This commit is contained in:
Daveo 2001-06-28 17:48:30 +00:00
parent cb4922cb43
commit 57211b9df3
17 changed files with 478 additions and 740 deletions

View file

@ -2,7 +2,7 @@
/*** Generic Face Compilation Storage ***/ /*** Generic Face Compilation Storage ***/
/****************************************/ /****************************************/
// Contains tri data with texture data // Contains tri data with texture data
// Will quad later
#include <ginio.h> #include <ginio.h>
#include <gintex.h> #include <gintex.h>
@ -100,15 +100,8 @@ CFace F;
for (int i=0; i<3; i++) for (int i=0; i<3; i++)
{ {
F.pts[i] = T.p[i];
F.vis[i] = T.vis[i];
F.uvs[i] = uv.p[i]; F.uvs[i] = uv.p[i];
F.vtx[i] = P[T.p[i]]; F.vtx[i] = P[T.p[i]];
// Limit UV's
if (F.uvs[i].u < 0.f) F.uvs[i].u=0.f;
if (F.uvs[i].u > 1.f) F.uvs[i].u=1.f;
if (F.uvs[i].v < 0.f) F.uvs[i].v=0.f;
if (F.uvs[i].v > 1.f) F.uvs[i].v=1.f;
} }
F.TPageFlag=0; F.TPageFlag=0;
F.TexName=Tex; F.TexName=Tex;
@ -119,15 +112,21 @@ CFace &NF=AddFace(F,ProcessTexFlag);
} }
//*************************************************************************** //***************************************************************************
// All AddFace's lead to here!
CFace &CFaceStore::AddFace(CFace &F,bool ProcessTexFlag) CFace &CFaceStore::AddFace(CFace &F,bool ProcessTexFlag)
{ {
int ListSize=FaceList.size(); int ListSize=FaceList.size();
FaceList.resize(ListSize+1); FaceList.resize(ListSize+1);
// Process Vtx's // Process Vtx's (for Quad)
for (int i=0; i<3; i++) for (int i=0; i<3; i++)
{ {
F.pts[i]=AddVtx(F.vtx[i]); F.pts[i]=AddVtx(VtxList,F.vtx[i]);
// Limit UV's
if (F.uvs[i].u < 0.f) F.uvs[i].u=0.f;
if (F.uvs[i].u > 1.f) F.uvs[i].u=1.f;
if (F.uvs[i].v < 0.f) F.uvs[i].v=0.f;
if (F.uvs[i].v > 1.f) F.uvs[i].v=1.f;
} }
if (ProcessTexFlag && F.Mat==-1) if (ProcessTexFlag && F.Mat==-1)
@ -163,38 +162,15 @@ int ListSize=Faces.GetFaceCount();
} }
} }
//***************************************************************************
/*
CFace &CFaceStore::AddFace(sTriFace &Face,int ID)
{
int ListSize = FaceList.size();
FaceList.resize(ListSize+1);
CFace &F = FaceList[ListSize];
for (int i=0; i<3; i++)
{
F.pts[i] = Face.pts[i];
F.uvs[i] = Face.uvs[i];
F.vtx[i] = Face.vtx[i];
// Limit UV's
if (F.uvs[i].u < 0.f) F.uvs[i].u=0.f;
if (F.uvs[i].u > 1.f) F.uvs[i].u=1.f;
if (F.uvs[i].v < 0.f) F.uvs[i].v=0.f;
if (F.uvs[i].v > 1.f) F.uvs[i].v=1.f;
}
F.Mat = Face.Mat;
F.Normal = crossProduct( F.vtx[0], F.vtx[1], F.vtx[2] );
F.Avail = true;
F.ID=ID;
return(F);
}
*/
//*************************************************************************** //***************************************************************************
//*** Texture Stuff ********************************************************* //*** Texture Stuff *********************************************************
//*************************************************************************** //***************************************************************************
int CFaceStore::AddTex(GString const &TexName) int CFaceStore::AddTex(GString const &TexName)
{ {
if (!TexGrab)
{
GObject::Error(ERR_FATAL,"TexGrab Not Defined!!\n");
}
static GString LastTex; static GString LastTex;
static int LastIdx=-1; static int LastIdx=-1;
vector<FileInfo> const &TexList=TexGrab->GetTexInfoList(); vector<FileInfo> const &TexList=TexGrab->GetTexInfoList();
@ -220,109 +196,21 @@ GString Filename=TexName;
} }
//*************************************************************************** //***************************************************************************
void CFaceStore::ProcessTextures() void CFaceStore::Process(vector<sTri> &OutTriList,vector<sQuad> &OutQuadList,vector<sVtx> &OutVtxList)
{ {
// Set Texgrab Defaults BBox.XMin=+30000;
TexGrab->ShrinkToFit(true); BBox.YMin=+30000;
TexGrab->NoSort(); BBox.XMax=-30000;
BBox.YMax=-30000;
TexGrab->AnimatedHeadersOnly(true);
TexGrab->DontOutputBoxes(true);
TexGrab->AllowRotate(true);
TexGrab->Process();
}
//***************************************************************************
void CFaceStore::Process()
{
Quad(); Quad();
BuildOutTriLists(); BuildOutTriList(OutTriList,OutVtxList);
BuildOutQuadList(OutQuadList,OutVtxList);
} }
//*************************************************************************** //***************************************************************************
//*************************************************************************** //***************************************************************************
//*************************************************************************** //***************************************************************************
void CFaceStore::Quad()
{
int FaceCount=FaceList.size();
for (int i=0; i<FaceCount; i++)
{
TriFaceList.push_back(FaceList[i]);
}
}
//***************************************************************************
//***************************************************************************
//***************************************************************************
/*
void CFaceStore::SetupUV(CFace const &In, sTri &Out)
{
vector<sTexOutInfo> &TexInfo=TexGrab->GetTexInfo();
sTexOutInfo &ThisTex=TexInfo[In.Mat];
ASSERT(In.Mat<TexInfo.size());
// Uses orig tex size to make sure mapping is corrent on 'shrunk' textures :o)
int W = ThisTex.OrigW - 1;
int H = ThisTex.OrigH - 1;
int XOfs=0,YOfs=0;
int uv0[2];
int uv1[2];
int uv2[2];
if (ThisTex.Rotated)
{
// uv0[0] = (ThisTex.u + H) - round(In.uvs[0].v * H);
// uv0[1] = (ThisTex.v + W) - round(In.uvs[0].u * W);
// uv1[0] = (ThisTex.u + H) - round(In.uvs[1].v * H);
// uv1[1] = (ThisTex.v + W) - round(In.uvs[1].u * W);
// uv2[0] = (ThisTex.u + H) - round(In.uvs[2].v * H);
// uv2[1] = (ThisTex.v + W) - round(In.uvs[2].u * W);
uv0[0] = (ThisTex.u ) - round(In.uvs[0].v * H);
uv0[1] = (ThisTex.v ) - round(In.uvs[0].u * W);
uv1[0] = (ThisTex.u ) - round(In.uvs[1].v * H);
uv1[1] = (ThisTex.v ) - round(In.uvs[1].u * W);
uv2[0] = (ThisTex.u ) - round(In.uvs[2].v * H);
uv2[1] = (ThisTex.v ) - round(In.uvs[2].u * W);
XOfs=H-((ThisTex.OrigW-ThisTex.h));
YOfs= +((ThisTex.OrigH-ThisTex.w)-W);
ASSERT(!"");
}
else
{
W=ThisTex.w-1;
H=ThisTex.h-1;
// Out.uv0[0] = (ThisTex.u)+ round(In.uvs[0].u * W);
// Out.uv0[1] = (ThisTex.v + H) - round(In.uvs[0].v * H);
// Out.uv1[0] = (ThisTex.u)+ round(In.uvs[1].u * W);
// Out.uv1[1] = (ThisTex.v + H) - round(In.uvs[1].v * H);
// Out.uv2[0] = (ThisTex.u)+ round(In.uvs[2].u * W);
// Out.uv2[1] = (ThisTex.v + H) - round(In.uvs[2].v * H);
uv0[0] = (ThisTex.u) + round(In.uvs[0].u * W);
uv0[1] = (ThisTex.v) - round(In.uvs[0].v * H);
uv1[0] = (ThisTex.u) + round(In.uvs[1].u * W);
uv1[1] = (ThisTex.v) - round(In.uvs[1].v * H);
uv2[0] = (ThisTex.u) + round(In.uvs[2].u * W);
uv2[1] = (ThisTex.v) - round(In.uvs[2].v * H);
XOfs=(ThisTex.OrigW-ThisTex.w);
YOfs=(ThisTex.OrigH-ThisTex.h)-H;
XOfs=0;
YOfs=0;
}
Out.uv0[0]=uv0[0]-XOfs; Out.uv0[1]=uv0[1]-YOfs;
Out.uv1[0]=uv1[0]-XOfs; Out.uv1[1]=uv1[1]-YOfs;
Out.uv2[0]=uv2[0]-XOfs; Out.uv2[1]=uv2[1]-YOfs;
Out.TPage=ThisTex.Tpage;
Out.Clut=ThisTex.Clut;
}
*/
void CFaceStore::SetupUV(CFace const &In, sTri &Out) void CFaceStore::SetupUV(CFace const &In, sTri &Out)
{ {
vector<sTexOutInfo> &TexInfo=TexGrab->GetTexInfo(); vector<sTexOutInfo> &TexInfo=TexGrab->GetTexInfo();
@ -347,18 +235,8 @@ int H = ThisTex.h - 1;
} }
else else
{ {
// W=ThisTex.OrigW-1;
// H=ThisTex.OrigH-1;
if (ThisTex.w!=ThisTex.OrigW) printf("WW"); if (ThisTex.w!=ThisTex.OrigW) printf("WW");
if (ThisTex.h!=ThisTex.OrigH) printf("HH"); if (ThisTex.h!=ThisTex.OrigH) printf("HH");
/*
uv0[0] = (ThisTex.u)+ round(In.uvs[0].u * W);
uv0[1] = (ThisTex.v + H) - round(In.uvs[0].v * H);
uv1[0] = (ThisTex.u)+ round(In.uvs[1].u * W);
uv1[1] = (ThisTex.v + H) - round(In.uvs[1].v * H);
uv2[0] = (ThisTex.u)+ round(In.uvs[2].u * W);
uv2[1] = (ThisTex.v + H) - round(In.uvs[2].v * H);
*/
int U=ThisTex.u; int U=ThisTex.u;
int V=ThisTex.v+H; int V=ThisTex.v+H;
@ -369,10 +247,6 @@ int V=ThisTex.v+H;
uv2[0] = U + round(In.uvs[2].u * W); uv2[0] = U + round(In.uvs[2].u * W);
uv2[1] = V - round(In.uvs[2].v * H); uv2[1] = V - round(In.uvs[2].v * H);
// XOfs=(ThisTex.OrigW-ThisTex.w);
// XOfs=ThisTex.XOfs;
// YOfs=H-(ThisTex.OrigH-ThisTex.h);
// YOfs=H;
} }
Out.uv0[0]=(uv0[0]-XOfs); Out.uv0[1]=(uv0[1]-YOfs); Out.uv0[0]=(uv0[0]-XOfs); Out.uv0[1]=(uv0[1]-YOfs);
@ -391,7 +265,6 @@ int V=ThisTex.v+H;
Out.TPage|=In.TPageFlag<<5; Out.TPage|=In.TPageFlag<<5;
} }
} }
} }
@ -401,7 +274,11 @@ void CFaceStore::SetupUV(CFace const &In, sQuad &Out)
{ {
vector<sTexOutInfo> &TexInfo=TexGrab->GetTexInfo(); vector<sTexOutInfo> &TexInfo=TexGrab->GetTexInfo();
sTexOutInfo &ThisTex=TexInfo[In.Mat]; sTexOutInfo &ThisTex=TexInfo[In.Mat];
ASSERT(In.Mat<TexInfo.size());
int uv0[2],uv1[2],uv2[2],uv3[2];
int XOfs=0,YOfs=0;
int W = ThisTex.w - 1; int W = ThisTex.w - 1;
int H = ThisTex.h - 1; int H = ThisTex.h - 1;
@ -413,29 +290,49 @@ int H = ThisTex.h - 1;
Out.uv1[1] = (ThisTex.v + W) - round(In.uvs[1].u * W); Out.uv1[1] = (ThisTex.v + W) - round(In.uvs[1].u * W);
Out.uv2[0] = (ThisTex.u + H) - round(In.uvs[2].v * H); Out.uv2[0] = (ThisTex.u + H) - round(In.uvs[2].v * H);
Out.uv2[1] = (ThisTex.v + W) - round(In.uvs[2].u * W); Out.uv2[1] = (ThisTex.v + W) - round(In.uvs[2].u * W);
Out.uv3[0] = (ThisTex.u + H) - round(In.uvs[3].v * H); ASSERT(0==1);
Out.uv3[1] = (ThisTex.v + W) - round(In.uvs[3].u * W);
} }
else else
{ {
Out.uv0[0] = (ThisTex.u)+ round(In.uvs[0].u * W); if (ThisTex.w!=ThisTex.OrigW) printf("WW");
Out.uv0[1] = (ThisTex.v + H) - round(In.uvs[0].v * H); if (ThisTex.h!=ThisTex.OrigH) printf("HH");
Out.uv1[0] = (ThisTex.u)+ round(In.uvs[1].u * W); int U=ThisTex.u;
Out.uv1[1] = (ThisTex.v + H) - round(In.uvs[1].v * H); int V=ThisTex.v+H;
Out.uv2[0] = (ThisTex.u)+ round(In.uvs[2].u * W);
Out.uv2[1] = (ThisTex.v + H) - round(In.uvs[2].v * H); uv0[0] = U + round(In.uvs[0].u * W);
Out.uv3[0] = (ThisTex.u)+ round(In.uvs[3].u * W); uv0[1] = V - round(In.uvs[0].v * H);
Out.uv3[1] = (ThisTex.v + H) - round(In.uvs[3].v * H); uv1[0] = U + round(In.uvs[1].u * W);
uv1[1] = V - round(In.uvs[1].v * H);
uv2[0] = U + round(In.uvs[2].u * W);
uv2[1] = V - round(In.uvs[2].v * H);
uv3[0] = U + round(In.uvs[3].u * W);
uv3[1] = V - round(In.uvs[3].v * H);
} }
Out.uv0[0]=(uv0[0]-XOfs); Out.uv0[1]=(uv0[1]-YOfs);
Out.uv1[0]=(uv1[0]-XOfs); Out.uv1[1]=(uv1[1]-YOfs);
Out.uv2[0]=(uv2[0]-XOfs); Out.uv2[1]=(uv2[1]-YOfs);
Out.uv3[0]=(uv3[0]-XOfs); Out.uv3[1]=(uv3[1]-YOfs);
Out.TPage=ThisTex.Tpage; Out.TPage=ThisTex.Tpage;
Out.Clut=ThisTex.Clut; Out.Clut=ThisTex.Clut;
Out.PolyCode=GPU_PolyFT3Code;
if (In.TPageFlag)
{
Out.PolyCode|=GPUCode_SemiTrans;
if (In.TPageFlag!=1)
{
Out.TPage|=In.TPageFlag<<5;
}
}
} }
//*************************************************************************** //***************************************************************************
int CFaceStore::AddVtx(Vector3 &InVtx) int CFaceStore::AddVtx(vector<sVtx> &OutVtxList,Vector3 &InVtx)
{ {
int ListSize=OutVtxList.size(); int ListSize=OutVtxList.size();
sVtx ThisVtx; sVtx ThisVtx;
@ -454,20 +351,46 @@ sVtx ThisVtx;
} }
//*************************************************************************** //***************************************************************************
void CFaceStore::BuildOutTriLists() int CFaceStore::AddVtx(vector<sVtx> &OutVtxList,sVtx &ThisVtx)
{
int ListSize=OutVtxList.size();
for (int i=0; i<ListSize; i++)
{
if (OutVtxList[i]==ThisVtx) return(i);
}
OutVtxList.push_back(ThisVtx);
return(ListSize);
}
//***************************************************************************
void CFaceStore::ParseVtx4BBox(sVtx &ThisVtx)
{
if (BBox.XMin>+ThisVtx.vx) BBox.XMin=+ThisVtx.vx;
if (BBox.XMax<+ThisVtx.vx) BBox.XMax=+ThisVtx.vx;
if (BBox.YMin>-ThisVtx.vy) BBox.YMin=-ThisVtx.vy;
if (BBox.YMax<-ThisVtx.vy) BBox.YMax=-ThisVtx.vy;
}
//***************************************************************************
void CFaceStore::BuildOutTriList(vector<sTri> &OutTriList,vector<sVtx> &OutVtxList)
{ {
int FaceCount=TriFaceList.size(); int FaceCount=TriFaceList.size();
int ListSize=OutTriList.size();
OutTriList.resize(FaceCount); OutTriList.resize(ListSize+FaceCount);
for (int i=0; i<FaceCount; i++) for (int i=0; i<FaceCount; i++)
{ {
CFace &InFace=TriFaceList[i]; CFace &InFace=TriFaceList[i];
sTri &OutFace=OutTriList[i]; sTri &OutFace=OutTriList[ListSize+i];
OutFace.P0=InFace.pts[0]; OutFace.P0=AddVtx(OutVtxList,InFace.vtx[0]);
OutFace.P1=InFace.pts[1]; OutFace.P1=AddVtx(OutVtxList,InFace.vtx[1]);
OutFace.P2=InFace.pts[2]; OutFace.P2=AddVtx(OutVtxList,InFace.vtx[2]);
ParseVtx4BBox(OutVtxList[OutFace.P0]);
ParseVtx4BBox(OutVtxList[OutFace.P1]);
ParseVtx4BBox(OutVtxList[OutFace.P2]);
// Materials and other shit // Materials and other shit
SetupUV(InFace,OutFace); SetupUV(InFace,OutFace);
} }
@ -475,25 +398,30 @@ int FaceCount=TriFaceList.size();
} }
//*************************************************************************** //***************************************************************************
void CFaceStore::BuildOutQuadList() void CFaceStore::BuildOutQuadList(vector<sQuad> &OutQuadList,vector<sVtx> &OutVtxList)
{ {
/*
int FaceCount=QuadFaceList.size(); int FaceCount=QuadFaceList.size();
OutQuadList.resize(FaceCount); int ListSize=OutQuadList.size();
OutQuadList.resize(ListSize+FaceCount);
for (int i=0; i<FaceCount; i++) for (int i=0; i<FaceCount; i++)
{ {
CFace &InFace=QuadFaceList[i]; CFace &InFace=QuadFaceList[i];
sQuad &OutFace=OutQuadList[i]; sQuad &OutFace=OutQuadList[ListSize+i];
OutFace.P0=AddVtx(InFace.vtx[0]*Scale); OutFace.P0=AddVtx(OutVtxList,InFace.vtx[0]);
OutFace.P1=AddVtx(InFace.vtx[1]*Scale); OutFace.P1=AddVtx(OutVtxList,InFace.vtx[1]);
OutFace.P2=AddVtx(InFace.vtx[2]*Scale); OutFace.P2=AddVtx(OutVtxList,InFace.vtx[2]);
OutFace.P3=AddVtx(InFace.vtx[3]*Scale); OutFace.P3=AddVtx(OutVtxList,InFace.vtx[3]);
ParseVtx4BBox(OutVtxList[OutFace.P0]);
ParseVtx4BBox(OutVtxList[OutFace.P1]);
ParseVtx4BBox(OutVtxList[OutFace.P2]);
ParseVtx4BBox(OutVtxList[OutFace.P3]);
// Materials and other shit // Materials and other shit
SetupUV(InFace,OutFace); SetupUV(InFace,OutFace);
} }
*/
} }
//*************************************************************************** //***************************************************************************
@ -547,22 +475,17 @@ int Pos=ftell(File);
//*************************************************************************** //***************************************************************************
//*************************************************************************** //***************************************************************************
//*************************************************************************** //***************************************************************************
#if 0 // quadding stuff
bool CFaceStore::CanConnect( int f0, int f1 ) bool CFaceStore::CanConnect( int f0, int f1 )
{ {
CFace &F0 = FaceList[f0]; CFace &F0 = FaceList[f0];
CFace &F1 = FaceList[f1]; CFace &F1 = FaceList[f1];
// check ID's match (used for nodes, weights)
if (F0.ID!=F1.ID) return false;
// check materials match // check materials match
if (F0.Mat != F1.Mat) return false; if (F0.Mat != F1.Mat) return false;
// check normals // check normals
float dp = dotProduct( F0.Normal, F1.Normal ); float dp = dotProduct( F0.Normal, F1.Normal );
if (dp < 0.98f) if (dp < 0.98f) return false;
return false;
// check pnt connections // check pnt connections
bool found = false; bool found = false;
@ -629,7 +552,7 @@ int CFaceStore::CountFacesAttached ( int f )
for (int i=0; i<c; i++) for (int i=0; i<c; i++)
{ {
if (FaceList[i].avail && i!=f) if (FaceList[i].Avail && i!=f)
{ {
if (CanConnect(f, i)) if (CanConnect(f, i))
{ {
@ -649,7 +572,7 @@ void CFaceStore::FollowFace( int id, CFace &F )
int c = FaceList.size(); int c = FaceList.size();
for (int i=0; i<c; i++) for (int i=0; i<c; i++)
{ {
if (FaceList[i].avail && id != i && CanConnect(id, i)) if (FaceList[i].Avail && id != i && CanConnect(id, i))
{ {
int fec = CountFacesAttached( i ); int fec = CountFacesAttached( i );
if (fec < minC) if (fec < minC)
@ -716,7 +639,7 @@ void CFaceStore::FollowFace( int id, CFace &F )
F.pts[ptc] = nf.pts[unc]; F.pts[ptc] = nf.pts[unc];
F.vtx[ptc] = nf.vtx[unc]; F.vtx[ptc] = nf.vtx[unc];
F.uvs[ptc] = nf.uvs[unc]; F.uvs[ptc] = nf.uvs[unc];
nf.avail = false; nf.Avail = false;
if (minC && MaxStrip>F.pts.size()) FollowFace( minF, F ); if (minC && MaxStrip>F.pts.size()) FollowFace( minF, F );
} }
@ -730,7 +653,7 @@ int c = FaceList.size();
for (int i=0; i<c; i++) for (int i=0; i<c; i++)
{ {
if (FaceList[i].avail) if (FaceList[i].Avail)
{ {
int fec = CountFacesAttached( i ); int fec = CountFacesAttached( i );
if (fec < minC) if (fec < minC)
@ -748,9 +671,8 @@ int c = FaceList.size();
F.pts = FaceList[minF].pts; F.pts = FaceList[minF].pts;
F.uvs = FaceList[minF].uvs; F.uvs = FaceList[minF].uvs;
F.vtx = FaceList[minF].vtx; F.vtx = FaceList[minF].vtx;
FaceList[minF].avail = false; FaceList[minF].Avail = false;
F.Normal= FaceList[minF].Normal; F.Normal= FaceList[minF].Normal;
F.ID= FaceList[minF].ID;
if (minC && MaxStrip>F.pts.size()) FollowFace( minF, F ); if (minC && MaxStrip>F.pts.size()) FollowFace( minF, F );
@ -760,142 +682,28 @@ int c = FaceList.size();
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
void CFaceStore::QuadGetPnts(CFace &F,int *Join0,int *Join1,int *Pnt) void CFaceStore::Quad()
{ {
if (!F.vis[0])
{
*Join0= F.pts[0];
*Join1= F.pts[1];
*Pnt= 2;
}
else
if (!F.vis[1])
{
*Join0= F.pts[1];
*Join1= F.pts[2];
*Pnt= 0;
}
else
{
*Join0= F.pts[2];
*Join1= F.pts[0];
*Pnt= 1;
}
}
//***************************************************************************
int CFaceStore::QuadGetAttached(int FaceNo)
{
CFace ThisFace=FaceList[FaceNo];
int Vis=ThisFace.vis[0]+ThisFace.vis[1]+ThisFace.vis[2];
if (Vis==7) return(0); // Pure Tri
int FaceCount=FaceList.size();
int J00,J01,P0;
int J10,J11,P1;
QuadGetPnts(ThisFace,&J00,&J01,&P0);
for (int Loop=FaceNo+1;Loop<FaceCount;Loop++)
{
CFace &cFace=FaceList[Loop];
if (cFace.avail)
{
if (ThisFace.Normal.x==cFace.Normal.x &&
ThisFace.Normal.y==cFace.Normal.y &&
ThisFace.Normal.z==cFace.Normal.z)
{
if (ThisFace.Mat==cFace.Mat && ThisFace.ID==cFace.ID)
{
QuadGetPnts(cFace,&J10,&J11,&P1);
if ((J00==J10 && J01==J11) || (J00==J11 && J01==J10)) return(Loop);
}
}
}
}
return(0);
}
//***************************************************************************
void CFaceStore::OrderPnts( CFace &F ,int unc)
{
int idx;
if (!F.vis[0]) idx=2;
if (!F.vis[1]) idx=0;
if (!F.vis[2]) idx=1;
{
vector<int>::iterator pb, pe, pm;
vector<sUV>::iterator ub, ue, um;
vector<Vector3>::iterator vb, ve, vm;
pb = F.pts.begin(); pe = F.pts.end();
ub = F.uvs.begin(); ue = F.uvs.end();
vb = F.vtx.begin(); ve = F.vtx.end();
pm = pb + idx;
um = ub + idx;
vm = vb + idx;
rotate(pb, pm, pe);
rotate(ub, um, ue);
rotate(vb, vm, ve);
}
}
//***************************************************************************
void CFaceStore::Quad(vector<CFace> &TriList,vector<CFace> &QuadList)
{
int FaceCount=FaceList.size();
if (MaxStrip==4) if (MaxStrip==4)
{ {
//vector<CFace> ThisTriList;
for (int Loop=0;Loop<FaceCount;Loop++)
{
if (FaceList[Loop].avail)
{
int Att=QuadGetAttached(Loop);
if (Att)
{
CFace &F=FaceList[Loop];
CFace &NF=FaceList[Att];
int J0,J1,P;
QuadGetPnts(NF,&J0,&J1,&P);
FaceList[Loop].avail=FaceList[Att].avail=false;
OrderPnts(F,P);
F.pts.push_back(NF.pts[P]);
F.vtx.push_back(NF.vtx[P]);
F.uvs.push_back(NF.uvs[P]);
QuadList.push_back(F);
}
}
}
// Strip remaining tris
// for (Loop=0;Loop<FaceCount;Loop++)
// {
// if (FaceList[Loop].avail) ThisTriList.push_back(FaceList[Loop]);
// }
bool strips = true; bool strips = true;
while (strips) while (strips)
{ {
CFace f; CFace f;
strips = GetFace( f ); strips = GetFace( f );
if (strips) if (strips)
{ {
if (f.pts.size() == 3) if (f.pts.size() == 3)
TriList.push_back(f); TriFaceList.push_back(f);
else else
QuadList.push_back(f); QuadFaceList.push_back(f);
}
} }
// printf("Quaded %i extra\n",ThisTriList.size()-TriList.size());
} }
}
else else
{ // No quadding, copy direct { // No quadding, copy direct
for (int Loop=0;Loop<FaceCount;Loop++) TriList.push_back(FaceList[Loop]); int FaceCount=FaceList.size();
} for (int Loop=0;Loop<FaceCount;Loop++) TriFaceList.push_back(FaceList[Loop]);
}
} }
#endif

View file

@ -23,16 +23,17 @@ struct sFaceTexList
}; };
*/ */
//*************************************************************************** //***************************************************************************
/*
class CFace class CFace
{ {
public: public:
// int PntCount; int PntCount;
int Mat; int Mat;
Vector3 vtx[4]; Vector3 vtx[4];
int pts[4]; int pts[4];
int idx[4]; // int idx[4];
sUV uvs[4]; sUV uvs[4];
int vis[4]; // int vis[4];
Vector3 Normal; Vector3 Normal;
bool Avail; bool Avail;
// int ID; // int ID;
@ -40,8 +41,8 @@ public:
int TPageFlag; int TPageFlag;
}; };
*/
/*
class CFace class CFace
{ {
public: public:
@ -49,25 +50,20 @@ public:
{ {
vtx.resize(3); vtx.resize(3);
pts.resize(3); pts.resize(3);
idx.resize(3);
uvs.resize(3); uvs.resize(3);
vis.resize(3);
} }
// int PntCount;
int Mat; int Mat;
vector<Vector3> vtx; vector<Vector3> vtx;
vector<int> pts; vector<int> pts;
vector<int> idx;
vector<sUV> uvs; vector<sUV> uvs;
vector<int> vis;
Vector3 Normal; Vector3 Normal;
bool Avail; bool Avail;
int ID;
GString TexName; GString TexName;
int TPageFlag;
}; };
*/
//*************************************************************************** //***************************************************************************
#ifndef sTriFace #ifndef sTriFace
struct sTriFace struct sTriFace
@ -85,8 +81,8 @@ class CFaceStore
{ {
public: public:
CFaceStore() {MaxStrip = 3;TexGrab=&FaceStoreTexGrab;} CFaceStore() {MaxStrip = 3;TexGrab=0;}
CFaceStore(int Max) {MaxStrip=Max;TexGrab=&FaceStoreTexGrab;} CFaceStore(int Max) {MaxStrip=Max;TexGrab=0;}
~CFaceStore(){}; ~CFaceStore(){};
void SetTPageFlag(CFace &F,int MatFlag); void SetTPageFlag(CFace &F,int MatFlag);
@ -100,25 +96,7 @@ public:
void SetTexGrab(CTexGrab &NewGrab) {TexGrab=&NewGrab;} void SetTexGrab(CTexGrab &NewGrab) {TexGrab=&NewGrab;}
int AddTex(GString const &TexName); int AddTex(GString const &TexName);
void SetTexOut(GString &Name,int TPBase,int TPW,int TPH) {TexGrab->SetOutFile(Name); TexGrab->SetTPage(TPBase,TPW,TPH);} void Process(vector<sTri> &OutTriList,vector<sQuad> &OutQuadList,vector<sVtx> &OutVtxList);
void SetTexInclude(GString &Name) {TexGrab->SetIncFile(Name);}
void SetTexDebug(bool f) {TexGrab->SetDebug(f);}
void SetTexDebugOut(GString &Name) {TexGrab->SetDebugOut(Name);}
void SetTexShrinkToFit(bool f) {TexGrab->ShrinkToFit(f);}
void SetTexNoSort() {TexGrab->NoSort();}
void SetTexAnimatedHeadersOnly(bool f) {TexGrab->AnimatedHeadersOnly(f);}
void SetTexDontOutputBoxes(bool f) {TexGrab->DontOutputBoxes(f);}
void SetTexAllowRotate(bool f) {TexGrab->AllowRotate(f);}
CTexGrab &GetTexGrab() {return(FaceStoreTexGrab);}
vector<sTexOutInfo> &GetTexInfo() {return(TexGrab->GetTexInfo());}
void ProcessTextures();
void Process();
int WriteTriList(FILE *File) {return(WriteTriList(File,OutTriList));}
int WriteQuadList(FILE *File) {return(WriteQuadList(File,OutQuadList));}
int WriteVtxList(FILE *File) {return(WriteVtxList(File,OutVtxList));}
int WriteTriList(FILE *File,vector<sTri> &List); int WriteTriList(FILE *File,vector<sTri> &List);
int WriteQuadList(FILE *File,vector<sQuad> &List); int WriteQuadList(FILE *File,vector<sQuad> &List);
@ -133,49 +111,43 @@ public:
vector<CFace> const &GetQuadFaceList() {return(QuadFaceList);} vector<CFace> const &GetQuadFaceList() {return(QuadFaceList);}
int GetQuadFaceCount() {return(QuadFaceList.size());} int GetQuadFaceCount() {return(QuadFaceList.size());}
static int AddVtx(vector<sVtx> &OutVtxList,Vector3 &Vtx);
vector<sVtx> const &GetVtxList() {return(OutVtxList);} static int AddVtx(vector<sVtx> &OutVtxList,sVtx &ThisVtx);
int GetVtxCount() {return(OutVtxList.size());} void ParseVtx4BBox(sVtx &Vtx);
int AddVtx(Vector3 &Vtx);
void setMaxStripLength(int v) {MaxStrip = v;} void setMaxStripLength(int v) {MaxStrip = v;}
CFace& operator []( int nIndex ) {return(FaceList[nIndex]);} CFace& operator []( int nIndex ) {return(FaceList[nIndex]);}
vector<sTri> GetOutTriList() {return(OutTriList);} sBBox &GetBBox() {return(BBox);}
vector<sQuad> GetOutQuadList() {return(OutQuadList);}
private: private:
void Quad(); void Quad();
void SetupUV(CFace const &In, sTri &Out); void SetupUV(CFace const &In, sTri &Out);
void SetupUV(CFace const &In, sQuad &Out); void SetupUV(CFace const &In, sQuad &Out);
void BuildOutTriLists(); void BuildOutTriList(vector<sTri> &OutTriList,vector<sVtx> &OutVtxList);
void BuildOutQuadList(); void BuildOutQuadList(vector<sQuad> &OutQuadList,vector<sVtx> &OutVtxList);
// int QuadGetAttached(int FaceNo); int QuadGetAttached(int FaceNo);
// void QuadGetPnts(CFace &F,int *Join0,int *Join1,int *Pnt); void QuadGetPnts(CFace &F,int *Join0,int *Join1,int *Pnt);
// void QuadGetUVs(CFace &F,int *Join0,int *Join1,int *Pnt); void QuadGetUVs(CFace &F,int *Join0,int *Join1,int *Pnt);
// void OrderPnts( CFace &F ,int unc); void OrderPnts( CFace &F ,int unc);
// bool CanConnect( int f0, int f1 ); bool CanConnect( int f0, int f1 );
// int CountFacesAttached ( int f ); int CountFacesAttached ( int f );
// void FollowFace( int id, CFace &F ); void FollowFace( int id, CFace &F );
// int GetUnconnectedPoint( int f0, int f1, int &f0p0, int &f0p1 ); int GetUnconnectedPoint( int f0, int f1, int &f0p0, int &f0p1 );
// bool GetFace( CFace & F ); bool GetFace( CFace & F );
int MaxStrip; int MaxStrip;
vector<CFace> FaceList; vector<CFace> FaceList;
// vector<sFaceTexList> TexList; CTexGrab *TexGrab;
CTexGrab FaceStoreTexGrab,*TexGrab;
vector<CFace> TriFaceList; vector<CFace> TriFaceList;
vector<CFace> QuadFaceList; vector<CFace> QuadFaceList;
vector<sVtx> VtxList;
vector<sTri> OutTriList; sBBox BBox;
vector<sQuad> OutQuadList;
vector<sVtx> OutVtxList;
}; };

View file

@ -15,6 +15,7 @@ CMkLevel Level;
int TPBase=-1,TPW=-1,TPH=-1; int TPBase=-1,TPW=-1,TPH=-1;
GString IncDir; GString IncDir;
int PakW=0,PakH=0; int PakW=0,PakH=0;
bool LocalGeom=false;
//*************************************************************************** //***************************************************************************
char * CycleCommands(char *String,int Num) char * CycleCommands(char *String,int Num)
@ -52,10 +53,10 @@ int Count;
TextPtr+=strlen(TextPtr)+1; TextPtr+=strlen(TextPtr)+1;
TPH=atol(TextPtr); TPH=atol(TextPtr);
break; break;
case 'm': // case 'm':
TpStr= CheckFileString(String); // TpStr= CheckFileString(String);
Level.AddModel(TpStr); // Level.AddModel(TpStr);
break; // break;
case 'i': case 'i':
IncDir= CheckFileString(String); IncDir= CheckFileString(String);
IncDir.Upper(); IncDir.Upper();
@ -64,6 +65,9 @@ int Count;
case 'q': case 'q':
StripLength=4; StripLength=4;
break; break;
case 'l':
LocalGeom=true;
break;
case 'p': case 'p':
TpStr= CheckFileString(String); TpStr= CheckFileString(String);
TextPtr=Text; TextPtr=Text;
@ -100,9 +104,10 @@ void Usage(char *ErrStr)
printf(" -o:[FILE] Set output File (AND Dir)\n"); printf(" -o:[FILE] Set output File (AND Dir)\n");
printf(" -s:nn Set Scaling value\n"); printf(" -s:nn Set Scaling value\n");
printf(" -t:p,w,h Set TPage No,Width,Height\n"); printf(" -t:p,w,h Set TPage No,Width,Height\n");
printf(" -m: Add Model\n"); // printf(" -m: Add Model\n");
printf(" -d: Enable Debug output\n"); printf(" -d: Enable Debug output\n");
printf(" -q: Enable Quadding\n"); printf(" -q: Enable Quadding\n");
printf(" -l: Enable Local Geom\n");
GObject::Error(ERR_FATAL,ErrStr); GObject::Error(ERR_FATAL,ErrStr);
} }
@ -118,7 +123,7 @@ std::vector<GString> const &Files = MyFiles.GetFileInfoVector();
if (Files.size()>1) Usage("Too many Levels specified\n"); if (Files.size()>1) Usage("Too many Levels specified\n");
Level.SetAppDir(argv[0]); Level.SetAppDir(argv[0]);
Level.Init(Files[0],OutStr,IncDir,TPBase,TPW,TPH,PakW,PakH); Level.Init(Files[0],OutStr,IncDir,TPBase,TPW,TPH,PakW,PakH,LocalGeom);
Level.Load(); Level.Load();
Level.Process(); Level.Process();
Level.Write(); Level.Write();

View file

@ -58,6 +58,21 @@ sExpLayerTile BlankTile={0,0};
//sExpLayerTile BlankTile2d={-1,-1}; //sExpLayerTile BlankTile2d={-1,-1};
//sExpLayerTile BlankTile3d={0,0}; //sExpLayerTile BlankTile3d={0,0};
Vector3 DefVtxTable[8]=
{
Vector3(+0.5f,+1.0f,-4.0f),
Vector3(-0.5f,+1.0f,-4.0f),
Vector3(+0.5f, 0.0f,-4.0f),
Vector3(-0.5f, 0.0f,-4.0f),
Vector3(+0.5f,+1.0f,+4.0f),
Vector3(-0.5f,+1.0f,+4.0f),
Vector3(+0.5f, 0.0f,+4.0f),
Vector3(-0.5f, 0.0f,+4.0f),
};
#define DefVtxTableSize sizeof(DefVtxTable)/sizeof(Vector3)
//*************************************************************************** //***************************************************************************
CMkLevel::CMkLevel() CMkLevel::CMkLevel()
{ {
@ -66,6 +81,7 @@ CMkLevel::CMkLevel()
AddTile2d(BlankTile); AddTile2d(BlankTile);
AddTile3d(BlankTile); AddTile3d(BlankTile);
OutElem3d.resize(1); OutElem3d.resize(1);
} }
//*************************************************************************** //***************************************************************************
@ -88,7 +104,7 @@ GFName Path=AppPath;
} }
//*************************************************************************** //***************************************************************************
void CMkLevel::Init(const char *Filename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int _PakW,int _PakH) void CMkLevel::Init(const char *Filename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int _PakW,int _PakH,bool _LocalGeom)
{ {
// Setup filenames and paths // Setup filenames and paths
GFName Path; GFName Path;
@ -142,130 +158,55 @@ GFName Path;
FlatFace[1].uv[1][0]=1; FlatFace[1].uv[1][1]=1; FlatFace[1].uv[1][0]=1; FlatFace[1].uv[1][1]=1;
FlatFace[1].uv[2][0]=0; FlatFace[1].uv[2][1]=1; FlatFace[1].uv[2][0]=0; FlatFace[1].uv[2][1]=1;
FlatFace[1].Flags=0; FlatFace[1].Flags=0;
// Setup Pak Info
// Setup Extra Info
PakW=_PakW; PakW=_PakW;
PakH=_PakH; PakH=_PakH;
LocalGeom=_LocalGeom;
AddDefVtx(OutVtxList);
} }
//*************************************************************************** //***************************************************************************
int CMkLevel::AddModel(GString &Filename) void CMkLevel::AddDefVtx(vector<sVtx> &VtxList)
{ {
/* CFaceStore F;
GFName Path=Filename; for (int i=0; i<DefVtxTableSize; i++)
sMkLevelModel ThisModel;
int Idx;
CScene Scene;
ThisModel.Name=GFName(Filename).File();
Idx=ModelList.Find(ThisModel);
if (Idx!=-1)
{ {
return(Idx); F.AddVtx(VtxList,DefVtxTable[i]);
} }
Idx=ModelList.size();
Path.File("");
Path.Ext("");
GString RootPath=Path.FullName();
// Load Model and add
int TriStart=ModelFaceList.GetFaceCount();;
Scene.Load(Filename);
BuildModel(Scene,RootPath,0);
ThisModel.TriStart=TriStart;
ThisModel.TriCount=ModelFaceList.GetFaceCount()-TriStart;
ModelList.Add(ThisModel);
return(Idx);
*/
return(0);
}
//***************************************************************************
void CMkLevel::BuildModel(CScene &Scene,GString &RootPath,int Node)
{
CNode &ThisNode=Scene.GetNode(Node);
vector<sGinTri> const &NodeTriList = ThisNode.GetTris();
vector<Vector3> const &NodeVtxList = ThisNode.GetPts();
vector<int> const &NodeMatList = ThisNode.GetTriMaterial();
vector<sUVTri> const &NodeUVList = ThisNode.GetUVTris();
vector<GString> const &SceneTexList= Scene.GetTexList();
vector<int> const &SceneUsedMatList=Scene.GetUsedMaterialIdx();
vector<Material> const &SceneMaterials=Scene.GetMaterials();
int TriCount=NodeTriList.size();
for (int T=0; T<TriCount; T++)
{
int Mat=SceneUsedMatList[NodeMatList[T]];
if (Mat>SceneTexList.size()) GObject::Error(ERR_FATAL,"Crap Material ID, wanted %i, only have %i\n",Mat,SceneTexList.size());
GString TexName=RootPath+SceneTexList[Mat];
CFace &F=ModelFaceList.AddFace( NodeVtxList, NodeTriList[T], NodeUVList[T], TexName,SceneMaterials[Mat].Flags,false);
}
int ChildCount=ThisNode.GetPruneChildCount();
for (int Loop=0;Loop<ChildCount ; Loop++) BuildModel(Scene,RootPath,ThisNode.PruneChildList[Loop]);
} }
//*************************************************************************** //***************************************************************************
int CMkLevel::AddModel(const char *Name,int TriStart,int TriCount) int CMkLevel::AddModel(const char *Name,int TriStart,int TriCount)
{ {
/*
sMkLevelModel ThisModel; sMkLevelModel ThisModel;
int Idx; int ModelID;
ThisModel.Name=Name; ThisModel.Name=Name;
Idx=ModelList.Find(ThisModel); ThisModel.TriStart=TriStart;
if (Idx!=-1) ThisModel.TriCount=TriCount;
{
return(Idx);
}
Idx=ModelList.size();
ThisModel.TriStart=ModelFaceList.GetFaceCount();
ThisModel.TriCount=TriCount;
ModelID=ModelList.Add(ThisModel);
return(ModelID);
}
// Add tri data //***************************************************************************
for (int i=0;i<TriCount; i++) void CMkLevel::PreProcessModels()
{ {
sExpTri &ThisTri=InTriList[TriStart+i]; int i,ListSize=ModelList.size();
CFace F;
ExpTri2Face(ThisTri,F); for (i=0; i<ListSize; i++)
ModelFaceList.SetTPageFlag(F,ThisTri.Flags); {
ModelFaceList.AddFace(F,false); sMkLevelModel &ThisModel=ModelList[i];
} ThisModel.ElemID=Create3dElem(ThisModel.TriCount,ThisModel.TriStart,false); // always all models as global for the moment
}
ModelList.Add(ThisModel);
return(Idx);
*/
return(0);
} }
//*************************************************************************** //***************************************************************************
void CMkLevel::ProcessModels() void CMkLevel::ProcessModels()
{ {
/*
int i,ListSize;
int TriStart=OutFaceList.GetFaceCount();
// Add faces
ListSize=ModelFaceList.GetFaceCount();
for (i=0; i<ListSize; i++)
{
OutFaceList.AddFace(ModelFaceList[i],true);
}
// Update models
ListSize=ModelList.size();
for (i=0; i<ListSize; i++)
{
// printf("%s = %i %i\n",ModelList[i].Name,ModelList[i].TriStart,ModelList[i].TriCount);
ModelList[i].TriStart+=TriStart;
}
*/
} }
//*************************************************************************** //***************************************************************************
@ -307,11 +248,7 @@ GString FilePath;
{ {
GString InName=InPath; GString InName=InPath;
InName+=TexPtr; InName+=TexPtr;
// sprintf(FullName,"%s",InName);
_fullpath( FullName, InName, 1024); _fullpath( FullName, InName, 1024);
// GFName::makeabsolute(InPath,InName,FullName);
// InName=FullName;
// _fullpath( FullName, FullName, 1024);
List.push_back(GString(FullName)); List.push_back(GString(FullName));
TexPtr+=strlen(TexPtr)+1; TexPtr+=strlen(TexPtr)+1;
} }
@ -433,12 +370,20 @@ void CMkLevel::Process()
{ {
printf("PreProcess Layers\n"); printf("PreProcess Layers\n");
PreProcessLayers(); PreProcessLayers();
printf("Process Models\n"); printf("PreProcess ElemBanks\n");
ProcessModels(); PreProcessElemBank2d();
PreProcessElemBank3d();
printf("PreProcess Models\n");
PreProcessModels();
printf("Process Textures\n");
TexGrab.Process();
printf("Process ElemBanks\n"); printf("Process ElemBanks\n");
ProcessElemBanks(); ProcessElemBank2d();
ProcessElemBank3d();
printf("Process Layers\n"); printf("Process Layers\n");
ProcessLayers(); ProcessLayers();
printf("Process Models\n");
ProcessModels();
} }
//*************************************************************************** //***************************************************************************
@ -486,22 +431,11 @@ int TileIdx=(TileID<<2) | (InTile.Flags & PC_TILE_FLAG_MIRROR_XY);
return(TileIdx); return(TileIdx);
} }
//***************************************************************************
void CMkLevel::ProcessElemBanks()
{
PreProcessElemBank2d();
PreProcessElemBank3d();
TexGrab.Process();
ProcessElemBank2d();
ProcessElemBank3d();
}
//*************************************************************************** //***************************************************************************
void CMkLevel::PreProcessElemBank2d() void CMkLevel::PreProcessElemBank2d()
{ {
int i,ListSize=UsedTile2dList.size(); int i,ListSize=UsedTile2dList.size();
// UsedTile2dList[0].Tile=-1;
// Extract Tex data from list // Extract Tex data from list
for (i=1; i<ListSize; i++) for (i=1; i<ListSize; i++)
{ // Skip blank { // Skip blank
@ -540,35 +474,47 @@ int i,ListSize=UsedTile3dList.size();
} }
//*************************************************************************** //***************************************************************************
int MaxElemTri=0,MaxElemQuad=0;
void CMkLevel::ProcessElemBank3d() void CMkLevel::ProcessElemBank3d()
{ {
int i,ListSize=UsedTile3dList.size(); //int i,ListSize=UsedTile3dList.size(); <--- UsedTile3dList is tiles only!!
int MaxElemTri=0,MaxElemQuad=0; int i,ListSize=OutElem3d.size();
for (i=0; i<ListSize; i++) for (i=0; i<ListSize; i++)
{ {
sOutElem3d &ThisElem=OutElem3d[i]; ProcessElem3d(OutElem3d[i]);
CFaceStore &ThisList=ThisElem.FaceStore; }
printf("Max Elem Tri =%i\tMax Elem Quad =%i\n",MaxElemTri,MaxElemQuad);
}
//***************************************************************************
void CMkLevel::ProcessElem3d(sOutElem3d &ThisElem)
{
CFaceStore &ThisList=ThisElem.FaceStore;
ThisList.setMaxStripLength(StripLength); ThisList.setMaxStripLength(StripLength);
ThisElem.Elem3d.TriStart=OutTriList.size(); ThisElem.Elem3d.TriStart=OutTriList.size();
ThisElem.Elem3d.QuadStart=OutQuadList.size(); ThisElem.Elem3d.QuadStart=OutQuadList.size();
ThisList.Process(OutTriList,OutQuadList,OutVtxList); if (!ThisElem.LocalGeom)
{ // Global Geom
ThisList.Process(OutTriList,OutQuadList,OutVtxList);
}
else
{ // Local Geom
AddDefVtx(ThisElem.LocalVtxList);
ThisList.Process(OutTriList,OutQuadList,ThisElem.LocalVtxList);
int v,VtxListSize=ThisElem.LocalVtxList.size();
for (v=0; v<VtxListSize; v++)
{
u16 Idx=CFaceStore::AddVtx(OutVtxList,ThisElem.LocalVtxList[v]);
ThisElem.LocalVtxIdxList.push_back(Idx);
}
}
ThisElem.Elem3d.TriCount=ThisList.GetTriFaceCount(); ThisElem.Elem3d.TriCount=ThisList.GetTriFaceCount();
ThisElem.Elem3d.QuadCount=ThisList.GetQuadFaceCount(); ThisElem.Elem3d.QuadCount=ThisList.GetQuadFaceCount();
if (MaxElemTri<ThisElem.Elem3d.TriCount) MaxElemTri=ThisElem.Elem3d.TriCount; if (MaxElemTri<ThisElem.Elem3d.TriCount) MaxElemTri=ThisElem.Elem3d.TriCount;
if (MaxElemQuad<ThisElem.Elem3d.QuadCount) MaxElemQuad=ThisElem.Elem3d.QuadCount; if (MaxElemQuad<ThisElem.Elem3d.QuadCount) MaxElemQuad=ThisElem.Elem3d.QuadCount;
}
printf("Max Tile Tri =%i\tMax Tile Quad =%i\n",MaxElemTri,MaxElemQuad);
for (i=0; i<ListSize; i++)
{
sOutElem3d &ThisElem=OutElem3d[i];
CFaceStore &ThisList=ThisElem.FaceStore;
for (int c=i; c<ListSize; c++)
{
sOutElem3d &CheckElem=OutElem3d[c];
CFaceStore &CheckList=CheckElem.FaceStore;
}
}
} }
//*************************************************************************** //***************************************************************************
@ -636,80 +582,107 @@ int ListSize=LayerList.size();
//*************************************************************************** //***************************************************************************
int CMkLevel::Create3dTile(int Tile,int Flags) int CMkLevel::Create3dTile(int Tile,int Flags)
{ {
sExpTile &SrcTile=InTileList[Tile]; sExpTile &SrcTile=InTileList[Tile];
CFace F; int ElemID;
int i,ListSize,p;
CList<sExpTri> SortList;
CList<float> ZPosList;
int TileID=OutElem3d.size();
if (SrcTile.TriCount) if (SrcTile.TriCount)
{ {
for (i=0; i<SrcTile.TriCount; i++) ElemID=Create3dElem(SrcTile.TriCount,SrcTile.TriStart,LocalGeom);
{
int ListPos;
sExpTri &ThisTri=InTriList[SrcTile.TriStart+i];
float ThisZPos;
ThisZPos=ThisTri.vtx[0].z;
if (ThisZPos<ThisTri.vtx[1].z) ThisZPos=ThisTri.vtx[1].z;
if (ThisZPos<ThisTri.vtx[2].z) ThisZPos=ThisTri.vtx[2].z;
ListSize=SortList.size();
for (ListPos=0; ListPos<ListSize; ListPos++)
{
if (ZPosList[ListPos]>ThisZPos) break;
}
SortList.insert(ListPos,ThisTri);
ZPosList.insert(ListPos,ThisZPos);
}
} }
else else
{ {
int TexID=Create2dTile(Tile,0); ElemID=Create2dElem(Tile,LocalGeom);
}
for (i=0; i<2; i++) return(ElemID);
{ }
FlatFace[i].Flags=0;
FlatFace[i].TexID=TexID; //***************************************************************************
SortList.push_back(FlatFace[i]); int CMkLevel::Create3dElem(int TriCount,int TriStart,bool Local)
} {
CFace F;
int i,ListSize;
CList<sExpTri> SortList;
CList<float> ZPosList;
int ElemID=OutElem3d.size();
OutElem3d.resize(ElemID+1);
sOutElem3d &ThisElem=OutElem3d[ElemID];
CFaceStore &FaceList=ThisElem.FaceStore;
FaceList.SetTexGrab(TexGrab);
ThisElem.LocalGeom=Local;
for (i=0; i<TriCount; i++)
{
int ListPos;
sExpTri &ThisTri=InTriList[TriStart+i];
float ThisZPos;
ThisZPos=ThisTri.vtx[0].z;
if (ThisZPos<ThisTri.vtx[1].z) ThisZPos=ThisTri.vtx[1].z;
if (ThisZPos<ThisTri.vtx[2].z) ThisZPos=ThisTri.vtx[2].z;
ListSize=SortList.size();
for (ListPos=0; ListPos<ListSize; ListPos++)
{
if (ZPosList[ListPos]>ThisZPos) break;
}
SortList.insert(ListPos,ThisTri);
ZPosList.insert(ListPos,ThisZPos);
} }
// Add sorted list to main list // Add sorted list to main list
OutElem3d.resize(TileID+1);
CFaceStore &FaceList=OutElem3d[TileID].FaceStore;
FaceList.SetTexGrab(TexGrab);
ListSize=SortList.size(); for (i=0; i<TriCount; i++)
for (i=0; i<ListSize; i++)
{ {
sExpTri &ThisTri=SortList[i]; sExpTri &ThisTri=SortList[i];
CFace F; CFace F;
bool SwapPnt=false;
if (SrcTile.TriCount) F.TexName=InTexNameList[ThisTri.TexID];
{ F.Mat=-1;
F.TexName=InTexNameList[ThisTri.TexID];
F.Mat=-1;
}
else
{
F.Mat=ThisTri.TexID;
}
for (p=0; p<3; p++) for (int p=0; p<3; p++)
{ {
F.vtx[p]=ThisTri.vtx[p]; F.vtx[p]=ThisTri.vtx[p];
F.vtx[p].y=F.vtx[p].y;
F.uvs[p].u=ThisTri.uv[p][0]; F.uvs[p].u=ThisTri.uv[p][0];
F.uvs[p].v=ThisTri.uv[p][1]; F.uvs[p].v=ThisTri.uv[p][1];
} }
FaceList.SetTPageFlag(F,ThisTri.Flags); FaceList.SetTPageFlag(F,ThisTri.Flags);
FaceList.AddFace(F,true); FaceList.AddFace(F,true);
} }
return(ElemID);
return(TileID); }
//***************************************************************************
int CMkLevel::Create2dElem(int Tile,bool Local)
{
CFace F;
int i;
int TexID=Create2dTile(Tile,0);
int ElemID=OutElem3d.size();
OutElem3d.resize(ElemID+1);
sOutElem3d &ThisElem=OutElem3d[ElemID];
CFaceStore &FaceList=ThisElem.FaceStore;
FaceList.SetTexGrab(TexGrab);
ThisElem.LocalGeom=Local;
for (i=0; i<2; i++)
{
sExpTri &ThisTri=FlatFace[i];
CFace F;
F.Mat=TexID;
for (int p=0; p<3; p++)
{
F.vtx[p]=ThisTri.vtx[p];
F.uvs[p].u=ThisTri.uv[p][0];
F.uvs[p].v=ThisTri.uv[p][1];
}
FaceList.SetTPageFlag(F,0);
FaceList.AddFace(F,true);
}
return(ElemID);
} }
/* /*
@ -976,6 +949,7 @@ int i,ListSize;
//*************************************************************************** //***************************************************************************
int ZMin=9999,ZMax=0; int ZMin=9999,ZMax=0;
int SnapCount[8]={0,0,0,0,0,0,0,0};
int CMkLevel::WriteTriList() int CMkLevel::WriteTriList()
{ {
int ThisPos=ftell(File); int ThisPos=ftell(File);
@ -992,7 +966,10 @@ int ZOfs=+4*Scale;
Z[0]=OutVtxList[T.P0].vz+ZOfs; Z[0]=OutVtxList[T.P0].vz+ZOfs;
Z[1]=OutVtxList[T.P1].vz+ZOfs; Z[1]=OutVtxList[T.P1].vz+ZOfs;
Z[2]=OutVtxList[T.P2].vz+ZOfs; Z[2]=OutVtxList[T.P2].vz+ZOfs;
if (T.P0<8) SnapCount[T.P0]++;
if (T.P1<8) SnapCount[T.P1]++;
if (T.P2<8) SnapCount[T.P2]++;
for (int p=0; p<3; p++) for (int p=0; p<3; p++)
{ {
if (ZMin>Z[p]) ZMin=Z[p]; if (ZMin>Z[p]) ZMin=Z[p];
@ -1012,6 +989,7 @@ int ZOfs=+4*Scale;
fwrite(&T,1,sizeof(sTri),File); fwrite(&T,1,sizeof(sTri),File);
} }
printf("%i Tris\t(%i Bytes)\n",ListSize,ListSize*sizeof(sTri)); printf("%i Tris\t(%i Bytes)\n",ListSize,ListSize*sizeof(sTri));
// printf("\n"); for (i=0; i<8;i++) printf("Snapped Vtx %i=%i \n",i,SnapCount[i]); printf("\n");
return(ThisPos); return(ThisPos);
} }
@ -1034,6 +1012,10 @@ int ZOfs=+4*Scale;
Z[2]=OutVtxList[Q.P2].vz+ZOfs; Z[2]=OutVtxList[Q.P2].vz+ZOfs;
Z[3]=OutVtxList[Q.P3].vz+ZOfs; Z[3]=OutVtxList[Q.P3].vz+ZOfs;
if (Q.P0<8) SnapCount[Q.P0]++;
if (Q.P1<8) SnapCount[Q.P1]++;
if (Q.P2<8) SnapCount[Q.P2]++;
if (Q.P3<8) SnapCount[Q.P3]++;
for (int p=0; p<4; p++) for (int p=0; p<4; p++)
{ {
if (ZMin>Z[p]) ZMin=Z[p]; if (ZMin>Z[p]) ZMin=Z[p];
@ -1053,10 +1035,13 @@ int ZOfs=+4*Scale;
fwrite(&Q,1,sizeof(sQuad),File); fwrite(&Q,1,sizeof(sQuad),File);
} }
printf("%i Quads\t(%i Bytes)\n",ListSize,ListSize*sizeof(sQuad)); printf("%i Quads\t(%i Bytes)\n",ListSize,ListSize*sizeof(sQuad));
// printf("\n"); for (i=0; i<8;i++) printf("Snapped Vtx %i=%i \n",i,SnapCount[i]); printf("\n");
return(ThisPos); return(ThisPos);
} }
//*************************************************************************** //***************************************************************************
sVtx Min={+100,+100,+100};
sVtx Max={-100,-100,-100};
int CMkLevel::WriteVtxList() int CMkLevel::WriteVtxList()
{ {
int i,ListSize=OutVtxList.size(); int i,ListSize=OutVtxList.size();
@ -1070,10 +1055,20 @@ int Pos=ftell(File);
Out.vx=+In.vx; Out.vx=+In.vx;
Out.vy=-In.vy+(Scale/2); // Offset it so the origin is centre centre Out.vy=-In.vy+(Scale/2); // Offset it so the origin is centre centre
Out.vz=+In.vz; Out.vz=+In.vz;
Min.vx=__min(Min.vx,Out.vx);
Min.vy=__min(Min.vy,Out.vy);
Min.vz=__min(Min.vz,Out.vz);
Max.vx=__max(Max.vx,Out.vx);
Max.vy=__max(Max.vy,Out.vy);
Max.vz=__max(Max.vz,Out.vz);
fwrite(&Out,1,sizeof(sVtx),File); fwrite(&Out,1,sizeof(sVtx),File);
// if (abs(Out.vz)==400) printf("%i %i %i\n",Out.vx,Out.vy,Out.vz);
} }
printf("%i Vtx\t(%i Bytes)\n",ListSize,ListSize*sizeof(sVtx)); printf("%i Vtx\t(%i Bytes)\n",ListSize,ListSize*sizeof(sVtx));
printf("Min %i %i %i\n",Min.vx,Min.vy,Min.vz);
printf("Max %i %i %i\n",Max.vx,Max.vy,Max.vz);
return(Pos); return(Pos);
} }
@ -1106,7 +1101,7 @@ int ThingStart=ftell(File);
LevelHdr.TriggerList=WriteThings(LAYER_TYPE_TRIGGER); LevelHdr.TriggerList=WriteThings(LAYER_TYPE_TRIGGER);
LevelHdr.FXList=WriteThings(LAYER_TYPE_FX); LevelHdr.FXList=WriteThings(LAYER_TYPE_FX);
LevelHdr.HazardList=WriteThings(LAYER_TYPE_HAZARD); LevelHdr.HazardList=WriteThings(LAYER_TYPE_HAZARD);
// LevelHdr.ModelList=(sModel*)WriteModelList(); LevelHdr.ModelList=(sModel*)WriteModelList();
printf("Things =\t(%i Bytes)\n",ftell(File)-ThingStart); printf("Things =\t(%i Bytes)\n",ftell(File)-ThingStart);
@ -1152,7 +1147,6 @@ char *LayerName=GetLayerName(Type,LAYER_SUBTYPE_NONE);
//*************************************************************************** //***************************************************************************
int CMkLevel::WriteModelList() int CMkLevel::WriteModelList()
{ {
/*
int i,ListSize=ModelList.size(); int i,ListSize=ModelList.size();
int Ofs=ftell(File); int Ofs=ftell(File);
@ -1160,50 +1154,18 @@ int Ofs=ftell(File);
{ {
sModel Out; sModel Out;
sMkLevelModel &ThisModel=ModelList[i]; sMkLevelModel &ThisModel=ModelList[i];
sOutElem3d &ThisElem=OutElem3d[ThisModel.ElemID];
sBBox &ElemBBox=ThisElem.FaceStore.GetBBox();
Out.ElemID=ThisModel.ElemID;
Out.BBox=ElemBBox;
Out.TriCount=ThisModel.TriCount; printf("Writing Model %s (%i) (%i %i) (BBox %i,%i->%i,%i)\n",ThisModel.Name,Out.ElemID,ThisElem.Elem3d.TriCount,ThisElem.Elem3d.QuadCount,Out.BBox.XMin,Out.BBox.YMin,Out.BBox.XMax,Out.BBox.YMax);
Out.TriStart=ThisModel.TriStart;
CalcModelBBox(ThisModel,Out.BBox);
printf("Writing Model %s (%i/%i) (%i Tris) (BBox %i,%i->%i,%i)\n",ThisModel.Name,i+1,ListSize,Out.TriCount,Out.BBox.XMin,Out.BBox.YMin,Out.BBox.XMax,Out.BBox.YMax);
fwrite(&Out,1,sizeof(sModel),File); fwrite(&Out,1,sizeof(sModel),File);
} }
return(Ofs); return(Ofs);
*/
return(0);
} }
//***************************************************************************
/*
void CMkLevel::CalcModelBBox(sMkLevelModel &ThisModel,sBBox &BBox)
{
vector<sTri> &TriList=OutFaceList.GetOutTriList();
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
int Vtx[3];
BBox.XMin=+32000;
BBox.XMax=-32000;
BBox.YMin=+32000;
BBox.YMax=-32000;
for (int T=0; T<ThisModel.TriCount; T++)
{
sTri &ThisTri=TriList[T+ThisModel.TriStart];
Vtx[0]=ThisTri.P0;
Vtx[1]=ThisTri.P1;
Vtx[2]=ThisTri.P2;
for (int V=0; V<3; V++)
{
sVtx const &ThisVtx=VtxList[Vtx[V]];
if (BBox.XMin>+ThisVtx.vx) BBox.XMin=+ThisVtx.vx;
if (BBox.XMax<+ThisVtx.vx) BBox.XMax=+ThisVtx.vx;
if (BBox.YMin>-ThisVtx.vy) BBox.YMin=-ThisVtx.vy;
if (BBox.YMax<-ThisVtx.vy) BBox.YMax=-ThisVtx.vy;
}
}
}
*/
//*************************************************************************** //***************************************************************************
//*** Inf File ************************************************************** //*** Inf File **************************************************************
//*************************************************************************** //***************************************************************************

View file

@ -26,16 +26,6 @@ struct sMkLevelTex
bool operator ==(sMkLevelTex const &v1) {return(Tile==v1.Tile && Flags==v1.Flags);} bool operator ==(sMkLevelTex const &v1) {return(Tile==v1.Tile && Flags==v1.Flags);}
}; };
//***************************************************************************
struct sMkLevelModel
{
GString Name;
int TriStart;
int TriCount;
bool operator ==(sMkLevelModel const &v1) {return(Name==v1.Name);}
};
//*************************************************************************** //***************************************************************************
struct sInfItem struct sInfItem
{ {
@ -67,8 +57,21 @@ bool operator ==(sUsedTile3d const &v1) {return(Tile==v1.Tile);}
struct sOutElem3d struct sOutElem3d
{ {
sElem3d Elem3d; bool LocalGeom;
CFaceStore FaceStore; sElem3d Elem3d;
CFaceStore FaceStore;
vector<sVtx> LocalVtxList;
CList<u16> LocalVtxIdxList;
};
//***************************************************************************
struct sMkLevelModel
{
GString Name;
int TriStart,TriCount;
u16 ElemID;
bool operator ==(sMkLevelModel const &v1) {return(Name==v1.Name);}
}; };
//*************************************************************************** //***************************************************************************
@ -81,10 +84,9 @@ public:
~CMkLevel(); ~CMkLevel();
void SetAppDir(const char *Path); void SetAppDir(const char *Path);
void Init(const char *InFilename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int PakW,int PakH); void Init(const char *InFilename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int PakW,int PakH,bool LocalGeom);
void LoadModels(); void LoadModels();
int AddModel(GString &Filename);
int AddModel(const char *Name,int TriStart,int TriCount); int AddModel(const char *Name,int TriStart,int TriCount);
void Load(); void Load();
@ -111,6 +113,10 @@ public:
void GetPakWH(int &W,int &H) {W=PakW; H=PakH;} void GetPakWH(int &W,int &H) {W=PakW; H=PakH;}
protected: protected:
void BuildModel(CScene &ThisScene,GString &RootPath,int Node); void BuildModel(CScene &ThisScene,GString &RootPath,int Node);
int Create3dElem(int TriCount,int TriStart,bool Local);
int Create2dElem(int Tile,bool Local);
CMkLevelLayer *FindLayer(int Type,int SubType); CMkLevelLayer *FindLayer(int Type,int SubType);
void LoadStrList(CList<GString> &List,char *TexPtr,int Count); void LoadStrList(CList<GString> &List,char *TexPtr,int Count);
@ -118,15 +124,20 @@ protected:
void LoadLayers(sExpFileHdr *FileHdr); void LoadLayers(sExpFileHdr *FileHdr);
void LoadLayer(sExpLayerHdr *LayerHdr); void LoadLayer(sExpLayerHdr *LayerHdr);
void AddDefVtx(vector<sVtx> &VtxList);
void PreProcessLayers(); void PreProcessLayers();
void ProcessElemBanks(); void ProcessElemBanks();
void PreProcessElemBank2d(); void PreProcessElemBank2d();
void ProcessElemBank2d(); void ProcessElemBank2d();
void PreProcessElemBank3d(); void PreProcessElemBank3d();
void ProcessElemBank3d(); void ProcessElemBank3d();
void ProcessElem3d(sOutElem3d &ThisElem);
void ProcessLayers(); void ProcessLayers();
void SetUpTileUV(sElem2d &Out, sTexOutInfo &Info); void SetUpTileUV(sElem2d &Out, sTexOutInfo &Info);
void PreProcessModels();
void ProcessModels(); void ProcessModels();
void WriteLevel(); void WriteLevel();
@ -138,7 +149,6 @@ protected:
int WriteQuadList(); int WriteQuadList();
int WriteVtxList(); int WriteVtxList();
void WriteElemBanks(); void WriteElemBanks();
void CalcModelBBox(sMkLevelModel &ThisModel,sBBox &BBox);
void BuildTiles(); void BuildTiles();
void WriteIncFile(); void WriteIncFile();
@ -161,8 +171,6 @@ protected:
CList<GString> InSetNameList; CList<GString> InSetNameList;
CList<GString> InTexNameList; CList<GString> InTexNameList;
// CFaceStore OutFaceList;
CList<sElem2d> OutElem2d; CList<sElem2d> OutElem2d;
CList<sOutElem3d> OutElem3d; CList<sOutElem3d> OutElem3d;
@ -184,6 +192,7 @@ protected:
CList<sInfItem> InfList; CList<sInfItem> InfList;
int PakW,PakH; int PakW,PakH;
bool LocalGeom;
vector<sTri> OutTriList; vector<sTri> OutTriList;
vector<sQuad> OutQuadList; vector<sQuad> OutQuadList;

View file

@ -25,7 +25,7 @@ void CFXFallingTile::init(DVECTOR const &_Pos)
CFX::init(); CFX::init();
sLevelHdr *LevelHdr=CLevel::getLevelHdr(); sLevelHdr *LevelHdr=CLevel::getLevelHdr();
TileBank3d=LevelHdr->TileBank3d; ElemBank3d=LevelHdr->ElemBank3d;
TriList=LevelHdr->TriList; TriList=LevelHdr->TriList;
QuadList=LevelHdr->QuadList; QuadList=LevelHdr->QuadList;
VtxList=LevelHdr->VtxList; VtxList=LevelHdr->VtxList;
@ -77,7 +77,7 @@ VECTOR ThisRenderPos;
gte_SetRotMatrix(&Mtx); gte_SetRotMatrix(&Mtx);
CMX_SetTransMtxXY(&ThisRenderPos); CMX_SetTransMtxXY(&ThisRenderPos);
sTile3d *ThisTile=&TileBank3d[Tile]; sElem3d *ThisTile=&ElemBank3d[Tile];
int TriCount=ThisTile->TriCount; int TriCount=ThisTile->TriCount;
sTri *TList=&TriList[ThisTile->TriStart]; sTri *TList=&TriList[ThisTile->TriStart];

View file

@ -21,7 +21,7 @@ protected:
u16 Tile; u16 Tile;
DVECTOR Velocity; DVECTOR Velocity;
sTile3d *TileBank3d; sElem3d *ElemBank3d;
sTri *TriList; sTri *TriList;
sQuad *QuadList; sQuad *QuadList;
sVtx *VtxList; sVtx *VtxList;

View file

@ -773,18 +773,19 @@ u8 V=Node->V;
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
sModel *CModelGfx::ModelTable; sModel *CModelGfx::ModelTable;
sElem3d *CModelGfx::ModelElemBank;
sTri *CModelGfx::ModelTriList; sTri *CModelGfx::ModelTriList;
sQuad *CModelGfx::ModelQuadList; sQuad *CModelGfx::ModelQuadList;
sVtx *CModelGfx::ModelVtxList; sVtx *CModelGfx::ModelVtxList;
/*****************************************************************************/ /*****************************************************************************/
void CModelGfx::SetData(sModel *Table,sTri *TList,sQuad *QList,sVtx *VList) void CModelGfx::SetData(sLevelHdr *LevelHdr)
{ {
ModelTable=Table; ModelTable=LevelHdr->ModelList;
ModelTriList=TList; ModelElemBank=LevelHdr->ElemBank3d;
ModelQuadList=QList; ModelTriList=LevelHdr->TriList;
ModelVtxList=VList; ModelQuadList=LevelHdr->QuadList;
ModelVtxList=LevelHdr->VtxList;
} }
/*****************************************************************************/ /*****************************************************************************/
@ -794,19 +795,21 @@ void CModelGfx::SetModel(int Type)
} }
/*****************************************************************************/ /*****************************************************************************/
static const int MXO=0;
static const int MYO=-8;
void CModelGfx::Render(DVECTOR &Pos,SVECTOR *Angle,VECTOR *Scale) void CModelGfx::Render(DVECTOR &Pos,SVECTOR *Angle,VECTOR *Scale)
{ {
#define BLOCK_MULT 16 #define BLOCK_MULT 16
sElem3d *Elem=&ModelElemBank[Model->ElemID];
u8 *PrimPtr=GetPrimPtr(); u8 *PrimPtr=GetPrimPtr();
POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr; POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr;
sVtx *P0,*P1,*P2; sVtx *P0,*P1,*P2;
u32 T0,T1,T2; u32 T0,T1,T2;
s32 ClipZ; s32 ClipZ;
sOT *ThisOT; sOT *ThisOT;
DVECTOR MapXY;
VECTOR RenderPos; VECTOR RenderPos;
int TriCount=Model->TriCount; int TriCount=Elem->TriCount;
sTri *TList=&ModelTriList[Model->TriStart]; sTri *TList=&ModelTriList[Elem->TriStart];
MATRIX Mtx; MATRIX Mtx;
// If has scale && angle then need to use PSX scale matrix, otherwise, force values // If has scale && angle then need to use PSX scale matrix, otherwise, force values
@ -830,15 +833,9 @@ sTri *TList=&ModelTriList[Model->TriStart];
} }
} }
MapXY.vx=Pos.vx>>4; RenderPos.vx=(INGAME_SCREENOFS_X+MXO)+Pos.vx;
MapXY.vy=Pos.vy>>4; RenderPos.vy=(INGAME_SCREENOFS_Y+MYO)+Pos.vy;
int ShiftX=(Pos.vx & 15);
int ShiftY=(Pos.vy & 15);
RenderPos.vx=INGAME_SCREENOFS_X+((MapXY.vx*16)+ShiftX);
RenderPos.vy=INGAME_SCREENOFS_Y+((MapXY.vy*16)+ShiftY);
gte_SetRotMatrix(&Mtx); gte_SetRotMatrix(&Mtx);
CMX_SetTransMtxXY(&RenderPos); CMX_SetTransMtxXY(&RenderPos);
@ -857,35 +854,13 @@ int ShiftY=(Pos.vy & 15);
*(u32*)&TPrimPtr->u0=T0; // Set UV0 *(u32*)&TPrimPtr->u0=T0; // Set UV0
*(u32*)&TPrimPtr->u1=T1; // Set UV1 *(u32*)&TPrimPtr->u1=T1; // Set UV1
*(u16*)&TPrimPtr->u2=T2; // Set UV2 *(u16*)&TPrimPtr->u2=T2; // Set UV2
/*
if (TList->OTOfs>ActorOT)
{
ThisOT=OtPtr+(ActorOT+1);
}
else
{
ThisOT=OtPtr+(ActorOT-1);
}
*/
ThisOT=OtPtr+TList->OTOfs; ThisOT=OtPtr+TList->OTOfs;
TList++; TList++;
addPrim(ThisOT,TPrimPtr); addPrim(ThisOT,TPrimPtr);
gte_stsxy3_ft3(TPrimPtr); gte_stsxy3_ft3(TPrimPtr);
TPrimPtr++; TPrimPtr++;
/* Models are not clipped
gte_nclip_b();
gte_stsxy3_ft3(TPrimPtr);
gte_stopz(&ClipZ);
if (ClipZ<=0)
{
addPrim(ThisOT,TPrimPtr);
TPrimPtr++;
}
*/
} }
SetPrimPtr((u8*)TPrimPtr); SetPrimPtr((u8*)TPrimPtr);
} }

View file

@ -174,7 +174,7 @@ public:
CModelGfx(){}; CModelGfx(){};
virtual ~CModelGfx(){}; virtual ~CModelGfx(){};
static void SetData(sModel *Table,sTri *TList,sQuad *QList,sVtx *VList); static void SetData(sLevelHdr *LevelHdr);
void SetModel(int Type); void SetModel(int Type);
void Render(DVECTOR &Pos,SVECTOR *Angle=0,VECTOR *Scale=0); void Render(DVECTOR &Pos,SVECTOR *Angle=0,VECTOR *Scale=0);
@ -183,9 +183,11 @@ static void SetData(sModel *Table,sTri *TList,sQuad *QList,sVtx *VList);
protected: protected:
static sModel *ModelTable; static sModel *ModelTable;
static sElem3d *ModelElemBank;
static sTri *ModelTriList; static sTri *ModelTriList;
static sQuad *ModelQuadList; static sQuad *ModelQuadList;
static sVtx *ModelVtxList; static sVtx *ModelVtxList;
sModel *Model; sModel *Model;
}; };

View file

@ -26,7 +26,7 @@ CLayerTile::CLayerTile(sLevelHdr *LevelHdr,sLayerHdr *Hdr)
MapHeight=LayerHdr->Height; MapHeight=LayerHdr->Height;
// printf("%i %i\n",MapWidth,MapHeight); // printf("%i %i\n",MapWidth,MapHeight);
TileBank2d=LevelHdr->TileBank2d; ElemBank2d=LevelHdr->ElemBank2d;
Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr)); Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
} }
@ -108,7 +108,7 @@ sOT *ThisOT=OtPtr+LayerOT;
MapRow++; MapRow++;
if (ThisTile) if (ThisTile)
{ {
sTile2d *Tile=&TileBank2d[ThisTile]; sElem2d *Tile=&ElemBank2d[ThisTile];
POLY_FT4 *Ft4=(POLY_FT4*)PrimPtr; POLY_FT4 *Ft4=(POLY_FT4*)PrimPtr;
setPolyFT4(Ft4); setPolyFT4(Ft4);
setShadeTex(Ft4,1); setShadeTex(Ft4,1);
@ -151,7 +151,7 @@ sOT *ThisOT=OtPtr+LayerOT;
int ThisTile=*MapRow++; int ThisTile=*MapRow++;
if (ThisTile) if (ThisTile)
{ {
/**/ sTile2d *Tile=&TileBank2d[ThisTile]; /**/ sElem2d *Tile=&ElemBank2d[ThisTile];
TSPRT_16 *SprPtr=(TSPRT_16*)PrimPtr; TSPRT_16 *SprPtr=(TSPRT_16*)PrimPtr;
setTSprt16(SprPtr); setTSprt16(SprPtr);
setTSetShadeTex(SprPtr,1); setTSetShadeTex(SprPtr,1);

View file

@ -49,7 +49,7 @@ virtual sTileMapElem *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*M
protected: protected:
sLayerHdr *LayerHdr; sLayerHdr *LayerHdr;
sTile2d *TileBank2d; sElem2d *ElemBank2d;
int MapWidth,MapHeight,MapXYShift; int MapWidth,MapHeight,MapXYShift;
int RenderW,RenderH; int RenderW,RenderH;

View file

@ -21,23 +21,22 @@ static FontBank *Font;
static const int BLOCK_SIZE =16; static const int BLOCK_SIZE =16;
static const int SCREEN_TILE_ADJ_U =2; static const int SCREEN_TILE_ADJ_U =2;
static const int SCREEN_TILE_ADJ_D =2; static const int SCREEN_TILE_ADJ_D =1;
static const int SCREEN_TILE_ADJ_L =2; static const int SCREEN_TILE_ADJ_L =2;
static const int SCREEN_TILE_ADJ_R =3; static const int SCREEN_TILE_ADJ_R =3;
static const int SCREEN_TILE3D_WIDTH =(INGAME_SCREENW/BLOCK_SIZE)+SCREEN_TILE_ADJ_L+SCREEN_TILE_ADJ_R; static const int SCREEN_TILE3D_WIDTH =(INGAME_SCREENW/BLOCK_SIZE)+SCREEN_TILE_ADJ_L+SCREEN_TILE_ADJ_R;
static const int SCREEN_TILE3D_HEIGHT =(INGAME_SCREENH/BLOCK_SIZE)+SCREEN_TILE_ADJ_U+SCREEN_TILE_ADJ_D; static const int SCREEN_TILE3D_HEIGHT =(INGAME_SCREENH/BLOCK_SIZE)+SCREEN_TILE_ADJ_U+SCREEN_TILE_ADJ_D;
static const int RENDER_X_PIX_OFS =8;
static const int RENDER_Y_PIX_OFS =16;
static const int RENDER_X_OFS =INGAME_SCREENOFS_X-(SCREEN_TILE_ADJ_L*BLOCK_SIZE)+RENDER_X_PIX_OFS; static const int RENDER_X_OFS =INGAME_SCREENOFS_X-(SCREEN_TILE_ADJ_L*BLOCK_SIZE)+INGAME_RENDER_OFS_X;
static const int RENDER_Y_OFS =INGAME_SCREENOFS_Y-(SCREEN_TILE_ADJ_U*BLOCK_SIZE)+RENDER_Y_PIX_OFS; static const int RENDER_Y_OFS =INGAME_SCREENOFS_Y-(SCREEN_TILE_ADJ_U*BLOCK_SIZE)+INGAME_RENDER_OFS_Y;
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr) : CLayerTile(LevelHdr,Hdr) CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr) : CLayerTile(LevelHdr,Hdr)
{ {
TileBank3d=LevelHdr->TileBank3d; ElemBank3d=LevelHdr->ElemBank3d;
TriList=LevelHdr->TriList; TriList=LevelHdr->TriList;
QuadList=LevelHdr->QuadList; QuadList=LevelHdr->QuadList;
VtxList=LevelHdr->VtxList; VtxList=LevelHdr->VtxList;
@ -112,6 +111,29 @@ void CLayerTile3d::think(DVECTOR &MapPos)
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
#define CMX_SetRotMatrixXY( r0 ) __asm__ ( \
"lw $12, 0( %0 );" \
"lw $13, 4( %0 );" \
"ctc2 $12, $0;" \
"ctc2 $13, $2;" \
: \
: "r"( r0 ) \
: "$12", "$13")
struct sFlipTable
{
s16 Mtx[4];
s32 ClipCode;
};
sFlipTable FlipTable[4]=
{
{{+4096,0,+4096,0},0<<31}, //00 <0
{{-4096,0,+4096,0},1<<31}, //01 >0
{{+4096,0,-4096,0},1<<31}, //10 >0
{{-4096,0,-4096,0},0<<31} //11 <0
};
void CLayerTile3d::render() void CLayerTile3d::render()
{ {
sTileMapElem *MapPtr=GetMapPos(); sTileMapElem *MapPtr=GetMapPos();
@ -134,14 +156,19 @@ VECTOR BlkPos;
for (int X=0; X<RenderW; X++) for (int X=0; X<RenderW; X++)
{ {
sTile3d *Tile=&TileBank3d[MapRow->Tile]; u16 Tile=MapRow->Tile;
int TriCount=Tile->TriCount; u16 TileIdx=Tile>>2;
sTri *TList=&TriList[Tile->TriStart]; u16 Flip=Tile&3;
sFlipTable *FTab=&FlipTable[Flip];
sElem3d *Elem=&ElemBank3d[TileIdx];
int TriCount=Elem->TriCount;
sTri *TList=&TriList[Elem->TriStart];
P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2]; P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2];
while (TriCount--) // Blank tiles rejected here (as no tri-count) while (TriCount--) // Blank tiles rejected here (as no tri-count)
{ {
CMX_SetTransMtxXY(&BlkPos); CMX_SetTransMtxXY(&BlkPos);
CMX_SetRotMatrixXY(&FTab->Mtx);
gte_ldv3(P0,P1,P2); gte_ldv3(P0,P1,P2);
setlen(TPrimPtr, GPU_PolyFT3Tag); setlen(TPrimPtr, GPU_PolyFT3Tag);
TPrimPtr->code=TList->PolyCode; TPrimPtr->code=TList->PolyCode;
@ -157,11 +184,12 @@ VECTOR BlkPos;
ThisOT=OtPtr+TList->OTOfs; ThisOT=OtPtr+TList->OTOfs;
TList++; TList++;
P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2]; P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2]; // Pre-fetch next Tri
gte_nclip_b(); gte_nclip_b();
gte_stsxy3_ft3(TPrimPtr); gte_stsxy3_ft3(TPrimPtr);
gte_stopz(&ClipZ); gte_stopz(&ClipZ);
if (ClipZ<=0) ClipZ^=FTab->ClipCode;
if (ClipZ<0)
{ {
addPrim(ThisOT,TPrimPtr); addPrim(ThisOT,TPrimPtr);
TPrimPtr++; TPrimPtr++;

View file

@ -13,31 +13,14 @@ class CLayerTile3d : public CLayerTile
public: public:
CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr); CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
~CLayerTile3d(); ~CLayerTile3d();
/*
enum
{
TILE3D_WIDTH =16,
TILE3D_HEIGHT =16,
BLOCK_MULT =16,
SCREEN_TILE_ADJ_UP =1,
SCREEN_TILE_ADJ_LEFT =3,
SCREEN_TILE3D_WIDTH =40,
SCREEN_TILE3D_HEIGHT =18,
RENDER_X_PIX_OFS =-8,
RENDER_Y_PIX_OFS =0,
RENDER_X_OFS =-(BLOCK_MULT*15)-(SCREEN_TILE_ADJ_LEFT*BLOCK_MULT)+RENDER_X_PIX_OFS,
RENDER_Y_OFS =-(BLOCK_MULT*7)-(SCREEN_TILE_ADJ_UP*BLOCK_MULT)+RENDER_Y_PIX_OFS,
};
*/
void init(DVECTOR &MapPos,int Shift); void init(DVECTOR &MapPos,int Shift);
void shutdown(); void shutdown();
void think(DVECTOR &MapPos); void think(DVECTOR &MapPos);
void render(); void render();
protected: protected:
sTile3d *TileBank3d; sElem3d *ElemBank3d;
sTri *TriList; sTri *TriList;
sQuad *QuadList; sQuad *QuadList;
sVtx *VtxList; sVtx *VtxList;

View file

@ -203,14 +203,14 @@ sLvlTab *lvlTab=&LvlTable[LevelNo];
DisplayLoadingScreen(lvlTab); DisplayLoadingScreen(lvlTab);
LevelHdr=(sLevelHdr*)CFileIO::loadFile(lvlTab->LevelFilename,"Level"); LevelHdr=(sLevelHdr*)CFileIO::loadFile(lvlTab->LevelFilename,"Level");
LevelHdr->TileBank2d=(sTile2d*) MakePtr(LevelHdr,(int)LevelHdr->TileBank2d); LevelHdr->ElemBank2d=(sElem2d*) MakePtr(LevelHdr,(int)LevelHdr->ElemBank2d);
LevelHdr->TileBank3d=(sTile3d*) MakePtr(LevelHdr,(int)LevelHdr->TileBank3d); LevelHdr->ElemBank3d=(sElem3d*) MakePtr(LevelHdr,(int)LevelHdr->ElemBank3d);
LevelHdr->TriList=(sTri*) MakePtr(LevelHdr,(int)LevelHdr->TriList); LevelHdr->TriList=(sTri*) MakePtr(LevelHdr,(int)LevelHdr->TriList);
LevelHdr->QuadList=(sQuad*) MakePtr(LevelHdr,(int)LevelHdr->QuadList); LevelHdr->QuadList=(sQuad*) MakePtr(LevelHdr,(int)LevelHdr->QuadList);
LevelHdr->VtxList=(sVtx*) MakePtr(LevelHdr,(int)LevelHdr->VtxList); LevelHdr->VtxList=(sVtx*) MakePtr(LevelHdr,(int)LevelHdr->VtxList);
LevelHdr->ModelList=(sModel*) MakePtr(LevelHdr,(int)LevelHdr->ModelList); LevelHdr->ModelList=(sModel*) MakePtr(LevelHdr,(int)LevelHdr->ModelList);
CModelGfx::SetData(LevelHdr->ModelList,LevelHdr->TriList,LevelHdr->QuadList,LevelHdr->VtxList); CModelGfx::SetData(LevelHdr);//LevelHdr->ModelList,LevelHdr->TriList,LevelHdr->QuadList,LevelHdr->VtxList);
m_levelTPage=TPLoadTex(lvlTab->TexFilename); m_levelTPage=TPLoadTex(lvlTab->TexFilename);
s_playerSpawnPos.vx=LevelHdr->PlayerStartX*16; s_playerSpawnPos.vx=LevelHdr->PlayerStartX*16;

View file

@ -8,13 +8,15 @@
#include "system\global.h" #include "system\global.h"
/*****************************************************************************/ /*****************************************************************************/
#define GEOM_SCREEN_H 350 #define GEOM_SCREEN_H (350)
#define INGAME_SCREENW 512 #define INGAME_SCREENW (512)
#define INGAME_SCREENH 256 #define INGAME_SCREENH (256)
#define INGAME_SCREENOFS_X -(INGAME_SCREENW/2) #define INGAME_RENDER_OFS_X (8)
#define INGAME_SCREENOFS_Y -(INGAME_SCREENH/2) #define INGAME_RENDER_OFS_Y (4)
#define INGAME_SCREENOFS_X (-INGAME_SCREENW/2)
#define INGAME_SCREENOFS_Y (-INGAME_SCREENH/2)
/*****************************************************************************/ /*****************************************************************************/
typedef void (*VbFuncType)(void); typedef void (*VbFuncType)(void);

Binary file not shown.

View file

@ -132,24 +132,13 @@ struct sQuad
//*** Game Types and Headers ************************************************ //*** Game Types and Headers ************************************************
//*************************************************************************** //***************************************************************************
// Tiles // Tiles
//typedef u16 sTileMapElem;
struct sTileMapElem struct sTileMapElem
{ {
u16 Tile; u16 Tile;
// u16 LightIdx; // u16 LightIdx;
}; };
/*
struct sTile struct sElem2d
{
// 2d Tile
u8 u0,v0; // 2
u16 Clut; // 2
u16 TPage; // 2
u16 Pad; // :o( need this? // 2
}; // 8
*/
struct sTile2d
{ {
// 2d Tile // 2d Tile
u8 u0,v0; // 2 u8 u0,v0; // 2
@ -158,14 +147,17 @@ struct sTile2d
u16 Pad; // :o( need this? // 2 u16 Pad; // :o( need this? // 2
}; // 8 }; // 8
struct sTile3d struct sElem3d
{ {
// 3d Tile // 3d Elem (tile/model)
u16 TriStart; u16 TriStart;
u16 TriCount; u16 TriCount;
u16 QuadStart; u16 QuadStart;
u16 QuadCount; u16 QuadCount;
}; // 8 u16 VtxStart;
u16 VtxCount;
}; // 12
//*************************************************************************** //***************************************************************************
// Layers // Layers
struct sLayerHdr struct sLayerHdr
@ -209,8 +201,8 @@ struct sLayerShadeHdr
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
struct sModel struct sModel
{ {
u16 TriCount; u16 ElemID;
u16 TriStart; u16 Pad;
sBBox BBox; sBBox BBox;
}; };
@ -218,26 +210,26 @@ struct sModel
// Header // Header
struct sLevelHdr struct sLevelHdr
{ {
u32 BackLayer; u32 BackLayer;
u32 MidLayer; u32 MidLayer;
u32 ActionLayer; u32 ActionLayer;
u32 ForeLayer; u32 ForeLayer;
u32 CollisionLayer; u32 CollisionLayer;
u32 ActorList; u32 ActorList;
u32 ItemList; u32 ItemList;
u32 PlatformList; u32 PlatformList;
u32 TriggerList; u32 TriggerList;
u32 FXList; u32 FXList;
u32 HazardList; u32 HazardList;
u16 PlayerStartX,PlayerStartY; u16 PlayerStartX,PlayerStartY;
sTile2d *TileBank2d; sElem2d *ElemBank2d;
sTile3d *TileBank3d; sElem3d *ElemBank3d;
sTri *TriList; sTri *TriList;
sQuad *QuadList; sQuad *QuadList;
sVtx *VtxList; sVtx *VtxList;
sModel *ModelList; sModel *ModelList;
}; };
//*************************************************************************** //***************************************************************************