
}
}
else
{
//Pos.vx += m_platform->getPos().vx - m_prevPlatformPos.vx;
}
// Move the camera offset
m_playerScreenGeomPos.vx=SCREEN_GEOM_PLAYER_OFS_X+((MAP2D_BLOCKSTEPSIZE*m_cameraScrollPos.vx)>>8);
m_playerScreenGeomPos.vy=SCREEN_GEOM_PLAYER_OFS_Y+((MAP2D_BLOCKSTEPSIZE*m_cameraScrollPos.vy)>>8);
m_cameraOffset.vx=MAP2D_CENTRE_X+((MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vx))>>8);
m_cameraOffset.vy=MAP2D_CENTRE_Y+((MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vy))>>8);
m_cameraPos.vx=Pos.vx+m_cameraOffset.vx;
m_cameraPos.vy=Pos.vy+m_cameraOffset.vy;
// Limit camera scroll to the edges of the map
if(m_cameraPos.vx<0)
{
m_playerScreenGeomPos.vx+=m_cameraPos.vx;
m_cameraPos.vx=0;
m_cameraScrollDir=0;
}
else if(m_cameraPos.vx>m_mapCameraEdges.vx)
{
m_playerScreenGeomPos.vx-=m_mapCameraEdges.vx-m_cameraPos.vx;
m_cameraPos.vx=m_mapCameraEdges.vx;
m_cameraScrollDir=0;
}
if(m_cameraPos.vy<0)
{
m_playerScreenGeomPos.vy+=m_cameraPos.vy;
m_cameraPos.vy=0;
m_cameraScrollDir=0;
}
else if(m_cameraPos.vy>m_mapCameraEdges.vy)
{
m_playerScreenGeomPos.vy-=m_mapCameraEdges.vy-m_cameraPos.vy;
m_cameraPos.vy=m_mapCameraEdges.vy;
m_cameraScrollDir=0;
}
this->updateCollisionArea();
m_prevPlatformPos = m_platform->getPos();
}
else
{
newPlatform->removeChild( this );
}
}
*/
/*----------------------------------------------------------------------
Function:
Purpose: