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66cc625aba
commit
61ce128d67
4 changed files with 14 additions and 38 deletions
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@ -78,10 +78,6 @@
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#include "gui\pointer.h"
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#endif
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#ifndef __SAVE_SAVE_H__
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#include "save\save.h"
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#endif
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/* Std Lib
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------- */
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@ -135,8 +131,6 @@ xmPlayingId s_playId;
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CShopScene ShopScene;
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static int s_gotoPartyScreen=false;
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/*----------------------------------------------------------------------
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Function:
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@ -408,17 +402,7 @@ void CShopScene::think(int _frames)
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{
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m_readyToExit=true;
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CFader::setFadingOut();
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if(s_gotoPartyScreen)
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{
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// Go to save screen, followed by party screen
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s_gotoPartyScreen=false;
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CSaveScene::setNextScene(CSaveScene::NEXTSCENE_PARTY);
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GameState::setNextScene(&SaveScene);
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}
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else
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{
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GameState::setNextScene(&MapScene);
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}
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GameState::setNextScene(&MapScene);
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}
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m_guiFrame->think(_frames);
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@ -486,19 +470,6 @@ int CShopScene::readyToShutdown()
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose: Makes the game go to the party scene rather than the map
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scene after the shop has been exited
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CShopScene::setGotoPartyScreen()
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{
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s_gotoPartyScreen=true;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose: Ugh... I *really* hope this works ok with all languages, otherwise
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