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f558607227
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62b65083c6
4 changed files with 66 additions and 104 deletions
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@ -700,10 +700,10 @@ MATRIX Mtx;
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VECTOR Scale;
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int ScaleInc=Angle&1023;
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int Quad=0;
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XScale+=ScaleXAspect;
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Angle&=4095;
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if (Angle==0 && XScale==YScale==ONE) return(Ft4);
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XScale+=ScaleXAspect;
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Quad=Angle>>10;
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switch(Quad)
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{
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@ -881,12 +881,12 @@ void CModelGfx::RenderElem(sElem3d *ThisElem,DVECTOR &Pos,SVECTOR *Angle,VECTOR
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{
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u8 *PrimPtr=GetPrimPtr();
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u32 T0,T1,T2,T3;
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u32 P0,P1,P2,P3;
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s32 ClipZ;
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sOT *ThisOT;
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VECTOR RenderPos;
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MATRIX Mtx;
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u32 const *XYList=(u32*)SCRATCH_RAM;
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//u32 const *XYList=(u32*)SCRATCH_RAM;
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u8 const *XYList=(u8*)SCRATCH_RAM;
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// If has scale && angle then need to use PSX scale matrix, otherwise, force values
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@ -950,12 +950,12 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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{
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POLY_GT3 *ThisPrim=(POLY_GT3*)PrimPtr;
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P0=XYList[TList->P0];
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P1=XYList[TList->P1];
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P2=XYList[TList->P2];
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gte_ldsxy0(P0);
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gte_ldsxy1(P1);
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gte_ldsxy2(P2);
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T0=*(u32*)(XYList+TList->P0);
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T1=*(u32*)(XYList+TList->P1);
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T2=*(u32*)(XYList+TList->P2);
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gte_ldsxy0(T0);
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gte_ldsxy1(T1);
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gte_ldsxy2(T2);
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setlen(ThisPrim, GPU_PolyGT3Tag);
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ThisPrim->code=TList->PolyCode;
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@ -963,12 +963,12 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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setShadeTex(ThisPrim,1);
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*(u32*)&ThisPrim->x0=T0; // Set XY0
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*(u32*)&ThisPrim->x1=T1; // Set XY1
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*(u32*)&ThisPrim->x2=T2; // Set XY2
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T0=*(u32*)&TList->uv0; // Get UV0 & TPage
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T1=*(u32*)&TList->uv1; // Get UV1 & Clut
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T2=*(u32*)&TList->uv2; // Get UV2
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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gte_stopz(&ClipZ);
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ThisOT=OtPtr+TList->OTOfs;
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@ -976,9 +976,9 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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TList++;
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if (ClipZ<0)
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{
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*(u32*)&ThisPrim->x0=P0; // Set XY0
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*(u32*)&ThisPrim->x1=P1; // Set XY1
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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addPrim(ThisOT,ThisPrim);
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PrimPtr+=sizeof(POLY_GT3);
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}
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@ -991,13 +991,13 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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{
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POLY_GT4 *ThisPrim=(POLY_GT4*)PrimPtr;
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P0=XYList[QList->P0];
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P1=XYList[QList->P1];
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P2=XYList[QList->P2];
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P3=XYList[QList->P3];
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gte_ldsxy0(P0);
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gte_ldsxy1(P1);
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gte_ldsxy2(P2);
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T0=*(u32*)(XYList+QList->P0);
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T1=*(u32*)(XYList+QList->P1);
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T2=*(u32*)(XYList+QList->P2);
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T3=*(u32*)(XYList+QList->P3);
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gte_ldsxy0(T0);
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gte_ldsxy1(T1);
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gte_ldsxy2(T2);
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setlen(ThisPrim, GPU_PolyGT4Tag);
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ThisPrim->code=QList->PolyCode;
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@ -1005,24 +1005,24 @@ u32 const *XYList=(u32*)SCRATCH_RAM;
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setShadeTex(ThisPrim,1);
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*(u32*)&ThisPrim->x0=T0; // Set XY0
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*(u32*)&ThisPrim->x1=T1; // Set XY1
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*(u32*)&ThisPrim->x2=T2; // Set XY2
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*(u32*)&ThisPrim->x3=T3; // Set XY3
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T0=*(u32*)&QList->uv0; // Get UV0 & TPage
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T1=*(u32*)&QList->uv1; // Get UV1 & Clut
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T2=*(u32*)&QList->uv2; // Get UV2
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T3=*(u32*)&QList->uv3; // Get UV2
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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*(u32*)&ThisPrim->u3=T3; // Set UV2
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gte_stopz(&ClipZ);
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ThisOT=OtPtr+QList->OTOfs;
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ClipZ|=ClipFlag; // <-- Evil!!
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QList++;
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if (ClipZ<0)
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{
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*(u32*)&ThisPrim->x0=P0; // Set XY0
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*(u32*)&ThisPrim->x1=P1; // Set XY1
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*(u32*)&ThisPrim->x2=P2; // Set XY2
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*(u32*)&ThisPrim->x3=P3; // Set XY3
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*(u32*)&ThisPrim->u0=T0; // Set UV0
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*(u32*)&ThisPrim->u1=T1; // Set UV1
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*(u32*)&ThisPrim->u2=T2; // Set UV2
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*(u32*)&ThisPrim->u3=T3; // Set UV2
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addPrim(ThisOT,ThisPrim);
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PrimPtr+=sizeof(POLY_GT4);
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}
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