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347d0929f4
commit
5640e7c352
13 changed files with 240 additions and 241 deletions
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@ -12,16 +12,13 @@
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#include "game\game.h"
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#include "FX\FXBaseAnim.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXBaseAnim::init(DVECTOR const &_Pos)
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{
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CFX::init();
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Pos=_Pos;
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SetFrame(0,0);
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Scale=ONE;
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CFX::init(_Pos);
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CurrentFrame=0;
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CurrentScale=DataPtr->Scale;
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Life=((DataPtr->EndFrame-DataPtr->StartFrame)<<DataPtr->FrameShift)-1;
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}
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/*****************************************************************************/
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@ -30,24 +27,14 @@ void CFXBaseAnim::shutdown()
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CFX::shutdown();
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}
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/*****************************************************************************/
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void CFXBaseAnim::SetFrame(int Base,int Count,int Shift=0)
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{
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Frame=0;
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BaseFrame=Base;
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FrameShift=Shift;
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MaxFrame=(Count<<FrameShift)-1;
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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void CFXBaseAnim::think(int _frames)
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{
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CFX::think(_frames);
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Frame+=_frames;
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if (Frame>=MaxFrame) setToShutdown();
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CurrentFrame+=_frames;
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Pos.vy-=4;
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}
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/*****************************************************************************/
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@ -55,16 +42,18 @@ void CFXBaseAnim::think(int _frames)
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/*****************************************************************************/
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void CFXBaseAnim::render()
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{
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CFX::render();
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DVECTOR RenderPos;
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getFXRenderPos(RenderPos);
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if (!canRender()) return;
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if (!canRender() || isSetToShutdown()) return;
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SpriteBank *SprBank=CGameScene::getSpriteBank();
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DVECTOR &RenderPos=getRenderPos();
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int ThisFrame=Frame>>FrameShift;
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POLY_FT4 *Ft4=SprBank->printFT4Scaled(BaseFrame+ThisFrame,RenderPos.vx,RenderPos.vy,0,0,OtPos*0,Scale>>4);
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int ThisFrame=CurrentFrame>>DataPtr->FrameShift;
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POLY_FT4 *Ft4=SprBank->printFT4Scaled(DataPtr->StartFrame+ThisFrame,RenderPos.vx,RenderPos.vy,0,0,OtPos,CurrentScale>>4);
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Ft4->u1--; Ft4->u3--;
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Ft4->v2--; Ft4->v3--;
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setRGB0(Ft4,R,G,B);
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setShadeTex(Ft4,0);
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setRGB0(Ft4,DataPtr->R,DataPtr->G,DataPtr->B);
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}
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