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@ -656,8 +656,6 @@ void CPlayerProjectile::think(int _frames)
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CLevel &level = GameScene.GetLevel();
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CLevel &level = GameScene.GetLevel();
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level.destroyMapArea( Pos );
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if ( groundHeight < -16 )
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if ( groundHeight < -16 )
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{
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{
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m_hitTarget = true;
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m_hitTarget = true;
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