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6b839bc818
commit
60fdda39b9
12 changed files with 27 additions and 15 deletions
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@ -157,7 +157,7 @@ eng=Load Error!\n\nPress the X button to continue
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[STR__MEMCARD__NOSPACEONCARD]
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[STR__MEMCARD__NOSPACEONCARD]
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eng=Insufficient free blocks available on MEMORY CARD in MEMORY CARD SLOT 1. One free block required
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eng=Insufficient free blocks available on MEMORY CARD in MEMORY CARD SLOT 1. One free block required
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[STR__MEMCARD__DUPLICATESAVENAME]
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[STR__MEMCARD__DUPLICATESAVENAME]
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eng=Are you sure you want to\noverwrite the existing file on the MEMORY CARD in MEMORY CARD slot 1?
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eng=File already exists on the\nMEMORY CARD in MEMORY CARD slot 1\nAre you sure you want to overwrite the previous file?
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[STR__MEMCARD__DOYOUWANTTOFORMATCARD]
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[STR__MEMCARD__DOYOUWANTTOFORMATCARD]
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eng=MEMORY CARD in MEMORY CARD slot 1 is not formatted. Do you wish to format?
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eng=MEMORY CARD in MEMORY CARD slot 1 is not formatted. Do you wish to format?
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[STR__MEMCARD__FORMATTINGPLEASEWIAT]
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[STR__MEMCARD__FORMATTINGPLEASEWIAT]
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@ -745,10 +745,10 @@ sLayerHdr *layer;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLevel::destroyMapArea(DVECTOR const &Pos)
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void CLevel::destroyMapArea(DVECTOR const &Pos,int ColT)
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{
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{
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DVECTOR TL,BR;
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DVECTOR TL,BR;
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const int ColT=COLLISION_TYPE_DESTRUCTABLE_WALL;
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//const int ColT=COLLISION_TYPE_DESTRUCTABLE_WALL;
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TL.vx=Pos.vx&-16;;
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TL.vx=Pos.vx&-16;;
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@ -775,9 +775,12 @@ DVECTOR DP;
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if (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==ColT)
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if (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==ColT)
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{
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{
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sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(DP.vx,DP.vy);
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sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(DP.vx,DP.vy);
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CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,DP);
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if (MapElem->Tile)
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FX->SetTile(MapElem->Tile);
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{
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MapElem->Tile=0;
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CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,DP);
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FX->SetTile(MapElem->Tile);
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MapElem->Tile=0;
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}
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*ColElem=0;
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*ColElem=0;
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}
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}
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@ -788,11 +791,11 @@ DVECTOR DP;
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/*****************************************************************************/
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/*****************************************************************************/
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// fixed now, so takes out whole vertical section, wherever it is hit
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// fixed now, so takes out whole vertical section, wherever it is hit
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// Note: relies on tiles not being top or bottom of map tho!!
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// Note: relies on tiles not being top or bottom of map tho!!
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void CLevel::destroyMapTile(DVECTOR const &Pos)
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void CLevel::destroyMapTile(DVECTOR const &Pos,int ColT)
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{
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{
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int Width=getMapWidth();
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int Width=getMapWidth();
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DVECTOR MP=Pos;
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DVECTOR MP=Pos;
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const int ColT=COLLISION_TYPE_DESTRUCTABLE_FLOOR;
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//const int ColT=COLLISION_TYPE_DESTRUCTABLE_FLOOR;
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// Goto Top
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// Goto Top
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while (*CollisionLayer->getMapPtr(MP.vx,MP.vy-1)>>COLLISION_TYPE_FLAG_SHIFT==ColT)
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while (*CollisionLayer->getMapPtr(MP.vx,MP.vy-1)>>COLLISION_TYPE_FLAG_SHIFT==ColT)
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@ -806,9 +809,12 @@ sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(
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// Thrash em down
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// Thrash em down
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while (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==ColT)
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while (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==ColT)
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{
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{
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CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,MP);
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if (MapElem->Tile)
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FX->SetTile(MapElem->Tile);
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{
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MapElem->Tile=0;
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CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,MP);
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FX->SetTile(MapElem->Tile);
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MapElem->Tile=0;
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}
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*ColElem=0;
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*ColElem=0;
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MapElem+=Width;
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MapElem+=Width;
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@ -851,6 +857,7 @@ DVECTOR DP;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// note: slippery used as special type in 4:4 boss arena
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void CLevel::CreateTileStore()
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void CLevel::CreateTileStore()
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{
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{
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int MapW=getMapWidth();
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int MapW=getMapWidth();
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@ -866,7 +873,7 @@ int X,Y;
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{
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{
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u8 *ColElem=CollisionLayer->getMapPtr(X*16,Y*16);
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u8 *ColElem=CollisionLayer->getMapPtr(X*16,Y*16);
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int ColT = (*ColElem) & COLLISION_TYPE_MASK;
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int ColT = (*ColElem) & COLLISION_TYPE_MASK;
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if ( ColT==COLLISION_TYPE_FLAG_DESTRUCTABLE_FLOOR || ColT==COLLISION_TYPE_FLAG_DESTRUCTABLE_WALL)
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if ( ColT==COLLISION_TYPE_FLAG_DESTRUCTABLE_FLOOR || ColT==COLLISION_TYPE_FLAG_DESTRUCTABLE_WALL || ColT==COLLISION_TYPE_FLAG_SLIPPERY)
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{
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{
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m_TileStoreCount++;
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m_TileStoreCount++;
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}
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}
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@ -884,7 +891,7 @@ int X,Y;
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{
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{
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u8 *ColElem=CollisionLayer->getMapPtr(X*16,Y*16);
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u8 *ColElem=CollisionLayer->getMapPtr(X*16,Y*16);
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int ColT = (*ColElem) & COLLISION_TYPE_MASK;
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int ColT = (*ColElem) & COLLISION_TYPE_MASK;
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if ( ColT==COLLISION_TYPE_FLAG_DESTRUCTABLE_FLOOR || ColT==COLLISION_TYPE_FLAG_DESTRUCTABLE_WALL)
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if ( ColT==COLLISION_TYPE_FLAG_DESTRUCTABLE_FLOOR || ColT==COLLISION_TYPE_FLAG_DESTRUCTABLE_WALL || ColT==COLLISION_TYPE_FLAG_SLIPPERY)
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{
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{
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Ptr->X=X;
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Ptr->X=X;
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Ptr->Y=Y;
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Ptr->Y=Y;
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@ -65,8 +65,8 @@ static int getChapterLoadingText() {return LvlTable[s_globalLevelSelec
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static int getLevelLoadingText() {return LvlTable[s_globalLevelSelectThing].LevelLoadingText;}
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static int getLevelLoadingText() {return LvlTable[s_globalLevelSelectThing].LevelLoadingText;}
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static CFmaScene::FMA_SCRIPT_NUMBER getFMAToFollow() {return LvlTable[s_globalLevelSelectThing].FMAToFollow;}
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static CFmaScene::FMA_SCRIPT_NUMBER getFMAToFollow() {return LvlTable[s_globalLevelSelectThing].FMAToFollow;}
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void destroyMapArea(DVECTOR const &Pos);
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void destroyMapArea(DVECTOR const &Pos,int ColT=COLLISION_TYPE_DESTRUCTABLE_WALL);
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void destroyMapTile(DVECTOR const &Pos);
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void destroyMapTile(DVECTOR const &Pos,int ColT=COLLISION_TYPE_DESTRUCTABLE_FLOOR);
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void reverseMapConveyor();
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void reverseMapConveyor();
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@ -44,6 +44,11 @@ void CNpcFallingBlockPlatform::trigger()
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{
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{
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m_isTriggered = true;
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m_isTriggered = true;
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m_timer = GameState::getOneSecondInFrames();
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m_timer = GameState::getOneSecondInFrames();
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// Clear collision, flagged with normal - cos rest is solid!
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CLevel &level=GameScene.GetLevel();
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level.destroyMapArea(Pos,COLLISION_TYPE_SLIPPERY);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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