This commit is contained in:
parent
102456238a
commit
60a70ad31f
2 changed files with 50 additions and 73 deletions
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@ -1,35 +1,26 @@
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$OutFile=shift(@ARGV);
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$InStr=shift(@ARGV);
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$Actor=shift(@ARGV);
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@Tmp=split('_',$InStr);
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$Chapter=shift(@Tmp);
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$Level=shift(@Tmp);
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$LevelDir =$Chapter/\$Level;
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# printf("I got\n0: $OutFile\n1: $InStrn\n");
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# printf("Chapter = $Chapter\n");
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# printf("Level = $Level\n");
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# printf("LevelDir = $LevelDir\n");
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# printf("I got\n0: $OutFile\n1: $Actor\n");
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$OutFile=">$OutFile";
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open(OutFile) || die "Can't create makefile $OutFile; $!";
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# print <<eot
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print OutFile <<eot
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#print <<eot
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.PHONY : make$Chapter\_$Level clean$Chapter\_$Level
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ACTOR_$Actor\:\t\$(ACTOR_$Actor\_OUT)
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make$Chapter\_$Level\:\t$Chapter\_$Level\_LVL\n
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clean$Chapter\_$Level\:\tclean$Chapter\_$Level\_LVL
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ACTOR_$Actor\_IN_DIR :=\t\$(ACTOR_IN_DIR)/$Actor
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ACTOR_$Actor\_OUT_DIR :=\t\$(ACTOR_OUT_DIR)
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$Chapter\_$Level\_IN_DIR :=\t\$(LEVELS_IN_DIR)/$Chapter/$Level
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$Chapter\_$Level\_IN :=\t\$(foreach LVL, \$(LEVELS_$Chapter\_$Level), \$($Chapter\_$Level\_IN_DIR)/$Level\$(LVL).mex)
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$Chapter\_$Level\_OUT :=\t\$(foreach LVL, \$(LEVELS_$Chapter\_$Level), \$(LEVELS_OUT_DIR)/$Chapter\_$Level\$(LVL).lvl)
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$Chapter\_$Level\_TEX :=\t\$(LEVELS_OUT_DIR)/$Chapter\_$Level.tex)
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ACTOR_$Actor\_IN :=\t\$(ACTOR_$Actor\_IN_DIR)/$Actor.gin
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ACTOR_$Actor\_OUT :=\t\$(ACTOR_$Actor\_OUT_DIR)/$Actor.a3d
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clean$Chapter\_$Level\_LVL :\n\t\$(RM) -f \$($Chapter\_$Level\_OUT) \$($Chapter\_$Level\_TEX)
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$Chapter\_$Level\_LVL :\t\$($Chapter\_$Level\_IN)
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ACTOR_$Actor\_ANIM_LIST :=\t\$(foreach FILE, \$($Actor\_ANIM_LIST),-a:\$(ACTOR_$Actor\_IN_DIR)/\$(FILE).gin)
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ACTOR_$Actor\_TEX_LIST :=\t\$(foreach FILE, \$($Actor\_EXTRA_TEX),-x:textures/\$(FILE).bmp)
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\$(ACTOR_$Actor\_OUT) : \$(ACTOR_$Actor\_IN)
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\@\$(MKACTOR3D) \$(ACTOR_$Actor\_IN) -o:\$(ACTOR_$Actor\_OUT_DIR) -t:24,1,1 -s:256 -i:\$(INC_DIR) \$(ACTOR_$Actor\_TEX_LIST) \$(ACTOR_$Actor\_ANIM_LIST)
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\$($Chapter\_$Level\_OUT) : \$($Chapter\_$Level\_IN)
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\t\@\$(MKLEVEL) \$($Chapter\_$Level\_IN) -o:\$(LEVELS_OUT_DIR) -c:$Chapter -l:$Level \$(LEVELS_OPTS)
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eot
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;
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88
makefile.gfx
88
makefile.gfx
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@ -38,7 +38,7 @@ TEMP_FILE := $(TEMP_BUILD_DIR)/build.tmp
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#----------------------------------------------------------------------------
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#--- Levels -----------------------------------------------------------------
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#----------------------------------------------------------------------------
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LEVELS_OPTS := -t:8,3,1 -s:256
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LEVELS_OPTS := -t:8,4,1 -s:256
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LEVELS_IN_DIR := $(GRAF_DIR)/levels
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LEVELS_OUT_DIR := $(DATA_OUT)/levels
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LEVELS_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/levels
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@ -127,69 +127,55 @@ GFX_DATA_OUT += $(COLLISION_OUT)
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#----------------------------------------------------------------------------
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# Actors
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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SPONGEBOB_ANIM_LIST := Spongebob buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \
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fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate run \
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runstart runstop soakup talk01 teeterback teeterfront \
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idlewind
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SPONGEBOB_EXTRA_TEX := SBBackNormal \
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SBEyesAngry SBEyesBlink SBEyesDown SBEyesfiece SBEyesLeft SBEyesNormal SBEyesRight SBEyesSheepish SBEyesUp SBEyesWorried \
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SBHandNormal \
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SBMouthGasp SBMouthNormal SBMouthSheepish SBMouthSmile SBMouthTerror SBMouthWhistle \
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SBPantsideNormal \
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SBPantsNormal \
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SBSideNormal \
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SBSocksNormal \
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SBSoleNormal \
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SBTopNormal
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#----------------------------------------------------------------------------
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ACTOR_IN_DIR := $(GRAF_DIR)/Characters
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ACTOR_OUT_DIR := $(DATA_OUT)/Actors
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ACTOR_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/Actors
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ACTORS_DIRS_TO_MAKE := $(ACTOR_MAKEFILE_DIR) $(ACTOR_OUT_DIR)
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# Global flags
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GENERIC_ACT_TEX_FLAGS = -c+ -t:27,1,1 -w+ -b+
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GEN_GRP_TEX_FLAGS= -t:28,1,1
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actors: player
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cleanactors: cleanplayer
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ACTORS_LIST := SPONGEBOB
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ACTORS_MAKEFILES := $(foreach ACTOR,$(ACTORS_LIST),$(ACTOR_MAKEFILE_DIR)/$(ACTOR).mak)
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$(ACTORS_MAKEFILES): $(ACTORS_DIRS_TO_MAKE) makefile.gfx $(BUILD_DIR)/mkactor.pl
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@$(PL) $(BUILD_DIR)/mkactor.pl $@ $(notdir $(basename $@))
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include $(ACTORS_MAKEFILES)
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ACTORS_ALL_OUT := $(foreach ACTOR,$(ACTORS_LIST),$(ACTOR_$(ACTOR)_OUT))
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GFX_DATA_OUT += $(ACTORS_ALL_OUT)
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actors : $(ACTORS_ALL_OUT)
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@$(ECHO) Actors made
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cleanactors :
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@$(RM) -f $(ACTORS_ALL_OUT)
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@$(ECHO) Actors cleaned
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#----------------------------------------------------------------------------
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# Player
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#----------------------------------------------------------------------------
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PLAYER_FILE := Spongebob
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PLAYER_IN_DIR:= $(ACTOR_IN_DIR)/$(PLAYER_FILE)
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PLAYER_OUT_DIR := $(ACTOR_OUT_DIR)
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PLAYER_MOD_IN := $(PLAYER_IN_DIR)/$(PLAYER_FILE).Gin
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PLAYER_MOD_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).a3d
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PLAYER_TEX_DIR := $(PLAYER_IN_DIR)/textures
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PLAYER_TEX_IN := $(PLAYER_TEX_DIR)/*.bmp
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PLAYER_TEX_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).Tex
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PLAYER_ANIM := buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \
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fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate run \
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runstart runstop soakup talk01 teeterback teeterfront \
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idlewind
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PLAYER_ANIM_LIST := $(foreach FILE, $(PLAYER_ANIM),-a:$(PLAYER_IN_DIR)/$(FILE).gin)
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PLAYER_ANIM_DEP_IN := $(foreach FILE, $(PLAYER_ANIM),$(PLAYER_IN_DIR)/$(FILE).gin)
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PLAYER_ANIM_DEP_OUT := $(ANIM_OUT_DIR)/SpongeBob.Abk
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PLAYER_EXTRA_TEX := SBBackNormal \
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SBEyesAngry SBEyesBlink SBEyesDown SBEyesfiece SBEyesLeft SBEyesNormal SBEyesRight SBEyesSheepish SBEyesUp SBEyesWorried \
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SBHandNormal \
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SBMouthGasp SBMouthNormal SBMouthSheepish SBMouthSmile SBMouthTerror SBMouthWhistle \
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SBPantsideNormal \
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SBPantsNormal \
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SBSideNormal \
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SBSocksNormal \
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SBSoleNormal \
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SBTopNormal
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PLAYER_EXTRA_TEX_LIST := $(foreach FILE, $(PLAYER_EXTRA_TEX),-x:textures/$(FILE).bmp)
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PLAYER_DEP_IN := $(PLAYER_MOD_IN) $(PLAYER_TEX_IN) $(PLAYER_ANIM_IN)
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PLAYER_DEP_OUT := $(PLAYER_MOD_OUT) $(PLAYER_TEX_OUT) $(PLAYER_ANIM_OUT)
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player: $(PLAYER_DEP_OUT)
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cleanplayer:
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@$(RM) -f $(PLAYER_DEP_OUT)
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@$(ECHO) Player Cleaned
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$(PLAYER_DEP_OUT) : $(PLAYER_DEP_IN)
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@$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256 -i:$(INC_DIR) $(PLAYER_EXTRA_TEX_LIST) $(PLAYER_ANIM_LIST)
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GFX_DATA_OUT += $(PLAYER_DEP_OUT)
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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