This commit is contained in:
Charles 2001-05-10 21:30:17 +00:00
parent 47d5bb7fc7
commit 58756ef755
11 changed files with 287 additions and 33 deletions

View file

@ -252,8 +252,8 @@ void CNpcAnemone2Enemy::postInit()
// move appropriate to scaling (anemone origin is 90 degrees off, hence:)
xDiff = ( m_scaleY * 40 ) >> 12;
yDiff = ( m_scaleX * 40 ) >> 12;
xDiff = ( m_scaleY * SPIKE_RADIUS ) >> 12;
yDiff = ( m_scaleX * SPIKE_RADIUS ) >> 12;
offset.vx = ( xDiff * rcos( relativeHeading ) ) >> 12;
offset.vy = ( yDiff * rsin( relativeHeading ) ) >> 12;
@ -280,12 +280,123 @@ void CNpcAnemone2Enemy::postInit()
void CNpcAnemone2Enemy::shutdown()
{
deleteAllChild();
CNpcEnemy::shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcAnemone2Enemy::processShot( int _frames )
{
switch( m_data[m_type].shotFunc )
{
case NPC_SHOT_NONE:
{
// do nothing
break;
}
case NPC_SHOT_GENERIC:
{
switch ( m_state )
{
case NPC_GENERIC_HIT_CHECK_HEALTH:
{
if ( CLevel::getCurrentChapter() == 1 && CLevel::getCurrentChapterLevel() == 1 )
{
m_state = NPC_GENERIC_HIT_DEATH_START;
}
else
{
m_health -= 5;
if ( m_health < 0 )
{
m_state = NPC_GENERIC_HIT_DEATH_START;
}
else
{
m_state = NPC_GENERIC_HIT_RECOIL;
m_animPlaying = true;
m_animNo = m_data[m_type].recoilAnim;
m_frame = 0;
}
}
break;
}
case NPC_GENERIC_HIT_RECOIL:
{
if ( !m_animPlaying )
{
m_state = 0;
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
break;
}
case NPC_GENERIC_HIT_DEATH_START:
{
m_animPlaying = true;
m_animNo = m_data[m_type].dieAnim;
m_frame = 0;
m_state = NPC_GENERIC_HIT_DEATH_END;
deleteAllChild();
m_isDying = true;
m_speed = -5;
if (m_data[m_type].skelType)
{
m_actorGfx->SetOtPos( 0 );
}
break;
}
case NPC_GENERIC_HIT_DEATH_END:
{
m_drawRotation += 64 * _frames;
m_drawRotation &= 4095;
Pos.vy += m_speed * _frames;
if ( m_speed < 5 )
{
m_speed++;
}
DVECTOR offset = CLevel::getCameraPos();
if ( Pos.vy - offset.vy > VidGetScrH() )
{
if ( m_data[m_type].respawning )
{
m_isActive = false;
m_timerFunc = NPC_TIMER_RESPAWN;
m_timerTimer = 4 * GameState::getOneSecondInFrames();
}
else
{
setToShutdown();
}
}
break;
}
}
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcAnemone2Enemy::processClose( int _frames )
{
int fireLoop;
@ -354,8 +465,8 @@ void CNpcAnemone2Enemy::processClose( int _frames )
// move appropriate to scaling (anemone origin is 90 degrees off, hence:)
xDiff = ( m_scaleY * 40 ) >> 12;
yDiff = ( m_scaleX * 40 ) >> 12;
xDiff = ( m_scaleY * SPIKE_RADIUS ) >> 12;
yDiff = ( m_scaleX * SPIKE_RADIUS ) >> 12;
offset.vx = ( xDiff * rcos( relativeHeading ) ) >> 12;
offset.vy = ( yDiff * rsin( relativeHeading ) ) >> 12;
@ -426,8 +537,8 @@ void CNpcAnemone2Enemy::processMovementModifier( int _frames, s32 distX, s32 dis
// move appropriate to scaling (anemone origin is 90 degrees off, hence:)
xDiff = ( m_scaleY * 40 ) >> 12;
yDiff = ( m_scaleX * 40 ) >> 12;
xDiff = ( m_scaleY * SPIKE_RADIUS ) >> 12;
yDiff = ( m_scaleX * SPIKE_RADIUS ) >> 12;
offset.vx = ( xDiff * rcos( relativeHeading ) ) >> 12;
offset.vy = ( yDiff * rsin( relativeHeading ) ) >> 12;