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parent
d641b1c93c
commit
61ee8ac68b
2 changed files with 44 additions and 3 deletions
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@ -186,10 +186,14 @@ void CGameScene::init()
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s_genericFont=new ("CGameScene::Init") FontBank();
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s_genericFont->initialise( &standardFont );
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s_genericFont->setColour( 255, 255 , 0 );
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m_scalableFont=new ("CountdownTimer") ScalableFontBank();
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m_scalableFont->initialise(&standardFont);
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m_scalableFont->setColour(255,255,255);
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m_scalableFont->setScale(511);
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VidSetClearScreen(0);
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m_pauseMenu=new ("Pause Menu") CPauseMenu();
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m_pauseMenu->init();
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@ -224,6 +228,7 @@ void CGameScene::shutdown()
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shutdownLevel();
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m_pauseMenu->shutdown(); delete m_pauseMenu;
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m_scalableFont->dump(); delete m_scalableFont;
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s_genericFont->dump(); delete s_genericFont;
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}
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@ -232,6 +237,17 @@ void CGameScene::render()
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{
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// CamMtx.t[2]=ZPos; // Temp
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if(m_levelHasTimer)
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{
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int timerValue;
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char buf[10];
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timerValue=m_timer/55;
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if(timerValue<0)timerValue=0;
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sprintf(buf,"%d",timerValue);
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m_scalableFont->print(256,30,buf);
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}
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m_pauseMenu->render();
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CConversation::render();
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CThingManager::renderAllThings();
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@ -255,6 +271,16 @@ void CGameScene::think(int _frames)
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// }
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//#endif
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// Auto-timer stuff
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if(m_levelHasTimer)
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{
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m_timer-=_frames;
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if(m_timer<0)
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{
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s_levelFinished=true;
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}
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}
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if(s_readyToExit)
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{
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// Temporarily.. exiting game scene always goes back to the front end (pkg)
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@ -287,6 +313,7 @@ void CGameScene::think(int _frames)
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chapterToOpen=chapter+1;
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}
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gameSlot->levelIsNowOpen(chapterToOpen-1,levelToOpen-1);
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// CMapScene::setLevelToStartOn(chapterToOpen-1,levelToOpen-1);
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}
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// Level finished - go to map or fma
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@ -427,12 +454,21 @@ void CGameScene::initLevel()
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s_bossHasBeenKilled=false;
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if(getLevelNumber()==5&&getChapterNumber()==2)
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{
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m_levelHasTimer=true;
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m_timer=30*55;
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}
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else
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{
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m_levelHasTimer=false;
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}
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// Song is loaded/dumped by the level, and played from here. This just gives some
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// better timing over when it starts (pkg)
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CSoundMediator::playSong();
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CActorPool::SetUpCache();
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SYSTEM_DBGMSG("InitLevelDone\n");
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}
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