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d0c3c5dad1
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61a94e2065
11 changed files with 112 additions and 2 deletions
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@ -164,6 +164,7 @@ int CGameScene::s_skipToNextLevel;
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#endif
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int CGameScene::s_restartLevel;
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int CGameScene::s_bossHasBeenKilled;
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int CGameScene::s_justHitBossArenaTrigger;
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/*****************************************************************************/
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@ -242,8 +243,13 @@ void CGameScene::render()
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render_showing_lives();
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break;
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case GAMESTATE_PLAYING:
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case GAMESTATE_FADING_INTO_BOSS_INTRO:
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render_playing();
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break;
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case GAMESTATE_BOSS_INTRO:
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case GAMESTATE_FADING_OUT_OF_BOSS_INTRO:
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render_boss_intro();
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break;
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}
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}
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@ -329,6 +335,34 @@ void CGameScene::render_playing()
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CActorPool::CleanUpCache();
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}
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/*****************************************************************************/
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void CGameScene::render_boss_intro()
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{
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POLY_G4 *g4;
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// Black background
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g4=GetPrimG4();
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setXYWH(g4,0,0,512,256);
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setRGB0(g4,70,50,60);
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setRGB1(g4,70,50,60);
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setRGB2(g4,50,60,70);
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setRGB3(g4,50,60,70);
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AddPrimToList(g4,5);
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// Instructions..
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m_scalableFont->setColour(255,255,255);
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m_scalableFont->setTrans(0);
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m_scalableFont->setSMode(0);
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m_scalableFont->setScale(300);
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m_scalableFont->setJustification(FontBank::JUST_CENTRE);
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m_scalableFont->print(256,30,"HOW TO BEAT THE BOSS...");
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s_genericFont->setColour(255,255,255);
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s_genericFont->setTrans(0);
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s_genericFont->setSMode(0);
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s_genericFont->print(256,70,"Blah\nBlah\nBlah");
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}
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/*****************************************************************************/
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void CGameScene::think(int _frames)
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{
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@ -340,6 +374,23 @@ void CGameScene::think(int _frames)
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case GAMESTATE_PLAYING:
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think_playing(_frames);
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break;
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case GAMESTATE_FADING_INTO_BOSS_INTRO:
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if(!CFader::isFading())
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{
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m_gamestate=GAMESTATE_BOSS_INTRO;
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CFader::setFadingIn();
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}
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break;
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case GAMESTATE_BOSS_INTRO:
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think_boss_intro(_frames);
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break;
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case GAMESTATE_FADING_OUT_OF_BOSS_INTRO:
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if(!CFader::isFading())
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{
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m_gamestate=GAMESTATE_PLAYING;
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CFader::setFadingIn();
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}
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break;
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}
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}
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@ -381,6 +432,14 @@ void CGameScene::think_playing(int _frames)
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return;
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}
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if(s_justHitBossArenaTrigger)
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{
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m_gamestate=GAMESTATE_FADING_INTO_BOSS_INTRO;
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CFader::setFadingOut();
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s_justHitBossArenaTrigger=false;
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}
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// Auto-timer stuff
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if(m_levelHasTimer)
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{
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@ -512,6 +571,18 @@ void CGameScene::think_playing(int _frames)
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}
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}
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/*****************************************************************************/
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void CGameScene::think_boss_intro(int _frames)
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{
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if(PadGetDown(0)&PAD_CROSS)
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{
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m_gamestate=GAMESTATE_FADING_OUT_OF_BOSS_INTRO;
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CFader::setFadingOut();
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}
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}
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/*****************************************************************************/
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int CGameScene::readyToShutdown()
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{
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@ -564,6 +635,11 @@ void CGameScene::setReadyToExit()
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CFader::setFadingOut();
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}
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/*****************************************************************************/
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void CGameScene::hitBossArenaTrigger()
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{
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s_justHitBossArenaTrigger=true;
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}
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/*****************************************************************************/
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void CGameScene::initLevel()
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@ -592,6 +668,7 @@ void CGameScene::initLevel()
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m_player->setCameraBox(camBox);
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s_bossHasBeenKilled=false;
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s_justHitBossArenaTrigger=false;
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if(getLevelNumber()==5&&getChapterNumber()==2)
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{
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