This commit is contained in:
parent
b52c2d94cb
commit
6320542b7e
1 changed files with 13 additions and 0 deletions
|
@ -31,6 +31,12 @@
|
|||
#include <ACTOR_STOMPER_ANIM.h>
|
||||
#endif
|
||||
|
||||
#include "fx\fx.h"
|
||||
|
||||
#ifndef __UTILS_HEADER__
|
||||
#include "utils\utils.h"
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
@ -109,6 +115,13 @@ void CNpcSkullStomperEnemy::processClose( int _frames )
|
|||
|
||||
m_timerTimer = 3 * GameState::getOneSecondInFrames();
|
||||
m_extendDir = EXTEND_UP;
|
||||
|
||||
for ( int i = 0 ; i < 20 ; i++ )
|
||||
{
|
||||
DVECTOR bubblePos = Pos;
|
||||
bubblePos.vx += 20 - ( getRnd() % 41 );
|
||||
CFX::Create( CFX::FX_TYPE_BUBBLE_WATER, bubblePos );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue