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5 changed files with 534 additions and 333 deletions
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@ -77,6 +77,50 @@ int RenderZ=256;
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FontBank *CGameScene::s_genericFont;
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MATRIX CGameScene::CamMtx;
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/*****************************************************************************/
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CGameScene::ACTOR_TYPE CGameScene::actorType[39] =
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{
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ACTOR_PLAYER, //SpongeBob=0
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ACTOR_FRIEND_NPC, //BarnacleBoy=1
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ACTOR_FRIEND_NPC, //Gary=2
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ACTOR_FRIEND_NPC, //Krusty=3
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ACTOR_FRIEND_NPC, //MermaidMan=4
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ACTOR_FRIEND_NPC, //Patrick=5
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ACTOR_FRIEND_NPC, //Sandy=6
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ACTOR_FRIEND_NPC, //Squidward=7
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ACTOR_FRIEND_NPC, //Plankton=8
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ACTOR_UNKNOWN,
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level1=10
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level2=11
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ACTOR_ENEMY_NPC, //Motherjellyfish=12
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ACTOR_ENEMY_NPC, //Anenome-Level1=13
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ACTOR_ENEMY_NPC, //SpikeyAnenome=14
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ACTOR_ENEMY_NPC, //Anenome-Level3=15
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ACTOR_ENEMY_NPC, //BabyOctopus=16
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ACTOR_ENEMY_NPC, //Ballblob=17
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ACTOR_ENEMY_NPC, //Boogermonster=18
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ACTOR_ENEMY_NPC, //Caterpillar=19
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ACTOR_ENEMY_NPC, //Clam-Level1=20
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ACTOR_ENEMY_NPC, //Clam-Level2=21
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ACTOR_ENEMY_NPC, //Eyeball=22
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ACTOR_ENEMY_NPC, //Flamingskull=23
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ACTOR_ENEMY_NPC, //FlyingDutchman=24
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ACTOR_ENEMY_NPC, //Ghost=25
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ACTOR_ENEMY_NPC, //GiantWorm=26
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ACTOR_ENEMY_NPC, //HermitCrab=27
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ACTOR_ENEMY_NPC, //IronDogFish=28
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ACTOR_ENEMY_NPC, //PuffaFish=29
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ACTOR_ENEMY_NPC, //SeaSnake=30
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ACTOR_ENEMY_NPC, //Sharkman=31
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ACTOR_ENEMY_NPC, //SharkSub=32
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ACTOR_ENEMY_NPC, //Skeletalfish=33
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ACTOR_ENEMY_NPC, //SpiderCrab=34
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ACTOR_ENEMY_NPC, //Squiddart=35
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ACTOR_ENEMY_NPC, //Stomper=36
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ACTOR_ENEMY_NPC, //DustDevil=37
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ACTOR_ENEMY_NPC, //SiderCrabSpawner=38
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};
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/*****************************************************************************/
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int s_globalLevelSelectThing=0;
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@ -103,15 +147,9 @@ const s32 Scale = (512<<12)/(256);
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void CGameScene::init()
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{
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// Setup Constant Camera Matrix
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// SetIdentNoTrans(&CamMtx);
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// CamMtx.t[2]=ZPos;
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// AspectCorrectCamera();
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// SetRotMatrix(&CamMtx);
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// SetTransMatrix(&CamMtx);
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SetIdentTrans(&CamMtx,0,0,RenderZ);
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SetGeomScreen(RenderZ);
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CamMtx.t[2]=RenderZ;
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SetTransMatrix(&CamMtx);
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SetTransMatrix(&CamMtx);
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s_genericFont=new ("CGameScene::Init") FontBank();
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s_genericFont->initialise( &standardFont );
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@ -127,8 +165,8 @@ void CGameScene::init()
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CFader::setFadingIn();
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initLevel();
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}
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}
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/*****************************************************************************/
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// This is a seperate funtion ( and virtual ) so that we can overload it for
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// the demo mode (pkg)
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@ -164,6 +202,12 @@ void CGameScene::render()
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m_pauseMenu->render();
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CConversation::render();
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CThingManager::renderAllThings();
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SetIdentTrans(&CamMtx,0,0,RenderZ);
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SetGeomScreen(RenderZ);
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SetRotMatrix(&CamMtx);
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SetTransMatrix(&CamMtx);
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Level.render();
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}
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@ -265,10 +309,10 @@ void CGameScene::initLevel()
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for ( actorNum = 0 ; actorNum < Level.getActorCount() ; actorNum++ )
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{
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sThingActor *ThisActor=actorList[actorNum];
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CActorPool::ACTOR_TYPE actorType = CActorPool::getActorType( actorList[actorNum]->Type );
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CGameScene::ACTOR_TYPE actorType = CGameScene::getActorType( actorList[actorNum]->Type );
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switch ( actorType )
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{
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case CActorPool::ACTOR_ENEMY_NPC:
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case CGameScene::ACTOR_ENEMY_NPC:
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{
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CNpcEnemy *enemy;
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enemy=CNpcEnemy::Create(ThisActor);
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@ -300,8 +344,8 @@ void CGameScene::initLevel()
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// Song is loaded/dumped by the level, and played from here. This just gives some
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// better timing over when it starts (pkg)
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CSoundMediator::playSong();
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CActorPool::SetUpCache();
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printf("InitLevelDone\n");
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}
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