This commit is contained in:
Daveo 2001-07-18 16:45:39 +00:00
parent 60b5326d52
commit 5b2be54bd9
7 changed files with 308 additions and 170 deletions

View file

@ -16,6 +16,7 @@ int TPBase=-1,TPW=-1,TPH=-1;
GString IncDir;
int PakW=0,PakH=0;
bool LocalGeom=false;
float SnapThresh=0;
//***************************************************************************
char * CycleCommands(char *String,int Num)
@ -75,6 +76,11 @@ int Count;
TextPtr+=strlen(TextPtr)+1;
PakH=atol(TextPtr);
break;
case 'z':
TpStr= CheckFileString(String);
SnapThresh=atof(TpStr);
break;
default:
GObject::Error(ERR_FATAL,"Unknown switch %s",String);
break;
@ -105,6 +111,7 @@ void Usage(char *ErrStr)
printf(" -q: Enable Quadding\n");
printf(" -l: Enable Local Geom\n");
printf(" -p: Level Chunk Pak Info (X,Y) (Default=None(0,0)\n");
printf(" -z: Snap Threshold\n");
GObject::Error(ERR_FATAL,ErrStr);
}
@ -120,7 +127,7 @@ std::vector<GString> const &Files = MyFiles.GetFileInfoVector();
if (Files.size()>1) Usage("Too many Levels specified\n");
Level.SetAppDir(argv[0]);
Level.Init(Files[0],OutStr,IncDir,TPBase,TPW,TPH,PakW,PakH,LocalGeom);
Level.Init(Files[0],OutStr,IncDir,TPBase,TPW,TPH,PakW,PakH,LocalGeom,SnapThresh);
Level.Load();
Level.Process();
Level.Write();

View file

@ -51,36 +51,44 @@ sLayerNameTable LayerNameTable[]=
#define LayerNameTableSize sizeof(LayerNameTable)/sizeof(sLayerNameTable)
//***************************************************************************
int TSize,QSize,VSize;
int Tile2dSize,Tile3dSize;
int TSize,QSize,VSize;
int Tile2dSize,Tile3dSize;
const char *ModelExcludeGroupName="ModelExcludeList";
const char *ModelOtOfsGroupName="ModelOtOfs";
int LocalOptCount=0;
//***************************************************************************
const GString ConfigFilename="MkLevel.ini";
sExpLayerTile BlankTile={0,0};
const float InElemXMin=-0.5f;
const float InElemXMax=+0.5f;
const float InElemYMin=-0.0f;
const float InElemYMax=+1.0f;
const float InElemZMin=-4.0f;
const float InElemZMax=+4.0f;
const float OutElemXMin=-0.5f;
const float OutElemXMax=+0.5f;
const float OutElemYMin=-0.5f;
const float OutElemYMax=+0.5f;
const float OutElemZMin=-4.0f;
const float OutElemZMax=+4.0f;
Vector3 DefVtxTable[8]=
{
Vector3(+0.5f,+1.0f,-4.0f),
Vector3(-0.5f,+1.0f,-4.0f),
Vector3(+0.5f, 0.0f,-4.0f),
Vector3(-0.5f, 0.0f,-4.0f),
Vector3(OutElemXMin,OutElemYMin,OutElemZMin), // FLU
Vector3(OutElemXMax,OutElemYMin,OutElemZMin), // FRU
Vector3(OutElemXMin,OutElemYMax,OutElemZMin), // FLD
Vector3(OutElemXMax,OutElemYMax,OutElemZMin), // FRD
Vector3(+0.5f,+1.0f,+4.0f),
Vector3(-0.5f,+1.0f,+4.0f),
Vector3(+0.5f, 0.0f,+4.0f),
Vector3(-0.5f, 0.0f,+4.0f),
Vector3(OutElemXMin,OutElemYMin,OutElemZMax), // BLU
Vector3(OutElemXMax,OutElemYMin,OutElemZMax), // BRU
Vector3(OutElemXMin,OutElemYMax,OutElemZMax), // BLD
Vector3(OutElemXMax,OutElemYMax,OutElemZMax), // BRD
};
#define DefVtxTableSize sizeof(DefVtxTable)/sizeof(Vector3)
float SnapThresh=0.05f;
float SnapXMin=-0.5f;
float SnapXMax=+0.5f;
float SnapYMin=-0.0f;
float SnapYMax=+1.0f;
float SnapZMin=-4.0f;
float SnapZMax=+4.0f;
//***************************************************************************
CMkLevel::CMkLevel()
@ -113,7 +121,7 @@ GFName Path=AppPath;
}
//***************************************************************************
void CMkLevel::Init(const char *Filename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int _PakW,int _PakH,bool _LocalGeom)
void CMkLevel::Init(const char *Filename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int _PakW,int _PakH,bool _LocalGeom,float _SnapThresh)
{
// Setup filenames and paths
GFName Path;
@ -187,8 +195,8 @@ char Buffer[256];
PakW=_PakW;
PakH=_PakH;
LocalGeom=_LocalGeom;
SnapThresh=_SnapThresh;
AddDefVtx(OutVtxList);
}
//***************************************************************************
@ -403,7 +411,12 @@ u8 *ByteHdr=(u8*)FileHdr;
void CMkLevel::SnapTiles()
{
int i,ListSize=InTileList.size();
int Count=0;
float SnapXMin=InElemXMin+SnapThresh;
float SnapXMax=InElemXMax-SnapThresh;
float SnapYMin=InElemYMin+SnapThresh;
float SnapYMax=InElemYMax-SnapThresh;
float SnapZMin=InElemZMin+SnapThresh;
float SnapZMax=InElemZMax-SnapThresh;
for (i=0;i<ListSize;i++)
{
@ -415,20 +428,17 @@ int Count=0;
{
Vector3 &V=ThisTri.vtx[p];
if (V.x<SnapXMin+SnapThresh) {V.x=SnapXMin;Count++;}
if (V.x>SnapXMax-SnapThresh) {V.x=SnapXMax;Count++;}
if (V.y<SnapYMin+SnapThresh) {V.y=SnapYMin;Count++;}
if (V.y>SnapYMax-SnapThresh) {V.y=SnapYMax;Count++;}
if (V.z<SnapZMin+SnapThresh) {V.z=SnapZMin;Count++;}
if (V.z>SnapZMax-SnapThresh) {V.z=SnapZMax;Count++;}
if (V.x<SnapXMin) V.x=InElemXMin;
if (V.x>SnapXMax) V.x=InElemXMax;
if (V.y<SnapYMin) V.y=InElemYMin;
if (V.y>SnapYMax) V.y=InElemYMax;
if (V.z<SnapZMin) V.z=InElemZMin;
if (V.z>SnapZMax) V.z=InElemZMax;
}
}
}
if (Count)
{
printf("Snapped %i Vtx Coords - Bad Artists\n",Count);
}
}
//***************************************************************************
//*** Process ***************************************************************
//***************************************************************************
@ -540,7 +550,7 @@ int i,ListSize=UsedTile3dList.size();
}
//***************************************************************************
int MaxElemTri=0,MaxElemQuad=0;
int MaxElemTri=0,MaxElemQuad=0,MaxElemVtx=0;
void CMkLevel::ProcessElemBank3d()
{
//int i,ListSize=UsedTile3dList.size(); <--- UsedTile3dList is tiles only!!
@ -550,7 +560,12 @@ int i,ListSize=OutElem3d.size();
{
ProcessElem3d(OutElem3d[i]);
}
printf("Max Elem Tri =%i\tMax Elem Quad =%i\n",MaxElemTri,MaxElemQuad);
printf("Max Elem Tri =%i\tMax Elem Quad =%i\tMax Elem Vtx =%i\n",MaxElemTri,MaxElemQuad,MaxElemVtx);
if (LocalGeom)
{
printf("LocalGeom Optimised %i/%i\n",LocalOptCount,ListSize);
}
}
//***************************************************************************
@ -570,19 +585,29 @@ CFaceStore &ThisList=ThisElem.FaceStore;
else
{ // Local Geom
vector<sVtx> LocalVtxList;
// AddDefVtx(LocalVtxList);
AddDefVtx(LocalVtxList);
ThisList.Process(OutTriList,OutQuadList,LocalVtxList);
ThisElem.Elem3d.VtxIdxStart=OutLocalVtxIdxList.size();
// printf("%i\n",LocalVtxList.size());
int ListSize=LocalVtxList.size();
int LocalVtxCount=0;
int VtxListSize=LocalVtxList.size();
for (int v=0; v<VtxListSize; v++)
for (int v=8; v<ListSize; v++)
{
u16 Idx=CFaceStore::AddVtx(OutVtxList,LocalVtxList[v]);
OutLocalVtxIdxList.push_back(Idx);
LocalVtxCount++;
}
ThisElem.Elem3d.VtxTriCount=VtxListSize/3;
if (VtxListSize%3) ThisElem.Elem3d.VtxTriCount++;
if (LocalVtxCount<=0)
{
LocalOptCount++;
LocalVtxCount=0;
}
ThisElem.Elem3d.VtxTriCount=LocalVtxCount/3;
if (LocalVtxCount%3) ThisElem.Elem3d.VtxTriCount++;
// printf("%i=%i\n",LocalVtxCount,ThisElem.Elem3d.VtxTriCount);
CalcOtOfs(OutTriList,LocalVtxList,ThisElem.Elem3d.TriStart,ThisList.GetTriFaceCount());
CalcOtOfs(OutQuadList,LocalVtxList,ThisElem.Elem3d.QuadStart,ThisList.GetQuadFaceCount());
@ -595,6 +620,7 @@ CFaceStore &ThisList=ThisElem.FaceStore;
{ // Gen max polys per tile (NOT MODEL)
if (MaxElemTri<ThisElem.Elem3d.TriCount) MaxElemTri=ThisElem.Elem3d.TriCount;
if (MaxElemQuad<ThisElem.Elem3d.QuadCount) MaxElemQuad=ThisElem.Elem3d.QuadCount;
if (MaxElemVtx<ThisElem.Elem3d.VtxTriCount*3) MaxElemVtx=ThisElem.Elem3d.VtxTriCount*3;
}
}
@ -1064,8 +1090,11 @@ sVtx Max={-100,-100,-100};
}
printf("%i Vtx\t(%i Bytes)\n",ListSize,ListSize*sizeof(sVtx));
printf("Min %i %i %i\n",Min.vx,Min.vy,Min.vz);
printf("Max %i %i %i\n",Max.vx,Max.vy,Max.vz);
printf("MinX: %i\tMaxX: %i\n",Min.vx,Max.vx);
printf("MinY: %i\tMaxY: %i\n",Min.vy,Max.vy);
printf("MinZ: %i\tMaxZ: %i\n",Min.vz,Max.vz);
// printf("Min %i %i %i\n",Min.vx,Min.vy,Min.vz);
// printf("Max %i %i %i\n",Max.vx,Max.vy,Max.vz);
return(Pos);
}

View file

@ -88,7 +88,7 @@ public:
~CMkLevel();
void SetAppDir(const char *Path);
void Init(const char *InFilename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int PakW,int PakH,bool LocalGeom);
void Init(const char *InFilename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int PakW,int PakH,bool LocalGeom,float SnapThesh);
void LoadModels();
int AddModel(const char *Name,int TriStart,int TriCount);
@ -201,6 +201,7 @@ protected:
int PakW,PakH;
bool LocalGeom;
float SnapThresh;
vector<sTri> OutTriList;
vector<sQuad> OutQuadList;

View file

@ -82,6 +82,17 @@ int YPos=MapPos.vy>>MapXYShift;
ShiftX=XPos & 15;
ShiftY=YPos%TILE2D_HEIGHT;
if (MapXY.vx<0)
{
MapXY.vx=0;
ShiftX=0;
}
if (MapXY.vy<0)
{
MapXY.vy=0;
ShiftY=0;
}
if (MapXY.vx+SCREEN_TILE2D_WIDTH<=MapWidth)
RenderW=SCREEN_TILE2D_WIDTH;
else

View file

@ -22,7 +22,7 @@ static FontBank *Font;
static const int BLOCK_SIZE =16;
static const int SCREEN_TILE_ADJ_U =2;
static const int SCREEN_TILE_ADJ_D =1;
static const int SCREEN_TILE_ADJ_L =2;
static const int SCREEN_TILE_ADJ_L =3;
static const int SCREEN_TILE_ADJ_R =3;
static const int SCREEN_TILE3D_WIDTH =(INGAME_SCREENW/BLOCK_SIZE)+SCREEN_TILE_ADJ_L+SCREEN_TILE_ADJ_R;
@ -31,13 +31,59 @@ static const int SCREEN_TILE3D_HEIGHT =(INGAME_SCREENH/BLOCK_SIZE)+SCREEN_TILE_A
static const int RENDER_X_OFS =INGAME_SCREENOFS_X-(SCREEN_TILE_ADJ_L*BLOCK_SIZE)+INGAME_RENDER_OFS_X;
static const int RENDER_Y_OFS =INGAME_SCREENOFS_Y-(SCREEN_TILE_ADJ_U*BLOCK_SIZE)+INGAME_RENDER_OFS_Y;
static const int DeltaTableSizeX=SCREEN_TILE3D_WIDTH+1;
static const int DeltaTableSizeY=SCREEN_TILE3D_HEIGHT+1;
/*****************************************************************************/
// 0 LUF
// 1 RUF
// 2 LDF
// 3 RDF
// 4 LUB
// 5 RUB
// 6 LDB
// 7 RDB
sFlipTable FlipTable[4]=
{
{{+4096,0,+4096,0},0<<31}, //00 <0
{{-4096,0,+4096,0},1<<31}, //01 >0
{{+4096,0,-4096,0},1<<31}, //10 >0
{{-4096,0,-4096,0},0<<31} //11 <0
/*00 <0*/ {{+4096,0,+4096,0}, { ((DVECTOR*)SCRATCH_RAM)+0,
((DVECTOR*)SCRATCH_RAM)+1,
((DVECTOR*)SCRATCH_RAM)+2,
((DVECTOR*)SCRATCH_RAM)+3,
((DVECTOR*)SCRATCH_RAM)+4,
((DVECTOR*)SCRATCH_RAM)+5,
((DVECTOR*)SCRATCH_RAM)+6,
((DVECTOR*)SCRATCH_RAM)+7,
}, 0<<31},
/*01 >0*/ {{-4096,0,+4096,0}, { ((DVECTOR*)SCRATCH_RAM)+1,
((DVECTOR*)SCRATCH_RAM)+0,
((DVECTOR*)SCRATCH_RAM)+3,
((DVECTOR*)SCRATCH_RAM)+2,
((DVECTOR*)SCRATCH_RAM)+5,
((DVECTOR*)SCRATCH_RAM)+4,
((DVECTOR*)SCRATCH_RAM)+7,
((DVECTOR*)SCRATCH_RAM)+6,
},1<<31},
/*10 >0*/ {{+4096,0,-4096,0}, { ((DVECTOR*)SCRATCH_RAM)+2,
((DVECTOR*)SCRATCH_RAM)+3,
((DVECTOR*)SCRATCH_RAM)+0,
((DVECTOR*)SCRATCH_RAM)+1,
((DVECTOR*)SCRATCH_RAM)+6,
((DVECTOR*)SCRATCH_RAM)+7,
((DVECTOR*)SCRATCH_RAM)+4,
((DVECTOR*)SCRATCH_RAM)+5,
},1<<31},
/*11 <0*/ {{-4096,0,-4096,0}, { ((DVECTOR*)SCRATCH_RAM)+3,
((DVECTOR*)SCRATCH_RAM)+2,
((DVECTOR*)SCRATCH_RAM)+1,
((DVECTOR*)SCRATCH_RAM)+0,
((DVECTOR*)SCRATCH_RAM)+7,
((DVECTOR*)SCRATCH_RAM)+6,
((DVECTOR*)SCRATCH_RAM)+5,
((DVECTOR*)SCRATCH_RAM)+4,
},0<<31}
};
/*****************************************************************************/
@ -71,6 +117,7 @@ CLayerTile3d::~CLayerTile3d()
void CLayerTile3d::init(DVECTOR &MapPos,int Shift)
{
CLayerTile::init(MapPos,Shift);
CalcDelta();
}
/*****************************************************************************/
@ -80,10 +127,76 @@ void CLayerTile3d::shutdown()
Font->dump();
delete Font;
#endif
for (int i=0; i<16; i++)
{
MemFree(FTableX[i]);
MemFree(FTableY[i]);
MemFree(BTableX[i]);
MemFree(BTableY[i]);
}
}
/*****************************************************************************/
void CLayerTile3d::CalcDelta()
{
VECTOR BlkPos;
SVECTOR Pnt={-BLOCK_SIZE/2,-BLOCK_SIZE/2,-BLOCK_SIZE*4};
s16 *FTab,*BTab;
CGameScene::setCameraMtx();
for (int i=0; i<16; i++)
{
FTab=(s16*)MemAlloc(DeltaTableSizeX*sizeof(s16),"FTableXTable");
BTab=(s16*)MemAlloc(DeltaTableSizeX*sizeof(s16),"BTableXTable");
FTableX[i]=FTab;
BTableX[i]=BTab;
ASSERT(FTab);
ASSERT(BTab);
BlkPos.vx=RENDER_X_OFS-i;
BlkPos.vy=RENDER_Y_OFS;
for (int x=0; x<DeltaTableSizeX; x++)
{
s32 Tmp;
DVECTOR O;
CMX_SetTransMtxXY(&BlkPos);
Pnt.vz=-BLOCK_SIZE*4;
RotTransPers(&Pnt,(s32*)&O,&Tmp,&Tmp);
FTab[x]=O.vx;
Pnt.vz=+BLOCK_SIZE*4;
RotTransPers(&Pnt,(s32*)&O,&Tmp,&Tmp);
BTab[x]=O.vx;
BlkPos.vx+=BLOCK_SIZE;
}
FTab=(s16*)MemAlloc(DeltaTableSizeY*sizeof(s16),"FTableYTable");
BTab=(s16*)MemAlloc(DeltaTableSizeY*sizeof(s16),"BTableYTable");
FTableY[i]=FTab;
BTableY[i]=BTab;
ASSERT(FTab);
ASSERT(BTab);
BlkPos.vx=RENDER_X_OFS;
BlkPos.vy=RENDER_Y_OFS-i;
for (int y=0; y<DeltaTableSizeY; y++)
{
s32 Tmp;
DVECTOR O;
CMX_SetTransMtxXY(&BlkPos);
Pnt.vz=-BLOCK_SIZE*4;
RotTransPers(&Pnt,(s32*)&O,&Tmp,&Tmp);
FTab[y]=O.vy;
Pnt.vz=+BLOCK_SIZE*4;
RotTransPers(&Pnt,(s32*)&O,&Tmp,&Tmp);
BTab[y]=O.vy;
BlkPos.vy+=BLOCK_SIZE;
}
}
DeltaF=FTableX[0][1]-FTableX[0][0];
DeltaB=BTableY[0][1]-BTableY[0][0];
}
/*****************************************************************************/
void CLayerTile3d::think(DVECTOR &MapPos)
{
MapXY.vx=MapPos.vx>>4;
@ -96,14 +209,20 @@ void CLayerTile3d::think(DVECTOR &MapPos)
ShiftY=(MapPos.vy & 15);
RenderOfs.vx=RenderOfs.vy=0;
DeltaFOfs.vx=DeltaFOfs.vy=0;
DeltaBOfs.vx=DeltaBOfs.vy=0;
if (MapXY.vx<0)
{
RenderOfs.vx=-MapXY.vx*BLOCK_SIZE;
DeltaFOfs.vx=-MapXY.vx*DeltaF;
DeltaBOfs.vx=-MapXY.vx*DeltaB;
MapXY.vx=0;
}
if (MapXY.vy<0)
{
RenderOfs.vy=-MapXY.vy*BLOCK_SIZE;
DeltaFOfs.vy=-MapXY.vy*DeltaF;
DeltaBOfs.vy=-MapXY.vy*DeltaB;
MapXY.vy=0;
}
@ -126,8 +245,10 @@ void CLayerTile3d::CacheElemVtx(sElem3d *Elem)
int Count=Elem->VtxTriCount;
sVtx *V0,*V1,*V2;
u16 *IdxTable=&VtxIdxList[Elem->VtxIdxStart];
u32 *OutVtx=(u32*)SCRATCH_RAM;
u32 *OutPtr;
s32 *OutVtx=(s32*)SCRATCH_RAM;
s32 *OutPtr;
OutVtx+=8;
V0=&VtxList[*IdxTable++];
V1=&VtxList[*IdxTable++];
@ -160,6 +281,10 @@ u32 P0,P1,P2;
s32 ClipZ;
sOT *ThisOT;
VECTOR BlkPos;
DVECTOR *DP0,*DP1,*DP2,*DP3;
s16 *DeltaFY=FTableY[ShiftY];
s16 *DeltaBY=BTableY[ShiftY];
// Setup Trans Matrix
BlkPos.vx=RENDER_X_OFS-(ShiftX)+RenderOfs.vx;
@ -169,6 +294,8 @@ VECTOR BlkPos;
{
sTileMapElem *MapRow=MapPtr;
s32 BlkXOld=BlkPos.vx;
s16 *DeltaFX=FTableX[ShiftX];
s16 *DeltaBX=BTableX[ShiftX];
for (int X=0; X<RenderW; X++)
{
@ -181,50 +308,90 @@ VECTOR BlkPos;
int TriCount=Elem->TriCount;
sTri *TList=&TriList[Elem->TriStart];
CMX_SetTransMtxXY(&BlkPos);
CMX_SetRotMatrixXY(&FTab->Mtx);
CacheElemVtx(Elem);
while (TriCount--) // Blank tiles rejected here (as no tri-count)
if (TriCount) // Blank tiles rejected here, to prevent over processing (as no tri-count)
{
CMX_SetTransMtxXY(&BlkPos);
CMX_SetRotMatrixXY(&FTab->Mtx);
P0=XYList[TList->P0];
P1=XYList[TList->P1];
P2=XYList[TList->P2];
gte_ldsxy0(P0);
gte_ldsxy1(P1);
gte_ldsxy2(P2);
setlen(TPrimPtr, GPU_PolyFT3Tag);
TPrimPtr->code=TList->PolyCode;
gte_nclip_b(); // 8 cycles
CacheElemVtx(Elem);
setShadeTex(TPrimPtr,1);
s16 FL=DeltaFX[0]+DeltaFOfs.vx;
s16 FR=DeltaFX[1]+DeltaFOfs.vx;
s16 FU=DeltaFY[0]+DeltaFOfs.vy;
s16 FD=DeltaFY[1]+DeltaFOfs.vy;
DP0=FTab->DeltaTab[0];
DP1=FTab->DeltaTab[1];
DP2=FTab->DeltaTab[2];
DP3=FTab->DeltaTab[3];
DP0->vx=FL;
DP0->vy=FU;
DP1->vx=FR;
DP1->vy=FU;
DP2->vx=FL;
DP2->vy=FD;
DP3->vx=FR;
DP3->vy=FD;
T0=*(u32*)&TList->uv0; // Get UV0 & TPage
T1=*(u32*)&TList->uv1; // Get UV1 & Clut
T2=*(u16*)&TList->uv2; // Get UV2
*(u32*)&TPrimPtr->u0=T0; // Set UV0
*(u32*)&TPrimPtr->u1=T1; // Set UV1
*(u16*)&TPrimPtr->u2=T2; // Set UV2
gte_stopz(&ClipZ);
ThisOT=OtPtr+TList->OTOfs;
ClipZ^=FTab->ClipCode;
TList++;
if (ClipZ<0)
s16 BL=DeltaBX[0]+DeltaBOfs.vx;
s16 BR=DeltaBX[1]+DeltaBOfs.vx;
s16 BU=DeltaBY[0]+DeltaBOfs.vy;
s16 BD=DeltaBY[1]+DeltaBOfs.vy;
DP0=FTab->DeltaTab[4];
DP1=FTab->DeltaTab[5];
DP2=FTab->DeltaTab[6];
DP3=FTab->DeltaTab[7];
DP0->vx=BL;
DP0->vy=BU;
DP1->vx=BR;
DP1->vy=BU;
DP2->vx=BL;
DP2->vy=BD;
DP3->vx=BR;
DP3->vy=BD;
while (TriCount--)
{
*(u32*)&TPrimPtr->x0=P0; // Set XY0
*(u32*)&TPrimPtr->x1=P1; // Set XY1
*(u32*)&TPrimPtr->x2=P2; // Set XY2
addPrim(ThisOT,TPrimPtr);
TPrimPtr++;
P0=XYList[TList->P0];
P1=XYList[TList->P1];
P2=XYList[TList->P2];
gte_ldsxy0(P0);
gte_ldsxy1(P1);
gte_ldsxy2(P2);
setlen(TPrimPtr, GPU_PolyFT3Tag);
TPrimPtr->code=TList->PolyCode;
gte_nclip_b(); // 8 cycles
setShadeTex(TPrimPtr,1);
T0=*(u32*)&TList->uv0; // Get UV0 & TPage
T1=*(u32*)&TList->uv1; // Get UV1 & Clut
T2=*(u16*)&TList->uv2; // Get UV2
*(u32*)&TPrimPtr->u0=T0; // Set UV0
*(u32*)&TPrimPtr->u1=T1; // Set UV1
*(u16*)&TPrimPtr->u2=T2; // Set UV2
gte_stopz(&ClipZ);
ThisOT=OtPtr+TList->OTOfs;
ClipZ^=FTab->ClipCode;
TList++;
if (ClipZ<0)
{
*(u32*)&TPrimPtr->x0=P0; // Set XY0
*(u32*)&TPrimPtr->x1=P1; // Set XY1
*(u32*)&TPrimPtr->x2=P2; // Set XY2
addPrim(ThisOT,TPrimPtr);
TPrimPtr++;
}
}
}
MapRow++;
BlkPos.vx+=BLOCK_SIZE;
DeltaFX++; DeltaBX++;
}
MapPtr+=MapWidth;
BlkPos.vx=BlkXOld;
BlkPos.vy+=BLOCK_SIZE;
DeltaFY++; DeltaBY++;
}
SetPrimPtr((u8*)TPrimPtr);
@ -238,92 +405,3 @@ int QCount=0;
#endif
}
/*
void CLayerTile3d::render()
{
sTileMapElem *MapPtr=GetMapPos();
u8 *PrimPtr=GetPrimPtr();
POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr;
sVtx *P0,*P1,*P2;
u32 T0,T1,T2;
s32 ClipZ;
sOT *ThisOT;
VECTOR BlkPos;
// Setup Trans Matrix
BlkPos.vx=RENDER_X_OFS-(ShiftX)+RenderOfs.vx;
BlkPos.vy=RENDER_Y_OFS-(ShiftY)+RenderOfs.vy;
for (int Y=0; Y<RenderH; Y++)
{
sTileMapElem *MapRow=MapPtr;
s32 BlkXOld=BlkPos.vx;
for (int X=0; X<RenderW; X++)
{
u16 Tile=MapRow->Tile;
u16 TileIdx=Tile>>2;
u16 Flip=Tile&3;
sFlipTable *FTab=&FlipTable[Flip];
sElem3d *Elem=&ElemBank3d[TileIdx];
int TriCount=Elem->TriCount;
sTri *TList=&TriList[Elem->TriStart];
u16 *IdxTable=&VtxIdxList[Elem->VtxIdxStart];
// P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2];
P0=&VtxList[IdxTable[TList->P0]];
P1=&VtxList[IdxTable[TList->P1]];
P2=&VtxList[IdxTable[TList->P2]];
CMX_SetTransMtxXY(&BlkPos);
CMX_SetRotMatrixXY(&FTab->Mtx);
while (TriCount--) // Blank tiles rejected here (as no tri-count)
{
gte_ldv3(P0,P1,P2);
setlen(TPrimPtr, GPU_PolyFT3Tag);
TPrimPtr->code=TList->PolyCode;
gte_rtpt_b();
// setShadeTex(TPrimPtr,1);
T0=*(u32*)&TList->uv0; // Get UV0 & TPage
T1=*(u32*)&TList->uv1; // Get UV1 & Clut
T2=*(u16*)&TList->uv2; // Get UV2
*(u32*)&TPrimPtr->u0=T0; // Set UV0
*(u32*)&TPrimPtr->u1=T1; // Set UV1
*(u16*)&TPrimPtr->u2=T2; // Set UV2
extern u8 GlobalRGB[];
setRGB0(TPrimPtr,GlobalRGB[1],GlobalRGB[1],GlobalRGB[1]);
ThisOT=OtPtr+TList->OTOfs;
TList++;
P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2]; // Pre-fetch next Tri
gte_nclip_b();
gte_stsxy3_ft3(TPrimPtr);
gte_stopz(&ClipZ);
ClipZ^=FTab->ClipCode;
if (ClipZ<0)
{
addPrim(ThisOT,TPrimPtr);
TPrimPtr++;
}
}
MapRow++;
BlkPos.vx+=BLOCK_SIZE;
}
MapPtr+=MapWidth;
BlkPos.vx=BlkXOld;
BlkPos.vy+=BLOCK_SIZE;
}
SetPrimPtr((u8*)TPrimPtr);
#if defined(_SHOW_POLYZ_)
char Txt[256];
int TCount=((u8*)TPrimPtr-PrimPtr)/sizeof(POLY_FT3);
int QCount=0;
sprintf(Txt,"TC %i\nQC %i",TCount,QCount);
Font->print( 128, 32, Txt);
#endif
}
*/

View file

@ -18,6 +18,7 @@
struct sFlipTable
{
s16 Mtx[4];
DVECTOR *DeltaTab[8];
s32 ClipCode;
};
extern sFlipTable FlipTable[];
@ -37,6 +38,7 @@ public:
protected:
void CacheElemVtx(sElem3d *Elem);
void CalcDelta();
sElem3d *ElemBank3d;
sTri *TriList;
@ -44,6 +46,16 @@ protected:
sVtx *VtxList;
u16 *VtxIdxList;
DVECTOR RenderOfs;
s16 *FTableX[16];
s16 *FTableY[16];
s16 *BTableX[16];
s16 *BTableY[16];
DVECTOR DeltaFOfs;
DVECTOR DeltaBOfs;
s16 DeltaF,DeltaB;
};

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