This commit is contained in:
parent
1bf8e68d21
commit
58dabaf537
2 changed files with 183 additions and 0 deletions
143
Utils/MapEdit/LayerHazard.cpp
Normal file
143
Utils/MapEdit/LayerHazard.cpp
Normal file
|
@ -0,0 +1,143 @@
|
|||
/*******************/
|
||||
/*** Layer Actor ***/
|
||||
/*******************/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include <Vector3.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include "GLEnabledView.h"
|
||||
|
||||
#include "MapEdit.h"
|
||||
#include "MapEditDoc.h"
|
||||
#include "MapEditView.h"
|
||||
#include "MainFrm.h"
|
||||
|
||||
#include "Core.h"
|
||||
#include "LayerThing.h"
|
||||
#include "LayerActor.h"
|
||||
#include "Utils.h"
|
||||
#include "Export.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
CLayerActor::CLayerActor(sLayerDef &Def)
|
||||
{
|
||||
InitLayer(Def);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerActor::InitLayer(sLayerDef &Def)
|
||||
{
|
||||
ThingBank=new CElemBank(-1,-1,false,CElem::CentreModeLR | CElem::CentreModeB);
|
||||
CLayerThing::InitLayer(Def);
|
||||
LoadThingScript(theApp.GetConfigStr("LayerScript","ActorScript"));
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerActor::InitSubView(CCore *Core)
|
||||
{
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/*** Gui *********************************************************************/
|
||||
/*****************************************************************************/
|
||||
void CLayerActor::GUIInit(CCore *Core)
|
||||
{
|
||||
GUIActor.DisableCallback(true);
|
||||
Core->GUIAdd(GUIThing,IDD_LAYER_THING);
|
||||
Core->GUIAdd(GUIThingPos,IDD_LAYER_THING_POS);
|
||||
Core->GUIAdd(GUIActor,IDD_LAYER_ACTOR);
|
||||
GUIActor.DisableCallback(false);
|
||||
|
||||
GUIActor.m_HealthSpin.SetRange(0,255);
|
||||
GUIActor.m_AttackSpin.SetRange(0,255);
|
||||
GUIActor.m_SpeedSpin.SetRange(0,255);
|
||||
GUIActor.m_TurnRateSpin.SetRange(0,255);
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerActor::GUIKill(CCore *Core)
|
||||
{
|
||||
Core->GUIRemove(GUIThing,IDD_LAYER_THING);
|
||||
Core->GUIRemove(GUIThingPos,IDD_LAYER_THING_POS);
|
||||
Core->GUIRemove(GUIActor,IDD_LAYER_ACTOR);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerActor::GUIUpdate(CCore *Core)
|
||||
{
|
||||
int i,ListSize;
|
||||
CComboBox &List=GUIThing.m_DefList;
|
||||
|
||||
// Setup Def Actor List
|
||||
ListSize=DefList.size();
|
||||
List.ResetContent();
|
||||
for (i=0; i<ListSize; i++)
|
||||
{
|
||||
List.AddString(DefList[i].Name);
|
||||
}
|
||||
List.SetCurSel(CurrentDefThing);
|
||||
|
||||
GUIThingUpdate();
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerActor::GUIThingDefClear()
|
||||
{
|
||||
CComboBox &List=GUIThing.m_DefList;
|
||||
CurrentDefThing=-1;
|
||||
List.SetCurSel(CurrentDefThing);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerActor::GUIThingUpdate(bool OnlySel)
|
||||
{
|
||||
GUIThingUpdateList(GUIThing.m_List,false);
|
||||
// Params
|
||||
GUIActor.DisableCallback(true);
|
||||
if (CurrentThing!=-1)
|
||||
{
|
||||
sLayerThing &ThisThing=ThingList[CurrentThing];
|
||||
GUIActor.SetVal(GUIActor.m_Speed,ThisThing.Data.Speed);
|
||||
GUIActor.SetVal(GUIActor.m_TurnRate,ThisThing.Data.TurnRate);
|
||||
GUIActor.SetVal(GUIActor.m_Health,ThisThing.Data.Health);
|
||||
GUIActor.SetVal(GUIActor.m_Attack,ThisThing.Data.AttackStrength);
|
||||
GUIActor.m_Collision.SetCheck(ThisThing.Data.CollisionFlag);
|
||||
GUIActor.m_Player.SetCheck(ThisThing.Data.PlayerFlag);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUIActor.m_Speed.SetWindowText("");
|
||||
GUIActor.m_TurnRate.SetWindowText("");
|
||||
GUIActor.m_Health.SetWindowText("");
|
||||
GUIActor.m_Attack.SetWindowText("");
|
||||
GUIActor.m_Collision.SetCheck(false);
|
||||
GUIActor.m_Player.SetCheck(false);
|
||||
}
|
||||
GUIActor.DisableCallback(false);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerActor::GUIThingPointUpdate(bool OnlySel)
|
||||
{
|
||||
GUIThingPointUpdateList(GUIThingPos.m_List,OnlySel);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerActor::GUIChanged(CCore *Core)
|
||||
{
|
||||
if (CurrentThing!=-1)
|
||||
{
|
||||
sLayerThing &ThisThing=ThingList[CurrentThing];
|
||||
ThisThing.Data.Speed=GUIActor.GetVal(GUIActor.m_Speed);
|
||||
ThisThing.Data.TurnRate=GUIActor.GetVal(GUIActor.m_TurnRate);
|
||||
ThisThing.Data.Health=GUIActor.GetVal(GUIActor.m_Health);
|
||||
ThisThing.Data.AttackStrength=GUIActor.GetVal(GUIActor.m_Attack);
|
||||
ThisThing.Data.CollisionFlag=GUIActor.m_Collision.GetCheck()!=0;
|
||||
ThisThing.Data.PlayerFlag=GUIActor.m_Player.GetCheck()!=0;
|
||||
}
|
||||
|
||||
}
|
40
Utils/MapEdit/LayerHazard.h
Normal file
40
Utils/MapEdit/LayerHazard.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
/*******************/
|
||||
/*** Layer Actor ***/
|
||||
/*******************/
|
||||
|
||||
#ifndef __LAYER_ACTOR_HEADER__
|
||||
#define __LAYER_ACTOR_HEADER__
|
||||
|
||||
#include "LayerThing.h"
|
||||
#include "Layer.h"
|
||||
#include "MapEdit.h"
|
||||
#include "GUILayerActor.h"
|
||||
#include "Elem.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
class CLayerActor : public CLayerThing
|
||||
{
|
||||
public:
|
||||
CLayerActor(sLayerDef &Def);
|
||||
CLayerActor(CFile *File,int Version) {Load(File,Version);}
|
||||
|
||||
void InitLayer(sLayerDef &Def);
|
||||
void InitSubView(CCore *Core);
|
||||
|
||||
void GUIInit(CCore *Core);
|
||||
void GUIKill(CCore *Core);
|
||||
void GUIUpdate(CCore *Core);
|
||||
void GUIChanged(CCore *Core);
|
||||
bool GUIReady();
|
||||
|
||||
void GUIThingDefClear();
|
||||
void GUIThingUpdate(bool OnlySel=false);
|
||||
void GUIThingPointUpdate(bool OnlySel=false);
|
||||
|
||||
protected:
|
||||
CGUILayerActor GUIActor;
|
||||
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue