This commit is contained in:
parent
f558607227
commit
62b65083c6
4 changed files with 66 additions and 104 deletions
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@ -38,7 +38,6 @@ sLevelHdr *LevelHdr=CLevel::getLevelHdr();
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Velocity.vy=FallingTile_DefVY;
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Life=FallingTile_DefLife;
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CSoundMediator::playSfx(CSoundMediator::SFX_ANY_OBJECT_FALLING,false,true);
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Flags |=FX_FLAG_NO_THINK_KILL;
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}
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/*****************************************************************************/
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@ -46,10 +45,13 @@ sLevelHdr *LevelHdr=CLevel::getLevelHdr();
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/*****************************************************************************/
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void CFXFallingTile::think(int _frames)
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{
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if (Tile==0) setToShutdown();
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CFX::think(_frames);
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Pos.vx+=Velocity.vx;
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Pos.vy+=Velocity.vy;
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Velocity.vy++;
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Flags |=FX_FLAG_NO_THINK_KILL;
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}
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/*****************************************************************************/
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@ -65,43 +67,4 @@ DVECTOR &RenderPos=getRenderPos();
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u16 TileIdx=Tile>>2;
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CModelGfx::RenderTile(RenderPos,TileIdx);
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/* u16 Flip=Tile&3;
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sFlipTable *FTab=&FlipTable[Flip];
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sElem3d *Elem=&ElemBank3d[TileIdx];
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int TriCount=Elem->TriCount;
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sTri *TList=&TriList[Elem->TriStart];
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CMX_SetTransMtxXY(&ThisRenderPos);
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CMX_SetRotMatrixXY(&FTab->Mtx);
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while (TriCount--)
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{
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P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2];
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gte_ldv3(P0,P1,P2);
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setlen(TPrimPtr, GPU_PolyFT3Tag);
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TPrimPtr->code=TList->PolyCode;
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gte_rtpt_b();
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setShadeTex(TPrimPtr,1);
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T0=*(u32*)&TList->uv0; // Get UV0 & TPage
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T1=*(u32*)&TList->uv1; // Get UV1 & Clut
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T2=*(u16*)&TList->uv2; // Get UV2
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*(u32*)&TPrimPtr->u0=T0; // Set UV0
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*(u32*)&TPrimPtr->u1=T1; // Set UV1
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*(u16*)&TPrimPtr->u2=T2; // Set UV2
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ThisOT=OtPtr+TList->OTOfs;
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TList++;
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gte_nclip_b();
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gte_stsxy3_ft3(TPrimPtr);
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gte_stopz(&ClipZ);
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ClipZ^=FTab->ClipCode;
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if (ClipZ<0)
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{
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addPrim(ThisOT,TPrimPtr);
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TPrimPtr++;
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}
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}
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SetPrimPtr((u8*)TPrimPtr);
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*/
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}
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@ -19,13 +19,13 @@
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CFXBaseAnim::sFXBaseData FXCogBaseData=
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{
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FRM__COG01,FRM__COG01,3,
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FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY | FX_FLAG_NO_THINK_KILL,
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FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY,
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};
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CFXBaseAnim::sFXBaseData FXValveBaseData=
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{
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FRM__ELECVALVE,FRM__ELECVALVE,1,
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FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY | FX_FLAG_NO_THINK_KILL,
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FX_FLAG_LOOP | FX_FLAG_COLLIDE_BOUNCE | FX_FLAG_HAS_GRAVITY,
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};
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@ -700,10 +700,10 @@ MATRIX Mtx;
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VECTOR Scale;
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int ScaleInc=Angle&1023;
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int Quad=0;
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XScale+=ScaleXAspect;
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Angle&=4095;
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if (Angle==0 && XScale==YScale==ONE) return(Ft4);
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XScale+=ScaleXAspect;
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Quad=Angle>>10;
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switch(Quad)
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{
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@ -881,12 +881,12 @@ void CModelGfx::RenderElem(sElem3d *ThisElem,DVECTOR &Pos,SVECTOR *Angle,VECTOR
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{
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u8 *PrimPtr=GetPrimPtr();
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u32 T0,T1,T2,T3;
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u32 P0,P1,P2,P3;
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s32 ClipZ;
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sOT *ThisOT;
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VECTOR RenderPos;
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MATRIX Mtx;
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u32 const *XYList=(u32*)SCRATCH_RAM;
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//u32 const *XYList=(u32*)SCRATCH_RAM;
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u8 const *XYList=(u8*)SCRATCH_RAM;
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// If has scale && angle then need to use PSX scale matrix, otherwise, force values
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@ -950,12 +950,12 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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{
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POLY_GT3 *ThisPrim=(POLY_GT3*)PrimPtr;
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P0=XYList[TList->P0];
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P1=XYList[TList->P1];
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P2=XYList[TList->P2];
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gte_ldsxy0(P0);
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gte_ldsxy1(P1);
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gte_ldsxy2(P2);
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T0=*(u32*)(XYList+TList->P0);
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T1=*(u32*)(XYList+TList->P1);
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T2=*(u32*)(XYList+TList->P2);
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gte_ldsxy0(T0);
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gte_ldsxy1(T1);
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gte_ldsxy2(T2);
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setlen(ThisPrim, GPU_PolyGT3Tag);
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ThisPrim->code=TList->PolyCode;
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@ -963,12 +963,12 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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setShadeTex(ThisPrim,1);
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*(u32*)&ThisPrim->x0=T0; // Set XY0
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*(u32*)&ThisPrim->x1=T1; // Set XY1
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*(u32*)&ThisPrim->x2=T2; // Set XY2
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T0=*(u32*)&TList->uv0; // Get UV0 & TPage
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T1=*(u32*)&TList->uv1; // Get UV1 & Clut
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T2=*(u32*)&TList->uv2; // Get UV2
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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gte_stopz(&ClipZ);
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ThisOT=OtPtr+TList->OTOfs;
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@ -976,9 +976,9 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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TList++;
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if (ClipZ<0)
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{
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*(u32*)&ThisPrim->x0=P0; // Set XY0
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*(u32*)&ThisPrim->x1=P1; // Set XY1
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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addPrim(ThisOT,ThisPrim);
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PrimPtr+=sizeof(POLY_GT3);
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}
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@ -991,13 +991,13 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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{
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POLY_GT4 *ThisPrim=(POLY_GT4*)PrimPtr;
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P0=XYList[QList->P0];
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P1=XYList[QList->P1];
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P2=XYList[QList->P2];
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P3=XYList[QList->P3];
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gte_ldsxy0(P0);
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gte_ldsxy1(P1);
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gte_ldsxy2(P2);
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T0=*(u32*)(XYList+QList->P0);
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T1=*(u32*)(XYList+QList->P1);
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T2=*(u32*)(XYList+QList->P2);
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T3=*(u32*)(XYList+QList->P3);
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gte_ldsxy0(T0);
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gte_ldsxy1(T1);
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gte_ldsxy2(T2);
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setlen(ThisPrim, GPU_PolyGT4Tag);
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ThisPrim->code=QList->PolyCode;
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@ -1005,24 +1005,24 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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setShadeTex(ThisPrim,1);
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*(u32*)&ThisPrim->x0=T0; // Set XY0
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*(u32*)&ThisPrim->x1=T1; // Set XY1
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*(u32*)&ThisPrim->x2=T2; // Set XY2
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*(u32*)&ThisPrim->x3=T3; // Set XY3
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T0=*(u32*)&QList->uv0; // Get UV0 & TPage
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T1=*(u32*)&QList->uv1; // Get UV1 & Clut
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T2=*(u32*)&QList->uv2; // Get UV2
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T3=*(u32*)&QList->uv3; // Get UV2
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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*(u32*)&ThisPrim->u3=T3; // Set UV2
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gte_stopz(&ClipZ);
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ThisOT=OtPtr+QList->OTOfs;
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ClipZ|=ClipFlag; // <-- Evil!!
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QList++;
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if (ClipZ<0)
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{
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*(u32*)&ThisPrim->x0=P0; // Set XY0
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*(u32*)&ThisPrim->x1=P1; // Set XY1
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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*(u32*)&ThisPrim->x3=P3; // Set XY3
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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*(u32*)&ThisPrim->u3=T3; // Set UV2
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addPrim(ThisOT,ThisPrim);
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PrimPtr+=sizeof(POLY_GT4);
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}
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@ -13,12 +13,14 @@
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#include "LayerTile3d.h"
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#if 1
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#if defined(__USER_sbart__) || defined(__USER_daveo__)
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#define _SHOW_POLYZ_ 1
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#include "gfx\font.h"
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static FontBank *Font;
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int ShowPolyz=0;
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#endif
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#endif
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static const int BLOCK_SIZE =16;
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static const int SCREEN_TILE_ADJ_U =2;
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@ -279,9 +281,8 @@ int MapOfs=GetMapOfs();
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sTileMapElem *MapPtr=Map+MapOfs;
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u8 *RGBMapPtr=RGBMap+MapOfs;
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u8 *PrimPtr=GetPrimPtr();
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u32 *XYList=(u32*)SCRATCH_RAM;
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u8 const *XYList=(u8*)SCRATCH_RAM;
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u32 T0,T1,T2,T3;
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u32 P0,P1,P2,P3;
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s32 ClipZ;
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sOT *ThisOT;
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VECTOR BlkPos;
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@ -326,7 +327,6 @@ s16 TCount=0,QCount=0;
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CMX_SetRotMatrixXY(&FTab->Mtx);
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// --- Cache Vtx ----------
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// CacheElemVtx(Elem);
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{
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int Count=Elem->VtxTriCount;
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sVtx *V0,*V1,*V2;
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@ -356,7 +356,6 @@ s16 TCount=0,QCount=0;
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}
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s16 FL=DeltaFX[0]+DeltaFOfs.vx;
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s16 FR=DeltaFX[1]+DeltaFOfs.vx;
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s16 FU=DeltaFY[0]+DeltaFOfs.vy;
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@ -396,12 +395,12 @@ s16 TCount=0,QCount=0;
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{
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POLY_GT3 *ThisPrim=(POLY_GT3*)PrimPtr;
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P0=XYList[TList->P0];
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P1=XYList[TList->P1];
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P2=XYList[TList->P2];
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gte_ldsxy0(P0);
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gte_ldsxy1(P1);
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gte_ldsxy2(P2);
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T0=*(u32*)(XYList+TList->P0);
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T1=*(u32*)(XYList+TList->P1);
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T2=*(u32*)(XYList+TList->P2);
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gte_ldsxy0(T0);
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gte_ldsxy1(T1);
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gte_ldsxy2(T2);
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setlen(ThisPrim, GPU_PolyGT3Tag);
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gte_nclip_b(); // 8 cycles
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@ -410,20 +409,20 @@ s16 TCount=0,QCount=0;
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if (ShowPolyz) {setRGB0(ThisPrim,127,0,0); setRGB1(ThisPrim,255,0,0); setRGB2(ThisPrim,255,0,0);}
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#endif
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*(u32*)&ThisPrim->x0=T0; // Set XY0
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*(u32*)&ThisPrim->x1=T1; // Set XY1
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*(u32*)&ThisPrim->x2=T2; // Set XY2
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T0=*(u32*)&TList->uv0; // Get UV0 & TPage
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T1=*(u32*)&TList->uv1; // Get UV1 & Clut
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T2=*(u32*)&TList->uv2; // Get UV2
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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gte_stopz(&ClipZ);
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ThisOT=OtPtr+TList->OTOfs;
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ClipZ^=FTab->ClipCode;
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if (ClipZ<0)
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{
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*(u32*)&ThisPrim->x0=P0; // Set XY0
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*(u32*)&ThisPrim->x1=P1; // Set XY1
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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addPrim(ThisOT,ThisPrim);
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#if defined(_SHOW_POLYZ_)
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{
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POLY_GT4 *ThisPrim=(POLY_GT4*)PrimPtr;
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P0=XYList[QList->P0];
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P1=XYList[QList->P1];
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P2=XYList[QList->P2];
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P3=XYList[QList->P3];
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gte_ldsxy0(P0);
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gte_ldsxy1(P1);
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gte_ldsxy2(P2);
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T0=*(u32*)(XYList+(QList->P0/*4*/));
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T1=*(u32*)(XYList+(QList->P1/*4*/));
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T2=*(u32*)(XYList+(QList->P2/*4*/));
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T3=*(u32*)(XYList+(QList->P3/*4*/));
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gte_ldsxy0(T0);
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gte_ldsxy1(T1);
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gte_ldsxy2(T2);
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setlen(ThisPrim, GPU_PolyGT4Tag);
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gte_nclip_b(); // 8 cycles
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if (ShowPolyz) {setRGB0(ThisPrim,0,127,0);setRGB1(ThisPrim,0,255,0); setRGB2(ThisPrim,0,255,0); setRGB3(ThisPrim,0,255,0);}
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#endif
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*(u32*)&ThisPrim->x0=T0; // Set XY0
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*(u32*)&ThisPrim->x1=T1; // Set XY1
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*(u32*)&ThisPrim->x2=T2; // Set XY2
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*(u32*)&ThisPrim->x3=T3; // Set XY3
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T0=*(u32*)&QList->uv0; // Get UV0 & TPage
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T1=*(u32*)&QList->uv1; // Get UV1 & Clut
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T2=*(u32*)&QList->uv2; // Get UV2
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T3=*(u32*)&QList->uv3; // Get UV2
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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*(u32*)&ThisPrim->u3=T3; // Set UV2
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gte_stopz(&ClipZ);
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ThisOT=OtPtr+QList->OTOfs;
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ClipZ^=FTab->ClipCode;
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if (ClipZ<0)
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{
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*(u32*)&ThisPrim->x0=P0; // Set XY0
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*(u32*)&ThisPrim->x1=P1; // Set XY1
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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*(u32*)&ThisPrim->x3=P3; // Set XY3
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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*(u32*)&ThisPrim->u3=T3; // Set UV2
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#if defined(_SHOW_POLYZ_)
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if (!ShowPolyz)
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#endif
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