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47d5bb7fc7
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11 changed files with 287 additions and 33 deletions
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@ -23,6 +23,11 @@
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#include "utils\utils.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingHazard::init()
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@ -32,6 +37,7 @@ void CNpcFallingHazard::init()
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
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m_respawnRate = 4;
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m_bounceFinish = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -41,41 +47,73 @@ void CNpcFallingHazard::processMovement( int _frames )
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s8 groundHeight;
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s8 yMovement;
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if ( m_movementTimer > 0 )
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if ( m_bounceFinish )
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{
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m_movementTimer -= _frames;
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if ( m_movementTimer <= 0 )
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if ( m_bounceDir )
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{
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Pos = m_base;
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Pos.vx += 2 * _frames;
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}
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else
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{
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Pos.vx = m_base.vx + ( -3 + ( getRnd() % 7 ) );
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Pos.vy = m_base.vy + ( -3 + ( getRnd() % 7 ) );
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Pos.vx -= 2 * _frames;
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}
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}
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else
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{
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yMovement = 3 * _frames;
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groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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Pos.vy += m_speed * _frames;
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if ( groundHeight < yMovement )
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if ( m_speed < 5 )
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{
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// colliding with ground
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m_speed++;
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}
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Pos.vy += groundHeight;
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DVECTOR offset = CLevel::getCameraPos();
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s32 yPos = Pos.vy - offset.vy;
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if ( yPos > VidGetScrH() || yPos < 0 )
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{
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m_isActive = false;
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m_timerActive = true;
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m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames();
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}
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}
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else
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{
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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if ( m_movementTimer <= 0 )
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{
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Pos = m_base;
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}
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else
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{
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Pos.vx = m_base.vx + ( -3 + ( getRnd() % 7 ) );
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Pos.vy = m_base.vy + ( -3 + ( getRnd() % 7 ) );
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}
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}
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else
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{
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// drop down
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yMovement = 3 * _frames;
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Pos.vy += yMovement;
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groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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if ( groundHeight < yMovement )
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{
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// colliding with ground
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Pos.vy += groundHeight;
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m_bounceFinish = true;
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m_speed = -5;
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m_bounceDir = getRnd() % 2;
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}
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else
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{
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// drop down
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Pos.vy += yMovement;
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}
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}
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}
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}
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@ -92,5 +130,6 @@ void CNpcFallingHazard::processTimer( int _frames )
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m_isActive = true;
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Pos = m_base;
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
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m_bounceFinish = false;
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}
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}
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